Check cell for null

pull/456/head
Andrei Kortunov 7 years ago
parent 441463327c
commit 7dff8d8fe2

@ -1179,8 +1179,8 @@ namespace MWWorld
} }
else else
{ {
bool currCellActive = mWorldScene->isCellActive(*currCell); bool currCellActive = currCell && mWorldScene->isCellActive(*currCell);
bool newCellActive = mWorldScene->isCellActive(*newCell); bool newCellActive = newCell && mWorldScene->isCellActive(*newCell);
if (!currCellActive && newCellActive) if (!currCellActive && newCellActive)
{ {
newPtr = currCell->moveTo(ptr, newCell); newPtr = currCell->moveTo(ptr, newCell);

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