mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 21:45:32 +00:00
post-merge fixes
This commit is contained in:
commit
7c8853f6fe
57 changed files with 2593 additions and 1053 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -4,3 +4,6 @@ Doxygen
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|||
prebuilt
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apps/openmw/config.hpp
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Docs/mainpage.hpp
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CMakeFiles
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*/CMakeFiles
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CMakeCache.txt
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|
|
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@ -90,6 +90,14 @@ set(BSA_HEADER
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${COMP_DIR}/bsa/bsa_file.hpp)
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source_group(components\\bsa FILES ${BSA} ${BSA_HEADER})
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set(CFG
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${COMP_DIR}/cfg/configurationmanager.cpp
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)
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set(CFG_HEADER
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${COMP_DIR}/cfg/configurationmanager.hpp
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)
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source_group(components\\cfg FILES ${CFG} ${CFG_HEADER})
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set(NIF
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${COMP_DIR}/nif/nif_file.cpp)
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set(NIF_HEADER
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|
@ -189,22 +197,29 @@ source_group(components\\esm FILES ${ESM_HEADER} ${ESM})
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set(MISC
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${COMP_DIR}/misc/stringops.cpp
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${COMP_DIR}/misc/fileops.cpp)
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)
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set(MISC_HEADER
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${COMP_DIR}/misc/fileops.hpp
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${COMP_DIR}/misc/slice_array.hpp
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${COMP_DIR}/misc/stringops.hpp)
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${COMP_DIR}/misc/stringops.hpp
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)
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source_group(components\\misc FILES ${MISC} ${MISC_HEADER})
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set(FILES
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${COMP_DIR}/files/path.cpp
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${COMP_DIR}/files/linuxpath.cpp
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${COMP_DIR}/files/windowspath.cpp
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${COMP_DIR}/files/macospath.cpp
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${COMP_DIR}/files/multidircollection.cpp
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${COMP_DIR}/files/collections.cpp
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${COMP_DIR}/files/fileops.cpp
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)
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set(FILES_HEADER
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${COMP_DIR}/files/linuxpath.hpp
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${COMP_DIR}/files/windowspath.hpp
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${COMP_DIR}/files/macospath.hpp
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${COMP_DIR}/files/path.hpp
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${COMP_DIR}/files/multidircollection.hpp
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${COMP_DIR}/files/collections.hpp
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${COMP_DIR}/files/fileops.hpp
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)
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source_group(components\\files FILES ${FILES} ${FILES_HEADER})
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|
@ -217,10 +232,14 @@ file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
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source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
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set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8}
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${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET} ${FILES})
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${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET} ${FILES}
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${CFG}
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)
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set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
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${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER}
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${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER} ${FILES_HEADER})
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${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER} ${FILES_HEADER}
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${CFG_HEADER}
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)
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# source directory: libs
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|
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@ -52,6 +52,7 @@ add_executable(omwlauncher
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${LAUNCHER}
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${MISC} ${MISC_HEADER}
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${FILES} ${FILES_HEADER}
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${CFG} ${CFG_HEADER}
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${TO_UTF8}
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${ESM}
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${RCC_SRCS}
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|
|
|
@ -1,9 +1,9 @@
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#include <QtGui>
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#include <components/esm/esm_reader.hpp>
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#include <components/files/path.hpp>
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#include <components/files/collections.hpp>
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#include <components/files/multidircollection.hpp>
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#include <components/cfg/configurationmanager.hpp>
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#include "datafilespage.hpp"
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#include "lineedit.hpp"
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|
@ -127,7 +127,7 @@ DataFilesPage::DataFilesPage(QWidget *parent) : QWidget(parent)
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void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
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{
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// Put the paths in a boost::filesystem vector to use with Files::Collections
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std::vector<boost::filesystem::path> dataDirs;
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Files::PathContainer dataDirs;
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foreach (const QString ¤tPath, paths) {
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dataDirs.push_back(boost::filesystem::path(currentPath.toStdString()));
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|
@ -142,9 +142,9 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
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for (Files::MultiDirCollection::TIter iter(esm.begin()); iter!=esm.end(); ++iter)
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{
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std::string filename = boost::filesystem::path (iter->second.filename()).string();
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QString currentMaster = QString::fromStdString(filename);
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QString currentMaster = QString::fromStdString(
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boost::filesystem::path (iter->second.filename()).string());
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const QList<QTableWidgetItem*> itemList = mMastersWidget->findItems(currentMaster, Qt::MatchExactly);
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if (itemList.isEmpty()) // Master is not yet in the widget
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|
@ -163,8 +163,8 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
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{
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ESMReader fileReader;
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QStringList availableMasters; // Will contain all found masters
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fileReader.setEncoding("win1252");
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fileReader.setEncoding("win1252"); // FIXME: This should be configurable!
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fileReader.open(iter->second.string());
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// First we fill the availableMasters and the mMastersWidget
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|
@ -179,12 +179,12 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
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if (itemList.isEmpty()) // Master is not yet in the widget
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{
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mMastersWidget->insertRow(i);
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QTableWidgetItem *item = new QTableWidgetItem(currentMaster);
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item->setForeground(Qt::red);
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item->setFlags(item->flags() & ~(Qt::ItemIsSelectable));
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mMastersWidget->setItem(i, 0, item);
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mMastersWidget->setItem(i, 0, item);
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}
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}
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@ -192,18 +192,18 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
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// Now we put the current plugin in the mDataFilesModel under its masters
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QStandardItem *parent = new QStandardItem(availableMasters.join(","));
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QString fileName = QString::fromStdString(boost::filesystem::path (iter->second.filename()).string());
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QStandardItem *child = new QStandardItem(fileName);
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// Tooltip information
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QString author = QString::fromStdString(fileReader.getAuthor());
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float version = fileReader.getFVer();
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QString description = QString::fromStdString(fileReader.getDesc());
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// For the date created/modified
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QFileInfo fi(QString::fromStdString(iter->second.string()));
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QString toolTip= QString("<b>Author:</b> %1<br/> \
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<b>Version:</b> %2<br/><br/> \
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<b>Description:</b><br/> \
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|
@ -215,9 +215,9 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
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.arg(description)
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.arg(fi.created().toString(Qt::TextDate))
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.arg(fi.lastModified().toString(Qt::TextDate));
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child->setToolTip(toolTip);
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const QList<QStandardItem*> masterList = mDataFilesModel->findItems(availableMasters.join(","));
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if (masterList.isEmpty()) { // Masters node not yet in the mDataFilesModel
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|
@ -236,12 +236,13 @@ void DataFilesPage::setupDataFiles(const QStringList &paths, bool strict)
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void DataFilesPage::setupConfig()
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{
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QString config = "./launcher.cfg";
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Cfg::ConfigurationManager cfg;
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QString config = (cfg.getRuntimeConfigPath() / "launcher.cfg").string().c_str();
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QFile file(config);
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if (!file.exists()) {
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config = QString::fromStdString(Files::getPath(Files::Path_ConfigUser,
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"openmw", "launcher.cfg"));
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config = QString::fromStdString((cfg.getLocalConfigPath() / "launcher.cfg").string());
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}
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file.setFileName(config); // Just for displaying information
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|
@ -672,7 +673,7 @@ void DataFilesPage::showContextMenu(const QPoint &point)
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if (!mPluginsTable->selectionModel()->hasSelection()) {
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return;
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}
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QPoint globalPos = mPluginsTable->mapToGlobal(point);
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QModelIndexList selectedIndexes = mPluginsTable->selectionModel()->selectedIndexes();
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|
@ -971,7 +972,7 @@ void DataFilesPage::writeConfig(QString profile)
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if (mPluginsModel->rowCount() < 1) {
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return;
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}
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if (profile.isEmpty()) {
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profile = mProfilesComboBox->currentText();
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}
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|
|
|
@ -1,7 +1,5 @@
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#include <QtGui>
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#include <components/files/path.hpp>
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#include "graphicspage.hpp"
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GraphicsPage::GraphicsPage(QWidget *parent) : QWidget(parent)
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|
@ -149,44 +147,21 @@ void GraphicsPage::createPages()
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void GraphicsPage::setupConfig()
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{
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QString ogreCfg = "./ogre.cfg";
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QString ogreCfg = mCfg.getOgreConfigPath().string().c_str();
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QFile file(ogreCfg);
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if (!file.exists()) {
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ogreCfg = QString::fromStdString(Files::getPath(Files::Path_ConfigUser,
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"openmw", "ogre.cfg"));
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}
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mOgreConfig = new QSettings(ogreCfg, QSettings::IniFormat);
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}
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void GraphicsPage::setupOgre()
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{
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QString pluginCfg = "./plugins.cfg";
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QString pluginCfg = mCfg.getPluginsConfigPath().string().c_str();
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QFile file(pluginCfg);
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if (!file.exists()) {
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pluginCfg = QString::fromStdString(Files::getPath(Files::Path_ConfigUser,
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"openmw", "plugins.cfg"));
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}
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// Reopen the file from user directory
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file.setFileName(pluginCfg);
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if (!file.exists()) {
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// There's no plugins.cfg in the user directory, use global directory
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pluginCfg = QString::fromStdString(Files::getPath(Files::Path_ConfigGlobal,
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"openmw", "plugins.cfg"));
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}
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// Create a log manager so we can surpress debug text to stdout/stderr
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Ogre::LogManager* logMgr = OGRE_NEW Ogre::LogManager;
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logMgr->createLog("launcherOgre.log", true, false, false);
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logMgr->createLog((mCfg.getLogPath().string() + "/launcherOgre.log"), true, false, false);
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QString ogreCfg = QString::fromStdString(Files::getPath(Files::Path_ConfigUser,
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"openmw", "ogre.cfg"));
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QString ogreCfg = QString::fromStdString(mCfg.getOgreConfigPath().string());
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file.setFileName(ogreCfg);
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try
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|
@ -355,62 +330,62 @@ void GraphicsPage::writeConfig()
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} else {
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mDirect3DRenderSystem->setConfigOption("Allow NVPerfHUD", "No");
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}
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|
||||
|
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// Antialiasing
|
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mDirect3DRenderSystem->setConfigOption("FSAA", mD3DAntiAliasingComboBox->currentText().toStdString());
|
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|
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// Full screen
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if (mD3DFullScreenCheckBox->checkState() == Qt::Checked) {
|
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mDirect3DRenderSystem->setConfigOption("Full Screen", "Yes");
|
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} else {
|
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mDirect3DRenderSystem->setConfigOption("Full Screen", "No");
|
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}
|
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|
||||
|
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// Rendering device
|
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mDirect3DRenderSystem->setConfigOption("Rendering Device", mD3DRenderDeviceComboBox->currentText().toStdString());
|
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|
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|
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// VSync
|
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if (mD3DVSyncCheckBox->checkState() == Qt::Checked) {
|
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mDirect3DRenderSystem->setConfigOption("VSync", "Yes");
|
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} else {
|
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mDirect3DRenderSystem->setConfigOption("VSync", "No");
|
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}
|
||||
|
||||
|
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// Resolution
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mDirect3DRenderSystem->setConfigOption("Video Mode", mD3DResolutionComboBox->currentText().toStdString());
|
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}
|
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|
||||
|
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if (mOpenGLRenderSystem) {
|
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// Display Frequency
|
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mOpenGLRenderSystem->setConfigOption("Display Frequency", mOGLFrequencyComboBox->currentText().toStdString());
|
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|
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|
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// Antialiasing
|
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mOpenGLRenderSystem->setConfigOption("FSAA", mOGLAntiAliasingComboBox->currentText().toStdString());
|
||||
|
||||
|
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// Full screen
|
||||
if (mOGLFullScreenCheckBox->checkState() == Qt::Checked) {
|
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mOpenGLRenderSystem->setConfigOption("Full Screen", "Yes");
|
||||
} else {
|
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mOpenGLRenderSystem->setConfigOption("Full Screen", "No");
|
||||
}
|
||||
|
||||
|
||||
// RTT mode
|
||||
mOpenGLRenderSystem->setConfigOption("RTT Preferred Mode", mOGLRTTComboBox->currentText().toStdString());
|
||||
|
||||
|
||||
// VSync
|
||||
if (mOGLVSyncCheckBox->checkState() == Qt::Checked) {
|
||||
mOpenGLRenderSystem->setConfigOption("VSync", "Yes");
|
||||
} else {
|
||||
mOpenGLRenderSystem->setConfigOption("VSync", "No");
|
||||
}
|
||||
|
||||
|
||||
// Resolution
|
||||
mOpenGLRenderSystem->setConfigOption("Video Mode", mOGLResolutionComboBox->currentText().toStdString());
|
||||
}
|
||||
|
||||
|
||||
// Now we validate the options
|
||||
QString ogreError = QString::fromStdString(mSelectedRenderSystem->validateConfigOptions());
|
||||
|
||||
|
||||
if (!ogreError.isEmpty()) {
|
||||
QMessageBox msgBox;
|
||||
msgBox.setWindowTitle("Error validating configuration");
|
||||
|
@ -421,17 +396,17 @@ void GraphicsPage::writeConfig()
|
|||
Press \"Show Details...\" for more information.<br>"));
|
||||
msgBox.setDetailedText(ogreError);
|
||||
msgBox.exec();
|
||||
|
||||
|
||||
Ogre::LogManager::getSingletonPtr()->logMessage( "Caught exception in validateConfigOptions");
|
||||
|
||||
|
||||
qCritical("Error validating configuration");
|
||||
|
||||
|
||||
std::exit(1);
|
||||
}
|
||||
|
||||
// Write the settings to the config file
|
||||
mOgre->saveConfig();
|
||||
|
||||
|
||||
}
|
||||
|
||||
QString GraphicsPage::getConfigValue(const QString &key, Ogre::RenderSystem *renderer)
|
||||
|
@ -482,4 +457,4 @@ void GraphicsPage::rendererChanged(const QString &renderer)
|
|||
}
|
||||
|
||||
mSelectedRenderSystem = mOgre->getRenderSystemByName(renderer.toStdString());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <OgreRenderSystem.h>
|
||||
#include <OgreConfigFile.h>
|
||||
#include <OgreConfigDialog.h>
|
||||
#include <components/cfg/configurationmanager.hpp>
|
||||
|
||||
class QComboBox;
|
||||
class QCheckBox;
|
||||
|
@ -28,6 +29,7 @@ public slots:
|
|||
void rendererChanged(const QString &renderer);
|
||||
|
||||
private:
|
||||
Cfg::ConfigurationManager mCfg;
|
||||
Ogre::Root *mOgre;
|
||||
Ogre::RenderSystem *mSelectedRenderSystem;
|
||||
Ogre::RenderSystem *mOpenGLRenderSystem;
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#include <QtGui>
|
||||
|
||||
#include <components/files/path.hpp>
|
||||
|
||||
#include "maindialog.hpp"
|
||||
#include "playpage.hpp"
|
||||
#include "graphicspage.hpp"
|
||||
|
@ -92,7 +90,7 @@ QStringList MainDialog::readConfig(const QString &fileName)
|
|||
// We can't use QSettings directly because it
|
||||
// does not support multiple keys with the same name
|
||||
QFile file(fileName);
|
||||
|
||||
|
||||
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
|
||||
QMessageBox msgBox;
|
||||
msgBox.setWindowTitle("Error opening OpenMW configuration file");
|
||||
|
@ -101,44 +99,44 @@ QStringList MainDialog::readConfig(const QString &fileName)
|
|||
msgBox.setText(tr("<br><b>Could not open %0</b><br><br> \
|
||||
Please make sure you have the right permissions and try again.<br>").arg(file.fileName()));
|
||||
msgBox.exec();
|
||||
|
||||
|
||||
QApplication::exit(); // File cannot be opened or created
|
||||
}
|
||||
|
||||
|
||||
QTextStream in(&file);
|
||||
QStringList dataDirs;
|
||||
QString dataLocal;
|
||||
|
||||
|
||||
// Read the config line by line
|
||||
while (!in.atEnd()) {
|
||||
QString line = in.readLine();
|
||||
|
||||
|
||||
if (line.startsWith("data=")) {
|
||||
dataDirs.append(line.remove("data="));
|
||||
}
|
||||
|
||||
|
||||
// Read the data-local key, if more than one are found only the last is used
|
||||
if (line.startsWith("data-local=")) {
|
||||
dataLocal = line.remove("data-local=");
|
||||
}
|
||||
|
||||
|
||||
// Read fs-strict key
|
||||
if (line.startsWith("fs-strict=")) {
|
||||
QString value = line.remove("fs-strict=");
|
||||
|
||||
|
||||
(value.toLower() == QLatin1String("true"))
|
||||
? mStrict = true
|
||||
: mStrict = false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Add the data-local= key to the end of the dataDirs for priority reasons
|
||||
|
||||
// Add the data-local= key to the end of the dataDirs for priority reasons
|
||||
if (!dataLocal.isEmpty()) {
|
||||
dataDirs.append(dataLocal);
|
||||
}
|
||||
|
||||
|
||||
if (!dataDirs.isEmpty())
|
||||
{
|
||||
// Reset the global datadirs to the newly read entries
|
||||
|
@ -147,7 +145,7 @@ QStringList MainDialog::readConfig(const QString &fileName)
|
|||
}
|
||||
|
||||
file.close();
|
||||
|
||||
|
||||
return mDataDirs;
|
||||
}
|
||||
|
||||
|
@ -156,31 +154,29 @@ void MainDialog::createPages()
|
|||
mPlayPage = new PlayPage(this);
|
||||
mGraphicsPage = new GraphicsPage(this);
|
||||
mDataFilesPage = new DataFilesPage(this);
|
||||
|
||||
|
||||
// Retrieve all data entries from the configs
|
||||
QStringList dataDirs;
|
||||
|
||||
|
||||
// Global location
|
||||
QFile file(QString::fromStdString(Files::getPath(Files::Path_ConfigGlobal,
|
||||
"openmw", "openmw.cfg")));
|
||||
QFile file(QString::fromStdString((mCfg.getGlobalConfigPath()/"openmw.cfg").string()));
|
||||
if (file.exists()) {
|
||||
dataDirs = readConfig(file.fileName());
|
||||
}
|
||||
|
||||
|
||||
// User location
|
||||
file.setFileName(QString::fromStdString(Files::getPath(Files::Path_ConfigUser,
|
||||
"openmw", "openmw.cfg")));
|
||||
file.setFileName(QString::fromStdString((mCfg.getLocalConfigPath()/"openmw.cfg").string()));
|
||||
if (file.exists()) {
|
||||
dataDirs = readConfig(file.fileName());
|
||||
}
|
||||
|
||||
// Local location
|
||||
file.setFileName("./openmw.cfg");
|
||||
|
||||
|
||||
if (file.exists()) {
|
||||
dataDirs = readConfig(file.fileName());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
if (!dataDirs.isEmpty()) {
|
||||
|
@ -331,9 +327,8 @@ void MainDialog::writeConfig()
|
|||
QStringList dataFiles = mDataFilesPage->selectedMasters();
|
||||
dataFiles.append(mDataFilesPage->checkedPlugins());
|
||||
|
||||
// Open the config as a QFile
|
||||
QFile file(QString::fromStdString(Files::getPath(Files::Path_ConfigUser,
|
||||
"openmw", "openmw.cfg")));
|
||||
// Open the config as a QFile
|
||||
QFile file(QString::fromStdString((mCfg.getLocalConfigPath()/"openmw.cfg").string()));
|
||||
|
||||
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
|
||||
// File cannot be opened or created
|
||||
|
@ -375,7 +370,7 @@ void MainDialog::writeConfig()
|
|||
}
|
||||
|
||||
file.write(buffer);
|
||||
|
||||
|
||||
QTextStream out(&file);
|
||||
|
||||
// Write the list of game files to the config
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include <QDialog>
|
||||
|
||||
#include <components/cfg/configurationmanager.hpp>
|
||||
|
||||
class QListWidget;
|
||||
class QListWidgetItem;
|
||||
class QStackedWidget;
|
||||
|
@ -30,12 +32,11 @@ public slots:
|
|||
private:
|
||||
void createIcons();
|
||||
void createPages();
|
||||
void setupConfig();
|
||||
void writeConfig();
|
||||
void closeEvent(QCloseEvent *event);
|
||||
|
||||
|
||||
QStringList readConfig(const QString &fileName);
|
||||
|
||||
|
||||
QListWidget *mIconWidget;
|
||||
QStackedWidget *mPagesWidget;
|
||||
|
||||
|
@ -45,6 +46,8 @@ private:
|
|||
|
||||
QStringList mDataDirs;
|
||||
bool mStrict;
|
||||
|
||||
Cfg::ConfigurationManager mCfg;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -16,6 +16,7 @@ set(GAME_HEADER
|
|||
source_group(game FILES ${GAME} ${GAME_HEADER})
|
||||
|
||||
set(GAMEREND
|
||||
mwrender/rendering_manager.cpp
|
||||
mwrender/mwscene.cpp
|
||||
mwrender/cellimp.cpp
|
||||
mwrender/interior.cpp
|
||||
|
@ -24,6 +25,7 @@ set(GAMEREND
|
|||
mwrender/player.cpp
|
||||
)
|
||||
set(GAMEREND_HEADER
|
||||
mwrender/rendering_manager.hpp
|
||||
mwrender/cell.hpp
|
||||
mwrender/cellimp.hpp
|
||||
mwrender/mwscene.hpp
|
||||
|
@ -137,6 +139,8 @@ source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
|
|||
|
||||
set(GAMEWORLD
|
||||
mwworld/world.cpp
|
||||
mwworld/scene.cpp
|
||||
mwworld/physicssystem.cpp
|
||||
mwworld/globals.cpp
|
||||
mwworld/class.cpp
|
||||
mwworld/actionteleport.cpp
|
||||
|
@ -144,12 +148,13 @@ set(GAMEWORLD
|
|||
mwworld/actiontake.cpp
|
||||
mwworld/containerutil.cpp
|
||||
mwworld/player.cpp
|
||||
mwworld/doingphysics.cpp
|
||||
mwworld/cells.cpp
|
||||
)
|
||||
set(GAMEWORLD_HEADER
|
||||
mwworld/refdata.hpp
|
||||
mwworld/world.hpp
|
||||
mwworld/ptr.hpp
|
||||
mwworld/physicssystem.hpp
|
||||
mwworld/scene.hpp
|
||||
mwworld/environment.hpp
|
||||
mwworld/globals.hpp
|
||||
mwworld/class.hpp
|
||||
|
@ -163,8 +168,8 @@ set(GAMEWORLD_HEADER
|
|||
mwworld/manualref.hpp
|
||||
mwworld/containerutil.hpp
|
||||
mwworld/player.hpp
|
||||
mwworld/doingphysics.hpp
|
||||
mwworld/cellfunctors.hpp
|
||||
mwworld/cells.hpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include "components/esm/records.hpp"
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
#include <components/misc/fileops.hpp>
|
||||
#include <components/files/fileops.hpp>
|
||||
#include <components/bsa/bsa_archive.hpp>
|
||||
#include <components/esm/loadregn.hpp>
|
||||
#include <components/esm/esm_reader.hpp>
|
||||
|
@ -209,7 +209,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
|||
return true;
|
||||
}
|
||||
|
||||
OMW::Engine::Engine()
|
||||
OMW::Engine::Engine(Cfg::ConfigurationManager& configurationManager)
|
||||
: mPhysicEngine (0)
|
||||
, mShowFPS (false)
|
||||
, mDebug (false)
|
||||
|
@ -221,6 +221,7 @@ OMW::Engine::Engine()
|
|||
, mScriptContext (0)
|
||||
, mGuiManager (0)
|
||||
, mFSStrict (false)
|
||||
, mCfgMgr(configurationManager)
|
||||
{
|
||||
MWClass::registerClasses();
|
||||
}
|
||||
|
@ -251,9 +252,8 @@ void OMW::Engine::loadBSA()
|
|||
Bsa::addBSA (iter->second.string());
|
||||
}
|
||||
|
||||
std::string m = mDataDir.string();
|
||||
std::cout << "Data dir" << m << "\n";
|
||||
Bsa::addDir(m, mFSStrict);
|
||||
std::cout << "Data dir " << mDataDir.string() << std::endl;
|
||||
Bsa::addDir(mDataDir.string(), mFSStrict);
|
||||
}
|
||||
|
||||
// add resources directory
|
||||
|
@ -265,19 +265,18 @@ void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
|
|||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
|
||||
}
|
||||
|
||||
void OMW::Engine::enableFSStrict()
|
||||
void OMW::Engine::enableFSStrict(bool fsStrict)
|
||||
{
|
||||
mFSStrict = true;
|
||||
mFSStrict = fsStrict;
|
||||
}
|
||||
|
||||
// Set data dir
|
||||
|
||||
void OMW::Engine::setDataDirs (const std::vector<boost::filesystem::path>& dataDirs)
|
||||
void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
|
||||
{
|
||||
/// \todo remove mDataDir, once resources system can handle multiple directories
|
||||
assert (!dataDirs.empty());
|
||||
mDataDir = dataDirs[0];
|
||||
|
||||
mDataDir = dataDirs.back();
|
||||
mFileCollections = Files::Collections (dataDirs, !mFSStrict);
|
||||
}
|
||||
|
||||
|
@ -311,19 +310,19 @@ void OMW::Engine::addMaster (const std::string& master)
|
|||
}
|
||||
}
|
||||
|
||||
void OMW::Engine::enableDebugMode()
|
||||
void OMW::Engine::setDebugMode(bool debugMode)
|
||||
{
|
||||
mDebug = true;
|
||||
mDebug = debugMode;
|
||||
}
|
||||
|
||||
void OMW::Engine::enableVerboseScripts()
|
||||
void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
|
||||
{
|
||||
mVerboseScripts = true;
|
||||
mVerboseScripts = scriptsVerbosity;
|
||||
}
|
||||
|
||||
void OMW::Engine::setNewGame()
|
||||
void OMW::Engine::setNewGame(bool newGame)
|
||||
{
|
||||
mNewGame = true;
|
||||
mNewGame = newGame;
|
||||
}
|
||||
|
||||
// Initialise and enter main loop.
|
||||
|
@ -337,19 +336,10 @@ void OMW::Engine::go()
|
|||
test.name = "";
|
||||
total = 0;
|
||||
|
||||
std::string cfgDir = Files::getPath (Files::Path_ConfigGlobal, "openmw", "");
|
||||
std::string cfgUserDir = Files::getPath (Files::Path_ConfigUser, "openmw", "");
|
||||
std::string plugCfg = "plugins.cfg";
|
||||
std::string ogreCfg = "ogre.cfg";
|
||||
ogreCfg.insert(0, cfgUserDir);
|
||||
|
||||
//A local plugins.cfg will be used if it exist, otherwise look in the default path
|
||||
if(!Misc::isFile(plugCfg.c_str()))
|
||||
{
|
||||
plugCfg.insert(0, cfgDir);
|
||||
}
|
||||
|
||||
mOgre.configure(!Misc::isFile(ogreCfg.c_str()), cfgUserDir, plugCfg, false);
|
||||
mOgre.configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()),
|
||||
mCfgMgr.getOgreConfigPath().string(),
|
||||
mCfgMgr.getLogPath().string() + std::string("/"),
|
||||
mCfgMgr.getPluginsConfigPath().string(), false);
|
||||
|
||||
// This has to be added BEFORE MyGUI is initialized, as it needs
|
||||
// to find core.xml here.
|
||||
|
@ -369,7 +359,9 @@ void OMW::Engine::go()
|
|||
mResDir, mNewGame, mEnvironment, mEncoding);
|
||||
|
||||
// Set up the GUI system
|
||||
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene(), false, cfgDir);
|
||||
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene(), false,
|
||||
mCfgMgr.getLogPath().string() + std::string("/"));
|
||||
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWAttribute>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpell>("Widget");
|
||||
|
@ -516,7 +508,17 @@ void OMW::Engine::setCompileAll (bool all)
|
|||
mCompileAll = all;
|
||||
}
|
||||
|
||||
void OMW::Engine::setSoundUsage(bool soundUsage)
|
||||
{
|
||||
mUseSound = soundUsage;
|
||||
}
|
||||
|
||||
void OMW::Engine::showFPS(bool showFps)
|
||||
{
|
||||
mShowFPS = showFps;
|
||||
}
|
||||
|
||||
void OMW::Engine::setEncoding(const std::string& encoding)
|
||||
{
|
||||
mEncoding = encoding;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "mwworld/environment.hpp"
|
||||
#include "mwworld/ptr.hpp"
|
||||
#include <boost/timer.hpp>
|
||||
|
||||
#include <components/cfg/configurationmanager.hpp>
|
||||
|
||||
namespace Compiler
|
||||
{
|
||||
|
@ -53,7 +53,6 @@ namespace OEngine
|
|||
namespace OMW
|
||||
{
|
||||
/// \brief Main engine class, that brings together all the components of OpenMW
|
||||
|
||||
class Engine : private Ogre::FrameListener
|
||||
{
|
||||
std::string mEncoding;
|
||||
|
@ -106,49 +105,44 @@ namespace OMW
|
|||
/// Process pending commands
|
||||
|
||||
public:
|
||||
|
||||
Engine();
|
||||
|
||||
~Engine();
|
||||
Engine(Cfg::ConfigurationManager& configurationManager);
|
||||
virtual ~Engine();
|
||||
|
||||
/// Enable strict filesystem mode (do not fold case)
|
||||
///
|
||||
/// \attention The strict mode must be specified before any path-related settings
|
||||
/// are given to the engine.
|
||||
void enableFSStrict();
|
||||
void enableFSStrict(bool fsStrict);
|
||||
|
||||
/// Set data dirs
|
||||
void setDataDirs (const std::vector<boost::filesystem::path>& dataDirs);
|
||||
void setDataDirs(const Files::PathContainer& dataDirs);
|
||||
|
||||
/// Set resource dir
|
||||
void setResourceDir (const boost::filesystem::path& parResDir);
|
||||
void setResourceDir(const boost::filesystem::path& parResDir);
|
||||
|
||||
/// Set start cell name (only interiors for now)
|
||||
void setCell (const std::string& cellName);
|
||||
void setCell(const std::string& cellName);
|
||||
|
||||
/// Set master file (esm)
|
||||
/// - If the given name does not have an extension, ".esm" is added automatically
|
||||
/// - Currently OpenMW only supports one master at the same time.
|
||||
void addMaster (const std::string& master);
|
||||
void addMaster(const std::string& master);
|
||||
|
||||
/// Enable fps counter
|
||||
void showFPS() { mShowFPS = true; }
|
||||
void showFPS(bool showFps);
|
||||
|
||||
/// Enable debug mode:
|
||||
/// - non-exclusive input
|
||||
void enableDebugMode();
|
||||
void setDebugMode(bool debugMode);
|
||||
|
||||
/// Enable the command server so external apps can send commands to the console.
|
||||
/// Must be set before go().
|
||||
/// Enable or disable verbose script output
|
||||
void setScriptsVerbosity(bool scriptsVerbosity);
|
||||
|
||||
/// Enable verbose script output
|
||||
void enableVerboseScripts();
|
||||
|
||||
/// Disable all sound
|
||||
void disableSound() { mUseSound = false; }
|
||||
/// Disable or enable all sounds
|
||||
void setSoundUsage(bool soundUsage);
|
||||
|
||||
/// Start as a new game.
|
||||
void setNewGame();
|
||||
void setNewGame(bool newGame);
|
||||
|
||||
/// Initialise and enter main loop.
|
||||
void go();
|
||||
|
@ -161,7 +155,10 @@ namespace OMW
|
|||
|
||||
/// Font encoding
|
||||
void setEncoding(const std::string& encoding);
|
||||
|
||||
private:
|
||||
Cfg::ConfigurationManager& mCfgMgr;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* ENGINE_H */
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
|
||||
#include <boost/program_options.hpp>
|
||||
|
||||
#include <components/misc/fileops.hpp>
|
||||
#include <components/files/fileops.hpp>
|
||||
#include <components/files/path.hpp>
|
||||
#include <components/files/collections.hpp>
|
||||
#include <components/cfg/configurationmanager.hpp>
|
||||
|
||||
#include "engine.hpp"
|
||||
|
||||
|
@ -35,56 +37,64 @@
|
|||
|
||||
using namespace std;
|
||||
|
||||
/// Parse command line options and openmw.cfg file (if one exists). Results are directly
|
||||
/// written to \a engine.
|
||||
/// \return Run OpenMW?
|
||||
|
||||
bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
||||
/**
|
||||
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
|
||||
* to parse configuration files.
|
||||
*
|
||||
* Results are directly written to \ref Engine class.
|
||||
*
|
||||
* \retval true - Everything goes OK
|
||||
* \retval false - Error
|
||||
*/
|
||||
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Cfg::ConfigurationManager& cfgMgr)
|
||||
{
|
||||
// Create a local alias for brevity
|
||||
namespace bpo = boost::program_options;
|
||||
typedef std::vector<std::string> StringsVector;
|
||||
|
||||
bpo::options_description desc (
|
||||
"Syntax: openmw <options>\nAllowed options");
|
||||
bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
|
||||
|
||||
desc.add_options()
|
||||
("help", "print help message and quit")
|
||||
("help", "print help message")
|
||||
("version", "print version information and quit")
|
||||
("data", bpo::value<std::vector<std::string> >()
|
||||
->default_value (std::vector<std::string>(), "data")
|
||||
->multitoken(),
|
||||
"set data directories (later directories have higher priority)")
|
||||
("data-local", bpo::value<std::string>()->default_value (""),
|
||||
("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
|
||||
->multitoken(), "set data directories (later directories have higher priority)")
|
||||
|
||||
("data-local", bpo::value<std::string>()->default_value(""),
|
||||
"set local data directory (highest priority)")
|
||||
("resources", bpo::value<std::string>()->default_value ("resources"),
|
||||
|
||||
("resources", bpo::value<std::string>()->default_value("resources"),
|
||||
"set resources directory")
|
||||
("start", bpo::value<std::string>()->default_value ("Beshara"),
|
||||
|
||||
("start", bpo::value<std::string>()->default_value("Beshara"),
|
||||
"set initial cell")
|
||||
("master", bpo::value<std::vector<std::string> >()
|
||||
->default_value (std::vector<std::string>(), "")
|
||||
->multitoken(),
|
||||
"master file(s)")
|
||||
("plugin", bpo::value<std::vector<std::string> >()
|
||||
->default_value (std::vector<std::string>(), "")
|
||||
->multitoken(),
|
||||
"plugin file(s)")
|
||||
( "fps", boost::program_options::value<bool>()->
|
||||
implicit_value (true)->default_value (false), "show fps counter")
|
||||
( "debug", boost::program_options::value<bool>()->
|
||||
implicit_value (true)->default_value (false), "debug mode" )
|
||||
( "nosound", boost::program_options::value<bool>()->
|
||||
implicit_value (true)->default_value (false), "disable all sound" )
|
||||
( "script-verbose", boost::program_options::value<bool>()->
|
||||
implicit_value (true)->default_value (false), "verbose script output" )
|
||||
( "new-game", boost::program_options::value<bool>()->
|
||||
implicit_value (true)->default_value (false),
|
||||
"activate char gen/new game mechanics" )
|
||||
( "script-all", boost::program_options::value<bool>()->
|
||||
implicit_value (true)->default_value (false),
|
||||
"compile all scripts (excluding dialogue scripts) at startup")
|
||||
( "fs-strict", boost::program_options::value<bool>()->
|
||||
implicit_value (true)->default_value (false),
|
||||
"strict file system handling (no case folding)")
|
||||
|
||||
("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
|
||||
->multitoken(), "master file(s)")
|
||||
|
||||
("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
|
||||
->multitoken(), "plugin file(s)")
|
||||
|
||||
("fps", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "show fps counter")
|
||||
|
||||
("debug", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "debug mode")
|
||||
|
||||
("nosound", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "disable all sounds")
|
||||
|
||||
("script-verbose", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "verbose script output")
|
||||
|
||||
("new-game", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "activate char gen/new game mechanics")
|
||||
|
||||
("script-all", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
|
||||
|
||||
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "strict file system handling (no case folding)")
|
||||
|
||||
( "encoding", boost::program_options::value<std::string>()->
|
||||
default_value("win1252"),
|
||||
|
@ -94,31 +104,16 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
"\n\twin1252 - Western European (Latin) alphabet, used by default")
|
||||
;
|
||||
|
||||
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
|
||||
.options(desc).allow_unregistered().run();
|
||||
|
||||
bpo::variables_map variables;
|
||||
|
||||
//If there is an openmw.cfg in the current path use that as global config
|
||||
//Otherwise try getPath
|
||||
std::string cfgFile = "openmw.cfg";
|
||||
if(!Misc::isFile(cfgFile.c_str()))
|
||||
{
|
||||
cfgFile = Files::getPath (Files::Path_ConfigGlobal, "openmw", "openmw.cfg");
|
||||
}
|
||||
std::cout << "Using global config file: " << cfgFile << std::endl;
|
||||
std::ifstream globalConfigFile(cfgFile.c_str());
|
||||
|
||||
cfgFile = Files::getPath (Files::Path_ConfigUser, "openmw", "openmw.cfg");
|
||||
std::cout << "Using user config file: " << cfgFile << std::endl;
|
||||
std::ifstream userConfigFile(cfgFile.c_str());
|
||||
|
||||
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv).options(desc).allow_unregistered().run();
|
||||
|
||||
// Runtime options override settings from all configs
|
||||
bpo::store(valid_opts, variables);
|
||||
bpo::notify(variables);
|
||||
|
||||
if (userConfigFile.is_open())
|
||||
bpo::store ( bpo::parse_config_file (userConfigFile, desc), variables);
|
||||
if (globalConfigFile.is_open())
|
||||
bpo::store ( bpo::parse_config_file (globalConfigFile, desc), variables);
|
||||
cfgMgr.readConfiguration(variables, desc);
|
||||
|
||||
bool run = true;
|
||||
|
||||
|
@ -156,63 +151,57 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
}
|
||||
|
||||
// directory settings
|
||||
if (variables["fs-strict"].as<bool>()==true)
|
||||
engine.enableFSStrict();
|
||||
engine.enableFSStrict(variables["fs-strict"].as<bool>());
|
||||
|
||||
std::vector<std::string> dataDirs = variables["data"].as<std::vector<std::string> >();
|
||||
std::vector<boost::filesystem::path> dataDirs2 (dataDirs.begin(), dataDirs.end());
|
||||
Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());
|
||||
|
||||
std::string local = variables["data-local"].as<std::string>();
|
||||
std::string local(variables["data-local"].as<std::string>());
|
||||
if (!local.empty())
|
||||
dataDirs.push_back (local);
|
||||
{
|
||||
dataDirs.push_back(Files::PathContainer::value_type(local));
|
||||
}
|
||||
|
||||
engine.setDataDirs (dataDirs2);
|
||||
if (dataDirs.empty())
|
||||
{
|
||||
dataDirs.push_back(cfgMgr.getLocalDataPath());
|
||||
}
|
||||
|
||||
engine.setResourceDir (variables["resources"].as<std::string>());
|
||||
engine.setDataDirs(dataDirs);
|
||||
|
||||
engine.setResourceDir(variables["resources"].as<std::string>());
|
||||
|
||||
// master and plugin
|
||||
std::vector<std::string> master = variables["master"].as<std::vector<std::string> >();
|
||||
StringsVector master = variables["master"].as<StringsVector>();
|
||||
if (master.empty())
|
||||
{
|
||||
std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
|
||||
master.push_back ("Morrowind");
|
||||
master.push_back("Morrowind");
|
||||
}
|
||||
|
||||
if (master.size()>1)
|
||||
if (master.size() > 1)
|
||||
{
|
||||
std::cout
|
||||
<< "Ignoring all but the first master file (multiple master files not yet supported)."
|
||||
<< std::endl;
|
||||
}
|
||||
engine.addMaster(master[0]);
|
||||
|
||||
engine.addMaster (master[0]);
|
||||
|
||||
std::vector<std::string> plugin = variables["plugin"].as<std::vector<std::string> >();
|
||||
|
||||
StringsVector plugin = variables["plugin"].as<StringsVector>();
|
||||
if (!plugin.empty())
|
||||
{
|
||||
std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
|
||||
}
|
||||
|
||||
// startup-settings
|
||||
engine.setCell (variables["start"].as<std::string>());
|
||||
|
||||
if (variables["new-game"].as<bool>()==true)
|
||||
engine.setNewGame();
|
||||
engine.setCell(variables["start"].as<std::string>());
|
||||
engine.setNewGame(variables["new-game"].as<bool>());
|
||||
|
||||
// other settings
|
||||
if (variables["fps"].as<bool>()==true)
|
||||
engine.showFPS();
|
||||
|
||||
if (variables["debug"].as<bool>()==true)
|
||||
engine.enableDebugMode();
|
||||
|
||||
if (variables["nosound"].as<bool>()==true)
|
||||
engine.disableSound();
|
||||
|
||||
if (variables["script-verbose"].as<bool>()==true)
|
||||
engine.enableVerboseScripts();
|
||||
|
||||
if (variables["script-all"].as<bool>()==true)
|
||||
engine.setCompileAll (true);
|
||||
engine.showFPS(variables["fps"].as<bool>());
|
||||
engine.setDebugMode(variables["debug"].as<bool>());
|
||||
engine.setSoundUsage(!variables["nosound"].as<bool>());
|
||||
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
|
||||
engine.setCompileAll(variables["script-all"].as<bool>());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -227,16 +216,17 @@ int main(int argc, char**argv)
|
|||
|
||||
try
|
||||
{
|
||||
OMW::Engine engine;
|
||||
Cfg::ConfigurationManager cfgMgr;
|
||||
OMW::Engine engine(cfgMgr);
|
||||
|
||||
if (parseOptions (argc, argv, engine))
|
||||
if (parseOptions(argc, argv, engine, cfgMgr))
|
||||
{
|
||||
engine.go();
|
||||
}
|
||||
}
|
||||
catch(exception &e)
|
||||
catch (std::exception &e)
|
||||
{
|
||||
cout << "\nERROR: " << e.what() << endl;
|
||||
std::cout << "\nERROR: " << e.what() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,8 +34,8 @@ bool ExteriorCellRender::lightOutQuadInLin = false;
|
|||
int ExteriorCellRender::uniqueID = 0;
|
||||
|
||||
ExteriorCellRender::ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
||||
MWScene &_scene)
|
||||
: mCell(_cell), mEnvironment (environment), mScene(_scene), mBase(NULL), mInsert(NULL), mAmbientMode (0)
|
||||
MWScene &_scene, MWWorld::PhysicsSystem *physics)
|
||||
: mCell(_cell), mEnvironment (environment), mScene(_scene), mPhysics(physics), mBase(NULL), mInsert(NULL), mAmbientMode (0)
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mScene.getMgr()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
|
@ -233,13 +233,15 @@ void ExteriorCellRender::insertMesh(const std::string &mesh)
|
|||
void ExteriorCellRender::insertObjectPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
mScene.addObject (mInsert->getName(), mInsertMesh, mInsert->getOrientation(),
|
||||
{
|
||||
mPhysics->addObject (mInsert->getName(), mInsertMesh, mInsert->getOrientation(),
|
||||
mInsert->getScale().x, mInsert->getPosition());
|
||||
}
|
||||
}
|
||||
|
||||
void ExteriorCellRender::insertActorPhysics()
|
||||
{
|
||||
mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
|
||||
mPhysics->addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
|
||||
}
|
||||
|
||||
// insert a light related to the most recent insertBegin call.
|
||||
|
@ -348,13 +350,14 @@ void ExteriorCellRender::setAmbientMode()
|
|||
|
||||
void ExteriorCellRender::show()
|
||||
{
|
||||
// FIXME: this one may be the bug
|
||||
mBase = mScene.getRoot()->createChildSceneNode();
|
||||
|
||||
|
||||
configureAmbient();
|
||||
configureFog();
|
||||
|
||||
|
||||
insertCell(mCell, mEnvironment);
|
||||
|
||||
|
||||
sg->build();
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "cell.hpp"
|
||||
#include "cellimp.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "OgreColourValue.h"
|
||||
#include <OgreMath.h>
|
||||
|
@ -49,6 +50,7 @@ namespace MWRender
|
|||
ESMS::CellStore<MWWorld::RefData> &mCell;
|
||||
MWWorld::Environment &mEnvironment;
|
||||
MWScene &mScene;
|
||||
MWWorld::PhysicsSystem *mPhysics;
|
||||
|
||||
/// The scene node that contains all objects belonging to this
|
||||
/// cell.
|
||||
|
@ -101,7 +103,7 @@ namespace MWRender
|
|||
public:
|
||||
|
||||
ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
||||
MWScene &_scene);
|
||||
MWScene &_scene, MWWorld::PhysicsSystem *physics);
|
||||
|
||||
virtual ~ExteriorCellRender() { destroy(); }
|
||||
|
||||
|
|
|
@ -195,13 +195,15 @@ void InteriorCellRender::insertMesh(const std::string &mesh)
|
|||
void InteriorCellRender::insertObjectPhysics()
|
||||
{
|
||||
if (!mInsertMesh.empty())
|
||||
scene.addObject (insert->getName(), mInsertMesh, insert->getOrientation(),
|
||||
{
|
||||
mPhysics->addObject (insert->getName(), mInsertMesh, insert->getOrientation(),
|
||||
insert->getScale().x, insert->getPosition());
|
||||
}
|
||||
}
|
||||
|
||||
void InteriorCellRender::insertActorPhysics()
|
||||
{
|
||||
scene.addActor (insert->getName(), mInsertMesh, insert->getPosition());
|
||||
mPhysics->addActor (insert->getName(), mInsertMesh, insert->getPosition());
|
||||
}
|
||||
|
||||
// insert a light related to the most recent insertBegin call.
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "cell.hpp"
|
||||
#include "cellimp.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
|
||||
#include "OgreColourValue.h"
|
||||
#include <OgreSceneNode.h>
|
||||
|
@ -48,6 +49,7 @@ namespace MWRender
|
|||
ESMS::CellStore<MWWorld::RefData> &cell;
|
||||
MWWorld::Environment &mEnvironment;
|
||||
MWScene &scene;
|
||||
MWWorld::PhysicsSystem *mPhysics;
|
||||
|
||||
/// The scene node that contains all objects belonging to this
|
||||
/// cell.
|
||||
|
@ -93,8 +95,11 @@ namespace MWRender
|
|||
public:
|
||||
|
||||
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
||||
MWScene &_scene)
|
||||
: cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
|
||||
MWScene &_scene, MWWorld::PhysicsSystem *physics)
|
||||
: cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0)
|
||||
{
|
||||
mPhysics = physics;
|
||||
}
|
||||
|
||||
virtual ~InteriorCellRender() { destroy(); }
|
||||
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
|
||||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/doingphysics.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
|
||||
#include "player.hpp"
|
||||
|
@ -43,7 +42,7 @@ MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicE
|
|||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
|
||||
|
||||
Ogre::SceneNode *playerNode = mwRoot->createChildSceneNode();
|
||||
Ogre::SceneNode *playerNode = mwRoot->createChildSceneNode ("player");
|
||||
playerNode->pitch(Degree(90));
|
||||
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
||||
Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
|
||||
|
@ -51,8 +50,6 @@ MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicE
|
|||
|
||||
|
||||
mPlayer = new MWRender::Player (getCamera(), playerNode->getName());
|
||||
|
||||
mFreeFly = true;
|
||||
}
|
||||
|
||||
MWScene::~MWScene()
|
||||
|
@ -76,149 +73,6 @@ std::pair<std::string, float> MWScene::getFacedHandle (MWWorld::World& world)
|
|||
return eng->rayTest(from,to);
|
||||
}
|
||||
|
||||
void MWScene::doPhysics (float duration, MWWorld::World& world,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors)
|
||||
{
|
||||
// stop changes to world from being reported back to the physics system
|
||||
MWWorld::DoingPhysics scopeGuard;
|
||||
|
||||
//set the DebugRenderingMode. To disable it,set it to 0
|
||||
//eng->setDebugRenderingMode(1);
|
||||
|
||||
//set the walkdirection to 0 (no movement) for every actor)
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
act->setWalkDirection(btVector3(0,0,0));
|
||||
}
|
||||
|
||||
for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
|
||||
iter!=actors.end(); ++iter)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = eng->getCharacter(iter->first);
|
||||
|
||||
//dirty stuff to get the camera orientation. Must be changed!
|
||||
|
||||
Ogre::SceneNode *sceneNode = rend.getScene()->getSceneNode (iter->first);
|
||||
Ogre::Vector3 dir;
|
||||
Ogre::Node* yawNode = sceneNode->getChildIterator().getNext();
|
||||
Ogre::Node* pitchNode = yawNode->getChildIterator().getNext();
|
||||
if(mFreeFly)
|
||||
{
|
||||
Ogre::Quaternion yawQuat = yawNode->getOrientation();
|
||||
Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.07*(yawQuat*pitchQuat*dir1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::Quaternion quat = yawNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.025*(quat*dir1);
|
||||
}
|
||||
|
||||
//set the walk direction
|
||||
act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
|
||||
}
|
||||
eng->stepSimulation(duration);
|
||||
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
btVector3 newPos = act->getPosition();
|
||||
MWWorld::Ptr ptr = world.getPtrViaHandle (it->first);
|
||||
world.moveObject (ptr, newPos.x(), newPos.y(), newPos.z());
|
||||
}
|
||||
}
|
||||
|
||||
void MWScene::addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
|
||||
{
|
||||
OEngine::Physic::RigidBody* body = eng->createRigidBody(mesh,handle);
|
||||
eng->addRigidBody(body);
|
||||
btTransform tr;
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
|
||||
void MWScene::addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position)
|
||||
{
|
||||
//TODO:optimize this. Searching the std::map isn't very efficient i think.
|
||||
eng->addCharacter(handle);
|
||||
OEngine::Physic::PhysicActor* act = eng->getCharacter(handle);
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
|
||||
void MWScene::removeObject (const std::string& handle)
|
||||
{
|
||||
//TODO:check if actor???
|
||||
eng->removeCharacter(handle);
|
||||
eng->removeRigidBody(handle);
|
||||
eng->deleteRigidBody(handle);
|
||||
}
|
||||
|
||||
void MWScene::moveObject (const std::string& handle, const Ogre::Vector3& position, bool updatePhysics)
|
||||
{
|
||||
rend.getScene()->getSceneNode(handle)->setPosition(position);
|
||||
|
||||
if(updatePhysics)//TODO: is it an actor? Done?
|
||||
{
|
||||
if (OEngine::Physic::RigidBody* body = eng->getRigidBody(handle))
|
||||
{
|
||||
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
||||
// start positions others than 0, 0, 0
|
||||
btTransform tr = body->getWorldTransform();
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
if (OEngine::Physic::PhysicActor* act = eng->getCharacter(handle))
|
||||
{
|
||||
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
||||
// start positions others than 0, 0, 0
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWScene::rotateObject (const std::string& handle, const Ogre::Quaternion& rotation)
|
||||
{
|
||||
}
|
||||
|
||||
void MWScene::scaleObject (const std::string& handle, float scale)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool MWScene::toggleCollisionMode()
|
||||
{
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
bool cmode = act->getCollisionMode();
|
||||
if(cmode)
|
||||
{
|
||||
act->enableCollisions(false);
|
||||
act->setGravity(0.);
|
||||
act->setVerticalVelocity(0);
|
||||
mFreeFly = true;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
mFreeFly = false;
|
||||
act->enableCollisions(true);
|
||||
act->setGravity(4.);
|
||||
act->setVerticalVelocity(0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false; // This should never happen, but it shall not bother us now, since
|
||||
// this part of the code needs a rewrite anyway.
|
||||
}
|
||||
|
||||
bool MWScene::toggleRenderMode (int mode)
|
||||
{
|
||||
switch (mode)
|
||||
|
|
|
@ -44,8 +44,6 @@ namespace MWRender
|
|||
|
||||
MWRender::Player *mPlayer;
|
||||
|
||||
bool mFreeFly;
|
||||
|
||||
public:
|
||||
|
||||
MWScene (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng);
|
||||
|
@ -65,35 +63,6 @@ namespace MWRender
|
|||
/// can be faced
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
|
||||
/// Run physics simulation and modify \a world accordingly.
|
||||
void doPhysics (float duration, MWWorld::World& world,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors);
|
||||
|
||||
/// Add object to physics system.
|
||||
void addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position);
|
||||
|
||||
/// Add actor to physics system.
|
||||
void addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position);
|
||||
|
||||
/// Remove object from physic systems.
|
||||
void removeObject (const std::string& handle);
|
||||
|
||||
/// Move object.
|
||||
void moveObject (const std::string& handle, const Ogre::Vector3& position, bool updatePhysics);
|
||||
|
||||
/// Change object's orientation.
|
||||
void rotateObject (const std::string& handle, const Ogre::Quaternion& rotation);
|
||||
|
||||
/// Change object's scale.
|
||||
void scaleObject (const std::string& handle, float scale);
|
||||
|
||||
/// Toggle collision mode for player. If disabled player object should ignore
|
||||
/// collisions and gravity.
|
||||
/// \return Resulting mode
|
||||
bool toggleCollisionMode();
|
||||
|
||||
/// Toggle render mode
|
||||
/// \todo Using an int instead of a enum here to avoid cyclic includes. Will be fixed
|
||||
/// when the mw*-refactoring is done.
|
||||
|
|
52
apps/openmw/mwrender/rendering_manager.cpp
Normal file
52
apps/openmw/mwrender/rendering_manager.cpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#include "rendering_manager.hpp"
|
||||
|
||||
namespace MWRender {
|
||||
|
||||
RenderingManager::RenderingManager (SkyManager *skyManager) :
|
||||
mSkyManager(skyManager)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
RenderingManager::~RenderingManager ()
|
||||
{
|
||||
delete mSkyManager;
|
||||
}
|
||||
|
||||
void RenderingManager::skyEnable ()
|
||||
{
|
||||
mSkyManager->enable();
|
||||
}
|
||||
|
||||
void RenderingManager::skyDisable ()
|
||||
{
|
||||
mSkyManager->disable();
|
||||
}
|
||||
|
||||
void RenderingManager::skySetHour (double hour)
|
||||
{
|
||||
mSkyManager->setHour(hour);
|
||||
}
|
||||
|
||||
|
||||
void RenderingManager::skySetDate (int day, int month)
|
||||
{
|
||||
mSkyManager->setDate(day, month);
|
||||
}
|
||||
|
||||
int RenderingManager::skyGetMasserPhase() const
|
||||
{
|
||||
return mSkyManager->getMasserPhase();
|
||||
}
|
||||
|
||||
int RenderingManager::skyGetSecundaPhase() const
|
||||
{
|
||||
return mSkyManager->getSecundaPhase();
|
||||
}
|
||||
|
||||
void RenderingManager::skySetMoonColour (bool red)
|
||||
{
|
||||
mSkyManager->setMoonColour(red);
|
||||
}
|
||||
|
||||
}
|
51
apps/openmw/mwrender/rendering_manager.hpp
Normal file
51
apps/openmw/mwrender/rendering_manager.hpp
Normal file
|
@ -0,0 +1,51 @@
|
|||
#ifndef _GAME_RENDERING_MANAGER_H
|
||||
#define _GAME_RENDERING_MANAGER_H
|
||||
|
||||
|
||||
#include "sky.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
class RenderingManager {
|
||||
public:
|
||||
RenderingManager(SkyManager *skyManager);
|
||||
~RenderingManager();
|
||||
|
||||
void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this?
|
||||
|
||||
void addObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store);
|
||||
void removeObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store);
|
||||
|
||||
void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
|
||||
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
||||
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
|
||||
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
|
||||
|
||||
void setPhysicsDebugRendering (bool);
|
||||
bool getPhysicsDebugRendering() const;
|
||||
|
||||
void update (float duration);
|
||||
|
||||
void skyEnable ();
|
||||
void skyDisable ();
|
||||
void skySetHour (double hour);
|
||||
void skySetDate (int day, int month);
|
||||
int skyGetMasserPhase() const;
|
||||
int skyGetSecundaPhase() const;
|
||||
void skySetMoonColour (bool red);
|
||||
|
||||
private:
|
||||
|
||||
SkyManager* mSkyManager;
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
198
apps/openmw/mwworld/cells.cpp
Normal file
198
apps/openmw/mwworld/cells.cpp
Normal file
|
@ -0,0 +1,198 @@
|
|||
#include "cells.hpp"
|
||||
|
||||
#include <cctype>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
MWWorld::Ptr::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
|
||||
{
|
||||
if (cell->data.flags & ESM::Cell::Interior)
|
||||
{
|
||||
std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (cell->name);
|
||||
|
||||
if (result==mInteriors.end())
|
||||
{
|
||||
result = mInteriors.insert (std::make_pair (cell->name, Ptr::CellStore (cell))).first;
|
||||
}
|
||||
|
||||
return &result->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::map<std::pair<int, int>, Ptr::CellStore>::iterator result =
|
||||
mExteriors.find (std::make_pair (cell->data.gridX, cell->data.gridY));
|
||||
|
||||
if (result==mExteriors.end())
|
||||
{
|
||||
result = mExteriors.insert (std::make_pair (
|
||||
std::make_pair (cell->data.gridX, cell->data.gridY), Ptr::CellStore (cell))).first;
|
||||
|
||||
}
|
||||
|
||||
return &result->second;
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::Cells::Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader)
|
||||
: mStore (store), mReader (reader) {}
|
||||
|
||||
MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
|
||||
{
|
||||
std::map<std::pair<int, int>, Ptr::CellStore>::iterator result =
|
||||
mExteriors.find (std::make_pair (x, y));
|
||||
|
||||
if (result==mExteriors.end())
|
||||
{
|
||||
const ESM::Cell *cell = mStore.cells.findExt (x, y);
|
||||
|
||||
result = mExteriors.insert (std::make_pair (
|
||||
std::make_pair (x, y), Ptr::CellStore (cell))).first;
|
||||
|
||||
result->second.load (mStore, mReader);
|
||||
}
|
||||
|
||||
return &result->second;
|
||||
}
|
||||
|
||||
MWWorld::Ptr::CellStore *MWWorld::Cells::getInterior (const std::string& name)
|
||||
{
|
||||
std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (name);
|
||||
|
||||
if (result==mInteriors.end())
|
||||
{
|
||||
const ESM::Cell *cell = mStore.cells.findInt (name);
|
||||
|
||||
result = mInteriors.insert (std::make_pair (name, Ptr::CellStore (cell))).first;
|
||||
|
||||
result->second.load (mStore, mReader);
|
||||
}
|
||||
|
||||
return &result->second;
|
||||
}
|
||||
|
||||
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, Ptr::CellStore& cell)
|
||||
{
|
||||
if (cell.mState==Ptr::CellStore::State_Unloaded)
|
||||
cell.preload (mStore, mReader);
|
||||
|
||||
if (cell.mState==Ptr::CellStore::State_Preloaded)
|
||||
{
|
||||
std::string lowerCase;
|
||||
|
||||
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
|
||||
(int(*)(int)) std::tolower);
|
||||
|
||||
if (std::binary_search (cell.mIds.begin(), cell.mIds.end(), lowerCase))
|
||||
cell.load (mStore, mReader);
|
||||
else
|
||||
return Ptr();
|
||||
}
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = cell.potions.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = cell.appas.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = cell.armors.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = cell.books.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = cell.clothes.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Container, RefData> *ref = cell.containers.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref = cell.creatures.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = cell.doors.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref = cell.ingreds.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::CreatureLevList, RefData> *ref = cell.creatureLists.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::ItemLevList, RefData> *ref = cell.itemLists.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = cell.lights.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.lockpicks.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Miscellaneous, RefData> *ref = cell.miscItems.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = cell.npcs.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Probe, RefData> *ref = cell.probes.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Repair, RefData> *ref = cell.repairs.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = cell.statics.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = cell.weapons.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
return Ptr();
|
||||
}
|
||||
|
||||
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name)
|
||||
{
|
||||
// First check cells that are already listed
|
||||
for (std::map<std::string, Ptr::CellStore>::iterator iter = mInteriors.begin();
|
||||
iter!=mInteriors.end(); ++iter)
|
||||
{
|
||||
Ptr ptr = getPtr (name, iter->second);
|
||||
if (!ptr.isEmpty())
|
||||
return ptr;
|
||||
}
|
||||
|
||||
for (std::map<std::pair<int, int>, Ptr::CellStore>::iterator iter = mExteriors.begin();
|
||||
iter!=mExteriors.end(); ++iter)
|
||||
{
|
||||
Ptr ptr = getPtr (name, iter->second);
|
||||
if (!ptr.isEmpty())
|
||||
return ptr;
|
||||
}
|
||||
|
||||
// Now try the other cells
|
||||
for (ESMS::CellList::IntCells::const_iterator iter = mStore.cells.intCells.begin();
|
||||
iter!=mStore.cells.intCells.end(); ++iter)
|
||||
{
|
||||
Ptr::CellStore *cellStore = getCellStore (iter->second);
|
||||
|
||||
Ptr ptr = getPtr (name, *cellStore);
|
||||
|
||||
if (!ptr.isEmpty())
|
||||
return ptr;
|
||||
}
|
||||
|
||||
for (ESMS::CellList::ExtCells::const_iterator iter = mStore.cells.extCells.begin();
|
||||
iter!=mStore.cells.extCells.end(); ++iter)
|
||||
{
|
||||
Ptr::CellStore *cellStore = getCellStore (iter->second);
|
||||
|
||||
Ptr ptr = getPtr (name, *cellStore);
|
||||
|
||||
if (!ptr.isEmpty())
|
||||
return ptr;
|
||||
}
|
||||
|
||||
// giving up
|
||||
return Ptr();
|
||||
}
|
48
apps/openmw/mwworld/cells.hpp
Normal file
48
apps/openmw/mwworld/cells.hpp
Normal file
|
@ -0,0 +1,48 @@
|
|||
#ifndef GAME_MWWORLD_CELLS_H
|
||||
#define GAME_MWWORLD_CELLS_H
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "ptr.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
class ESMReader;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
class ESMStore;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
/// \brief Cell container
|
||||
class Cells
|
||||
{
|
||||
const ESMS::ESMStore& mStore;
|
||||
ESM::ESMReader& mReader;
|
||||
std::map<std::string, Ptr::CellStore> mInteriors;
|
||||
std::map<std::pair<int, int>, Ptr::CellStore> mExteriors;
|
||||
|
||||
Cells (const Cells&);
|
||||
Cells& operator= (const Cells&);
|
||||
|
||||
Ptr::CellStore *getCellStore (const ESM::Cell *cell);
|
||||
|
||||
public:
|
||||
|
||||
Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader);
|
||||
|
||||
Ptr::CellStore *getExterior (int x, int y);
|
||||
|
||||
Ptr::CellStore *getInterior (const std::string& name);
|
||||
|
||||
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
|
||||
|
||||
Ptr getPtr (const std::string& name);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,33 +0,0 @@
|
|||
|
||||
#include "doingphysics.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
int DoingPhysics::sCounter = 0;
|
||||
int DoingPhysics::sSuppress = 0;
|
||||
|
||||
DoingPhysics::DoingPhysics()
|
||||
{
|
||||
++sCounter;
|
||||
}
|
||||
|
||||
DoingPhysics::~DoingPhysics()
|
||||
{
|
||||
--sCounter;
|
||||
}
|
||||
|
||||
bool DoingPhysics::isDoingPhysics()
|
||||
{
|
||||
return sCounter>0 && sSuppress==0;
|
||||
}
|
||||
|
||||
SuppressDoingPhysics::SuppressDoingPhysics()
|
||||
{
|
||||
++DoingPhysics::sSuppress;
|
||||
}
|
||||
|
||||
SuppressDoingPhysics::~SuppressDoingPhysics()
|
||||
{
|
||||
--DoingPhysics::sSuppress;
|
||||
}
|
||||
}
|
|
@ -1,46 +0,0 @@
|
|||
#ifndef GAME_MWWORLD_DOINGPHYSICS_H
|
||||
#define GAME_MWWORLD_DOINGPHYSICS_H
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class SuppressDoingPhysics;
|
||||
|
||||
/// Scope guard for blocking physics updates during physics simulation.
|
||||
class DoingPhysics
|
||||
{
|
||||
static int sCounter;
|
||||
static int sSuppress;
|
||||
|
||||
private:
|
||||
|
||||
DoingPhysics (const DoingPhysics&);
|
||||
DoingPhysics& operator= (const DoingPhysics&);
|
||||
|
||||
public:
|
||||
|
||||
DoingPhysics();
|
||||
|
||||
~DoingPhysics();
|
||||
|
||||
static bool isDoingPhysics();
|
||||
|
||||
friend class SuppressDoingPhysics;
|
||||
};
|
||||
|
||||
/// Scope guard for temporarily lifting the block issues by DoingPhysics
|
||||
class SuppressDoingPhysics
|
||||
{
|
||||
private:
|
||||
|
||||
SuppressDoingPhysics (const SuppressDoingPhysics&);
|
||||
SuppressDoingPhysics& operator= (const SuppressDoingPhysics&);
|
||||
|
||||
public:
|
||||
|
||||
SuppressDoingPhysics();
|
||||
|
||||
~SuppressDoingPhysics();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
164
apps/openmw/mwworld/physicssystem.cpp
Normal file
164
apps/openmw/mwworld/physicssystem.cpp
Normal file
|
@ -0,0 +1,164 @@
|
|||
#include "physicssystem.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/world.hpp" // FIXME
|
||||
|
||||
#include "OgreRoot.h"
|
||||
#include "OgreRenderWindow.h"
|
||||
#include "OgreSceneManager.h"
|
||||
#include "OgreViewport.h"
|
||||
#include "OgreCamera.h"
|
||||
#include "OgreTextureManager.h"
|
||||
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
PhysicsSystem::PhysicsSystem(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng) :
|
||||
mRender(_rend), mEngine(physEng), mFreeFly (true)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
PhysicsSystem::~PhysicsSystem()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector< std::pair<std::string, Ogre::Vector3> > PhysicsSystem::doPhysics (float duration,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors)
|
||||
{
|
||||
//set the DebugRenderingMode. To disable it,set it to 0
|
||||
//eng->setDebugRenderingMode(1);
|
||||
|
||||
//set the walkdirection to 0 (no movement) for every actor)
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
act->setWalkDirection(btVector3(0,0,0));
|
||||
}
|
||||
|
||||
for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
|
||||
iter!=actors.end(); ++iter)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = mEngine->getCharacter(iter->first);
|
||||
|
||||
//dirty stuff to get the camera orientation. Must be changed!
|
||||
|
||||
Ogre::SceneNode *sceneNode = mRender.getScene()->getSceneNode (iter->first);
|
||||
Ogre::Vector3 dir;
|
||||
Ogre::Node* yawNode = sceneNode->getChildIterator().getNext();
|
||||
Ogre::Node* pitchNode = yawNode->getChildIterator().getNext();
|
||||
if(mFreeFly)
|
||||
{
|
||||
Ogre::Quaternion yawQuat = yawNode->getOrientation();
|
||||
Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.07*(yawQuat*pitchQuat*dir1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::Quaternion quat = yawNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.025*(quat*dir1);
|
||||
}
|
||||
|
||||
//set the walk direction
|
||||
act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
|
||||
}
|
||||
mEngine->stepSimulation(duration);
|
||||
|
||||
std::vector< std::pair<std::string, Ogre::Vector3> > response;
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
|
||||
{
|
||||
btVector3 newPos = it->second->getPosition();
|
||||
Ogre::Vector3 coord(newPos.x(), newPos.y(), newPos.z());
|
||||
|
||||
response.push_back(std::pair<std::string, Ogre::Vector3>(it->first, coord));
|
||||
}
|
||||
return response;
|
||||
}
|
||||
|
||||
void PhysicsSystem::addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
|
||||
{
|
||||
OEngine::Physic::RigidBody* body = mEngine->createRigidBody(mesh,handle);
|
||||
mEngine->addRigidBody(body);
|
||||
btTransform tr;
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
|
||||
void PhysicsSystem::addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position)
|
||||
{
|
||||
//TODO:optimize this. Searching the std::map isn't very efficient i think.
|
||||
mEngine->addCharacter(handle);
|
||||
OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle);
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeObject (const std::string& handle)
|
||||
{
|
||||
//TODO:check if actor???
|
||||
mEngine->removeCharacter(handle);
|
||||
mEngine->removeRigidBody(handle);
|
||||
mEngine->deleteRigidBody(handle);
|
||||
}
|
||||
|
||||
void PhysicsSystem::moveObject (const std::string& handle, const Ogre::Vector3& position)
|
||||
{
|
||||
if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle))
|
||||
{
|
||||
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
||||
// start positions others than 0, 0, 0
|
||||
btTransform tr = body->getWorldTransform();
|
||||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
|
||||
{
|
||||
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
||||
// start positions others than 0, 0, 0
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsSystem::rotateObject (const std::string& handle, const Ogre::Quaternion& rotation)
|
||||
{
|
||||
}
|
||||
|
||||
void PhysicsSystem::scaleObject (const std::string& handle, float scale)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool PhysicsSystem::toggleCollisionMode()
|
||||
{
|
||||
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
|
||||
{
|
||||
OEngine::Physic::PhysicActor* act = it->second;
|
||||
bool cmode = act->getCollisionMode();
|
||||
if(cmode)
|
||||
{
|
||||
act->enableCollisions(false);
|
||||
act->setGravity(0.);
|
||||
act->setVerticalVelocity(0);
|
||||
mFreeFly = true;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
mFreeFly = false;
|
||||
act->enableCollisions(true);
|
||||
act->setGravity(4.);
|
||||
act->setVerticalVelocity(0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false; // This should never happen, but it shall not bother us now, since
|
||||
// this part of the code needs a rewrite anyway.
|
||||
}
|
||||
|
||||
}
|
47
apps/openmw/mwworld/physicssystem.hpp
Normal file
47
apps/openmw/mwworld/physicssystem.hpp
Normal file
|
@ -0,0 +1,47 @@
|
|||
#ifndef GAME_MWWORLD_PHYSICSSYSTEM_H
|
||||
#define GAME_MWWORLD_PHYSICSSYSTEM_H
|
||||
|
||||
#include <vector>
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
class PhysicsSystem
|
||||
{
|
||||
public:
|
||||
PhysicsSystem (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng);
|
||||
~PhysicsSystem ();
|
||||
|
||||
std::vector< std::pair<std::string, Ogre::Vector3> > doPhysics (float duration,
|
||||
const std::vector<std::pair<std::string, Ogre::Vector3> >& actors);
|
||||
|
||||
void addObject (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position);
|
||||
|
||||
void addActor (const std::string& handle, const std::string& mesh,
|
||||
const Ogre::Vector3& position);
|
||||
|
||||
void removeObject (const std::string& handle);
|
||||
|
||||
void moveObject (const std::string& handle, const Ogre::Vector3& position);
|
||||
|
||||
void rotateObject (const std::string& handle, const Ogre::Quaternion& rotation);
|
||||
|
||||
void scaleObject (const std::string& handle, float scale);
|
||||
|
||||
bool toggleCollisionMode();
|
||||
|
||||
private:
|
||||
OEngine::Render::OgreRenderer &mRender;
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
bool mFreeFly;
|
||||
|
||||
PhysicsSystem (const PhysicsSystem&);
|
||||
PhysicsSystem& operator= (const PhysicsSystem&);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -13,11 +13,14 @@ namespace MWWorld
|
|||
mAutoMove (false), mForwardBackward (0)
|
||||
{
|
||||
mPlayer.base = player;
|
||||
mPlayer.ref.refID = "player";
|
||||
mName = player->name;
|
||||
mMale = !(player->flags & ESM::NPC::Female);
|
||||
mRace = player->race;
|
||||
mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
|
||||
std::cout << renderer->getHandle();
|
||||
mPlayer.mData.setHandle (renderer->getHandle());
|
||||
/// \todo Do not make a copy of classes defined in esm/p records.
|
||||
mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
|
||||
}
|
||||
|
||||
|
@ -26,15 +29,10 @@ namespace MWWorld
|
|||
delete mClass;
|
||||
}
|
||||
|
||||
void Player::setPos(float x, float y, float z, bool updateCamera)
|
||||
void Player::setPos(float x, float y, float z)
|
||||
{
|
||||
/// \todo This fcuntion should be removed during the mwrender-refactoring.
|
||||
mWorld.moveObject (getPlayer(), x, y, z);
|
||||
|
||||
if (updateCamera)
|
||||
mRenderer->getCamera()->setPosition (Ogre::Vector3 (
|
||||
mPlayer.ref.pos.pos[0],
|
||||
mPlayer.ref.pos.pos[2],
|
||||
-mPlayer.ref.pos.pos[1]));
|
||||
}
|
||||
|
||||
void Player::setClass (const ESM::Class& class_)
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace MWWorld
|
|||
~Player();
|
||||
|
||||
/// Set the player position. Uses Morrowind coordinates.
|
||||
void setPos(float _x, float _y, float _z, bool updateCamera = false);
|
||||
void setPos(float x, float y, float z);
|
||||
|
||||
void setCell (MWWorld::Ptr::CellStore *cellStore)
|
||||
{
|
||||
|
|
273
apps/openmw/mwworld/scene.cpp
Normal file
273
apps/openmw/mwworld/scene.cpp
Normal file
|
@ -0,0 +1,273 @@
|
|||
#include "scene.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include "../mwrender/interior.hpp"
|
||||
#include "../mwrender/exterior.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
#include "ptr.hpp"
|
||||
#include "environment.hpp"
|
||||
#include "player.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
#include "cellfunctors.hpp"
|
||||
|
||||
namespace {
|
||||
|
||||
template<typename T>
|
||||
void insertCellRefList (T& cellRefList, ESMS::CellStore<MWWorld::RefData> &cell)
|
||||
{
|
||||
if (!cellRefList.list.empty())
|
||||
{
|
||||
//const MWWorld::Class& class_ = MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
|
||||
|
||||
for (typename T::List::iterator it = cellRefList.list.begin();
|
||||
it != cellRefList.list.end(); it++)
|
||||
{
|
||||
if (it->mData.getCount() || it->mData.isEnabled())
|
||||
{
|
||||
MWWorld::Ptr ptr (&*it, &cell);
|
||||
/* TODO: call
|
||||
* RenderingManager.insertObject
|
||||
* class_.insertObjectPhysic
|
||||
* class_.insertObjectMechanics
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
void Scene::unloadCell (CellRenderCollection::iterator iter)
|
||||
{
|
||||
ListHandles functor;
|
||||
iter->first->forEach<ListHandles>(functor);
|
||||
|
||||
{ // silence annoying g++ warning
|
||||
for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
|
||||
iter!=functor.mHandles.end(); ++iter)
|
||||
mPhysics->removeObject (*iter);
|
||||
}
|
||||
|
||||
mWorld->removeScripts (iter->first);
|
||||
|
||||
mEnvironment.mMechanicsManager->dropActors (iter->first);
|
||||
mEnvironment.mSoundManager->stopSound (iter->first);
|
||||
delete iter->second;
|
||||
mActiveCells.erase (iter);
|
||||
}
|
||||
|
||||
void Scene::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
|
||||
{
|
||||
// register local scripts
|
||||
mWorld->insertInteriorScripts (*cell);
|
||||
|
||||
// This connects the cell data with the rendering scene.
|
||||
std::pair<CellRenderCollection::iterator, bool> result =
|
||||
mActiveCells.insert (std::make_pair (cell, render));
|
||||
|
||||
if (result.second)
|
||||
{
|
||||
// Load the cell and insert it into the renderer
|
||||
result.first->second->show();
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos)
|
||||
{
|
||||
if (adjustPlayerPos)
|
||||
mWorld->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2]);
|
||||
|
||||
mWorld->getPlayer().setCell (cell);
|
||||
// TODO orientation
|
||||
mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
|
||||
}
|
||||
|
||||
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
// remove active
|
||||
mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer());
|
||||
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
if (!(active->first->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
if (std::abs (X-active->first->cell->data.gridX)<=1 &&
|
||||
std::abs (Y-active->first->cell->data.gridY)<=1)
|
||||
{
|
||||
// keep cells within the new 3x3 grid
|
||||
++active;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cells
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (x==iter->first->cell->data.gridX &&
|
||||
y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
{
|
||||
Ptr::CellStore *cell = mWorld->getExterior(x, y);
|
||||
|
||||
loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene, mPhysics));
|
||||
}
|
||||
}
|
||||
|
||||
// find current cell
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (X==iter->first->cell->data.gridX &&
|
||||
Y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
assert (iter!=mActiveCells.end());
|
||||
|
||||
mCurrentCell = iter->first;
|
||||
|
||||
// adjust player
|
||||
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
|
||||
|
||||
// Sky system
|
||||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
}
|
||||
|
||||
Scene::Scene (Environment& environment, World *world, MWRender::MWScene& scene, PhysicsSystem *physics)
|
||||
: mScene (scene), mCurrentCell (0),
|
||||
mCellChanged (false), mEnvironment (environment), mWorld(world), mPhysics(physics)
|
||||
{
|
||||
}
|
||||
|
||||
Scene::~Scene()
|
||||
{
|
||||
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||
iter!=mActiveCells.end(); ++iter)
|
||||
delete iter->second;
|
||||
}
|
||||
|
||||
bool Scene::hasCellChanged() const
|
||||
{
|
||||
return mCellChanged;
|
||||
}
|
||||
|
||||
const Scene::CellRenderCollection& Scene::getActiveCells() const
|
||||
{
|
||||
return mActiveCells;
|
||||
}
|
||||
|
||||
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
// remove active
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cell.
|
||||
std::cout << "cellName:" << cellName << std::endl;
|
||||
Ptr::CellStore *cell = mWorld->getInterior(cellName);
|
||||
|
||||
loadCell (cell, new MWRender::InteriorCellRender (*cell, mEnvironment, mScene, mPhysics));
|
||||
|
||||
// adjust player
|
||||
mCurrentCell = cell;
|
||||
playerCellChange (cell, position);
|
||||
|
||||
// Sky system
|
||||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
//currentRegion->name = "";
|
||||
}
|
||||
|
||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||
{
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
mWorld->positionToIndex (position.pos[0], position.pos[1], x, y);
|
||||
|
||||
changeCell (x, y, position, true);
|
||||
}
|
||||
|
||||
Ptr::CellStore* Scene::getCurrentCell ()
|
||||
{
|
||||
return mCurrentCell;
|
||||
}
|
||||
|
||||
void Scene::markCellAsUnchanged()
|
||||
{
|
||||
mCellChanged = false;
|
||||
}
|
||||
|
||||
/*#include <cassert>
|
||||
#include <iostream>
|
||||
#include <exception>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/ptr.hpp"*/
|
||||
|
||||
void Scene::insertCell(ESMS::CellStore<MWWorld::RefData> &cell)
|
||||
{
|
||||
// Loop through all references in the cell
|
||||
insertCellRefList (cell.activators, cell);
|
||||
insertCellRefList (cell.potions, cell);
|
||||
insertCellRefList (cell.appas, cell);
|
||||
insertCellRefList (cell.armors, cell);
|
||||
insertCellRefList (cell.books, cell);
|
||||
insertCellRefList (cell.clothes, cell);
|
||||
insertCellRefList (cell.containers, cell);
|
||||
insertCellRefList (cell.creatures, cell);
|
||||
insertCellRefList (cell.doors, cell);
|
||||
insertCellRefList (cell.ingreds, cell);
|
||||
insertCellRefList (cell.creatureLists, cell);
|
||||
insertCellRefList (cell.itemLists, cell);
|
||||
insertCellRefList (cell.lights, cell);
|
||||
insertCellRefList (cell.lockpicks, cell);
|
||||
insertCellRefList (cell.miscItems, cell);
|
||||
insertCellRefList (cell.npcs, cell);
|
||||
insertCellRefList (cell.probes, cell);
|
||||
insertCellRefList (cell.repairs, cell);
|
||||
insertCellRefList (cell.statics, cell);
|
||||
insertCellRefList (cell.weapons, cell);
|
||||
}
|
||||
|
||||
}
|
105
apps/openmw/mwworld/scene.hpp
Normal file
105
apps/openmw/mwworld/scene.hpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
#ifndef GAME_MWWORLD_SCENE_H
|
||||
#define GAME_MWWORLD_SCENE_H
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwrender/mwscene.hpp"
|
||||
#include "physicssystem.hpp"
|
||||
|
||||
#include "refdata.hpp"
|
||||
#include "ptr.hpp"
|
||||
#include "globals.hpp"
|
||||
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Position;
|
||||
}
|
||||
|
||||
namespace Files
|
||||
{
|
||||
class Collections;
|
||||
}
|
||||
|
||||
namespace Render
|
||||
{
|
||||
class OgreRenderer;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class SkyManager;
|
||||
class CellRender;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
class Player;
|
||||
|
||||
class Scene
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
||||
|
||||
private:
|
||||
|
||||
MWRender::MWScene& mScene;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
CellRenderCollection mActiveCells;
|
||||
bool mCellChanged;
|
||||
Environment& mEnvironment;
|
||||
World *mWorld;
|
||||
PhysicsSystem *mPhysics;
|
||||
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos = true);
|
||||
public:
|
||||
|
||||
Scene (Environment& environment, World *world, MWRender::MWScene& scene, PhysicsSystem *physics);
|
||||
|
||||
~Scene();
|
||||
|
||||
void unloadCell (CellRenderCollection::iterator iter);
|
||||
|
||||
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
///< Move from exterior to interior or from interior cell to a different
|
||||
/// interior cell.
|
||||
|
||||
Ptr::CellStore* getCurrentCell ();
|
||||
|
||||
const CellRenderCollection& getActiveCells () const;
|
||||
|
||||
bool hasCellChanged() const;
|
||||
///< Has the player moved to a different cell, since the last frame?
|
||||
|
||||
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position);
|
||||
///< Move to interior cell.
|
||||
|
||||
void changeToExteriorCell (const ESM::Position& position);
|
||||
///< Move to exterior cell.
|
||||
|
||||
void markCellAsUnchanged();
|
||||
|
||||
// std::string getFacedHandle();
|
||||
|
||||
void insertCell(ESMS::CellStore<MWWorld::RefData> &cell);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
#include "world.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
@ -22,7 +21,6 @@
|
|||
|
||||
#include "refdata.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "doingphysics.hpp"
|
||||
#include "cellfunctors.hpp"
|
||||
|
||||
namespace
|
||||
|
@ -91,71 +89,6 @@ namespace MWWorld
|
|||
listCellScripts (mStore, cell.weapons, mLocalScripts, &cell);
|
||||
}
|
||||
|
||||
Ptr World::getPtr (const std::string& name, Ptr::CellStore& cell)
|
||||
{
|
||||
if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = cell.potions.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = cell.appas.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = cell.armors.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = cell.books.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = cell.clothes.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Container, RefData> *ref = cell.containers.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref = cell.creatures.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = cell.doors.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref = cell.ingreds.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::CreatureLevList, RefData> *ref = cell.creatureLists.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::ItemLevList, RefData> *ref = cell.itemLists.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = cell.lights.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.lockpicks.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Miscellaneous, RefData> *ref = cell.miscItems.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = cell.npcs.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Probe, RefData> *ref = cell.probes.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Repair, RefData> *ref = cell.repairs.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = cell.statics.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = cell.weapons.find (name))
|
||||
return Ptr (ref, &cell);
|
||||
|
||||
return Ptr();
|
||||
}
|
||||
|
||||
Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
|
||||
{
|
||||
if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref =
|
||||
|
@ -221,18 +154,12 @@ namespace MWWorld
|
|||
|
||||
MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
|
||||
{
|
||||
CellRenderCollection::iterator iter = mActiveCells.find (store);
|
||||
Scene::CellRenderCollection::const_iterator iter = mWorldScene->getActiveCells().find (store);
|
||||
|
||||
if (iter!=mActiveCells.end())
|
||||
if (iter!=mWorldScene->getActiveCells().end())
|
||||
{
|
||||
return iter->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter = mBufferedCells.find (store);
|
||||
if (iter!=mBufferedCells.end())
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -271,52 +198,6 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
void World::unloadCell (CellRenderCollection::iterator iter)
|
||||
{
|
||||
ListHandles functor;
|
||||
iter->first->forEach<ListHandles>(functor);
|
||||
|
||||
{ // silence annoying g++ warning
|
||||
for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
|
||||
iter!=functor.mHandles.end(); ++iter)
|
||||
mScene.removeObject (*iter);
|
||||
}
|
||||
|
||||
removeScripts (iter->first);
|
||||
mEnvironment.mMechanicsManager->dropActors (iter->first);
|
||||
mEnvironment.mSoundManager->stopSound (iter->first);
|
||||
delete iter->second;
|
||||
mActiveCells.erase (iter);
|
||||
}
|
||||
|
||||
void World::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
|
||||
{
|
||||
// register local scripts
|
||||
insertInteriorScripts (*cell);
|
||||
|
||||
// This connects the cell data with the rendering scene.
|
||||
std::pair<CellRenderCollection::iterator, bool> result =
|
||||
mActiveCells.insert (std::make_pair (cell, render));
|
||||
|
||||
if (result.second)
|
||||
{
|
||||
// Load the cell and insert it into the renderer
|
||||
result.first->second->show();
|
||||
}
|
||||
}
|
||||
|
||||
void World::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos)
|
||||
{
|
||||
if (adjustPlayerPos)
|
||||
mPlayer->setPos (position.pos[0], position.pos[1], position.pos[2], false);
|
||||
|
||||
mPlayer->setCell (cell);
|
||||
// TODO orientation
|
||||
mEnvironment.mMechanicsManager->addActor (mPlayer->getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mPlayer->getPlayer());
|
||||
}
|
||||
|
||||
|
||||
void World::adjustSky()
|
||||
{
|
||||
|
@ -328,93 +209,17 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
mEnvironment.mMechanicsManager->removeActor (mPlayer->getPlayer());
|
||||
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
if (!(active->first->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
if (std::abs (X-active->first->cell->data.gridX)<=1 &&
|
||||
std::abs (Y-active->first->cell->data.gridY)<=1)
|
||||
{
|
||||
// keep cells within the new 3x3 grid
|
||||
++active;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cells
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (x==iter->first->cell->data.gridX &&
|
||||
y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
{
|
||||
mExteriors[std::make_pair (x, y)].loadExt (x, y, mStore, mEsm);
|
||||
Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
|
||||
|
||||
loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
|
||||
}
|
||||
}
|
||||
|
||||
// find current cell
|
||||
CellRenderCollection::iterator iter = mActiveCells.begin();
|
||||
|
||||
while (iter!=mActiveCells.end())
|
||||
{
|
||||
assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
|
||||
|
||||
if (X==iter->first->cell->data.gridX &&
|
||||
Y==iter->first->cell->data.gridY)
|
||||
break;
|
||||
|
||||
++iter;
|
||||
}
|
||||
|
||||
assert (iter!=mActiveCells.end());
|
||||
|
||||
mCurrentCell = iter->first;
|
||||
|
||||
// adjust player
|
||||
playerCellChange (&mExteriors[std::make_pair (X, Y)], position, adjustPlayerPos);
|
||||
|
||||
// Sky system
|
||||
adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir,
|
||||
bool newGame, Environment& environment, const std::string& encoding)
|
||||
: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
mSky (false), mCellChanged (false), mEnvironment (environment), mNextDynamicRecord (0)
|
||||
: mScene (renderer,physEng), mPlayer (0), mGlobalVariables (0),
|
||||
mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm)
|
||||
{
|
||||
mPhysEngine = physEng;
|
||||
|
||||
mPhysics = new PhysicsSystem(renderer, physEng);
|
||||
|
||||
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
|
||||
|
||||
std::cout << "Loading ESM " << masterPath.string() << "\n";
|
||||
|
@ -425,7 +230,7 @@ namespace MWWorld
|
|||
mStore.load (mEsm);
|
||||
|
||||
mPlayer = new MWWorld::Player (mScene.getPlayer(), mStore.npcs.find ("player"), *this);
|
||||
mScene.addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
|
||||
mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
|
||||
|
||||
// global variables
|
||||
mGlobalVariables = new Globals (mStore);
|
||||
|
@ -436,25 +241,54 @@ namespace MWWorld
|
|||
mGlobalVariables->setInt ("chargenstate", 1);
|
||||
}
|
||||
|
||||
mSkyManager =
|
||||
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir);
|
||||
|
||||
mPhysEngine = physEng;
|
||||
|
||||
mWorldScene = new Scene(environment, this, mScene, mPhysics);
|
||||
mRenderingManager = new MWRender::RenderingManager(
|
||||
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir)
|
||||
);
|
||||
}
|
||||
|
||||
World::~World()
|
||||
{
|
||||
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||
iter!=mActiveCells.end(); ++iter)
|
||||
delete iter->second;
|
||||
|
||||
for (CellRenderCollection::iterator iter (mBufferedCells.begin());
|
||||
iter!=mBufferedCells.end(); ++iter)
|
||||
delete iter->second;
|
||||
|
||||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mWorldScene;
|
||||
delete mGlobalVariables;
|
||||
delete mPlayer;
|
||||
delete mPhysics;
|
||||
}
|
||||
|
||||
const ESM::Cell *World::getExterior (const std::string& cellName) const
|
||||
{
|
||||
// first try named cells
|
||||
if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
|
||||
return cell;
|
||||
|
||||
// didn't work -> now check for regions
|
||||
std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
|
||||
|
||||
for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mStore.regions.list.begin());
|
||||
iter!=mStore.regions.list.end(); ++iter)
|
||||
{
|
||||
if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
|
||||
{
|
||||
if (const ESM::Cell *cell = mStore.cells.searchExtByRegion (iter->first))
|
||||
return cell;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Ptr::CellStore *World::getExterior (int x, int y)
|
||||
{
|
||||
return mCells.getExterior (x, y);
|
||||
}
|
||||
|
||||
Ptr::CellStore *World::getInterior (const std::string& name)
|
||||
{
|
||||
return mCells.getInterior (name);
|
||||
}
|
||||
|
||||
MWWorld::Player& World::getPlayer()
|
||||
|
@ -467,6 +301,11 @@ namespace MWWorld
|
|||
return mStore;
|
||||
}
|
||||
|
||||
ESM::ESMReader& World::getEsmReader()
|
||||
{
|
||||
return mEsm;
|
||||
}
|
||||
|
||||
const World::ScriptList& World::getLocalScripts() const
|
||||
{
|
||||
return mLocalScripts;
|
||||
|
@ -474,7 +313,7 @@ namespace MWWorld
|
|||
|
||||
bool World::hasCellChanged() const
|
||||
{
|
||||
return mCellChanged;
|
||||
return mWorldScene->hasCellChanged();
|
||||
}
|
||||
|
||||
Globals::Data& World::getGlobalVariable (const std::string& name)
|
||||
|
@ -501,10 +340,10 @@ namespace MWWorld
|
|||
}
|
||||
|
||||
// active cells
|
||||
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||
iter!=mActiveCells.end(); ++iter)
|
||||
for (Scene::CellRenderCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
|
||||
iter!=mWorldScene->getActiveCells().end(); ++iter)
|
||||
{
|
||||
Ptr ptr = getPtr (name, *iter->first);
|
||||
Ptr ptr = mCells.getPtr (name, *iter->first);
|
||||
|
||||
if (!ptr.isEmpty())
|
||||
return ptr;
|
||||
|
@ -512,7 +351,10 @@ namespace MWWorld
|
|||
|
||||
if (!activeOnly)
|
||||
{
|
||||
// TODO: inactive cells
|
||||
Ptr ptr = mCells.getPtr (name);
|
||||
|
||||
if (!ptr.isEmpty())
|
||||
return ptr;
|
||||
}
|
||||
|
||||
throw std::runtime_error ("unknown ID: " + name);
|
||||
|
@ -523,8 +365,8 @@ namespace MWWorld
|
|||
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
|
||||
return mPlayer->getPlayer();
|
||||
|
||||
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||
iter!=mActiveCells.end(); ++iter)
|
||||
for (Scene::CellRenderCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
|
||||
iter!=mWorldScene->getActiveCells().end(); ++iter)
|
||||
{
|
||||
Ptr ptr = getPtrViaHandle (handle, *iter->first);
|
||||
|
||||
|
@ -545,7 +387,7 @@ namespace MWWorld
|
|||
{
|
||||
render->enable (reference.getRefData().getHandle());
|
||||
|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
|
||||
if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end())
|
||||
Class::get (reference).enable (reference, mEnvironment);
|
||||
}
|
||||
}
|
||||
|
@ -561,7 +403,7 @@ namespace MWWorld
|
|||
{
|
||||
render->disable (reference.getRefData().getHandle());
|
||||
|
||||
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
|
||||
if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end())
|
||||
{
|
||||
Class::get (reference).disable (reference, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (reference);
|
||||
|
@ -593,7 +435,7 @@ namespace MWWorld
|
|||
|
||||
mGlobalVariables->setFloat ("gamehour", hour);
|
||||
|
||||
mSkyManager->setHour (hour);
|
||||
mRenderingManager->skySetHour (hour);
|
||||
|
||||
if (days>0)
|
||||
setDay (days + mGlobalVariables->getInt ("day"));
|
||||
|
@ -628,7 +470,7 @@ namespace MWWorld
|
|||
mGlobalVariables->setInt ("day", day);
|
||||
mGlobalVariables->setInt ("month", month);
|
||||
|
||||
mSkyManager->setDate (day, month);
|
||||
mRenderingManager->skySetDate (day, month);
|
||||
}
|
||||
|
||||
void World::setMonth (int month)
|
||||
|
@ -649,7 +491,7 @@ namespace MWWorld
|
|||
if (years>0)
|
||||
mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
|
||||
|
||||
mSkyManager->setDate (mGlobalVariables->getInt ("day"), month);
|
||||
mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"), month);
|
||||
}
|
||||
|
||||
bool World::toggleSky()
|
||||
|
@ -657,34 +499,34 @@ namespace MWWorld
|
|||
if (mSky)
|
||||
{
|
||||
mSky = false;
|
||||
mSkyManager->disable();
|
||||
mRenderingManager->skyDisable();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
mSky = true;
|
||||
// TODO check for extorior or interior with sky.
|
||||
mSkyManager->setHour (mGlobalVariables->getFloat ("gamehour"));
|
||||
mSkyManager->setDate (mGlobalVariables->getInt ("day"),
|
||||
mRenderingManager->skySetHour (mGlobalVariables->getFloat ("gamehour"));
|
||||
mRenderingManager->skySetDate (mGlobalVariables->getInt ("day"),
|
||||
mGlobalVariables->getInt ("month"));
|
||||
mSkyManager->enable();
|
||||
mRenderingManager->skyEnable();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
int World::getMasserPhase() const
|
||||
{
|
||||
return mSkyManager->getMasserPhase();
|
||||
return mRenderingManager->skyGetMasserPhase();
|
||||
}
|
||||
|
||||
int World::getSecundaPhase() const
|
||||
{
|
||||
return mSkyManager->getSecundaPhase();
|
||||
return mRenderingManager->skyGetSecundaPhase();
|
||||
}
|
||||
|
||||
void World::setMoonColour (bool red)
|
||||
{
|
||||
mSkyManager->setMoonColour (red);
|
||||
mRenderingManager->skySetMoonColour (red);
|
||||
}
|
||||
|
||||
float World::getTimeScaleFactor() const
|
||||
|
@ -694,70 +536,17 @@ namespace MWWorld
|
|||
|
||||
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
CellRenderCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
unloadCell (active++);
|
||||
}
|
||||
|
||||
// Load cell.
|
||||
mInteriors[cellName].loadInt (cellName, mStore, mEsm);
|
||||
Ptr::CellStore *cell = &mInteriors[cellName];
|
||||
|
||||
loadCell (cell, new MWRender::InteriorCellRender (*cell, mEnvironment, mScene));
|
||||
|
||||
// adjust player
|
||||
mCurrentCell = cell;
|
||||
playerCellChange (cell, position);
|
||||
|
||||
// Sky system
|
||||
adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
//currentRegion->name = "";
|
||||
return mWorldScene->changeToInteriorCell(cellName, position);
|
||||
}
|
||||
|
||||
void World::changeToExteriorCell (const ESM::Position& position)
|
||||
{
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
positionToIndex (position.pos[0], position.pos[1], x, y);
|
||||
|
||||
changeCell (x, y, position, true);
|
||||
}
|
||||
|
||||
const ESM::Cell *World::getExterior (const std::string& cellName) const
|
||||
{
|
||||
// first try named cells
|
||||
if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
|
||||
return cell;
|
||||
|
||||
// didn't work -> now check for regions
|
||||
std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
|
||||
|
||||
for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mStore.regions.list.begin());
|
||||
iter!=mStore.regions.list.end(); ++iter)
|
||||
{
|
||||
if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
|
||||
{
|
||||
if (const ESM::Cell *cell = mStore.cells.searchExtByRegion (iter->first))
|
||||
return cell;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return mWorldScene->changeToExteriorCell(position);
|
||||
}
|
||||
|
||||
void World::markCellAsUnchanged()
|
||||
{
|
||||
mCellChanged = false;
|
||||
return mWorldScene->markCellAsUnchanged();
|
||||
}
|
||||
|
||||
std::string World::getFacedHandle()
|
||||
|
@ -779,13 +568,12 @@ namespace MWWorld
|
|||
|
||||
if (MWRender::CellRender *render = searchRender (ptr.getCell()))
|
||||
{
|
||||
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
|
||||
if (mWorldScene->getActiveCells().find (ptr.getCell())!=mWorldScene->getActiveCells().end())
|
||||
{
|
||||
Class::get (ptr).disable (ptr, mEnvironment);
|
||||
mEnvironment.mSoundManager->stopSound3D (ptr);
|
||||
|
||||
if (!DoingPhysics::isDoingPhysics())
|
||||
mScene.removeObject (ptr.getRefData().getHandle());
|
||||
mPhysics->removeObject (ptr.getRefData().getHandle());
|
||||
}
|
||||
|
||||
render->deleteObject (ptr.getRefData().getHandle());
|
||||
|
@ -794,7 +582,7 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
void World::moveObject (Ptr ptr, float x, float y, float z)
|
||||
void World::moveObjectImp (Ptr ptr, float x, float y, float z)
|
||||
{
|
||||
ptr.getCellRef().pos.pos[0] = x;
|
||||
ptr.getCellRef().pos.pos[1] = y;
|
||||
|
@ -802,9 +590,10 @@ namespace MWWorld
|
|||
|
||||
if (ptr==mPlayer->getPlayer())
|
||||
{
|
||||
if (mCurrentCell)
|
||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||
if (currentCell)
|
||||
{
|
||||
if (!(mCurrentCell->cell->data.flags & ESM::Cell::Interior))
|
||||
if (!(currentCell->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
// exterior -> adjust loaded cells
|
||||
int cellX = 0;
|
||||
|
@ -812,19 +601,27 @@ namespace MWWorld
|
|||
|
||||
positionToIndex (x, y, cellX, cellY);
|
||||
|
||||
if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
|
||||
if (currentCell->cell->data.gridX!=cellX || currentCell->cell->data.gridY!=cellY)
|
||||
{
|
||||
changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos, false);
|
||||
mWorldScene->changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos, false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mScene.moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z),
|
||||
!DoingPhysics::isDoingPhysics());
|
||||
// \todo cell change for non-player ref
|
||||
|
||||
// TODO cell change for non-player ref
|
||||
// \todo this should go into the new scene class and eventually into the objects/actors classes.
|
||||
mScene.getMgr()->getSceneNode (ptr.getRefData().getHandle())->
|
||||
setPosition (Ogre::Vector3 (x, y, z));
|
||||
}
|
||||
|
||||
void World::moveObject (Ptr ptr, float x, float y, float z)
|
||||
{
|
||||
moveObjectImp(ptr, x, y, z);
|
||||
|
||||
mPhysics->moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z));
|
||||
}
|
||||
|
||||
void World::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const
|
||||
|
@ -859,12 +656,34 @@ namespace MWWorld
|
|||
void World::doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
|
||||
float duration)
|
||||
{
|
||||
mScene.doPhysics (duration, *this, actors);
|
||||
std::vector< std::pair<std::string, Ogre::Vector3> > vectors = mPhysics->doPhysics (duration, actors);
|
||||
|
||||
std::vector< std::pair<std::string, Ogre::Vector3> >::iterator player = vectors.end();
|
||||
|
||||
for (std::vector< std::pair<std::string, Ogre::Vector3> >::iterator it = vectors.begin();
|
||||
it!= vectors.end(); ++it)
|
||||
{
|
||||
if (it->first=="player")
|
||||
{
|
||||
player = it;
|
||||
}
|
||||
else
|
||||
{
|
||||
MWWorld::Ptr ptr = getPtrViaHandle (it->first);
|
||||
moveObjectImp (ptr, it->second.x, it->second.y, it->second.z);
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure player is moved last (otherwise the cell might change in the middle of an update
|
||||
// loop)
|
||||
if (player!=vectors.end())
|
||||
moveObjectImp (getPtrViaHandle (player->first),
|
||||
player->second.x, player->second.y, player->second.z);
|
||||
}
|
||||
|
||||
bool World::toggleCollisionMode()
|
||||
{
|
||||
return mScene.toggleCollisionMode();
|
||||
return mPhysics->toggleCollisionMode();
|
||||
}
|
||||
|
||||
bool World::toggleRenderMode (RenderMode mode)
|
||||
|
|
|
@ -9,10 +9,14 @@
|
|||
#include <components/esm_store/cell_store.hpp>
|
||||
|
||||
#include "../mwrender/mwscene.hpp"
|
||||
#include "../mwrender/rendering_manager.hpp"
|
||||
|
||||
#include "refdata.hpp"
|
||||
#include "ptr.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "scene.hpp"
|
||||
#include "physicssystem.hpp"
|
||||
#include "cells.hpp"
|
||||
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
|
||||
|
@ -62,55 +66,35 @@ namespace MWWorld
|
|||
|
||||
private:
|
||||
|
||||
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
||||
|
||||
MWRender::SkyManager* mSkyManager;
|
||||
MWRender::MWScene mScene;
|
||||
MWWorld::Scene *mWorldScene;
|
||||
MWWorld::Player *mPlayer;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
CellRenderCollection mActiveCells;
|
||||
CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
|
||||
ESM::ESMReader mEsm;
|
||||
ESMS::ESMStore mStore;
|
||||
std::map<std::string, Ptr::CellStore> mInteriors;
|
||||
std::map<std::pair<int, int>, Ptr::CellStore> mExteriors;
|
||||
ScriptList mLocalScripts;
|
||||
MWWorld::Globals *mGlobalVariables;
|
||||
MWWorld::PhysicsSystem *mPhysics;
|
||||
bool mSky;
|
||||
bool mCellChanged;
|
||||
Environment& mEnvironment;
|
||||
MWRender::RenderingManager *mRenderingManager;
|
||||
int mNextDynamicRecord;
|
||||
|
||||
Cells mCells;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysEngine;
|
||||
|
||||
// not implemented
|
||||
World (const World&);
|
||||
World& operator= (const World&);
|
||||
|
||||
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
|
||||
|
||||
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
|
||||
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
||||
|
||||
MWRender::CellRender *searchRender (Ptr::CellStore *store);
|
||||
|
||||
int getDaysPerMonth (int month) const;
|
||||
|
||||
void removeScripts (Ptr::CellStore *cell);
|
||||
void moveObjectImp (Ptr ptr, float x, float y, float z);
|
||||
|
||||
void unloadCell (CellRenderCollection::iterator iter);
|
||||
|
||||
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
|
||||
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos = true);
|
||||
|
||||
void adjustSky();
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
///< Move from exterior to interior or from interior cell to a different
|
||||
/// interior cell.
|
||||
public:
|
||||
|
||||
World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
|
||||
|
@ -120,10 +104,22 @@ namespace MWWorld
|
|||
|
||||
~World();
|
||||
|
||||
Ptr::CellStore *getExterior (int x, int y);
|
||||
|
||||
Ptr::CellStore *getInterior (const std::string& name);
|
||||
|
||||
void removeScripts (Ptr::CellStore *cell);
|
||||
|
||||
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
|
||||
|
||||
void adjustSky();
|
||||
|
||||
MWWorld::Player& getPlayer();
|
||||
|
||||
const ESMS::ESMStore& getStore() const;
|
||||
|
||||
ESM::ESMReader& getEsmReader();
|
||||
|
||||
const ScriptList& getLocalScripts() const;
|
||||
///< Names and local variable state of all local scripts in active cells.
|
||||
|
||||
|
|
157
components/cfg/configurationmanager.cpp
Normal file
157
components/cfg/configurationmanager.cpp
Normal file
|
@ -0,0 +1,157 @@
|
|||
#include "configurationmanager.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace Cfg
|
||||
{
|
||||
|
||||
static const char* const openmwCfgFile = "openmw.cfg";
|
||||
static const char* const ogreCfgFile = "ogre.cfg";
|
||||
static const char* const pluginsCfgFile = "plugins.cfg";
|
||||
|
||||
|
||||
ConfigurationManager::ConfigurationManager()
|
||||
: mPath("openmw")
|
||||
{
|
||||
/**
|
||||
* According to task #168 plugins.cfg file shall be located in global
|
||||
* configuration path or in runtime configuration path.
|
||||
*/
|
||||
mPluginsCfgPath = mPath.getGlobalConfigPath() / pluginsCfgFile;
|
||||
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
|
||||
{
|
||||
mPluginsCfgPath = mPath.getRuntimeConfigPath() / pluginsCfgFile;
|
||||
if (!boost::filesystem::is_regular_file(mPluginsCfgPath))
|
||||
{
|
||||
std::cerr << "Failed to find " << pluginsCfgFile << " file!" << std::endl;
|
||||
mPluginsCfgPath.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* According to task #168 ogre.cfg file shall be located only
|
||||
* in user configuration path.
|
||||
*/
|
||||
mOgreCfgPath = mPath.getLocalConfigPath() / ogreCfgFile;
|
||||
|
||||
mLogPath = mPath.getLocalConfigPath();
|
||||
}
|
||||
|
||||
ConfigurationManager::~ConfigurationManager()
|
||||
{
|
||||
}
|
||||
|
||||
void ConfigurationManager::readConfiguration(boost::program_options::variables_map& variables,
|
||||
boost::program_options::options_description& description)
|
||||
{
|
||||
loadConfig(mPath.getLocalConfigPath(), variables, description);
|
||||
boost::program_options::notify(variables);
|
||||
loadConfig(mPath.getRuntimeConfigPath(), variables, description);
|
||||
boost::program_options::notify(variables);
|
||||
loadConfig(mPath.getGlobalConfigPath(), variables, description);
|
||||
boost::program_options::notify(variables);
|
||||
}
|
||||
|
||||
void ConfigurationManager::loadConfig(const boost::filesystem::path& path,
|
||||
boost::program_options::variables_map& variables,
|
||||
boost::program_options::options_description& description)
|
||||
{
|
||||
boost::filesystem::path cfgFile(path);
|
||||
cfgFile /= std::string(openmwCfgFile);
|
||||
if (boost::filesystem::is_regular_file(cfgFile))
|
||||
{
|
||||
std::cout << "Loading config file: " << cfgFile.string() << "... ";
|
||||
|
||||
std::ifstream configFileStream(cfgFile.string().c_str());
|
||||
if (configFileStream.is_open())
|
||||
{
|
||||
boost::program_options::store(boost::program_options::parse_config_file(
|
||||
configFileStream, description), variables);
|
||||
|
||||
std::cout << "done." << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "failed." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getGlobalConfigPath() const
|
||||
{
|
||||
return mPath.getGlobalConfigPath();
|
||||
}
|
||||
|
||||
void ConfigurationManager::setGlobalConfigPath(const boost::filesystem::path& newPath)
|
||||
{
|
||||
mPath.setGlobalConfigPath(newPath);
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getLocalConfigPath() const
|
||||
{
|
||||
return mPath.getLocalConfigPath();
|
||||
}
|
||||
|
||||
void ConfigurationManager::setLocalConfigPath(const boost::filesystem::path& newPath)
|
||||
{
|
||||
mPath.setLocalConfigPath(newPath);
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getRuntimeConfigPath() const
|
||||
{
|
||||
return mPath.getRuntimeConfigPath();
|
||||
}
|
||||
|
||||
void ConfigurationManager::setRuntimeConfigPath(const boost::filesystem::path& newPath)
|
||||
{
|
||||
mPath.setRuntimeConfigPath(newPath);
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getGlobalDataPath() const
|
||||
{
|
||||
return mPath.getGlobalDataPath();
|
||||
}
|
||||
|
||||
void ConfigurationManager::setGlobalDataPath(const boost::filesystem::path& newPath)
|
||||
{
|
||||
mPath.setGlobalDataPath(newPath);
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getLocalDataPath() const
|
||||
{
|
||||
return mPath.getLocalDataPath();
|
||||
}
|
||||
|
||||
void ConfigurationManager::setLocalDataPath(const boost::filesystem::path& newPath)
|
||||
{
|
||||
mPath.setLocalDataPath(newPath);
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getRuntimeDataPath() const
|
||||
{
|
||||
return mPath.getRuntimeDataPath();
|
||||
}
|
||||
|
||||
void ConfigurationManager::setRuntimeDataPath(const boost::filesystem::path& newPath)
|
||||
{
|
||||
mPath.setRuntimeDataPath(newPath);
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getOgreConfigPath() const
|
||||
{
|
||||
return mOgreCfgPath;
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getPluginsConfigPath() const
|
||||
{
|
||||
return mPluginsCfgPath;
|
||||
}
|
||||
|
||||
const boost::filesystem::path& ConfigurationManager::getLogPath() const
|
||||
{
|
||||
return mLogPath;
|
||||
}
|
||||
|
||||
} /* namespace Cfg */
|
62
components/cfg/configurationmanager.hpp
Normal file
62
components/cfg/configurationmanager.hpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
#ifndef COMPONENTS_CFG_CONFIGURATIONMANAGER_HPP
|
||||
#define COMPONENTS_CFG_CONFIGURATIONMANAGER_HPP
|
||||
|
||||
#include <boost/program_options.hpp>
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#include <components/files/path.hpp>
|
||||
|
||||
/**
|
||||
* \namespace Cfg
|
||||
*/
|
||||
namespace Cfg
|
||||
{
|
||||
|
||||
/**
|
||||
* \struct ConfigurationManager
|
||||
*/
|
||||
struct ConfigurationManager
|
||||
{
|
||||
ConfigurationManager();
|
||||
virtual ~ConfigurationManager();
|
||||
|
||||
void readConfiguration(boost::program_options::variables_map& variables,
|
||||
boost::program_options::options_description& description);
|
||||
|
||||
const boost::filesystem::path& getGlobalConfigPath() const;
|
||||
void setGlobalConfigPath(const boost::filesystem::path& newPath);
|
||||
|
||||
const boost::filesystem::path& getLocalConfigPath() const;
|
||||
void setLocalConfigPath(const boost::filesystem::path& newPath);
|
||||
|
||||
const boost::filesystem::path& getRuntimeConfigPath() const;
|
||||
void setRuntimeConfigPath(const boost::filesystem::path& newPath);
|
||||
|
||||
const boost::filesystem::path& getGlobalDataPath() const;
|
||||
void setGlobalDataPath(const boost::filesystem::path& newPath);
|
||||
|
||||
const boost::filesystem::path& getLocalDataPath() const;
|
||||
void setLocalDataPath(const boost::filesystem::path& newPath);
|
||||
|
||||
const boost::filesystem::path& getRuntimeDataPath() const;
|
||||
void setRuntimeDataPath(const boost::filesystem::path& newPath);
|
||||
|
||||
const boost::filesystem::path& getOgreConfigPath() const;
|
||||
const boost::filesystem::path& getPluginsConfigPath() const;
|
||||
const boost::filesystem::path& getLogPath() const;
|
||||
|
||||
private:
|
||||
void loadConfig(const boost::filesystem::path& path,
|
||||
boost::program_options::variables_map& variables,
|
||||
boost::program_options::options_description& description);
|
||||
|
||||
Files::Path<> mPath;
|
||||
|
||||
boost::filesystem::path mOgreCfgPath;
|
||||
boost::filesystem::path mPluginsCfgPath;
|
||||
boost::filesystem::path mLogPath;
|
||||
};
|
||||
|
||||
} /* namespace Cfg */
|
||||
|
||||
#endif /* COMPONENTS_CFG_CONFIGURATIONMANAGER_HPP */
|
|
@ -1,5 +1,8 @@
|
|||
#include "loadcell.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
|
@ -47,6 +50,20 @@ void Cell::restore(ESMReader &esm) const
|
|||
esm.restoreContext(context);
|
||||
}
|
||||
|
||||
std::string Cell::getDescription() const
|
||||
{
|
||||
if (data.flags & Interior)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << data.gridX << ", " << data.gridY;
|
||||
return stream.str();
|
||||
}
|
||||
}
|
||||
|
||||
bool Cell::getNextRef(ESMReader &esm, CellRef &ref)
|
||||
{
|
||||
if (!esm.hasMoreSubs())
|
||||
|
|
|
@ -126,6 +126,9 @@ struct Cell
|
|||
// exactly.
|
||||
void restore(ESMReader &esm) const;
|
||||
|
||||
std::string getDescription() const;
|
||||
///< Return a short string describing the cell (mostly used for debugging/logging purpose)
|
||||
|
||||
/* Get the next reference in this cell, if any. Returns false when
|
||||
there are no more references in the cell.
|
||||
|
||||
|
|
|
@ -13,8 +13,10 @@
|
|||
#include "store.hpp"
|
||||
#include "components/esm/records.hpp"
|
||||
#include "components/esm/loadcell.hpp"
|
||||
#include <list>
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
|
@ -81,9 +83,17 @@ namespace ESMS
|
|||
class CellStore
|
||||
{
|
||||
public:
|
||||
CellStore() : cell (0) {}
|
||||
|
||||
enum State
|
||||
{
|
||||
State_Unloaded, State_Preloaded, State_Loaded
|
||||
};
|
||||
|
||||
CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded) {}
|
||||
|
||||
const ESM::Cell *cell;
|
||||
State mState;
|
||||
std::vector<std::string> mIds;
|
||||
|
||||
// Lists for each individual object type
|
||||
CellRefList<Activator, D> activators;
|
||||
|
@ -107,31 +117,29 @@ namespace ESMS
|
|||
CellRefList<Static, D> statics;
|
||||
CellRefList<Weapon, D> weapons;
|
||||
|
||||
/** Look up and load an interior cell from the given ESM data
|
||||
storage. */
|
||||
void loadInt(const std::string &name, const ESMStore &store, ESMReader &esm)
|
||||
void load (const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
std::cout << "loading cell '" << name << "'\n";
|
||||
if (mState!=State_Loaded)
|
||||
{
|
||||
if (mState==State_Preloaded)
|
||||
mIds.clear();
|
||||
|
||||
cell = store.cells.findInt(name);
|
||||
std::cout << "loading cell " << cell->getDescription() << std::endl;
|
||||
|
||||
if(cell == NULL)
|
||||
throw std::runtime_error("Cell not found - " + name);
|
||||
loadRefs (store, esm);
|
||||
|
||||
loadRefs(store, esm);
|
||||
mState = State_Loaded;
|
||||
}
|
||||
}
|
||||
|
||||
/** Ditto for exterior cell. */
|
||||
void loadExt(int X, int Y, const ESMStore &store, ESMReader &esm)
|
||||
void preload (const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
std::cout << "loading exterior cell '" << X << ", " << Y << "'\n";
|
||||
if (mState==State_Unloaded)
|
||||
{
|
||||
listRefs (store, esm);
|
||||
|
||||
cell = store.cells.searchExt (X, Y);
|
||||
|
||||
if(cell == NULL)
|
||||
throw std::runtime_error("Exterior cell not found");
|
||||
|
||||
loadRefs(store, esm);
|
||||
mState = State_Preloaded;
|
||||
}
|
||||
}
|
||||
|
||||
/// Call functor (ref) for each reference. functor must return a bool. Returning
|
||||
|
@ -176,6 +184,30 @@ namespace ESMS
|
|||
return true;
|
||||
}
|
||||
|
||||
/// Run through references and store IDs
|
||||
void listRefs(const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
assert (cell);
|
||||
|
||||
// Reopen the ESM reader and seek to the right position.
|
||||
cell->restore (esm);
|
||||
|
||||
CellRef ref;
|
||||
|
||||
// Get each reference in turn
|
||||
while (cell->getNextRef (esm, ref))
|
||||
{
|
||||
std::string lowerCase;
|
||||
|
||||
std::transform (ref.refID.begin(), ref.refID.end(), std::back_inserter (lowerCase),
|
||||
(int(*)(int)) std::tolower);
|
||||
|
||||
mIds.push_back (lowerCase);
|
||||
}
|
||||
|
||||
std::sort (mIds.begin(), mIds.end());
|
||||
}
|
||||
|
||||
void loadRefs(const ESMStore &store, ESMReader &esm)
|
||||
{
|
||||
assert (cell);
|
||||
|
|
|
@ -287,8 +287,7 @@ namespace ESMS
|
|||
IntCells intCells;
|
||||
|
||||
// List of exterior cells. Indexed as extCells[gridX][gridY].
|
||||
typedef std::map<int, ESM::Cell*> ExtCellsCol;
|
||||
typedef std::map<int, ExtCellsCol> ExtCells;
|
||||
typedef std::map<std::pair<int, int>, ESM::Cell*> ExtCells;
|
||||
ExtCells extCells;
|
||||
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const
|
||||
|
@ -303,13 +302,7 @@ namespace ESMS
|
|||
delete it->second;
|
||||
|
||||
for (ExtCells::iterator it = extCells.begin(); it!=extCells.end(); ++it)
|
||||
{
|
||||
ExtCellsCol& col = it->second;
|
||||
for (ExtCellsCol::iterator it = col.begin(); it!=col.end(); ++it)
|
||||
{
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -318,36 +311,36 @@ namespace ESMS
|
|||
IntCells::const_iterator it = intCells.find(id);
|
||||
|
||||
if(it == intCells.end())
|
||||
return NULL;
|
||||
throw std::runtime_error ("Interior cell not found - " + id);
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
const ESM::Cell *searchExt (int x, int y) const
|
||||
{
|
||||
ExtCells::const_iterator it = extCells.find (x);
|
||||
ExtCells::const_iterator it = extCells.find (std::make_pair (x, y));
|
||||
|
||||
if (it==extCells.end())
|
||||
return 0;
|
||||
|
||||
ExtCellsCol::const_iterator it2 = it->second.find (y);
|
||||
|
||||
if (it2 == it->second.end())
|
||||
return 0;
|
||||
|
||||
return it2->second;
|
||||
return it->second;
|
||||
}
|
||||
|
||||
const ESM::Cell *findExt (int x, int y) const
|
||||
{
|
||||
const ESM::Cell *cell = searchExt (x, y);
|
||||
|
||||
if (!cell)
|
||||
throw std::runtime_error ("Exterior cell not found");
|
||||
|
||||
return cell;
|
||||
}
|
||||
const ESM::Cell *searchExtByName (const std::string& id) const
|
||||
{
|
||||
for (ExtCells::const_iterator iter = extCells.begin(); iter!=extCells.end(); ++iter)
|
||||
{
|
||||
const ExtCellsCol& column = iter->second;
|
||||
for (ExtCellsCol::const_iterator iter = column.begin(); iter!=column.end(); ++iter)
|
||||
{
|
||||
if ( toLower(iter->second->name) == toLower(id))
|
||||
return iter->second;
|
||||
}
|
||||
if (toLower (iter->second->name) == toLower (id))
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -358,14 +351,8 @@ namespace ESMS
|
|||
std::string id2 = toLower (id);
|
||||
|
||||
for (ExtCells::const_iterator iter = extCells.begin(); iter!=extCells.end(); ++iter)
|
||||
{
|
||||
const ExtCellsCol& column = iter->second;
|
||||
for (ExtCellsCol::const_iterator iter = column.begin(); iter!=column.end(); ++iter)
|
||||
{
|
||||
if (toLower (iter->second->region)==id)
|
||||
return iter->second;
|
||||
}
|
||||
}
|
||||
if (toLower (iter->second->region)==id)
|
||||
return iter->second;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -389,7 +376,7 @@ namespace ESMS
|
|||
else
|
||||
{
|
||||
// Store exterior cells by grid position
|
||||
extCells[cell->data.gridX][cell->data.gridY] = cell;
|
||||
extCells[std::make_pair (cell->data.gridX, cell->data.gridY)] = cell;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -3,21 +3,27 @@
|
|||
|
||||
namespace Files
|
||||
{
|
||||
Collections::Collections() : mFoldCase (false) {}
|
||||
|
||||
Collections::Collections (const std::vector<boost::filesystem::path>& directories, bool foldCase)
|
||||
: mDirectories (directories), mFoldCase (foldCase)
|
||||
{}
|
||||
|
||||
const MultiDirCollection& Collections::getCollection (const std::string& extension) const
|
||||
Collections::Collections()
|
||||
: mDirectories()
|
||||
, mFoldCase(false)
|
||||
, mCollections()
|
||||
{
|
||||
std::map<std::string, MultiDirCollection>::iterator iter = mCollections.find (extension);
|
||||
}
|
||||
|
||||
Collections::Collections(const Files::PathContainer& directories, bool foldCase)
|
||||
: mDirectories(directories)
|
||||
, mFoldCase(foldCase)
|
||||
, mCollections()
|
||||
{
|
||||
}
|
||||
|
||||
const MultiDirCollection& Collections::getCollection(const std::string& extension) const
|
||||
{
|
||||
MultiDirCollectionContainer::iterator iter = mCollections.find(extension);
|
||||
if (iter==mCollections.end())
|
||||
{
|
||||
std::pair<std::map<std::string, MultiDirCollection>::iterator, bool> result =
|
||||
mCollections.insert (std::make_pair (extension,
|
||||
MultiDirCollection (mDirectories, extension, mFoldCase)));
|
||||
std::pair<MultiDirCollectionContainer::iterator, bool> result =
|
||||
mCollections.insert(std::make_pair(extension, MultiDirCollection(mDirectories, extension, mFoldCase)));
|
||||
|
||||
iter = result.first;
|
||||
}
|
||||
|
|
|
@ -1,27 +1,32 @@
|
|||
#ifndef COMPONENTS_FILES_COLLECTION_HPP
|
||||
#define COMPONENTS_FILES_COLLECTION_HPP
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#include "multidircollection.hpp"
|
||||
|
||||
namespace Files
|
||||
{
|
||||
class Collections
|
||||
{
|
||||
std::vector<boost::filesystem::path> mDirectories;
|
||||
bool mFoldCase;
|
||||
mutable std::map<std::string, MultiDirCollection> mCollections;
|
||||
|
||||
public:
|
||||
|
||||
Collections();
|
||||
|
||||
Collections (const std::vector<boost::filesystem::path>& directories, bool foldCase);
|
||||
///< Directories are listed with increasing priority.
|
||||
Collections(const Files::PathContainer& directories, bool foldCase);
|
||||
|
||||
const MultiDirCollection& getCollection (const std::string& extension) const;
|
||||
///< Return a file collection for the given extension. Extension must contain the
|
||||
/// leading dot and must be all lower-case.
|
||||
const MultiDirCollection& getCollection(const std::string& extension) const;
|
||||
|
||||
private:
|
||||
typedef std::map<std::string, MultiDirCollection> MultiDirCollectionContainer;
|
||||
Files::PathContainer mDirectories;
|
||||
|
||||
bool mFoldCase;
|
||||
mutable MultiDirCollectionContainer mCollections;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
12
components/files/fileops.cpp
Normal file
12
components/files/fileops.cpp
Normal file
|
@ -0,0 +1,12 @@
|
|||
#include "fileops.hpp"
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
namespace Files
|
||||
{
|
||||
|
||||
bool isFile(const char *name)
|
||||
{
|
||||
return boost::filesystem::exists(boost::filesystem::path(name));
|
||||
}
|
||||
|
||||
}
|
13
components/files/fileops.hpp
Normal file
13
components/files/fileops.hpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
#ifndef COMPONENTS_FILES_FILEOPS_HPP
|
||||
#define COMPONENTS_FILES_FILEOPS_HPP
|
||||
|
||||
namespace Files
|
||||
{
|
||||
|
||||
///\brief Check if a given path is an existing file (not a directory)
|
||||
///\param [in] name - filename
|
||||
bool isFile(const char *name);
|
||||
|
||||
}
|
||||
|
||||
#endif /* COMPONENTS_FILES_FILEOPS_HPP */
|
160
components/files/linuxpath.cpp
Normal file
160
components/files/linuxpath.cpp
Normal file
|
@ -0,0 +1,160 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/linuxpath.cpp */
|
||||
|
||||
#include "linuxpath.hpp"
|
||||
|
||||
#if defined(__linux__)
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <pwd.h>
|
||||
#include <unistd.h>
|
||||
|
||||
/**
|
||||
* \namespace Files
|
||||
*/
|
||||
namespace Files
|
||||
{
|
||||
|
||||
boost::filesystem::path LinuxPath::getLocalConfigPath() const
|
||||
{
|
||||
boost::filesystem::path localConfigPath(".");
|
||||
boost::filesystem::path suffix("/");
|
||||
|
||||
const char* theDir = getenv("OPENMW_CONFIG");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
theDir = getenv("XDG_CONFIG_HOME");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
theDir = getenv("HOME");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
struct passwd* pwd = getpwuid(getuid());
|
||||
if (pwd != NULL)
|
||||
{
|
||||
theDir = pwd->pw_dir;
|
||||
}
|
||||
}
|
||||
if (theDir != NULL)
|
||||
{
|
||||
suffix = boost::filesystem::path("/.config/");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (theDir != NULL) {
|
||||
localConfigPath = boost::filesystem::path(theDir);
|
||||
}
|
||||
|
||||
localConfigPath /= suffix;
|
||||
|
||||
return localConfigPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path LinuxPath::getGlobalConfigPath() const
|
||||
{
|
||||
boost::filesystem::path globalConfigPath("/etc/xdg/");
|
||||
|
||||
char* theDir = getenv("XDG_CONFIG_DIRS");
|
||||
if (theDir != NULL)
|
||||
{
|
||||
// We take only first path from list
|
||||
char* ptr = strtok(theDir, ":");
|
||||
if (ptr != NULL)
|
||||
{
|
||||
globalConfigPath = boost::filesystem::path(ptr);
|
||||
globalConfigPath /= boost::filesystem::path("/");
|
||||
}
|
||||
}
|
||||
|
||||
return globalConfigPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path LinuxPath::getRuntimeConfigPath() const
|
||||
{
|
||||
return boost::filesystem::path("./");
|
||||
}
|
||||
|
||||
boost::filesystem::path LinuxPath::getLocalDataPath() const
|
||||
{
|
||||
boost::filesystem::path localDataPath(".");
|
||||
boost::filesystem::path suffix("/");
|
||||
|
||||
const char* theDir = getenv("OPENMW_DATA");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
theDir = getenv("XDG_DATA_HOME");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
theDir = getenv("HOME");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
struct passwd* pwd = getpwuid(getuid());
|
||||
if (pwd != NULL)
|
||||
{
|
||||
theDir = pwd->pw_dir;
|
||||
}
|
||||
}
|
||||
if (theDir != NULL)
|
||||
{
|
||||
suffix = boost::filesystem::path("/.local/share/");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (theDir != NULL) {
|
||||
localDataPath = boost::filesystem::path(theDir);
|
||||
}
|
||||
|
||||
localDataPath /= suffix;
|
||||
return localDataPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path LinuxPath::getGlobalDataPath() const
|
||||
{
|
||||
boost::filesystem::path globalDataPath("/usr/local/share/");
|
||||
|
||||
char* theDir = getenv("XDG_DATA_DIRS");
|
||||
if (theDir != NULL)
|
||||
{
|
||||
// We take only first path from list
|
||||
char* ptr = strtok(theDir, ":");
|
||||
if (ptr != NULL)
|
||||
{
|
||||
globalDataPath = boost::filesystem::path(ptr);
|
||||
globalDataPath /= boost::filesystem::path("/");
|
||||
}
|
||||
}
|
||||
|
||||
return globalDataPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path LinuxPath::getRuntimeDataPath() const
|
||||
{
|
||||
return boost::filesystem::path("./data/");
|
||||
}
|
||||
|
||||
|
||||
} /* namespace Files */
|
||||
|
||||
#endif /* defined(__linux__) */
|
90
components/files/linuxpath.hpp
Normal file
90
components/files/linuxpath.hpp
Normal file
|
@ -0,0 +1,90 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/linuxpath.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_LINUXPATH_H
|
||||
#define COMPONENTS_FILES_LINUXPATH_H
|
||||
|
||||
#if defined(__linux__)
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
/**
|
||||
* \namespace Files
|
||||
*/
|
||||
namespace Files
|
||||
{
|
||||
|
||||
/**
|
||||
* \struct LinuxPath
|
||||
*/
|
||||
struct LinuxPath
|
||||
{
|
||||
/**
|
||||
* \brief Return path to the local configuration directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getLocalConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the global (system) configuration directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getGlobalConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the runtime configuration directory which is the
|
||||
* place where an application was started.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getRuntimeConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the local data directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getLocalDataPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the global (system) data directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getGlobalDataPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return runtime data path which is a location where
|
||||
* an application was started with 'data' suffix.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getRuntimeDataPath() const;
|
||||
};
|
||||
|
||||
} /* namespace Files */
|
||||
|
||||
#endif /* defined(__linux__) */
|
||||
|
||||
#endif /* COMPONENTS_FILES_LINUXPATH_H */
|
118
components/files/macospath.cpp
Normal file
118
components/files/macospath.cpp
Normal file
|
@ -0,0 +1,118 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/macospath.cpp */
|
||||
|
||||
#include "macospath.hpp"
|
||||
|
||||
#if defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
|
||||
|
||||
#include <cstdlib>
|
||||
#include <pwd.h>
|
||||
#include <unistd.h>
|
||||
|
||||
/**
|
||||
* \namespace Files
|
||||
*/
|
||||
namespace Files
|
||||
{
|
||||
|
||||
boost::filesystem::path MacOsPath::getLocalConfigPath() const
|
||||
{
|
||||
boost::filesystem::path localConfigPath(".");
|
||||
boost::filesystem::path suffix("/");
|
||||
|
||||
const char* theDir = getenv("HOME");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
struct passwd* pwd = getpwuid(getuid());
|
||||
if (pwd != NULL)
|
||||
{
|
||||
theDir = pwd->pw_dir;
|
||||
}
|
||||
}
|
||||
if (theDir != NULL)
|
||||
{
|
||||
localConfigPath = boost::filesystem::path(theDir) / "Library/Preferences/";
|
||||
}
|
||||
|
||||
localConfigPath /= suffix;
|
||||
|
||||
return localConfigPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path MacOsPath::getGlobalConfigPath() const
|
||||
{
|
||||
boost::filesystem::path globalConfigPath("/Library/Preferences/");
|
||||
return globalConfigPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path MacOsPath::getRuntimeConfigPath() const
|
||||
{
|
||||
return boost::filesystem::path("./");
|
||||
}
|
||||
|
||||
boost::filesystem::path MacOsPath::getLocalDataPath() const
|
||||
{
|
||||
boost::filesystem::path localDataPath(".");
|
||||
boost::filesystem::path suffix("/");
|
||||
|
||||
const char* theDir = getenv("OPENMW_DATA");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
theDir = getenv("HOME");
|
||||
if (theDir == NULL)
|
||||
{
|
||||
struct passwd* pwd = getpwuid(getuid());
|
||||
if (pwd != NULL)
|
||||
{
|
||||
theDir = pwd->pw_dir;
|
||||
}
|
||||
}
|
||||
if (theDir != NULL)
|
||||
{
|
||||
suffix = boost::filesystem::path("/Library/Application Support/");
|
||||
}
|
||||
}
|
||||
|
||||
if (theDir != NULL)
|
||||
{
|
||||
localDataPath = boost::filesystem::path(theDir);
|
||||
}
|
||||
|
||||
localDataPath /= suffix;
|
||||
return localDataPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path MacOsPath::getGlobalDataPath() const
|
||||
{
|
||||
boost::filesystem::path globalDataPath("/Library/Application Support/");
|
||||
return globalDataPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path MacOsPath::getRuntimeDataPath() const
|
||||
{
|
||||
return boost::filesystem::path("./data/");
|
||||
}
|
||||
|
||||
|
||||
} /* namespace Files */
|
||||
|
||||
#endif /* defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__) */
|
90
components/files/macospath.hpp
Normal file
90
components/files/macospath.hpp
Normal file
|
@ -0,0 +1,90 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/macospath.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_MACOSPATH_H
|
||||
#define COMPONENTS_FILES_MACOSPATH_H
|
||||
|
||||
#if defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
/**
|
||||
* \namespace Files
|
||||
*/
|
||||
namespace Files
|
||||
{
|
||||
|
||||
/**
|
||||
* \struct MacOsPath
|
||||
*/
|
||||
struct MacOsPath
|
||||
{
|
||||
/**
|
||||
* \brief Return path to the local configuration directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getLocalConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the global (system) configuration directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getGlobalConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the runtime configuration directory which is the
|
||||
* place where an application was started.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getRuntimeConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the local data directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getLocalDataPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return path to the global (system) data directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getGlobalDataPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return runtime data path which is a location where
|
||||
* an application was started with 'data' suffix.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getRuntimeDataPath() const;
|
||||
};
|
||||
|
||||
} /* namespace Files */
|
||||
|
||||
#endif /* defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__) */
|
||||
|
||||
#endif /* COMPONENTS_FILES_MACOSPATH_H */
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
|
@ -39,21 +40,25 @@ namespace Files
|
|||
}
|
||||
};
|
||||
|
||||
MultiDirCollection::MultiDirCollection (const std::vector<boost::filesystem::path>& directories,
|
||||
MultiDirCollection::MultiDirCollection(const Files::PathContainer& directories,
|
||||
const std::string& extension, bool foldCase)
|
||||
: mFiles (NameLess (!foldCase))
|
||||
{
|
||||
NameEqual equal (!foldCase);
|
||||
|
||||
for (std::vector<boost::filesystem::path>::const_iterator iter = directories.begin();
|
||||
for (PathContainer::const_iterator iter = directories.begin();
|
||||
iter!=directories.end(); ++iter)
|
||||
{
|
||||
boost::filesystem::path dataDirectory = *iter;
|
||||
|
||||
for (boost::filesystem::directory_iterator iter (dataDirectory);
|
||||
iter!=boost::filesystem::directory_iterator(); ++iter)
|
||||
if (!boost::filesystem::is_directory(*iter))
|
||||
{
|
||||
boost::filesystem::path path = *iter;
|
||||
std::cout << "Skipping invalid directory: " << (*iter).string() << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
for (boost::filesystem::directory_iterator dirIter(*iter);
|
||||
dirIter != boost::filesystem::directory_iterator(); ++dirIter)
|
||||
{
|
||||
boost::filesystem::path path = *dirIter;
|
||||
|
||||
if (!equal (extension, boost::filesystem::path (path.extension()).string()))
|
||||
continue;
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
|
||||
namespace Files
|
||||
{
|
||||
typedef std::vector<boost::filesystem::path> PathContainer;
|
||||
|
||||
struct NameLess
|
||||
{
|
||||
bool mStrict;
|
||||
|
@ -58,7 +60,7 @@ namespace Files
|
|||
|
||||
public:
|
||||
|
||||
MultiDirCollection (const std::vector<boost::filesystem::path>& directories,
|
||||
MultiDirCollection (const Files::PathContainer& directories,
|
||||
const std::string& extension, bool foldCase);
|
||||
///< Directories are listed with increasing priority.
|
||||
/// \param extension The extension that should be listed in this collection. Must
|
||||
|
|
|
@ -1,61 +0,0 @@
|
|||
#include "path.hpp"
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#include <OgrePlatform.h>
|
||||
#include <string>
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include <OSX/macUtils.h>
|
||||
#endif
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include <stdlib.h> //getenv
|
||||
#endif
|
||||
|
||||
std::string Files::getPath (PathTypeEnum parType, const std::string parApp, const std::string parFile)
|
||||
{
|
||||
std::string theBasePath;
|
||||
if (parType==Path_ConfigGlobal)
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
boost::filesystem::path path(Ogre::macBundlePath());
|
||||
path = path.parent_path();
|
||||
theBasePath = path.string() + "/";
|
||||
#elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX
|
||||
theBasePath = "/etc/"+parApp+"/";
|
||||
#else
|
||||
theBasePath = "";
|
||||
#endif
|
||||
|
||||
}
|
||||
else if (parType==Path_ConfigUser)
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
const char* theDir;
|
||||
if ((theDir = getenv("OPENMW_HOME")) != NULL)
|
||||
{
|
||||
theBasePath = std::string(theDir)+"/";
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((theDir = getenv("XDG_CONFIG_HOME")))
|
||||
{
|
||||
theBasePath = std::string(theDir)+"/"+parApp+"/";
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((theDir = getenv("HOME")) == NULL)
|
||||
return parFile;
|
||||
theBasePath = std::string(theDir)+"/.config/"+parApp+"/";
|
||||
}
|
||||
}
|
||||
boost::filesystem::create_directories(boost::filesystem::path(theBasePath));
|
||||
#else
|
||||
theBasePath = "";
|
||||
#endif
|
||||
}
|
||||
|
||||
theBasePath.append(parFile);
|
||||
return theBasePath;
|
||||
}
|
|
@ -1,17 +1,232 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/path.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_PATH_HPP
|
||||
#define COMPONENTS_FILES_PATH_HPP
|
||||
|
||||
#include <string>
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#if defined(__linux__)
|
||||
#include <components/files/linuxpath.hpp>
|
||||
namespace Files { typedef LinuxPath TargetPathType; }
|
||||
|
||||
#elif defined(__WIN32) || defined(__WINDOWS__)
|
||||
#include <components/files/windowspath.hpp>
|
||||
namespace Files { typedef WindowsPath TargetPathType; }
|
||||
|
||||
#elif defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
|
||||
#include <components/files/macospath.hpp>
|
||||
namespace Files { typedef MacOsPath TargetPathType; }
|
||||
|
||||
#else
|
||||
#error "Unknown platform!"
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* \namespace Files
|
||||
*/
|
||||
namespace Files
|
||||
{
|
||||
enum PathTypeEnum
|
||||
|
||||
/**
|
||||
* \struct Path
|
||||
*
|
||||
* \tparam P - Path strategy class type (depends on target system)
|
||||
*
|
||||
*/
|
||||
template
|
||||
<
|
||||
class P = TargetPathType
|
||||
>
|
||||
struct Path
|
||||
{
|
||||
typedef P PathType;
|
||||
|
||||
/**
|
||||
* \brief Path constructor.
|
||||
*
|
||||
* \param [in] application_name - Name of the application
|
||||
*/
|
||||
Path(const std::string& application_name)
|
||||
: mPath()
|
||||
, mLocalConfigPath(mPath.getLocalConfigPath())
|
||||
, mGlobalConfigPath(mPath.getGlobalConfigPath())
|
||||
, mRuntimeConfigPath(mPath.getRuntimeConfigPath())
|
||||
, mLocalDataPath(mPath.getLocalDataPath())
|
||||
, mGlobalDataPath(mPath.getGlobalDataPath())
|
||||
, mRuntimeDataPath(mPath.getRuntimeDataPath())
|
||||
{
|
||||
Path_ConfigUser,
|
||||
Path_ConfigGlobal
|
||||
};
|
||||
if (!application_name.empty())
|
||||
{
|
||||
boost::filesystem::path suffix(application_name + std::string("/"));
|
||||
|
||||
std::string getPath (PathTypeEnum parType, const std::string parApp, const std::string parFile);
|
||||
}
|
||||
mLocalConfigPath /= suffix;
|
||||
mGlobalConfigPath /= suffix;
|
||||
|
||||
#endif
|
||||
mLocalDataPath /= suffix;
|
||||
mGlobalDataPath /= suffix;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return path pointing to the user local configuration directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
const boost::filesystem::path& getLocalConfigPath() const
|
||||
{
|
||||
return mLocalConfigPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sets new local configuration path.
|
||||
*
|
||||
* \param [in] path - New path
|
||||
*/
|
||||
void setLocalConfigPath(const boost::filesystem::path& path)
|
||||
{
|
||||
mLocalConfigPath = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return path pointing to the global (system) configuration directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
const boost::filesystem::path& getGlobalConfigPath() const
|
||||
{
|
||||
return mGlobalConfigPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sets new global configuration path.
|
||||
*
|
||||
* \param [in] path - New path
|
||||
*/
|
||||
void setGlobalConfigPath(const boost::filesystem::path& path)
|
||||
{
|
||||
mGlobalConfigPath = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return path pointing to the directory where application was started.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
const boost::filesystem::path& getRuntimeConfigPath() const
|
||||
{
|
||||
return mRuntimeConfigPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sets new runtime configuration path.
|
||||
*
|
||||
* \param [in] path - New path
|
||||
*/
|
||||
void setRuntimeConfigPath(const boost::filesystem::path& path)
|
||||
{
|
||||
mRuntimeConfigPath = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return path pointing to the user local data directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
const boost::filesystem::path& getLocalDataPath() const
|
||||
{
|
||||
return mLocalDataPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sets new local data path.
|
||||
*
|
||||
* \param [in] path - New path
|
||||
*/
|
||||
void setLocalDataPath(const boost::filesystem::path& path)
|
||||
{
|
||||
mLocalDataPath = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return path pointing to the global (system) data directory.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
const boost::filesystem::path& getGlobalDataPath() const
|
||||
{
|
||||
return mGlobalDataPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sets new global (system) data directory.
|
||||
*
|
||||
* \param [in] path - New path
|
||||
*/
|
||||
void setGlobalDataPath(const boost::filesystem::path& path)
|
||||
{
|
||||
mGlobalDataPath = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return path pointing to the directory where application was started.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
const boost::filesystem::path& getRuntimeDataPath() const
|
||||
{
|
||||
return mRuntimeDataPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sets new runtime data directory.
|
||||
*
|
||||
* \param [in] path - New path
|
||||
*/
|
||||
void setRuntimeDataPath(const boost::filesystem::path& path)
|
||||
{
|
||||
mRuntimeDataPath = path;
|
||||
}
|
||||
|
||||
private:
|
||||
PathType mPath;
|
||||
|
||||
boost::filesystem::path mLocalConfigPath; /**< User local path to the configuration files */
|
||||
boost::filesystem::path mGlobalConfigPath; /**< Global path to the configuration files */
|
||||
boost::filesystem::path mRuntimeConfigPath; /**< Runtime path to the configuration files.
|
||||
By default it is the same directory where
|
||||
application was run */
|
||||
|
||||
boost::filesystem::path mLocalDataPath; /**< User local application data path (user plugins / mods / etc.) */
|
||||
boost::filesystem::path mGlobalDataPath; /**< Global application data path */
|
||||
boost::filesystem::path mRuntimeDataPath; /**< Runtime path to the configuration files.
|
||||
By default it is a 'data' directory in same
|
||||
directory where application was run */
|
||||
|
||||
};
|
||||
|
||||
|
||||
} /* namespace Files */
|
||||
|
||||
#endif /* COMPONENTS_FILES_PATH_HPP */
|
||||
|
|
72
components/files/windowspath.cpp
Normal file
72
components/files/windowspath.cpp
Normal file
|
@ -0,0 +1,72 @@
|
|||
#include "windowspath.hpp"
|
||||
|
||||
#if defined(_WIN32) || defined(__WINDOWS__)
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include <windows.h>
|
||||
#include <shobj.h>
|
||||
|
||||
namespace Files
|
||||
{
|
||||
|
||||
boost::filesystem::path WindowsPath::getLocalConfigPath() const
|
||||
{
|
||||
boost::filesystem::path localConfigPath(".");
|
||||
boost::filesystem::path suffix("/");
|
||||
|
||||
TCHAR path[MAX_PATH];
|
||||
memset(path, 0, sizeof(path));
|
||||
|
||||
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, NULL, 0, path)))
|
||||
{
|
||||
PathAppend(path, TEXT("My Games"));
|
||||
localConfigPath = boost::filesystem::path(path);
|
||||
}
|
||||
|
||||
localConfigPath /= suffix;
|
||||
|
||||
return localConfigPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path WindowsPath::getGlobalConfigPath() const
|
||||
{
|
||||
boost::filesystem::path globalConfigPath(".");
|
||||
boost::filesystem::path suffix("/");
|
||||
|
||||
TCHAR path[MAX_PATH];
|
||||
memset(path, 0, sizeof(path));
|
||||
|
||||
if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, NULL, 0, path)))
|
||||
{
|
||||
globalConfigPath = boost::filesystem::path(path);
|
||||
}
|
||||
|
||||
globalConfigPath /= suffix;
|
||||
|
||||
return globalConfigPath;
|
||||
}
|
||||
|
||||
boost::filesystem::path WindowsPath::getRuntimeConfigPath() const
|
||||
{
|
||||
return boost::filesystem::path("./");
|
||||
}
|
||||
|
||||
boost::filesystem::path WindowsPath::getLocalDataPath() const
|
||||
{
|
||||
return getLocalConfigPath();
|
||||
}
|
||||
|
||||
boost::filesystem::path WindowsPath::getGlobalDataPath() const
|
||||
{
|
||||
return getGlobalConfigPath();
|
||||
}
|
||||
|
||||
boost::filesystem::path WindowsPath::getRuntimeDataPath() const
|
||||
{
|
||||
return boost::filesystem::path("./data/");
|
||||
}
|
||||
|
||||
} /* namespace Files */
|
||||
|
||||
#endif /* defined(_WIN32) || defined(__WINDOWS__) */
|
90
components/files/windowspath.hpp
Normal file
90
components/files/windowspath.hpp
Normal file
|
@ -0,0 +1,90 @@
|
|||
/**
|
||||
* Open Morrowind - an opensource Elder Scrolls III: Morrowind
|
||||
* engine implementation.
|
||||
*
|
||||
* Copyright (C) 2011 Open Morrowind Team
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \file components/files/windowspath.hpp */
|
||||
|
||||
#ifndef COMPONENTS_FILES_WINDOWSPATH_HPP
|
||||
#define COMPONENTS_FILES_WINDOWSPATH_HPP
|
||||
|
||||
#if defined(_WIN32) || defined(__WINDOWS__)
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
/**
|
||||
* \namespace Files
|
||||
*/
|
||||
namespace Files
|
||||
{
|
||||
|
||||
/**
|
||||
* \struct WindowsPath
|
||||
*/
|
||||
struct WindowsPath
|
||||
{
|
||||
/**
|
||||
* \brief Returns "X:\Documents And Settings\<User name>\My Documents\My Games\"
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getLocalConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Returns "X:\Program Files\"
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getGlobalConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return runtime configuration path which is a location where
|
||||
* an application was started
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getRuntimeConfigPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return same path like getLocalConfigPath
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getLocalDataPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return same path like getGlobalConfigPath
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getGlobalDataPath() const;
|
||||
|
||||
/**
|
||||
* \brief Return runtime data path which is a location where
|
||||
* an application was started with 'data' suffix.
|
||||
*
|
||||
* \return boost::filesystem::path
|
||||
*/
|
||||
boost::filesystem::path getRuntimeDataPath() const;
|
||||
};
|
||||
|
||||
} /* namespace Files */
|
||||
|
||||
#endif /* defined(_WIN32) || defined(__WINDOWS__) */
|
||||
|
||||
#endif /* COMPONENTS_FILES_WINDOWSPATH_HPP */
|
|
@ -1,16 +0,0 @@
|
|||
#include "fileops.hpp"
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <string>
|
||||
|
||||
#include <OgrePrerequisites.h>
|
||||
|
||||
namespace Misc
|
||||
{
|
||||
|
||||
bool isFile(const char *name)
|
||||
{
|
||||
boost::filesystem::path cfg_file_path(name);
|
||||
return boost::filesystem::exists(cfg_file_path);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#ifndef MISC_FILEOPS_H
|
||||
#define MISC_FILEOPS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Misc
|
||||
{
|
||||
|
||||
/// Check if a given path is an existing file (not a directory)
|
||||
bool isFile(const char *name);
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
std::string macBundlePath();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -88,8 +88,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|||
resourceName = cShape->getName();
|
||||
cShape->collide = false;
|
||||
|
||||
currentShape = new btCompoundShape();
|
||||
cShape->Shape = currentShape;
|
||||
mTriMesh = new btTriangleMesh();
|
||||
|
||||
if (!vfs) vfs = new OgreVFS(resourceGroup);
|
||||
|
||||
|
@ -135,6 +134,9 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|||
{
|
||||
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true);
|
||||
}
|
||||
|
||||
currentShape = new btBvhTriangleMeshShape(mTriMesh,true);
|
||||
cShape->Shape = currentShape;
|
||||
}
|
||||
|
||||
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node* node)
|
||||
|
@ -247,7 +249,6 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
|
|||
bool raycastingOnly)
|
||||
{
|
||||
assert(shape != NULL);
|
||||
btCollisionShape* NodeShape;
|
||||
|
||||
// Interpret flags
|
||||
bool hidden = (flags & 0x01) != 0; // Not displayed
|
||||
|
@ -289,7 +290,6 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
|
|||
|
||||
/* Do in-place transformation.the only needed transfo is the scale. (maybe not in fact)
|
||||
*/
|
||||
btTriangleMesh *mTriMesh = new btTriangleMesh();
|
||||
|
||||
Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
|
||||
|
@ -303,8 +303,6 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
|
|||
btVector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
|
||||
mTriMesh->addTriangle(b1,b2,b3);
|
||||
}
|
||||
NodeShape = new btBvhTriangleMeshShape(mTriMesh,true);
|
||||
currentShape->addChildShape(tr,NodeShape);
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
|
||||
|
|
|
@ -125,7 +125,8 @@ private:
|
|||
std::string resourceGroup;
|
||||
|
||||
BulletShape* cShape;//current shape
|
||||
btCompoundShape* currentShape;//the shape curently under construction
|
||||
btTriangleMesh *mTriMesh;
|
||||
btBvhTriangleMeshShape* currentShape;//the shape curently under construction
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 0f7d59b4fb742c6479d988f6fc4ec9cdb4330b53
|
||||
Subproject commit 26b9d0fdc374fac648f6293e1d4a4abdc2c20c19
|
Loading…
Reference in a new issue