mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-06-07 16:41:35 +00:00
[Client] Use better check for empty CreatureStats in DedicatedActor
This commit is contained in:
parent
11605bd19a
commit
7dbcfbd3b1
3 changed files with 6 additions and 3 deletions
|
@ -155,6 +155,7 @@ void Cell::readStatsDynamic(ActorList& actorList)
|
||||||
{
|
{
|
||||||
DedicatedActor *actor = dedicatedActors[mapIndex];
|
DedicatedActor *actor = dedicatedActors[mapIndex];
|
||||||
actor->creatureStats = baseActor.creatureStats;
|
actor->creatureStats = baseActor.creatureStats;
|
||||||
|
actor->hasStatsDynamicData = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,8 +31,8 @@ DedicatedActor::DedicatedActor()
|
||||||
|
|
||||||
creatureStats = new ESM::CreatureStats();
|
creatureStats = new ESM::CreatureStats();
|
||||||
creatureStats->blank();
|
creatureStats->blank();
|
||||||
creatureStats->mDynamic[0].mBase = -1;
|
|
||||||
|
|
||||||
|
hasStatsDynamicData = false;
|
||||||
hasChangedCell = true;
|
hasChangedCell = true;
|
||||||
|
|
||||||
attack.pressed = false;
|
attack.pressed = false;
|
||||||
|
@ -137,8 +137,8 @@ void DedicatedActor::playSound()
|
||||||
|
|
||||||
void DedicatedActor::setStatsDynamic()
|
void DedicatedActor::setStatsDynamic()
|
||||||
{
|
{
|
||||||
// Only set dynamic stats if they have valid values
|
// Only set dynamic stats if we have received at least one packet about them
|
||||||
if (creatureStats->mDynamic[0].mBase == -1) return;
|
if (!hasStatsDynamicData) return;
|
||||||
|
|
||||||
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
|
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
|
||||||
MWMechanics::DynamicStat<float> value;
|
MWMechanics::DynamicStat<float> value;
|
||||||
|
|
|
@ -25,6 +25,8 @@ namespace mwmp
|
||||||
MWWorld::Ptr getPtr();
|
MWWorld::Ptr getPtr();
|
||||||
void setPtr(const MWWorld::Ptr& newPtr);
|
void setPtr(const MWWorld::Ptr& newPtr);
|
||||||
|
|
||||||
|
bool hasStatsDynamicData;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
MWWorld::Ptr ptr;
|
MWWorld::Ptr ptr;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue