Sky rendering clean-up and correct resource configuration

actorid
athile 15 years ago
parent b2485e8a52
commit 7db274f1c5

@ -12,10 +12,17 @@ set(GAME apps/openmw/main.cpp apps/openmw/engine.cpp)
set(GAME_HEADER apps/openmw/mwinput/inputmanager.hpp apps/openmw/engine.hpp) set(GAME_HEADER apps/openmw/mwinput/inputmanager.hpp apps/openmw/engine.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER}) source_group(game FILES ${GAME} ${GAME_HEADER})
set(GAMEREND apps/openmw/mwrender/mwscene.cpp apps/openmw/mwrender/cell.cpp set(GAMEREND
apps/openmw/mwrender/interior.cpp) apps/openmw/mwrender/mwscene.cpp
set(GAMEREND_HEADER apps/openmw/mwrender/cell.hpp apps/openmw/mwrender/mwscene.hpp apps/openmw/mwrender/cell.cpp
apps/openmw/mwrender/interior.hpp apps/openmw/mwrender/playerpos.hpp) apps/openmw/mwrender/interior.cpp
apps/openmw/mwrender/sky.cpp)
set(GAMEREND_HEADER
apps/openmw/mwrender/cell.hpp
apps/openmw/mwrender/mwscene.hpp
apps/openmw/mwrender/interior.hpp
apps/openmw/mwrender/playerpos.hpp
apps/openmw/mwrender/sky.hpp)
source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER}) source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
# set(GAMEINPUT) # set(GAMEINPUT)

@ -12,8 +12,13 @@
#include "apps/openmw/mwrender/interior.hpp" #include "apps/openmw/mwrender/interior.hpp"
#include "mwinput/inputmanager.hpp" #include "mwinput/inputmanager.hpp"
#include "apps/openmw/mwrender/playerpos.hpp" #include "apps/openmw/mwrender/playerpos.hpp"
#include "apps/openmw/mwrender/sky.hpp"
OMW::Engine::Engine() {} OMW::Engine::Engine()
: mEnableSky (false)
, mpSkyManager (NULL)
{
}
// adjust name and load bsa // adjust name and load bsa
@ -76,6 +81,13 @@ void OMW::Engine::addMaster (const std::string& master)
mMaster = master; mMaster = master;
} }
// Enables sky rendering
//
void OMW::Engine::enableSky (bool bEnable)
{
mEnableSky = bEnable;
}
// Initialise and enter main loop. // Initialise and enter main loop.
void OMW::Engine::go() void OMW::Engine::go()
@ -125,6 +137,10 @@ void OMW::Engine::go()
// Used to control the player camera and position // Used to control the player camera and position
MWRender::PlayerPos player(scene.getCamera()); MWRender::PlayerPos player(scene.getCamera());
// Optionally enable the sky
if (mEnableSky)
mpSkyManager = MWRender::SkyManager::create(mOgre.getWindow(), scene.getCamera());
// This connects the cell data with the rendering scene. // This connects the cell data with the rendering scene.
MWRender::InteriorCellRender rend(cell, scene); MWRender::InteriorCellRender rend(cell, scene);
@ -141,6 +157,8 @@ void OMW::Engine::go()
// Start the main rendering loop // Start the main rendering loop
mOgre.start(); mOgre.start();
delete mpSkyManager;
std::cout << "\nThat's all for now!\n"; std::cout << "\nThat's all for now!\n";
} }

@ -7,6 +7,11 @@
#include "apps/openmw/mwrender/mwscene.hpp" #include "apps/openmw/mwrender/mwscene.hpp"
namespace MWRender
{
class SkyManager;
}
namespace OMW namespace OMW
{ {
/// \brief Main engine class, that brings together all the components of OpenMW /// \brief Main engine class, that brings together all the components of OpenMW
@ -18,6 +23,9 @@ namespace OMW
std::string mCellName; std::string mCellName;
std::string mMaster; std::string mMaster;
bool mEnableSky;
MWRender::SkyManager* mpSkyManager;
// not implemented // not implemented
Engine (const Engine&); Engine (const Engine&);
Engine& operator= (const Engine&); Engine& operator= (const Engine&);
@ -47,6 +55,9 @@ namespace OMW
/// - Currently OpenMW only supports one master at the same time. /// - Currently OpenMW only supports one master at the same time.
void addMaster (const std::string& master); void addMaster (const std::string& master);
/// Enables rendering of the sky (off by default).
void enableSky (bool bEnable);
/// Initialise and enter main loop. /// Initialise and enter main loop.
void go(); void go();
}; };

@ -15,30 +15,32 @@ using namespace std;
bool parseOptions (int argc, char**argv, OMW::Engine& engine) bool parseOptions (int argc, char**argv, OMW::Engine& engine)
{ {
boost::program_options::options_description desc ( // Create a local alias for brevity
namespace bpo = boost::program_options;
bpo::options_description desc (
"Syntax: openmw <options>\nAllowed options"); "Syntax: openmw <options>\nAllowed options");
desc.add_options() desc.add_options()
("help", "print help message") ("help", "print help message")
("data", boost::program_options::value<std::string>()->default_value ("data"), ("data", bpo::value<std::string>()->default_value ("data"),
"set data directory") "set data directory")
("start", boost::program_options::value<std::string>()->default_value ("Beshara"), ("start", bpo::value<std::string>()->default_value ("Beshara"),
"set initial cell (only interior cells supported at the moment") "set initial cell (only interior cells supported at the moment")
("master", boost::program_options::value<std::string>()->default_value ("Morrowind"), ("master", bpo::value<std::string>()->default_value ("Morrowind"),
"master file") "master file")
("enablesky", "enable rendering of the sky")
; ;
boost::program_options::variables_map variables; bpo::variables_map variables;
std::ifstream configFile ("openmw.cfg"); std::ifstream configFile ("openmw.cfg");
boost::program_options::store ( bpo::store ( bpo::parse_command_line (argc, argv, desc), variables );
boost::program_options::parse_command_line (argc, argv, desc), variables); bpo::notify (variables);
boost::program_options::notify (variables);
if (configFile.is_open()) if (configFile.is_open())
boost::program_options::store ( bpo::store ( bpo::parse_config_file (configFile, desc), variables);
boost::program_options::parse_config_file (configFile, desc), variables);
if (variables.count ("help")) if (variables.count ("help"))
{ {
@ -46,6 +48,8 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
return false; return false;
} }
engine.enableSky(!!variables.count("enablesky"));
engine.setDataDir (variables["data"].as<std::string>()); engine.setDataDir (variables["data"].as<std::string>());
engine.setCell (variables["start"].as<std::string>()); engine.setCell (variables["start"].as<std::string>());
engine.addMaster (variables["master"].as<std::string>()); engine.addMaster (variables["master"].as<std::string>());

@ -9,88 +9,8 @@
#include "OgreCamera.h" #include "OgreCamera.h"
#include "OgreTextureManager.h" #include "OgreTextureManager.h"
#include "Caelum.h"
using namespace MWRender; using namespace MWRender;
using namespace Ogre; using namespace Ogre;
using namespace Caelum;
class MWWeatherFrameListener : public Ogre::FrameListener
{
protected:
Caelum::CaelumSystem* mpCaelumSystem;
Ogre::SceneManager* mpScene;
float mfSpeedFactor;
bool mbPaused;
float mfTimeTillNextUpdate;
public:
MWWeatherFrameListener(RenderWindow* pRenderWindow, Camera* pCamera)
: mpCaelumSystem (NULL)
, mpScene (NULL)
, mfSpeedFactor (1.0f)
, mbPaused (false)
, mfTimeTillNextUpdate (0.0f)
{
ConfigFile cf;
cf.load("resources.cfg");
ResourceGroupManager::getSingleton().addResourceLocation(".", "FileSystem");
ConfigFile::SectionIterator seci = cf.getSectionIterator();
String secName, typeName, archName;
while (seci.hasMoreElements())
{
secName = seci.peekNextKey();
ConfigFile::SettingsMultiMap *settings = seci.getNext();
ConfigFile::SettingsMultiMap::iterator i;
for (i = settings->begin(); i != settings->end(); ++i)
{
typeName = i->first;
archName = i->second;
ResourceGroupManager::getSingleton().addResourceLocation(
archName, typeName, secName);
}
}
mpScene = pCamera->getSceneManager();
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
Caelum::CaelumSystem::CaelumComponent componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT;
componentMask = static_cast<Caelum::CaelumSystem::CaelumComponent> (
//Caelum::CaelumSystem::CAELUM_COMPONENT_SUN |
//Caelum::CaelumSystem::CAELUM_COMPONENT_MOON |
//Caelum::CaelumSystem::CAELUM_COMPONENT_SKY_DOME |
//Caelum::CaelumSystem::CAELUM_COMPONENT_IMAGE_STARFIELD |
//Caelum::CaelumSystem::CAELUM_COMPONENT_POINT_STARFIELD |
Caelum::CaelumSystem::CAELUM_COMPONENT_CLOUDS |
0);
componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT;
mpCaelumSystem = new Caelum::CaelumSystem (Root::getSingletonPtr(), mpScene, componentMask);
mpCaelumSystem->setManageSceneFog(false);
// mpCaelumSystem->getCloudSystem()->
// Set time acceleration.
mpCaelumSystem->getUniversalClock ()->setTimeScale(512);
mfSpeedFactor = mpCaelumSystem->getUniversalClock ()->getTimeScale();
// Register caelum as a listener.
pRenderWindow->addListener(mpCaelumSystem);
Root::getSingletonPtr()->addFrameListener(mpCaelumSystem);
}
~MWWeatherFrameListener()
{
if (mpCaelumSystem)
{
mpCaelumSystem->shutdown (false);
mpCaelumSystem = NULL;
}
}
};
MWScene::MWScene(Render::OgreRenderer &_rend) MWScene::MWScene(Render::OgreRenderer &_rend)
: rend(_rend) : rend(_rend)
@ -116,6 +36,8 @@ MWScene::MWScene(Render::OgreRenderer &_rend)
// Set default mipmap level (NB some APIs ignore this) // Set default mipmap level (NB some APIs ignore this)
TextureManager::getSingleton().setDefaultNumMipmaps(5); TextureManager::getSingleton().setDefaultNumMipmaps(5);
// Load resources // Load resources
ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
@ -130,17 +52,4 @@ MWScene::MWScene(Render::OgreRenderer &_rend)
// For testing // For testing
sceneMgr->setAmbientLight(ColourValue(1,1,1)); sceneMgr->setAmbientLight(ColourValue(1,1,1));
try
{
MWWeatherFrameListener* pWeather = new MWWeatherFrameListener (window, camera);
}
catch (Exception& e)
{
std::cout << "\nERROR: " << e.getFullDescription().c_str() << std::endl;
}
catch(std::exception &e)
{
std::cout << "\nERROR: " << e.what() << std::endl;
}
} }

@ -0,0 +1,90 @@
#include "sky.hpp"
#include "Caelum.h"
namespace MWRender
{
//
// Implements a Caelum sky with default settings.
//
// Note: this is intended as a temporary solution to provide some form of
// sky rendering. This code will obviously need significant tailoring to
// support fidelity with Morrowind's rendering. Before doing major work
// on this class, more research should be done to determine whether
// Caelum or another plug-in such as SkyX would be best for the long-term.
//
class CaelumManager : public SkyManager
{
protected:
Caelum::CaelumSystem* mpCaelumSystem;
public:
CaelumManager (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera);
virtual ~CaelumManager ();
};
CaelumManager::CaelumManager (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera)
: mpCaelumSystem (NULL)
{
using namespace Ogre;
using namespace Caelum;
assert(pCamera);
assert(pRenderWindow);
// Load the Caelum resources
//
ResourceGroupManager::getSingleton().addResourceLocation("resources\\caelum", "FileSystem", "Caelum");
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
// Load the Caelum resources
//
Ogre::SceneManager* pScene = pCamera->getSceneManager();
Caelum::CaelumSystem::CaelumComponent componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT;
mpCaelumSystem = new Caelum::CaelumSystem (Root::getSingletonPtr(), pScene, componentMask);
// Set time acceleration.
mpCaelumSystem->getUniversalClock()->setTimeScale(128);
// Disable fog since OpenMW is handling OGRE fog elsewhere
mpCaelumSystem->setManageSceneFog(false);
// Register Caelum as an OGRE listener
pRenderWindow->addListener(mpCaelumSystem);
Root::getSingletonPtr()->addFrameListener(mpCaelumSystem);
}
CaelumManager::~CaelumManager()
{
if (mpCaelumSystem)
mpCaelumSystem->shutdown (false);
}
/// Creates and connects the sky rendering component to OGRE.
///
/// \return NULL on failure.
///
SkyManager* SkyManager::create (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera)
{
SkyManager* pSkyManager = NULL;
try
{
pSkyManager = new CaelumManager(pRenderWindow, pCamera);
}
catch (Ogre::Exception& e)
{
std::cout << "\nOGRE Exception when attempting to add sky: "
<< e.getFullDescription().c_str() << std::endl;
}
catch (std::exception& e)
{
std::cout << "\nException when attempting to add sky: "
<< e.what() << std::endl;
}
return pSkyManager;
}
}

@ -0,0 +1,24 @@
#ifndef _GAME_RENDER_SKY_H
#define _GAME_RENDER_SKY_H
namespace Ogre
{
class RenderWindow;
class Camera;
}
namespace MWRender
{
///
/// Interface for the sky rendering system
///
class SkyManager
{
public:
static SkyManager* create (Ogre::RenderWindow* pRenderWindow,
Ogre::Camera* pCamera);
virtual ~SkyManager() {}
};
}
#endif // _GAME_RENDER_SKY_H

@ -9,3 +9,49 @@ file(GLOB_RECURSE CAELUM_HDR include/*)
set(SOURCES ${CAELUM_SRC} ${CAELUM_HDR}) set(SOURCES ${CAELUM_SRC} ${CAELUM_HDR})
add_library(caelum STATIC ${SOURCES}) add_library(caelum STATIC ${SOURCES})
#
# Resources
#
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${OpenMW_BINARY_DIR}/resources/caelum/AtmosphereDepth.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumGroundFog.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumLayeredClouds.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumLayeredClouds.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPhaseMoon.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPhaseMoon.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPointStarfield.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPointStarfield.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumSkyDome.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumSkyDome.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CloudCoverLookup.png "${OpenMW_BINARY_DIR}/resources/caelum/CloudCoverLookup.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.cg "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.compositor "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.compositor" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.material "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthRender.program "${OpenMW_BINARY_DIR}/resources/caelum/DepthRender.program" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/EarthClearSky2.png "${OpenMW_BINARY_DIR}/resources/caelum/EarthClearSky2.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.material "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.program "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.program" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Haze.program "${OpenMW_BINARY_DIR}/resources/caelum/Haze.program" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/LayeredClouds.material "${OpenMW_BINARY_DIR}/resources/caelum/LayeredClouds.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.cg "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.program "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.program" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon.material "${OpenMW_BINARY_DIR}/resources/caelum/moon.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon_disc.dds "${OpenMW_BINARY_DIR}/resources/caelum/moon_disc.dds" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise1.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise1.dds" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise2.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise2.dds" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise3.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise3.dds" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise4.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise4.dds" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/PointStarfield.material "${OpenMW_BINARY_DIR}/resources/caelum/PointStarfield.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.cg "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.cg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.compositor "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.compositor" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.material "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_drizzle.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_drizzle.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_hail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_hail.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icecrystals.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icecrystals.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icepellets.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icepellets.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_rain.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_rain.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_smallhail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_smallhail.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snow.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snow.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snowgrains.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snowgrains.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SkyDome.material "${OpenMW_BINARY_DIR}/resources/caelum/SkyDome.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sphere.mesh "${OpenMW_BINARY_DIR}/resources/caelum/sphere.mesh" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.jpg "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.jpg" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.material "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Sun.material "${OpenMW_BINARY_DIR}/resources/caelum/Sun.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SunGradient.png "${OpenMW_BINARY_DIR}/resources/caelum/SunGradient.png" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sun_disc.png "${OpenMW_BINARY_DIR}/resources/caelum/sun_disc.png" COPYONLY)

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