mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-04 11:15:32 +00:00
Ignore shields sheathing for creatures without sheathing bone
This commit is contained in:
parent
9f039fac87
commit
7cd4fa4706
1 changed files with 20 additions and 15 deletions
|
@ -110,6 +110,10 @@ bool ActorAnimation::updateCarriedLeftVisible(const int weaptype) const
|
||||||
const MWWorld::Class &cls = mPtr.getClass();
|
const MWWorld::Class &cls = mPtr.getClass();
|
||||||
MWMechanics::CreatureStats &stats = cls.getCreatureStats(mPtr);
|
MWMechanics::CreatureStats &stats = cls.getCreatureStats(mPtr);
|
||||||
if (cls.hasInventoryStore(mPtr) && weaptype != ESM::Weapon::Spell)
|
if (cls.hasInventoryStore(mPtr) && weaptype != ESM::Weapon::Spell)
|
||||||
|
{
|
||||||
|
SceneUtil::FindByNameVisitor findVisitor ("Bip01 AttachShield");
|
||||||
|
mObjectRoot->accept(findVisitor);
|
||||||
|
if (findVisitor.mFoundNode)
|
||||||
{
|
{
|
||||||
const MWWorld::InventoryStore& inv = cls.getInventoryStore(mPtr);
|
const MWWorld::InventoryStore& inv = cls.getInventoryStore(mPtr);
|
||||||
const MWWorld::ConstContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
const MWWorld::ConstContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
||||||
|
@ -134,6 +138,7 @@ bool ActorAnimation::updateCarriedLeftVisible(const int weaptype) const
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return !(MWMechanics::getWeaponType(weaptype)->mFlags & ESM::WeaponType::TwoHanded);
|
return !(MWMechanics::getWeaponType(weaptype)->mFlags & ESM::WeaponType::TwoHanded);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue