@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 29)
set(OPENMW_VERSION_MINOR 30)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "")
@ -86,8 +86,11 @@ namespace CSVRender
}
std::stringstream windowHandle;
#ifdef WIN32
windowHandle << Ogre::StringConverter::toString((unsigned long)(this->winId()));
#else
windowHandle << this->winId();
#endif
std::stringstream windowTitle;
static int count=0;
windowTitle << ++count;
@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.29.0
Version: 0.30.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org