Display Ambient, Sunlight and Fog field values as colors (bug #4745)

pull/541/head
Capostrophic 6 years ago
parent 45d7c005ad
commit 7cae0017ac

@ -8,6 +8,7 @@
Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
Bug #4723: ResetActors command works incorrectly
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file
Feature #4673: Weapon sheathing

@ -326,11 +326,11 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
new NestedChildColumn (Columns::ColumnId_Interior, ColumnBase::Display_Boolean,
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Integer));
new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Colour));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Integer));
new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Colour));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Integer));
new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Colour));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FogDensity, ColumnBase::Display_Float));
mCells.getNestableColumn(index)->addColumn(

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