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https://github.com/TES3MP/openmw-tes3mp.git
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added AI-related actor columns
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parent
74d791e207
commit
7c57f2c221
2 changed files with 150 additions and 2 deletions
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@ -1,6 +1,8 @@
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#ifndef CSM_WOLRD_REFIDADAPTERIMP_H
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#define CSM_WOLRD_REFIDADAPTERIMP_H
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#include <map>
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#include <QVariant>
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#include <components/esm/loadalch.hpp>
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@ -424,6 +426,106 @@ namespace CSMWorld
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InventoryRefIdAdapter<RecordT>::setData (column, data, index, value);
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}
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struct ActorColumns : public NameColumns
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{
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const RefIdColumn *mHasAi;
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const RefIdColumn *mHello;
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const RefIdColumn *mFlee;
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const RefIdColumn *mFight;
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const RefIdColumn *mAlarm;
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std::map<const RefIdColumn *, unsigned int> mServices;
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ActorColumns (const NameColumns& base) : NameColumns (base) {}
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};
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/// \brief Adapter for actor IDs (handles common AI functionality)
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template<typename RecordT>
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class ActorRefIdAdapter : public NameRefIdAdapter<RecordT>
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{
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ActorColumns mActors;
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public:
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ActorRefIdAdapter (UniversalId::Type type, const ActorColumns& columns);
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virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
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const;
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virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const;
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///< If the data type does not match an exception is thrown.
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};
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template<typename RecordT>
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ActorRefIdAdapter<RecordT>::ActorRefIdAdapter (UniversalId::Type type,
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const ActorColumns& columns)
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: NameRefIdAdapter<RecordT> (type, columns), mActors (columns)
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{}
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template<typename RecordT>
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QVariant ActorRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
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int index) const
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{
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const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
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data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
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if (column==mActors.mHasAi)
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return record.get().mHasAI!=0;
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if (column==mActors.mHello)
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return record.get().mAiData.mHello;
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if (column==mActors.mFlee)
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return record.get().mAiData.mFlee;
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if (column==mActors.mFight)
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return record.get().mAiData.mFight;
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if (column==mActors.mAlarm)
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return record.get().mAiData.mAlarm;
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mActors.mServices.find (column);
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if (iter!=mActors.mServices.end())
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return (record.get().mAiData.mServices & iter->second)!=0;
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return NameRefIdAdapter<RecordT>::getData (column, data, index);
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}
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template<typename RecordT>
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void ActorRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const
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{
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Record<RecordT>& record = static_cast<Record<RecordT>&> (
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data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
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if (column==mActors.mHasAi)
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record.get().mHasAI = value.toInt();
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else if (column==mActors.mHello)
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record.get().mAiData.mHello = value.toInt();
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else if (column==mActors.mFlee)
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record.get().mAiData.mFlee = value.toInt();
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else if (column==mActors.mFight)
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record.get().mAiData.mFight = value.toInt();
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else if (column==mActors.mAlarm)
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record.get().mAiData.mAlarm = value.toInt();
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else
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{
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typename std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mActors.mServices.find (column);
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if (iter!=mActors.mServices.end())
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{
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if (value.toInt()!=0)
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record.get().mAiData.mServices |= iter->second;
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else
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record.get().mAiData.mServices &= ~iter->second;
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}
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else
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NameRefIdAdapter<RecordT>::setData (column, data, index, value);
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}
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}
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class ApparatusRefIdAdapter : public InventoryRefIdAdapter<ESM::Apparatus>
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{
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const RefIdColumn *mType;
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@ -81,6 +81,52 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mColumns.push_back (RefIdColumn ("Uses", ColumnBase::Display_Integer));
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toolsColumns.mUses = &mColumns.back();
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ActorColumns actorsColumns (nameColumns);
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mColumns.push_back (RefIdColumn ("AI", ColumnBase::Display_Boolean));
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actorsColumns.mHasAi = &mColumns.back();
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mColumns.push_back (RefIdColumn ("AI Hello", ColumnBase::Display_Integer));
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actorsColumns.mHello = &mColumns.back();
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mColumns.push_back (RefIdColumn ("AI Flee", ColumnBase::Display_Integer));
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actorsColumns.mFlee = &mColumns.back();
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mColumns.push_back (RefIdColumn ("AI Fight", ColumnBase::Display_Integer));
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actorsColumns.mFight = &mColumns.back();
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mColumns.push_back (RefIdColumn ("AI Alarm", ColumnBase::Display_Integer));
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actorsColumns.mAlarm = &mColumns.back();
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static const struct
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{
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const char *mName;
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unsigned int mFlag;
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} sServiceTable[] =
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{
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{ "Buys Weapons", ESM::NPC::Weapon},
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{ "Buys Armor", ESM::NPC::Armor},
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{ "Buys Clothing", ESM::NPC::Clothing},
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{ "Buys Books", ESM::NPC::Books},
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{ "Buys Ingredients", ESM::NPC::Ingredients},
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{ "Buys Lockpicks", ESM::NPC::Picks},
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{ "Buys Probes", ESM::NPC::Probes},
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{ "Buys Lights", ESM::NPC::Lights},
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{ "Buys Apparati", ESM::NPC::Apparatus},
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{ "Buys Repair Items", ESM::NPC::RepairItem},
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{ "Buys Misc Items", ESM::NPC::Misc},
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{ "Buys Potions", ESM::NPC::Potions},
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{ "Buys Magic Items", ESM::NPC::MagicItems},
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{ "Sells Spells", ESM::NPC::Spells},
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{ "Trainer", ESM::NPC::Training},
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{ "Spellmaking", ESM::NPC::Spellmaking},
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{ "Enchanting Service", ESM::NPC::Enchanting},
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{ "Repair Serivce", ESM::NPC::Repair},
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{ 0, 0 }
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};
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for (int i=0; sServiceTable[i].mName; ++i)
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{
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mColumns.push_back (RefIdColumn (sServiceTable[i].mName, ColumnBase::Display_Boolean));
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actorsColumns.mServices.insert (std::make_pair (&mColumns.back(), sServiceTable[i].mFlag));
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}
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mColumns.push_back (RefIdColumn ("Auto Calc", ColumnBase::Display_Boolean));
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const RefIdColumn *autoCalc = &mColumns.back();
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@ -102,7 +148,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mAdapters.insert (std::make_pair (UniversalId::Type_Container,
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new NameRefIdAdapter<ESM::Container> (UniversalId::Type_Container, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
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new NameRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, nameColumns)));
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new ActorRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, actorsColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Door,
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new NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
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@ -120,7 +166,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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new InventoryRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous,
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inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
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new NameRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, nameColumns)));
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new ActorRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, actorsColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
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new ToolRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, toolsColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
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