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Merge remote branch 'scrawl/bulletsvn'
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commit
7dad67e423
2 changed files with 9 additions and 9 deletions
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@ -488,7 +488,7 @@ namespace Physic
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dynamicsWorld->rayTest(from, to, resultCallback1);
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if (resultCallback1.hasHit())
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{
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name = static_cast<RigidBody&>(*resultCallback1.m_collisionObject).mName;
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name = static_cast<const RigidBody&>(*resultCallback1.m_collisionObject).mName;
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d1 = resultCallback1.m_closestHitFraction;
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d = d1;
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}
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@ -502,7 +502,7 @@ namespace Physic
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d2 = resultCallback1.m_closestHitFraction;
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if(d2<=d1)
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{
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name = static_cast<PairCachingGhostObject&>(*resultCallback2.m_collisionObject).mName;
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name = static_cast<const PairCachingGhostObject&>(*resultCallback2.m_collisionObject).mName;
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d = d2;
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}
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}
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@ -515,25 +515,25 @@ namespace Physic
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MyRayResultCallback resultCallback1;
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resultCallback1.m_collisionFilterMask = COL_WORLD|COL_RAYCASTING;
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dynamicsWorld->rayTest(from, to, resultCallback1);
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std::vector< std::pair<float, btCollisionObject*> > results = resultCallback1.results;
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std::vector< std::pair<float, const btCollisionObject*> > results = resultCallback1.results;
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MyRayResultCallback resultCallback2;
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resultCallback2.m_collisionFilterMask = COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL;
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dynamicsWorld->rayTest(from, to, resultCallback2);
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std::vector< std::pair<float, btCollisionObject*> > actorResults = resultCallback2.results;
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std::vector< std::pair<float, const btCollisionObject*> > actorResults = resultCallback2.results;
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std::vector< std::pair<float, std::string> > results2;
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for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=results.begin();
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for (std::vector< std::pair<float, const btCollisionObject*> >::iterator it=results.begin();
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it != results.end(); ++it)
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{
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results2.push_back( std::make_pair( (*it).first, static_cast<RigidBody&>(*(*it).second).mName ) );
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results2.push_back( std::make_pair( (*it).first, static_cast<const RigidBody&>(*(*it).second).mName ) );
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}
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for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=actorResults.begin();
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for (std::vector< std::pair<float, const btCollisionObject*> >::iterator it=actorResults.begin();
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it != actorResults.end(); ++it)
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{
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results2.push_back( std::make_pair( (*it).first, static_cast<PairCachingGhostObject&>(*(*it).second).mName ) );
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results2.push_back( std::make_pair( (*it).first, static_cast<const PairCachingGhostObject&>(*(*it).second).mName ) );
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}
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std::sort(results2.begin(), results2.end(), MyRayResultCallback::cmp);
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@ -278,7 +278,7 @@ namespace Physic
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return false;
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}
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std::vector < std::pair<float, btCollisionObject*> > results;
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std::vector < std::pair<float, const btCollisionObject*> > results;
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};
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}}
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