@ -673,6 +673,7 @@ namespace CSVRender
{
osg::Vec3d eye, center, up;
getCamera()->getViewMatrixAsLookAt(eye, center, up);
up = osg::Vec3(0,0,1);
osg::Quat rotation = osg::Quat(value, up);
osg::Vec3d oldOffset = eye - mCenter;
@ -685,6 +686,7 @@ namespace CSVRender
osg::Vec3d forward = center - eye;
osg::Quat rotation = osg::Quat(value, up ^ forward);