Prevent combat on/off cycling for calmed actors

pull/356/head
Allofich 7 years ago
parent e0c54b3f39
commit 7e87ce8787

@ -1653,6 +1653,12 @@ namespace MWMechanics
bool MechanicsManager::isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target) bool MechanicsManager::isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
{ {
// Don't become aggressive if a calm effect is active, since it would cause combat to cycle on/off as
// combat is activated here and then canceled by the calm effect
if ((ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() > 0)
|| (!ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::CalmCreature).getMagnitude() > 0))
return false;
int disposition = 50; int disposition = 50;
if (ptr.getClass().isNpc()) if (ptr.getClass().isNpc())
disposition = getDerivedDisposition(ptr, true); disposition = getDerivedDisposition(ptr, true);

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