Preload summoned creature models before the spell is cast

pull/161/head
scrawl 8 years ago
parent 22482b7eec
commit 7e02bb7348

@ -1175,4 +1175,40 @@ namespace MWMechanics
return true;
}
std::string getSummonedCreature(int effectId)
{
static std::map<int, std::string> summonMap;
if (summonMap.empty())
{
summonMap[ESM::MagicEffect::SummonAncestralGhost] = "sMagicAncestralGhostID";
summonMap[ESM::MagicEffect::SummonBonelord] = "sMagicBonelordID";
summonMap[ESM::MagicEffect::SummonBonewalker] = "sMagicLeastBonewalkerID";
summonMap[ESM::MagicEffect::SummonCenturionSphere] = "sMagicCenturionSphereID";
summonMap[ESM::MagicEffect::SummonClannfear] = "sMagicClannfearID";
summonMap[ESM::MagicEffect::SummonDaedroth] = "sMagicDaedrothID";
summonMap[ESM::MagicEffect::SummonDremora] = "sMagicDremoraID";
summonMap[ESM::MagicEffect::SummonFabricant] = "sMagicFabricantID";
summonMap[ESM::MagicEffect::SummonFlameAtronach] = "sMagicFlameAtronachID";
summonMap[ESM::MagicEffect::SummonFrostAtronach] = "sMagicFrostAtronachID";
summonMap[ESM::MagicEffect::SummonGoldenSaint] = "sMagicGoldenSaintID";
summonMap[ESM::MagicEffect::SummonGreaterBonewalker] = "sMagicGreaterBonewalkerID";
summonMap[ESM::MagicEffect::SummonHunger] = "sMagicHungerID";
summonMap[ESM::MagicEffect::SummonScamp] = "sMagicScampID";
summonMap[ESM::MagicEffect::SummonSkeletalMinion] = "sMagicSkeletalMinionID";
summonMap[ESM::MagicEffect::SummonStormAtronach] = "sMagicStormAtronachID";
summonMap[ESM::MagicEffect::SummonWingedTwilight] = "sMagicWingedTwilightID";
summonMap[ESM::MagicEffect::SummonWolf] = "sMagicCreature01ID";
summonMap[ESM::MagicEffect::SummonBear] = "sMagicCreature02ID";
summonMap[ESM::MagicEffect::SummonBonewolf] = "sMagicCreature03ID";
summonMap[ESM::MagicEffect::SummonCreature04] = "sMagicCreature04ID";
summonMap[ESM::MagicEffect::SummonCreature05] = "sMagicCreature05ID";
}
std::map<int, std::string>::const_iterator it = summonMap.find(effectId);
if (it == summonMap.end())
return std::string();
else
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(it->second)->getString();
}
}

@ -67,6 +67,8 @@ namespace MWMechanics
/// @return Was the effect a tickable effect with a magnitude?
bool effectTick(CreatureStats& creatureStats, const MWWorld::Ptr& actor, const MWMechanics::EffectKey& effectKey, float magnitude);
std::string getSummonedCreature(int effectId);
class CastSpell
{
private:

@ -40,32 +40,7 @@ namespace MWMechanics
void UpdateSummonedCreatures::process()
{
static std::map<int, std::string> summonMap;
if (summonMap.empty())
{
summonMap[ESM::MagicEffect::SummonAncestralGhost] = "sMagicAncestralGhostID";
summonMap[ESM::MagicEffect::SummonBonelord] = "sMagicBonelordID";
summonMap[ESM::MagicEffect::SummonBonewalker] = "sMagicLeastBonewalkerID";
summonMap[ESM::MagicEffect::SummonCenturionSphere] = "sMagicCenturionSphereID";
summonMap[ESM::MagicEffect::SummonClannfear] = "sMagicClannfearID";
summonMap[ESM::MagicEffect::SummonDaedroth] = "sMagicDaedrothID";
summonMap[ESM::MagicEffect::SummonDremora] = "sMagicDremoraID";
summonMap[ESM::MagicEffect::SummonFabricant] = "sMagicFabricantID";
summonMap[ESM::MagicEffect::SummonFlameAtronach] = "sMagicFlameAtronachID";
summonMap[ESM::MagicEffect::SummonFrostAtronach] = "sMagicFrostAtronachID";
summonMap[ESM::MagicEffect::SummonGoldenSaint] = "sMagicGoldenSaintID";
summonMap[ESM::MagicEffect::SummonGreaterBonewalker] = "sMagicGreaterBonewalkerID";
summonMap[ESM::MagicEffect::SummonHunger] = "sMagicHungerID";
summonMap[ESM::MagicEffect::SummonScamp] = "sMagicScampID";
summonMap[ESM::MagicEffect::SummonSkeletalMinion] = "sMagicSkeletalMinionID";
summonMap[ESM::MagicEffect::SummonStormAtronach] = "sMagicStormAtronachID";
summonMap[ESM::MagicEffect::SummonWingedTwilight] = "sMagicWingedTwilightID";
summonMap[ESM::MagicEffect::SummonWolf] = "sMagicCreature01ID";
summonMap[ESM::MagicEffect::SummonBear] = "sMagicCreature02ID";
summonMap[ESM::MagicEffect::SummonBonewolf] = "sMagicCreature03ID";
summonMap[ESM::MagicEffect::SummonCreature04] = "sMagicCreature04ID";
summonMap[ESM::MagicEffect::SummonCreature05] = "sMagicCreature05ID";
}
MWMechanics::CreatureStats& creatureStats = mActor.getClass().getCreatureStats(mActor);
@ -89,10 +64,7 @@ namespace MWMechanics
bool found = creatureMap.find(std::make_pair(it->first, it->second)) != creatureMap.end();
if (!found)
{
const std::string& creatureGmst = summonMap[it->first];
std::string creatureID =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(creatureGmst)->getString();
std::string creatureID = getSummonedCreature(it->first);
if (!creatureID.empty())
{
int creatureActorId = -1;

@ -684,10 +684,14 @@ namespace MWWorld
Resource::SceneManager* mSceneManager;
};
void Scene::preload(const std::string &mesh)
void Scene::preload(const std::string &mesh, bool useAnim)
{
if (!mRendering.getResourceSystem()->getSceneManager()->checkLoaded(mesh, mRendering.getReferenceTime()))
mRendering.getWorkQueue()->addWorkItem(new PreloadMeshItem(mesh, mRendering.getResourceSystem()->getSceneManager()));
std::string mesh_ = mesh;
if (useAnim)
mesh_ = Misc::ResourceHelpers::correctActorModelPath(mesh_, mRendering.getResourceSystem()->getVFS());
if (!mRendering.getResourceSystem()->getSceneManager()->checkLoaded(mesh_, mRendering.getReferenceTime()))
mRendering.getWorkQueue()->addWorkItem(new PreloadMeshItem(mesh_, mRendering.getResourceSystem()->getSceneManager()));
}
void Scene::preloadCells(float dt)

@ -133,7 +133,7 @@ namespace MWWorld
Ptr searchPtrViaActorId (int actorId);
void preload(const std::string& mesh);
void preload(const std::string& mesh, bool useAnim=false);
};
}

@ -3398,10 +3398,16 @@ namespace MWWorld
{
if (obj.empty())
return;
try
{
MWWorld::ManualRef ref(store, obj);
std::string model = ref.getPtr().getClass().getModel(ref.getPtr());
if (!model.empty())
scene->preload(model);
scene->preload(model, ref.getPtr().getClass().useAnim());
}
catch(std::exception& e)
{
}
}
void World::preloadEffects(const ESM::EffectList *effectList)
@ -3410,6 +3416,12 @@ namespace MWWorld
{
const ESM::MagicEffect *effect = mStore.get<ESM::MagicEffect>().find(it->mEffectID);
if (MWMechanics::isSummoningEffect(it->mEffectID))
{
preload(mWorldScene, mStore, "VFX_Summon_Start");
preload(mWorldScene, mStore, MWMechanics::getSummonedCreature(it->mEffectID));
}
preload(mWorldScene, mStore, effect->mCasting);
preload(mWorldScene, mStore, effect->mHit);

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