[Client] Fix interior-to-exterior and v.v. cell transitions for actors

Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
pull/451/head
David Cernat 7 years ago
parent fd05beef94
commit 7e90d1f2a4

@ -204,14 +204,14 @@ bool CellController::isLocalActor(MWWorld::Ptr ptr)
std::string actorIndex = generateMapIndex(ptr);
return (localActorsToCells.count(actorIndex) > 0 && isInitializedCell(localActorsToCells.at(actorIndex)));
return localActorsToCells.count(actorIndex) > 0;
}
bool CellController::isLocalActor(int refNumIndex, int mpNum)
{
std::string actorIndex = generateMapIndex(refNumIndex, mpNum);
return (localActorsToCells.count(actorIndex) > 0 && isInitializedCell(localActorsToCells.at(actorIndex)));
return localActorsToCells.count(actorIndex) > 0;
}
LocalActor *CellController::getLocalActor(MWWorld::Ptr ptr)
@ -247,14 +247,14 @@ bool CellController::isDedicatedActor(MWWorld::Ptr ptr)
std::string actorIndex = generateMapIndex(ptr);
return (dedicatedActorsToCells.count(actorIndex) > 0 && isInitializedCell(dedicatedActorsToCells.at(actorIndex)));
return dedicatedActorsToCells.count(actorIndex) > 0;
}
bool CellController::isDedicatedActor(int refNumIndex, int mpNum)
{
std::string actorIndex = generateMapIndex(refNumIndex, mpNum);
return (dedicatedActorsToCells.count(actorIndex) > 0 && isInitializedCell(dedicatedActorsToCells.at(actorIndex)));
return dedicatedActorsToCells.count(actorIndex) > 0;
}
DedicatedActor *CellController::getDedicatedActor(MWWorld::Ptr ptr)

@ -5,6 +5,8 @@
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/Log.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwmp/Main.hpp"
#include "../mwmp/CellController.hpp"
/*
@ -46,7 +48,7 @@ namespace MWWorld
Update LocalActors before we unload their cells, so packets with their cell changes
can be sent
*/
mwmp::Main::get().getCellController()->updateLocal(false);
mwmp::Main::get().getCellController()->updateLocal(true);
/*
End of tes3mp addition
*/
@ -69,6 +71,25 @@ namespace MWWorld
}
else
{
/*
Start of tes3mp change (major)
Only allow LocalActors to teleport across cells
*/
if (!mwmp::Main::get().getCellController()->isLocalActor(actor))
{
MWBase::Environment::get().getWindowManager()->messageBox("That NPC can't follow you because their AI is running on another player's client.");
return;
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Teleporting actor %s-%i-%i to new cell", actor.getCellRef().getRefId().c_str(),
actor.getCellRef().getRefNum().mIndex, actor.getCellRef().getMpNum());
}
/*
End of tes3mp change (major)
*/
if (mCellName.empty())
{
int cellX;

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