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@ -52,26 +52,28 @@ namespace MWGui
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void TravelWindow::addDestination(const std::string& travelId,ESM::Position pos,bool interior)
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{
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//std::cout << "travel to" << travelId;
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/*const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
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int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat();*/
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int price = 0;
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MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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mCurrentY += sLineHeight;
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/// \todo price adjustment depending on merchantile skill
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if(interior)
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{
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toAdd->setUserString("interior","y");
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price = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fMagesGuildTravel")->getFloat();
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}
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else
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{
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toAdd->setUserString("interior","n");
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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ESM::Position PlayerPos = player.getRefData().getPosition();
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float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
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price = d/MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelMult")->getFloat();
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}
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MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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mCurrentY += sLineHeight;
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/// \todo price adjustment depending on merchantile skill
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if(interior)
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toAdd->setUserString("interior","y");
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else
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toAdd->setUserString("interior","n");
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std::ostringstream oss;
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oss << price;
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toAdd->setUserString("price",oss.str());
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@ -118,7 +120,7 @@ namespace MWGui
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addDestination (*iter);
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}*/
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for(int i = 0;i<mPtr.get<ESM::NPC>()->base->mTransport.size();i++)
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for(unsigned int i = 0;i<mPtr.get<ESM::NPC>()->base->mTransport.size();i++)
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{
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std::string cellname = mPtr.get<ESM::NPC>()->base->mTransport[i].mCellName;
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bool interior = true;
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@ -141,35 +143,35 @@ namespace MWGui
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int price;
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iss >> price;
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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assert (mWindowManager.getInventoryWindow()->getPlayerGold()>=price);
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MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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ESM::Position pos = *_sender->getUserData<ESM::Position>();
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std::string cellname = _sender->getUserString("Destination");
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int x,y;
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bool interior = _sender->getUserString("interior") == "y";
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MWBase::Environment::get().getWorld()->positionToIndex(pos.pos[0],pos.pos[1],x,y);
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MWWorld::CellStore* cell;
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if(interior) cell = MWBase::Environment::get().getWorld()->getInterior(cellname);
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else
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{
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MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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ESM::Position pos = *_sender->getUserData<ESM::Position>();
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std::string cellname = _sender->getUserString("Destination");
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int x,y;
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bool interior = _sender->getUserString("interior") == "y";
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MWBase::Environment::get().getWorld()->positionToIndex(pos.pos[0],pos.pos[1],x,y);
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MWWorld::CellStore* cell;
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if(interior) cell = MWBase::Environment::get().getWorld()->getInterior(cellname);
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else
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cell = MWBase::Environment::get().getWorld()->getExterior(x,y);
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ESM::Position PlayerPos = player.getRefData().getPosition();
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float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
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int time = int(d /MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelTimeMult")->getFloat());
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std::cout << time;
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for(int i = 0;i < time;i++)
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{
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cell = MWBase::Environment::get().getWorld()->getExterior(x,y);
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ESM::Position PlayerPos = player.getRefData().getPosition();
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float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
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int time = int(d /MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelTimeMult")->getFloat());
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std::cout << time;
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for(int i = 0;i < time;i++)
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{
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MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats ();
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}
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MWBase::Environment::get().getWorld()->advanceTime(time);
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MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats ();
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}
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MWBase::Environment::get().getWorld()->moveObject(player,*cell,pos.pos[0],pos.pos[1],pos.pos[2]);
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mWindowManager.removeGuiMode(GM_Travel);
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mWindowManager.removeGuiMode(GM_Dialogue);
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MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(1);
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MWBase::Environment::get().getWorld()->advanceTime(time);
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}
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MWBase::Environment::get().getWorld()->moveObject(player,*cell,pos.pos[0],pos.pos[1],pos.pos[2]);
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mWindowManager.removeGuiMode(GM_Travel);
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mWindowManager.removeGuiMode(GM_Dialogue);
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MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0);
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MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(1);
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}
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void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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