[General] Add and use utility function for int value checks in vectors

(cherry picked from commit a796f81444)
pull/410/head
David Cernat 7 years ago
parent b6099024df
commit 7b702bf8c2

@ -409,8 +409,7 @@ void StatsFunctions::SetAttributeBase(unsigned short pid, unsigned short attribu
player->creatureStats.mAttributes[attributeId].mBase = value;
if (std::find(player->attributeChanges.attributeIndexes.begin(), player->attributeChanges.attributeIndexes.end(), attributeId) ==
player->attributeChanges.attributeIndexes.end())
if (!Utils::vectorContains(&player->attributeChanges.attributeIndexes, attributeId))
player->attributeChanges.attributeIndexes.push_back(attributeId);
}
@ -424,8 +423,7 @@ void StatsFunctions::ClearAttributeModifier(unsigned short pid, unsigned short a
player->creatureStats.mAttributes[attributeId].mMod = 0;
if (std::find(player->attributeChanges.attributeIndexes.begin(), player->attributeChanges.attributeIndexes.end(), attributeId) ==
player->attributeChanges.attributeIndexes.end())
if (!Utils::vectorContains(&player->attributeChanges.attributeIndexes, attributeId))
player->attributeChanges.attributeIndexes.push_back(attributeId);
}
@ -439,6 +437,7 @@ void StatsFunctions::SetSkillBase(unsigned short pid, unsigned short skillId, in
player->npcStats.mSkills[skillId].mBase = value;
if (!Utils::vectorContains(&player->skillChanges.skillIndexes, skillId))
player->skillChanges.skillIndexes.push_back(skillId);
}
@ -452,6 +451,7 @@ void StatsFunctions::ClearSkillModifier(unsigned short pid, unsigned short skill
player->npcStats.mSkills[skillId].mMod = 0;
if (!Utils::vectorContains(&player->skillChanges.skillIndexes, skillId))
player->skillChanges.skillIndexes.push_back(skillId);
}
@ -465,6 +465,7 @@ void StatsFunctions::SetSkillProgress(unsigned short pid, unsigned short skillId
player->npcStats.mSkills[skillId].mProgress = value;
if (!Utils::vectorContains(&player->skillChanges.skillIndexes, skillId))
player->skillChanges.skillIndexes.push_back(skillId);
}
@ -478,8 +479,7 @@ void StatsFunctions::SetSkillIncrease(unsigned short pid, unsigned int attribute
player->npcStats.mSkillIncrease[attributeId] = value;
if (std::find(player->attributeChanges.attributeIndexes.begin(), player->attributeChanges.attributeIndexes.end(), attributeId) ==
player->attributeChanges.attributeIndexes.end())
if (!Utils::vectorContains(&player->attributeChanges.attributeIndexes, attributeId))
player->attributeChanges.attributeIndexes.push_back(attributeId);
}

@ -85,6 +85,11 @@ bool Utils::compareDoubles(double a, double b, double epsilon)
return fabs(a - b) < epsilon;
}
bool Utils::vectorContains(std::vector<int>* vectorChecked, int value)
{
return std::find(vectorChecked->begin(), vectorChecked->end(), value) != vectorChecked->end();
}
std::string Utils::toString(int num)
{
std::ostringstream stream;

@ -7,6 +7,7 @@
#include <string>
#include <sstream>
#include <vector>
#if (defined __WIN32__ || defined _WIN32 || defined WIN32)
#define __WINDOWS
@ -26,6 +27,8 @@ namespace Utils
bool compareDoubles(double a, double b, double epsilon);
bool vectorContains(std::vector<int>* vectorChecked, int value);
std::string replaceString(const std::string &source, const char *find, const char *replace);
std::string toString(int num);

Loading…
Cancel
Save