Set mode back to GM_Game when mode was not handled.

actorid
Jan Borsodi 15 years ago
parent fb0f8d9386
commit 7c17e27be4

@ -114,6 +114,7 @@ void WindowManager::updateVisible()
}
// All other modes are ignored
mode = GM_Game;
}
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)

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