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Cleanups
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cb621939fd
commit
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3 changed files with 8 additions and 9 deletions
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@ -21,7 +21,7 @@ namespace MWWorld
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{
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MWMechanics::CastSpell cast(mTrapSource, mTrapSource);
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cast.mHitPosition = trapPosition;
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cast.cast(mSpellId);
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cast.cast(mSpellId);
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}
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else // actor activated object within range of trap
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{
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@ -13,7 +13,7 @@ namespace MWWorld
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std::string mSpellId;
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MWWorld::Ptr mTrapSource;
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virtual void executeImp (const Ptr& actor, float distanceToObject = -1);
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virtual void executeImp (const Ptr& actor, float distanceToObject);
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public:
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@ -150,7 +150,7 @@ namespace MWWorld
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mSky (true), mCells (mStore, mEsm),
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mGodMode(false), mScriptsEnabled(true), mContentFiles (contentFiles),
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mActivationDistanceOverride (activationDistanceOverride), mStartupScript(startupScript),
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mStartCell (startCell), mDistanceToFacedObject(0), mTeleportEnabled(true),
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mStartCell (startCell), mDistanceToFacedObject(-1), mTeleportEnabled(true),
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mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0)
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{
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mPhysics = new MWPhysics::PhysicsSystem(resourceSystem, rootNode);
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@ -1011,11 +1011,10 @@ namespace MWWorld
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MWWorld::Ptr World::getFacedObject()
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{
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MWWorld::Ptr facedObject;
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float distanceToObject;
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if (MWBase::Environment::get().getWindowManager()->isGuiMode() &&
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MWBase::Environment::get().getWindowManager()->isConsoleMode())
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facedObject = getFacedObject(getMaxActivationDistance() * 50, distanceToObject, false);
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facedObject = getFacedObject(getMaxActivationDistance() * 50, mDistanceToFacedObject, false);
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else
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{
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float telekinesisRangeBonus =
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@ -1025,14 +1024,12 @@ namespace MWWorld
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float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
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facedObject = getFacedObject(activationDistance, distanceToObject, true);
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facedObject = getFacedObject(activationDistance, mDistanceToFacedObject, true);
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if (!facedObject.isEmpty() && !facedObject.getClass().allowTelekinesis(facedObject)
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&& distanceToObject > getMaxActivationDistance())
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&& mDistanceToFacedObject > getMaxActivationDistance())
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return 0;
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}
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mDistanceToFacedObject = distanceToObject;
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return facedObject;
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}
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@ -1733,6 +1730,8 @@ namespace MWWorld
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facedObject = rayToObject.mHitObject;
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if (!facedObject.isEmpty())
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distance = rayToObject.mRatio * maxDistance;
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else
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distance = -1;
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return facedObject;
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}
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