Merge pull request #2769 from Capostrophic/quickkeys

Don't play equip sound for reactivated quick key items (bug #5367)
pull/578/head
Andrei Kortunov 5 years ago committed by GitHub
commit 7d6962b6be
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@ -1,6 +1,7 @@
0.47.0
------
Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
0.46.0

@ -401,7 +401,8 @@ namespace MWGui
return;
}
MWBase::Environment::get().getWindowManager()->useItem(item);
if (!store.isEquipped(item))
MWBase::Environment::get().getWindowManager()->useItem(item);
MWWorld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
// change draw state only if the item is in player's right hand
if (rightHand != store.end() && item == *rightHand)
@ -411,8 +412,8 @@ namespace MWGui
}
else if (key->type == Type_MagicItem)
{
// equip, if it can be equipped
if (!item.getClass().getEquipmentSlots(item).first.empty())
// equip, if it can be equipped and isn't yet equipped
if (!item.getClass().getEquipmentSlots(item).first.empty() && !store.isEquipped(item))
{
MWBase::Environment::get().getWindowManager()->useItem(item);

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