[Client] Update Cell to C++11

pull/249/merge
Koncord 8 years ago
parent 7918e887dd
commit 7d4dd2ad1c

@ -45,7 +45,7 @@ void Cell::updateLocal(bool forceUpdate)
actorList->cell = *store->getCell(); actorList->cell = *store->getCell();
for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end();) for (auto it = localActors.begin(); it != localActors.end();)
{ {
LocalActor *actor = it->second; LocalActor *actor = it->second;
@ -95,13 +95,9 @@ void Cell::updateLocal(bool forceUpdate)
void Cell::updateDedicated(float dt) void Cell::updateDedicated(float dt)
{ {
if (dedicatedActors.empty()) return; if (dedicatedActors.empty()) return;
for (std::map<std::string, DedicatedActor *>::iterator it = dedicatedActors.begin(); it != dedicatedActors.end(); ++it) for(auto &actor : dedicatedActors)
{ actor.second->update(dt);
DedicatedActor *actor = it->second;
actor->update(dt);
}
// Are we the authority over this cell? If so, uninitialize DedicatedActors // Are we the authority over this cell? If so, uninitialize DedicatedActors
// after the above update // after the above update
@ -113,11 +109,8 @@ void Cell::readPositions(ActorList& actorList)
{ {
initializeDedicatedActors(actorList); initializeDedicatedActors(actorList);
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -143,11 +136,8 @@ void Cell::readPositions(ActorList& actorList)
void Cell::readAnimFlags(ActorList& actorList) void Cell::readAnimFlags(ActorList& actorList)
{ {
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -162,11 +152,8 @@ void Cell::readAnimFlags(ActorList& actorList)
void Cell::readAnimPlay(ActorList& actorList) void Cell::readAnimPlay(ActorList& actorList)
{ {
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -184,11 +171,8 @@ void Cell::readStatsDynamic(ActorList& actorList)
{ {
initializeDedicatedActors(actorList); initializeDedicatedActors(actorList);
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -223,11 +207,8 @@ void Cell::readEquipment(ActorList& actorList)
{ {
initializeDedicatedActors(actorList); initializeDedicatedActors(actorList);
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -244,11 +225,8 @@ void Cell::readEquipment(ActorList& actorList)
void Cell::readSpeech(ActorList& actorList) void Cell::readSpeech(ActorList& actorList)
{ {
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -262,11 +240,8 @@ void Cell::readSpeech(ActorList& actorList)
void Cell::readAttack(ActorList& actorList) void Cell::readAttack(ActorList& actorList)
{ {
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -296,12 +271,10 @@ void Cell::readCellChange(ActorList& actorList)
{ {
initializeDedicatedActors(actorList); initializeDedicatedActors(actorList);
BaseActor baseActor;
CellController *cellController = Main::get().getCellController(); CellController *cellController = Main::get().getCellController();
for (unsigned int i = 0; i < actorList.count; i++) for(const auto &baseActor : actorList.baseActors)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
if (dedicatedActors.count(mapIndex) > 0) if (dedicatedActors.count(mapIndex) > 0)
@ -371,13 +344,11 @@ void Cell::initializeLocalActor(const MWWorld::Ptr& ptr)
void Cell::initializeLocalActors() void Cell::initializeLocalActors()
{ {
std::vector<MWWorld::LiveCellRefBase*> *mergedRefs = store->getMergedRefs(); for (const auto &mergedRef : store->getMergedRefs())
for (std::vector<MWWorld::LiveCellRefBase*>::iterator it = mergedRefs->begin(); it != mergedRefs->end(); ++it)
{ {
if ((*it)->mClass->isActor()) if (mergedRef->mClass->isActor())
{ {
MWWorld::Ptr ptr(*it, store); MWWorld::Ptr ptr(mergedRef, store);
// If this Ptr is lacking a unique index, ignore it // If this Ptr is lacking a unique index, ignore it
if (ptr.getCellRef().getRefNum().mIndex == 0 && ptr.getCellRef().getMpNum() == 0) continue; if (ptr.getCellRef().getRefNum().mIndex == 0 && ptr.getCellRef().getMpNum() == 0) continue;
@ -407,11 +378,8 @@ void Cell::initializeDedicatedActor(const MWWorld::Ptr& ptr)
void Cell::initializeDedicatedActors(ActorList& actorList) void Cell::initializeDedicatedActors(ActorList& actorList)
{ {
BaseActor baseActor; for(const auto &baseActor : actorList.baseActors)
for (unsigned int i = 0; i < actorList.count; i++)
{ {
baseActor = actorList.baseActors.at(i);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor); std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
// If this key doesn't exist, create it // If this key doesn't exist, create it
@ -428,10 +396,10 @@ void Cell::initializeDedicatedActors(ActorList& actorList)
void Cell::uninitializeLocalActors() void Cell::uninitializeLocalActors()
{ {
for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end(); ++it) for(const auto &actor : localActors)
{ {
Main::get().getCellController()->removeLocalActorRecord(it->first); Main::get().getCellController()->removeLocalActorRecord(actor.first);
delete it->second; delete actor.second;
} }
localActors.clear(); localActors.clear();
@ -439,10 +407,10 @@ void Cell::uninitializeLocalActors()
void Cell::uninitializeDedicatedActors() void Cell::uninitializeDedicatedActors()
{ {
for (std::map<std::string, DedicatedActor *>::iterator it = dedicatedActors.begin(); it != dedicatedActors.end(); ++it) for(const auto &actor : dedicatedActors)
{ {
Main::get().getCellController()->removeDedicatedActorRecord(it->first); Main::get().getCellController()->removeDedicatedActorRecord(actor.first);
delete it->second; delete actor.second;
} }
dedicatedActors.clear(); dedicatedActors.clear();

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