mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Implement advanced logging system (feature #4581)
This commit is contained in:
parent
a2a57cf694
commit
7d6e3673e0
10 changed files with 319 additions and 115 deletions
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@ -103,6 +103,7 @@
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Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
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Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
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Feature #4550: Weapon priority: make ranged weapon bonus more sensible
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Feature #4581: Use proper logging system
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Task #2490: Don't open command prompt window on Release-mode builds automatically
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Task #4545: Enable is_pod string test
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@ -8,7 +8,7 @@
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#include <QIcon>
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#include <QMetaType>
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#include <components/misc/debugging.hpp>
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#include <components/debug/debugging.hpp>
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#include "model/doc/messages.hpp"
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#include "model/world/universalid.hpp"
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@ -80,5 +80,5 @@ int runApplication(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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return wrapApplication(&runApplication, argc, argv, "/openmw-cs.log");
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return wrapApplication(&runApplication, argc, argv, "OpenMW-CS");
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}
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@ -5,7 +5,7 @@
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#include <components/files/configurationmanager.hpp>
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#include <components/files/escape.hpp>
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#include <components/fallback/validate.hpp>
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#include <components/misc/debugging.hpp>
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#include <components/debug/debugging.hpp>
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#include "engine.hpp"
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@ -265,7 +265,7 @@ extern "C" int SDL_main(int argc, char**argv)
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int main(int argc, char**argv)
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#endif
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{
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return wrapApplication(&runApplication, argc, argv, "/openmw.log");
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return wrapApplication(&runApplication, argc, argv, "OpenMW");
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}
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// Platform specific for Windows when there is no console built into the executable.
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@ -85,7 +85,11 @@ add_component_dir (esmterrain
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)
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add_component_dir (misc
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utf8stream stringops resourcehelpers rng debugging messageformatparser
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utf8stream stringops resourcehelpers rng messageformatparser
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)
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add_component_dir (debug
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debugging debuglog
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)
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IF(NOT WIN32 AND NOT APPLE)
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103
components/debug/debugging.cpp
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103
components/debug/debugging.cpp
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@ -0,0 +1,103 @@
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#include "debugging.hpp"
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namespace Debug
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{
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std::streamsize DebugOutputBase::write(const char *str, std::streamsize size)
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{
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// Skip debug level marker
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Level level = getLevelMarker(str);
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if (level != NoLevel)
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{
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writeImpl(str+1, size-1, level);
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return size;
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}
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writeImpl(str, size, NoLevel);
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return size;
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}
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Level DebugOutputBase::getLevelMarker(const char *str)
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{
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if (unsigned(*str) <= unsigned(Marker))
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{
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return Level(*str);
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}
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return NoLevel;
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}
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void DebugOutputBase::fillCurrentDebugLevel()
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{
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const char* env = getenv("OPENMW_DEBUG_LEVEL");
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if (env)
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{
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std::string value(env);
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if (value == "ERROR")
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CurrentDebugLevel = Error;
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else if (value == "WARNING")
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CurrentDebugLevel = Warning;
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else if (value == "INFO")
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CurrentDebugLevel = Info;
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else if (value == "VERBOSE")
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CurrentDebugLevel = Verbose;
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return;
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}
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CurrentDebugLevel = Verbose;
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}
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}
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int wrapApplication(int (*innerApplication)(int argc, char *argv[]), int argc, char *argv[], const std::string& appName)
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{
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// Some objects used to redirect cout and cerr
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// Scope must be here, so this still works inside the catch block for logging exceptions
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std::streambuf* cout_rdbuf = std::cout.rdbuf ();
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std::streambuf* cerr_rdbuf = std::cerr.rdbuf ();
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int ret = 0;
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try
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{
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Files::ConfigurationManager cfgMgr;
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#if defined(_WIN32) && defined(_DEBUG)
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// Redirect cout and cerr to VS debug output when running in debug mode
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boost::iostreams::stream_buffer<Debug::DebugOutput> sb;
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sb.open(Debug::DebugOutput());
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std::cout.rdbuf (&sb);
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std::cerr.rdbuf (&sb);
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#else
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// Redirect cout and cerr to the log file
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const std::string logName = Misc::StringUtils::lowerCase(appName) + ".log";
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boost::filesystem::ofstream logfile;
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logfile.open (boost::filesystem::path(cfgMgr.getLogPath() / logName));
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boost::iostreams::stream_buffer<Debug::Tee> coutsb;
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boost::iostreams::stream_buffer<Debug::Tee> cerrsb;
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std::ostream oldcout(cout_rdbuf);
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std::ostream oldcerr(cerr_rdbuf);
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coutsb.open (Debug::Tee(logfile, oldcout));
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cerrsb.open (Debug::Tee(logfile, oldcerr));
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std::cout.rdbuf (&coutsb);
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std::cerr.rdbuf (&cerrsb);
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#endif
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ret = innerApplication(argc, argv);
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}
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catch (std::exception& e)
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{
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#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
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if (!isatty(fileno(stdin)))
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#endif
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SDL_ShowSimpleMessageBox(0, (appName + ": Fatal error").c_str(), e.what(), NULL);
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Log(Debug::Error) << "ERROR: " << e.what();
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ret = 1;
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}
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// Restore cout and cerr
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std::cout.rdbuf(cout_rdbuf);
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std::cerr.rdbuf(cerr_rdbuf);
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return ret;
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}
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129
components/debug/debugging.hpp
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129
components/debug/debugging.hpp
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#ifndef DEBUG_DEBUGGING_H
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#define DEBUG_DEBUGGING_H
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#include <boost/filesystem/fstream.hpp>
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#include <boost/iostreams/stream.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <SDL_messagebox.h>
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#include "debuglog.hpp"
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namespace Debug
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{
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// ANSI colors for terminal
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enum Color
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{
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Reset = 0,
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DarkGray = 90,
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Red = 91,
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Yellow = 93
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};
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class DebugOutputBase : public boost::iostreams::sink
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{
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public:
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DebugOutputBase()
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{
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if (CurrentDebugLevel == NoLevel)
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fillCurrentDebugLevel();
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}
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virtual std::streamsize write(const char *str, std::streamsize size);
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protected:
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static Level getLevelMarker(const char *str);
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static void fillCurrentDebugLevel();
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virtual std::streamsize writeImpl(const char *str, std::streamsize size, Level debugLevel)
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{
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return size;
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}
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char mDebugLevel;
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};
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#if defined(_WIN32) && defined(_DEBUG)
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class DebugOutput : public DebugOutputBase
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{
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public:
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std::streamsize writeImpl(const char *str, std::streamsize size, Level debugLevel)
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{
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// Make a copy for null termination
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std::string tmp (str, static_cast<unsigned int>(size));
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// Write string to Visual Studio Debug output
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OutputDebugString (tmp.c_str ());
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return size;
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}
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virtual ~DebugOutput() {}
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};
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#else
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class Tee : public DebugOutputBase
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{
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public:
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Tee(std::ostream &stream, std::ostream &stream2)
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: out(stream), out2(stream2)
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{
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// TODO: check which stream is stderr?
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mUseColor = useColoredOutput();
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mColors[Error] = Red;
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mColors[Warning] = Yellow;
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mColors[Info] = Reset;
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mColors[Verbose] = DarkGray;
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mColors[NoLevel] = Reset;
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}
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virtual std::streamsize writeImpl(const char *str, std::streamsize size, Level debugLevel)
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{
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out.write (str, size);
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out.flush();
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if(mUseColor)
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{
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out2 << "\033[0;" << mColors[debugLevel] << "m";
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out2.write (str, size);
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out2 << "\033[0;" << Reset << "m";
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}
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else
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{
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out2.write(str, size);
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}
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out2.flush();
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return size;
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}
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virtual ~Tee() {}
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private:
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static bool useColoredOutput()
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{
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// Note: cmd.exe in Win10 should support ANSI colors, but in its own way.
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#if defined(_WIN32)
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return 0;
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#else
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char *term = getenv("TERM");
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bool useColor = term && !getenv("NO_COLOR") && isatty(fileno(stderr));
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return useColor;
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#endif
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}
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std::ostream &out;
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std::ostream &out2;
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bool mUseColor;
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std::map<Level, int> mColors;
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};
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#endif
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}
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int wrapApplication(int (*innerApplication)(int argc, char *argv[]), int argc, char *argv[], const std::string& appName);
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#endif
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8
components/debug/debuglog.cpp
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8
components/debug/debuglog.cpp
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#include "debuglog.hpp"
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namespace Debug
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{
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Level CurrentDebugLevel = Level::NoLevel;
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}
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std::mutex Log::sLock;
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66
components/debug/debuglog.hpp
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66
components/debug/debuglog.hpp
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#ifndef DEBUG_LOG_H
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#define DEBUG_LOG_H
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#include <mutex>
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#include <sstream>
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#include <iostream>
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namespace Debug
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{
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enum Level
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{
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NoLevel = 0,
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Error = 1,
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Warning = 2,
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Info = 3,
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Verbose = 4,
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Marker = Verbose
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};
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extern Level CurrentDebugLevel;
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}
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class Log
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{
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static std::mutex sLock;
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std::unique_lock<std::mutex> mLock;
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public:
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// Locks a global lock while the object is alive
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Log(Debug::Level level) :
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mLock(sLock),
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mLevel(level)
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{
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if (mLevel <= Debug::CurrentDebugLevel)
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std::cout << static_cast<unsigned char>(mLevel);
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}
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// Perfect forwarding wrappers to give the chain of objects to cout
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template<typename T>
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Log& operator<<(T&& rhs)
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{
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if (mLevel <= Debug::CurrentDebugLevel)
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std::cout << std::forward<T>(rhs);
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return *this;
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}
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template<typename T>
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Log& operator<<(const T& rhs)
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{
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if (mLevel <= Debug::CurrentDebugLevel)
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std::cout << std::forward<const T&>(rhs);
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return *this;
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}
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~Log()
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{
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if (mLevel <= Debug::CurrentDebugLevel)
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std::cout << std::endl;
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}
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private:
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Debug::Level mLevel;
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};
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#endif
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@ -1,108 +0,0 @@
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#ifndef MISC_DEBUGGING_H
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#define MISC_DEBUGGING_H
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#include <boost/filesystem/fstream.hpp>
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#include <boost/iostreams/stream.hpp>
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#include <SDL_messagebox.h>
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namespace Misc
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{
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#if defined(_WIN32) && defined(_DEBUG)
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class DebugOutput : public boost::iostreams::sink
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{
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public:
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std::streamsize write(const char *str, std::streamsize size)
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{
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// Make a copy for null termination
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std::string tmp (str, static_cast<unsigned int>(size));
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// Write string to Visual Studio Debug output
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OutputDebugString (tmp.c_str ());
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return size;
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}
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};
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#else
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class Tee : public boost::iostreams::sink
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{
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public:
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Tee(std::ostream &stream, std::ostream &stream2)
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: out(stream), out2(stream2)
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{
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}
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std::streamsize write(const char *str, std::streamsize size)
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{
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out.write (str, size);
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out.flush();
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out2.write (str, size);
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out2.flush();
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return size;
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}
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private:
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std::ostream &out;
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std::ostream &out2;
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};
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#endif
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}
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int wrapApplication(int (*innerApplication)(int argc, char *argv[]), int argc, char *argv[], const std::string& logName)
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{
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// Some objects used to redirect cout and cerr
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// Scope must be here, so this still works inside the catch block for logging exceptions
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std::streambuf* cout_rdbuf = std::cout.rdbuf ();
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std::streambuf* cerr_rdbuf = std::cerr.rdbuf ();
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#if !(defined(_WIN32) && defined(_DEBUG))
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boost::iostreams::stream_buffer<Misc::Tee> coutsb;
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boost::iostreams::stream_buffer<Misc::Tee> cerrsb;
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#endif
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std::ostream oldcout(cout_rdbuf);
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std::ostream oldcerr(cerr_rdbuf);
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boost::filesystem::ofstream logfile;
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int ret = 0;
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try
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{
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Files::ConfigurationManager cfgMgr;
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#if defined(_WIN32) && defined(_DEBUG)
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// Redirect cout and cerr to VS debug output when running in debug mode
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boost::iostreams::stream_buffer<Misc::DebugOutput> sb;
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sb.open(Misc::DebugOutput());
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std::cout.rdbuf (&sb);
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std::cerr.rdbuf (&sb);
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#else
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// Redirect cout and cerr to the log file
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logfile.open (boost::filesystem::path(cfgMgr.getLogPath() / logName));
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coutsb.open (Misc::Tee(logfile, oldcout));
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cerrsb.open (Misc::Tee(logfile, oldcerr));
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std::cout.rdbuf (&coutsb);
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std::cerr.rdbuf (&cerrsb);
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#endif
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ret = innerApplication(argc, argv);
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}
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catch (std::exception& e)
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{
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#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
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if (!isatty(fileno(stdin)))
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#endif
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SDL_ShowSimpleMessageBox(0, "OpenMW: Fatal error", e.what(), NULL);
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std::cerr << "\nERROR: " << e.what() << std::endl;
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ret = 1;
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}
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// Restore cout and cerr
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std::cout.rdbuf(cout_rdbuf);
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std::cerr.rdbuf(cerr_rdbuf);
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return ret;
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}
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#endif
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@ -9,6 +9,7 @@
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#include <osg/ValueObject>
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// resource
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#include <components/debug/debuglog.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/imagemanager.hpp>
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@ -992,7 +993,7 @@ namespace NifOsg
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int uvSet = *it;
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if (uvSet >= (int)data->uvlist.size())
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{
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std::cerr << "Warning: out of bounds UV set " << uvSet << " on TriShape \"" << triShape->name << "\" in " << mFilename << std::endl;
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Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on TriShape \"" << triShape->name << "\" in " << mFilename;
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if (!data->uvlist.empty())
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geometry->setTexCoordArray(textureStage, new osg::Vec2Array(data->uvlist[0].size(), &data->uvlist[0][0]), osg::Array::BIND_PER_VERTEX);
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continue;
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@ -1279,7 +1280,7 @@ namespace NifOsg
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const Nif::NiTexturingProperty::Texture& tex = texprop->textures[i];
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if(tex.texture.empty() && texprop->controller.empty())
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{
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std::cerr << "Warning: texture layer " << i << " is in use but empty in " << mFilename << std::endl;
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Log(Debug::Verbose) << "Texture layer " << i << " is in use but empty in " << mFilename;
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continue;
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}
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