mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Remove deprecated GMST get* functions
This commit is contained in:
parent
c280a71b33
commit
7ef6fa9f61
56 changed files with 356 additions and 382 deletions
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@ -142,14 +142,14 @@ namespace MWClass
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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float iWeight = floor(gmst.find(typeGmst)->getFloat());
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float iWeight = floor(gmst.find(typeGmst)->mValue.getFloat());
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float epsilon = 0.0005f;
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if (ref->mBase->mData.mWeight <= iWeight * gmst.find ("fLightMaxMod")->getFloat() + epsilon)
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if (ref->mBase->mData.mWeight <= iWeight * gmst.find ("fLightMaxMod")->mValue.getFloat() + epsilon)
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return ESM::Skill::LightArmor;
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if (ref->mBase->mData.mWeight <= iWeight * gmst.find ("fMedMaxMod")->getFloat() + epsilon)
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if (ref->mBase->mData.mWeight <= iWeight * gmst.find ("fMedMaxMod")->mValue.getFloat() + epsilon)
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return ESM::Skill::MediumArmor;
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else
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@ -285,7 +285,7 @@ namespace MWClass
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int armorSkill = actor.getClass().getSkill(actor, armorSkillType);
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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int iBaseArmorSkill = world->getStore().get<ESM::GameSetting>().find("iBaseArmorSkill")->getInt();
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int iBaseArmorSkill = world->getStore().get<ESM::GameSetting>().find("iBaseArmorSkill")->mValue.getInteger();
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if(ref->mBase->mData.mWeight == 0)
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return ref->mBase->mData.mArmor;
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@ -247,7 +247,7 @@ namespace MWClass
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MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength);
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float dist = gmst.find("fCombatDistance")->getFloat();
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float dist = gmst.find("fCombatDistance")->mValue.getFloat();
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if (!weapon.isEmpty())
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dist *= weapon.get<ESM::Weapon>()->mBase->mData.mReach;
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@ -394,9 +394,9 @@ namespace MWClass
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if (!attacker.isEmpty())
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{
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// Check for knockdown
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float agilityTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->getFloat();
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float agilityTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->mValue.getFloat();
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float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified()
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* getGmst().iKnockDownOddsMult->getInt() * 0.01f + getGmst().iKnockDownOddsBase->getInt();
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* getGmst().iKnockDownOddsMult->mValue.getInteger() * 0.01f + getGmst().iKnockDownOddsBase->mValue.getInteger();
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if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99())
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stats.setKnockedDown(true);
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else
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@ -516,8 +516,8 @@ namespace MWClass
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const GMST& gmst = getGmst();
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float walkSpeed = gmst.fMinWalkSpeedCreature->getFloat() + 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified()
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* (gmst.fMaxWalkSpeedCreature->getFloat() - gmst.fMinWalkSpeedCreature->getFloat());
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float walkSpeed = gmst.fMinWalkSpeedCreature->mValue.getFloat() + 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified()
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* (gmst.fMaxWalkSpeedCreature->mValue.getFloat() - gmst.fMinWalkSpeedCreature->mValue.getFloat());
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects();
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@ -536,9 +536,9 @@ namespace MWClass
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{
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float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() +
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mageffects.get(ESM::MagicEffect::Levitate).getMagnitude());
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flySpeed = gmst.fMinFlySpeed->getFloat() + flySpeed*(gmst.fMaxFlySpeed->getFloat() - gmst.fMinFlySpeed->getFloat());
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flySpeed = gmst.fMinFlySpeed->mValue.getFloat() + flySpeed*(gmst.fMaxFlySpeed->mValue.getFloat() - gmst.fMinFlySpeed->mValue.getFloat());
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const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
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flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
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flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat() * normalizedEncumbrance;
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flySpeed = std::max(0.0f, flySpeed);
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moveSpeed = flySpeed;
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}
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@ -548,8 +548,8 @@ namespace MWClass
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if(running)
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swimSpeed = runSpeed;
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swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).getMagnitude();
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swimSpeed *= gmst.fSwimRunBase->getFloat() + 0.01f*getSkill(ptr, ESM::Skill::Athletics) *
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gmst.fSwimRunAthleticsMult->getFloat();
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swimSpeed *= gmst.fSwimRunBase->mValue.getFloat() + 0.01f*getSkill(ptr, ESM::Skill::Athletics) *
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gmst.fSwimRunAthleticsMult->mValue.getFloat();
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moveSpeed = swimSpeed;
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}
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else if(running)
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@ -814,8 +814,8 @@ namespace MWClass
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return;
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const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->getFloat();
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static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->getFloat();
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static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->mValue.getFloat();
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static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->mValue.getFloat();
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float delay = ptr.getRefData().getCount() == 0 ? fCorpseClearDelay : std::min(fCorpseRespawnDelay, fCorpseClearDelay);
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@ -56,8 +56,8 @@ namespace MWClass
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else if (creatureStats.isDead())
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{
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const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->getFloat();
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static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->getFloat();
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static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->mValue.getFloat();
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static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->mValue.getFloat();
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float delay = std::min(fCorpseRespawnDelay, fCorpseClearDelay);
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if (creatureStats.getTimeOfDeath() + delay <= MWBase::Environment::get().getWorld()->getTimeStamp())
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@ -138,7 +138,7 @@ namespace MWClass
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int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
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static const float fWortChanceValue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->mValue.getFloat();
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MWGui::Widgets::SpellEffectList list;
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for (int i=0; i<4; ++i)
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@ -372,9 +372,9 @@ namespace MWClass
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if (!ref->mBase->mFaction.empty())
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{
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static const int iAutoRepFacMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("iAutoRepFacMod")->getInt();
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.find("iAutoRepFacMod")->mValue.getInteger();
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static const int iAutoRepLevMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("iAutoRepLevMod")->getInt();
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.find("iAutoRepLevMod")->mValue.getInteger();
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int rank = ref->mBase->getFactionRank();
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data->mNpcStats.setReputation(iAutoRepFacMod * (rank+1) + iAutoRepLevMod * (data->mNpcStats.getLevel()-1));
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@ -528,7 +528,7 @@ namespace MWClass
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
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return store.find("sWerewolfPopup")->getString();
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return store.find("sWerewolfPopup")->mValue.getString();
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}
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const MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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@ -565,10 +565,10 @@ namespace MWClass
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MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength);
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const float fCombatDistance = store.find("fCombatDistance")->getFloat();
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const float fCombatDistance = store.find("fCombatDistance")->mValue.getFloat();
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float dist = fCombatDistance * (!weapon.isEmpty() ?
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weapon.get<ESM::Weapon>()->mBase->mData.mReach :
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store.find("fHandToHandReach")->getFloat());
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store.find("fHandToHandReach")->mValue.getFloat());
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// For AI actors, get combat targets to use in the ray cast. Only those targets will return a positive hit result.
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std::vector<MWWorld::Ptr> targetActors;
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@ -638,14 +638,14 @@ namespace MWClass
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&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, victim);
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if(unaware)
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{
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damage *= store.find("fCombatCriticalStrikeMult")->getFloat();
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damage *= store.find("fCombatCriticalStrikeMult")->mValue.getFloat();
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MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
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MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
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}
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}
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if (othercls.getCreatureStats(victim).getKnockedDown())
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damage *= store.find("fCombatKODamageMult")->getFloat();
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damage *= store.find("fCombatKODamageMult")->mValue.getFloat();
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// Apply "On hit" enchanted weapons
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MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition);
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@ -737,14 +737,14 @@ namespace MWClass
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const GMST& gmst = getGmst();
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int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
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int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->mValue.getInteger();
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if (Misc::Rng::roll0to99() < chance)
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MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
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// Check for knockdown
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float agilityTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat();
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float agilityTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->mValue.getFloat();
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float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified()
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* gmst.iKnockDownOddsMult->getInt() * 0.01f + gmst.iKnockDownOddsBase->getInt();
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* gmst.iKnockDownOddsMult->mValue.getInteger() * 0.01f + gmst.iKnockDownOddsBase->mValue.getInteger();
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if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99())
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stats.setKnockedDown(true);
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else
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@ -772,7 +772,7 @@ namespace MWClass
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float unmitigatedDamage = damage;
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float x = damage / (damage + getArmorRating(ptr));
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damage *= std::max(gmst.fCombatArmorMinMult->getFloat(), x);
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damage *= std::max(gmst.fCombatArmorMinMult->mValue.getFloat(), x);
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int damageDiff = static_cast<int>(unmitigatedDamage - damage);
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damage = std::max(1.f, damage);
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damageDiff = std::max(1, damageDiff);
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@ -941,15 +941,15 @@ namespace MWClass
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bool sneaking = stats.getStance(MWMechanics::CreatureStats::Stance_Sneak);
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bool running = stats.getStance(MWMechanics::CreatureStats::Stance_Run);
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float walkSpeed = gmst.fMinWalkSpeed->getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
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(gmst.fMaxWalkSpeed->getFloat() - gmst.fMinWalkSpeed->getFloat());
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walkSpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat()*normalizedEncumbrance;
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float walkSpeed = gmst.fMinWalkSpeed->mValue.getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
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(gmst.fMaxWalkSpeed->mValue.getFloat() - gmst.fMinWalkSpeed->mValue.getFloat());
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walkSpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat()*normalizedEncumbrance;
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walkSpeed = std::max(0.0f, walkSpeed);
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if(sneaking)
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walkSpeed *= gmst.fSneakSpeedMultiplier->getFloat();
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walkSpeed *= gmst.fSneakSpeedMultiplier->mValue.getFloat();
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float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() *
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gmst.fAthleticsRunBonus->getFloat() + gmst.fBaseRunMultiplier->getFloat());
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gmst.fAthleticsRunBonus->mValue.getFloat() + gmst.fBaseRunMultiplier->mValue.getFloat());
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float moveSpeed;
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if(getEncumbrance(ptr) > getCapacity(ptr))
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@ -959,8 +959,8 @@ namespace MWClass
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{
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float flySpeed = 0.01f*(npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified() +
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mageffects.get(ESM::MagicEffect::Levitate).getMagnitude());
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flySpeed = gmst.fMinFlySpeed->getFloat() + flySpeed*(gmst.fMaxFlySpeed->getFloat() - gmst.fMinFlySpeed->getFloat());
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flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
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flySpeed = gmst.fMinFlySpeed->mValue.getFloat() + flySpeed*(gmst.fMaxFlySpeed->mValue.getFloat() - gmst.fMinFlySpeed->mValue.getFloat());
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flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat() * normalizedEncumbrance;
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flySpeed = std::max(0.0f, flySpeed);
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moveSpeed = flySpeed;
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}
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@ -970,8 +970,8 @@ namespace MWClass
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if(running)
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swimSpeed = runSpeed;
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swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).getMagnitude();
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swimSpeed *= gmst.fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
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gmst.fSwimRunAthleticsMult->getFloat();
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swimSpeed *= gmst.fSwimRunBase->mValue.getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
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gmst.fSwimRunAthleticsMult->mValue.getFloat();
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moveSpeed = swimSpeed;
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}
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else if(running && !sneaking)
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@ -982,7 +982,7 @@ namespace MWClass
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moveSpeed *= 0.75f;
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if(npcdata->mNpcStats.isWerewolf() && running && npcdata->mNpcStats.getDrawState() == MWMechanics::DrawState_Nothing)
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moveSpeed *= gmst.fWereWolfRunMult->getFloat();
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moveSpeed *= gmst.fWereWolfRunMult->mValue.getFloat();
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return moveSpeed;
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}
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@ -999,8 +999,8 @@ namespace MWClass
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const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
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const GMST& gmst = getGmst();
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const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
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const float encumbranceTerm = gmst.fJumpEncumbranceBase->getFloat() +
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gmst.fJumpEncumbranceMultiplier->getFloat() *
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const float encumbranceTerm = gmst.fJumpEncumbranceBase->mValue.getFloat() +
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gmst.fJumpEncumbranceMultiplier->mValue.getFloat() *
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(1.0f - Npc::getNormalizedEncumbrance(ptr));
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float a = static_cast<float>(npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified());
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a = 50.0f;
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}
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float x = gmst.fJumpAcrobaticsBase->getFloat() +
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std::pow(a / 15.0f, gmst.fJumpAcroMultiplier->getFloat());
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x += 3.0f * b * gmst.fJumpAcroMultiplier->getFloat();
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float x = gmst.fJumpAcrobaticsBase->mValue.getFloat() +
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std::pow(a / 15.0f, gmst.fJumpAcroMultiplier->mValue.getFloat());
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x += 3.0f * b * gmst.fJumpAcroMultiplier->mValue.getFloat();
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x += mageffects.get(ESM::MagicEffect::Jump).getMagnitude() * 64;
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x *= encumbranceTerm;
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if(stats.getStance(MWMechanics::CreatureStats::Stance_Run))
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x *= gmst.fJumpRunMultiplier->getFloat();
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x *= gmst.fJumpRunMultiplier->mValue.getFloat();
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x *= npcdata->mNpcStats.getFatigueTerm();
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x -= -627.2f;/*gravity constant*/
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x /= 3.0f;
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@ -1083,7 +1083,7 @@ namespace MWClass
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float Npc::getCapacity (const MWWorld::Ptr& ptr) const
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{
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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static const float fEncumbranceStrMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fEncumbranceStrMult")->getFloat();
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static const float fEncumbranceStrMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fEncumbranceStrMult")->mValue.getFloat();
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return stats.getAttribute(ESM::Attribute::Strength).getModified()*fEncumbranceStrMult;
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}
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@ -1126,8 +1126,8 @@ namespace MWClass
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MWMechanics::NpcStats &stats = getNpcStats(ptr);
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const MWWorld::InventoryStore &invStore = getInventoryStore(ptr);
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float fUnarmoredBase1 = store.find("fUnarmoredBase1")->getFloat();
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float fUnarmoredBase2 = store.find("fUnarmoredBase2")->getFloat();
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float fUnarmoredBase1 = store.find("fUnarmoredBase1")->mValue.getFloat();
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float fUnarmoredBase2 = store.find("fUnarmoredBase2")->mValue.getFloat();
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int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
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float ratings[MWWorld::InventoryStore::Slots];
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@ -1367,8 +1367,8 @@ namespace MWClass
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return;
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const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->getFloat();
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static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->getFloat();
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static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->mValue.getFloat();
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static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->mValue.getFloat();
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float delay = ptr.getRefData().getCount() == 0 ? fCorpseClearDelay : std::min(fCorpseRespawnDelay, fCorpseClearDelay);
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@ -287,8 +287,8 @@ namespace MWClass
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std::string type = mapping[ref->mBase->mData.mType].first;
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std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second;
|
||||
|
||||
text += store.get<ESM::GameSetting>().find(type)->getString() +
|
||||
((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->getString() : "");
|
||||
text += store.get<ESM::GameSetting>().find(type)->mValue.getString() +
|
||||
((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->mValue.getString() : "");
|
||||
|
||||
// weapon damage
|
||||
if (ref->mBase->mData.mType >= 9)
|
||||
|
@ -326,7 +326,7 @@ namespace MWClass
|
|||
if (ref->mBase->mData.mType < 9 && Settings::Manager::getBool("show melee info", "Game"))
|
||||
{
|
||||
// 64 game units = 1 yard = 3 ft, display value in feet
|
||||
const float combatDistance = store.get<ESM::GameSetting>().find("fCombatDistance")->getFloat() * ref->mBase->mData.mReach;
|
||||
const float combatDistance = store.get<ESM::GameSetting>().find("fCombatDistance")->mValue.getFloat() * ref->mBase->mData.mReach;
|
||||
text += MWGui::ToolTips::getWeightString(combatDistance*3/64, "#{sRange}");
|
||||
text += " #{sFeet}";
|
||||
|
||||
|
|
|
@ -261,7 +261,7 @@ namespace MWDialogue
|
|||
const MWWorld::Store<ESM::GameSetting>& gmsts =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
title = gmsts.find (modifiedTopic)->getString();
|
||||
title = gmsts.find (modifiedTopic)->mValue.getString();
|
||||
}
|
||||
else
|
||||
title = topic;
|
||||
|
@ -537,7 +537,7 @@ namespace MWDialogue
|
|||
|
||||
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
||||
|
||||
callback->addResponse(gmsts.find ("sServiceRefusal")->getString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
||||
callback->addResponse(gmsts.find ("sServiceRefusal")->mValue.getString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
||||
|
||||
executeScript (info->mResultScript, mActor);
|
||||
return true;
|
||||
|
|
|
@ -365,15 +365,15 @@ namespace MWGui
|
|||
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
const std::string sPersuasion = gmst.find("sPersuasion")->getString();
|
||||
const std::string sCompanionShare = gmst.find("sCompanionShare")->getString();
|
||||
const std::string sBarter = gmst.find("sBarter")->getString();
|
||||
const std::string sSpells = gmst.find("sSpells")->getString();
|
||||
const std::string sTravel = gmst.find("sTravel")->getString();
|
||||
const std::string sSpellMakingMenuTitle = gmst.find("sSpellMakingMenuTitle")->getString();
|
||||
const std::string sEnchanting = gmst.find("sEnchanting")->getString();
|
||||
const std::string sServiceTrainingTitle = gmst.find("sServiceTrainingTitle")->getString();
|
||||
const std::string sRepair = gmst.find("sRepair")->getString();
|
||||
const std::string sPersuasion = gmst.find("sPersuasion")->mValue.getString();
|
||||
const std::string sCompanionShare = gmst.find("sCompanionShare")->mValue.getString();
|
||||
const std::string sBarter = gmst.find("sBarter")->mValue.getString();
|
||||
const std::string sSpells = gmst.find("sSpells")->mValue.getString();
|
||||
const std::string sTravel = gmst.find("sTravel")->mValue.getString();
|
||||
const std::string sSpellMakingMenuTitle = gmst.find("sSpellMakingMenuTitle")->mValue.getString();
|
||||
const std::string sEnchanting = gmst.find("sEnchanting")->mValue.getString();
|
||||
const std::string sServiceTrainingTitle = gmst.find("sServiceTrainingTitle")->mValue.getString();
|
||||
const std::string sRepair = gmst.find("sRepair")->mValue.getString();
|
||||
|
||||
if (topic != sPersuasion && topic != sCompanionShare && topic != sBarter
|
||||
&& topic != sSpells && topic != sTravel && topic != sSpellMakingMenuTitle
|
||||
|
@ -458,7 +458,7 @@ namespace MWGui
|
|||
void DialogueWindow::restock()
|
||||
{
|
||||
MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr);
|
||||
float delay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fBarterGoldResetDelay")->getFloat();
|
||||
float delay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fBarterGoldResetDelay")->mValue.getFloat();
|
||||
|
||||
// Gold is restocked every 24h
|
||||
if (MWBase::Environment::get().getWorld()->getTimeStamp() >= sellerStats.getLastRestockTime() + delay)
|
||||
|
@ -503,31 +503,31 @@ namespace MWGui
|
|||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
|
||||
mTopicsList->addItem(gmst.find("sPersuasion")->getString());
|
||||
mTopicsList->addItem(gmst.find("sPersuasion")->mValue.getString());
|
||||
|
||||
if (services & ESM::NPC::AllItems)
|
||||
mTopicsList->addItem(gmst.find("sBarter")->getString());
|
||||
mTopicsList->addItem(gmst.find("sBarter")->mValue.getString());
|
||||
|
||||
if (services & ESM::NPC::Spells)
|
||||
mTopicsList->addItem(gmst.find("sSpells")->getString());
|
||||
mTopicsList->addItem(gmst.find("sSpells")->mValue.getString());
|
||||
|
||||
if (travel)
|
||||
mTopicsList->addItem(gmst.find("sTravel")->getString());
|
||||
mTopicsList->addItem(gmst.find("sTravel")->mValue.getString());
|
||||
|
||||
if (services & ESM::NPC::Spellmaking)
|
||||
mTopicsList->addItem(gmst.find("sSpellmakingMenuTitle")->getString());
|
||||
mTopicsList->addItem(gmst.find("sSpellmakingMenuTitle")->mValue.getString());
|
||||
|
||||
if (services & ESM::NPC::Enchanting)
|
||||
mTopicsList->addItem(gmst.find("sEnchanting")->getString());
|
||||
mTopicsList->addItem(gmst.find("sEnchanting")->mValue.getString());
|
||||
|
||||
if (services & ESM::NPC::Training)
|
||||
mTopicsList->addItem(gmst.find("sServiceTrainingTitle")->getString());
|
||||
mTopicsList->addItem(gmst.find("sServiceTrainingTitle")->mValue.getString());
|
||||
|
||||
if (services & ESM::NPC::Repair)
|
||||
mTopicsList->addItem(gmst.find("sRepair")->getString());
|
||||
mTopicsList->addItem(gmst.find("sRepair")->mValue.getString());
|
||||
|
||||
if (isCompanion())
|
||||
mTopicsList->addItem(gmst.find("sCompanionShare")->getString());
|
||||
mTopicsList->addItem(gmst.find("sCompanionShare")->mValue.getString());
|
||||
|
||||
if (mTopicsList->getItemCount() > 0)
|
||||
mTopicsList->addSeparator();
|
||||
|
@ -592,7 +592,7 @@ namespace MWGui
|
|||
Goodbye* link = new Goodbye();
|
||||
link->eventActivated += MyGUI::newDelegate(this, &DialogueWindow::onGoodbyeActivated);
|
||||
mLinks.push_back(link);
|
||||
std::string goodbye = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGoodbye")->getString();
|
||||
std::string goodbye = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGoodbye")->mValue.getString();
|
||||
BookTypesetter::Style* questionStyle = typesetter->createHotStyle(body, textColours.answer, textColours.answerOver,
|
||||
textColours.answerPressed,
|
||||
TypesetBook::InteractiveId(link));
|
||||
|
|
|
@ -341,7 +341,7 @@ namespace MWGui
|
|||
MWWorld::Ptr item = (i == 0) ? mEnchanting.getOldItem() : mEnchanting.getGem();
|
||||
if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(item.getCellRef().getRefId(), mPtr))
|
||||
{
|
||||
std::string msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage49")->getString();
|
||||
std::string msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage49")->mValue.getString();
|
||||
if (msg.find("%s") != std::string::npos)
|
||||
msg.replace(msg.find("%s"), 2, item.getClass().getName(item));
|
||||
MWBase::Environment::get().getWindowManager()->messageBox(msg);
|
||||
|
|
|
@ -611,7 +611,7 @@ namespace MWGui
|
|||
// Therefore any value < 1 should show as an empty health bar. We do the same in statswindow :)
|
||||
mEnemyHealth->setProgressPosition(static_cast<size_t>(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100));
|
||||
|
||||
static const float fNPCHealthBarFade = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarFade")->getFloat();
|
||||
static const float fNPCHealthBarFade = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarFade")->mValue.getFloat();
|
||||
if (fNPCHealthBarFade > 0.f)
|
||||
mEnemyHealth->setAlpha(std::max(0.f, std::min(1.f, mEnemyHealthTimer/fNPCHealthBarFade)));
|
||||
|
||||
|
@ -620,7 +620,7 @@ namespace MWGui
|
|||
void HUD::setEnemy(const MWWorld::Ptr &enemy)
|
||||
{
|
||||
mEnemyActorId = enemy.getClass().getCreatureStats(enemy).getActorId();
|
||||
mEnemyHealthTimer = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarTime")->getFloat();
|
||||
mEnemyHealthTimer = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarTime")->mValue.getFloat();
|
||||
if (!mEnemyHealth->getVisible())
|
||||
mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() - MyGUI::IntPoint(0,20));
|
||||
mEnemyHealth->setVisible(true);
|
||||
|
|
|
@ -99,9 +99,9 @@ namespace MWGui
|
|||
|
||||
std::string message;
|
||||
if (mDays == 1)
|
||||
message = gmst.find("sNotifyMessage42")->getString();
|
||||
message = gmst.find("sNotifyMessage42")->mValue.getString();
|
||||
else
|
||||
message = gmst.find("sNotifyMessage43")->getString();
|
||||
message = gmst.find("sNotifyMessage43")->mValue.getString();
|
||||
|
||||
std::stringstream dayStr;
|
||||
dayStr << mDays;
|
||||
|
@ -110,12 +110,12 @@ namespace MWGui
|
|||
|
||||
for (std::set<int>::iterator it = skills.begin(); it != skills.end(); ++it)
|
||||
{
|
||||
std::string skillName = gmst.find(ESM::Skill::sSkillNameIds[*it])->getString();
|
||||
std::string skillName = gmst.find(ESM::Skill::sSkillNameIds[*it])->mValue.getString();
|
||||
std::stringstream skillValue;
|
||||
skillValue << player.getClass().getNpcStats(player).getSkill(*it).getBase();
|
||||
std::string skillMsg = gmst.find("sNotifyMessage44")->getString();
|
||||
std::string skillMsg = gmst.find("sNotifyMessage44")->mValue.getString();
|
||||
if (*it == ESM::Skill::Sneak || *it == ESM::Skill::Security)
|
||||
skillMsg = gmst.find("sNotifyMessage39")->getString();
|
||||
skillMsg = gmst.find("sNotifyMessage39")->mValue.getString();
|
||||
|
||||
if (skillMsg.find("%s") != std::string::npos)
|
||||
skillMsg.replace(skillMsg.find("%s"), 2, skillName);
|
||||
|
|
|
@ -57,7 +57,7 @@ void MerchantRepair::setPtr(const MWWorld::Ptr &actor)
|
|||
|
||||
int basePrice = iter->getClass().getValue(*iter);
|
||||
float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fRepairMult")->getFloat();
|
||||
.find("fRepairMult")->mValue.getFloat();
|
||||
|
||||
float p = static_cast<float>(std::max(1, basePrice));
|
||||
float r = static_cast<float>(std::max(1, static_cast<int>(maxDurability / p)));
|
||||
|
@ -71,7 +71,7 @@ void MerchantRepair::setPtr(const MWWorld::Ptr &actor)
|
|||
std::string name = iter->getClass().getName(*iter)
|
||||
+ " - " + MyGUI::utility::toString(price)
|
||||
+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("sgp")->getString();
|
||||
.find("sgp")->mValue.getString();
|
||||
|
||||
|
||||
MyGUI::Button* button =
|
||||
|
|
|
@ -181,7 +181,7 @@ void Recharge::onItemClicked(MyGUI::Widget *sender, const MWWorld::Ptr& item)
|
|||
|
||||
if (gem.getRefData().getCount() == 0)
|
||||
{
|
||||
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage51")->getString();
|
||||
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage51")->mValue.getString();
|
||||
message = boost::str(boost::format(message) % gem.getClass().getName(gem));
|
||||
MWBase::Environment::get().getWindowManager()->messageBox(message);
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace MWGui
|
|||
const MWWorld::ESMStore &store =
|
||||
MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
int price = static_cast<int>(spell.mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat());
|
||||
int price = static_cast<int>(spell.mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->mValue.getFloat());
|
||||
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
|
|
|
@ -32,8 +32,8 @@ namespace
|
|||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
return gmst.find(ESM::MagicEffect::effectIdToString (id1))->getString()
|
||||
< gmst.find(ESM::MagicEffect::effectIdToString (id2))->getString();
|
||||
return gmst.find(ESM::MagicEffect::effectIdToString (id1))->mValue.getString()
|
||||
< gmst.find(ESM::MagicEffect::effectIdToString (id2))->mValue.getString();
|
||||
}
|
||||
|
||||
void init(ESM::ENAMstruct& effect)
|
||||
|
@ -469,7 +469,7 @@ namespace MWGui
|
|||
mMagickaCost->setCaption(MyGUI::utility::toString(int(y)));
|
||||
|
||||
float fSpellMakingValueMult =
|
||||
store.get<ESM::GameSetting>().find("fSpellMakingValueMult")->getFloat();
|
||||
store.get<ESM::GameSetting>().find("fSpellMakingValueMult")->mValue.getFloat();
|
||||
|
||||
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, static_cast<int>(y * fSpellMakingValueMult),true);
|
||||
|
||||
|
@ -547,7 +547,7 @@ namespace MWGui
|
|||
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
|
||||
{
|
||||
mAvailableEffectsList->addItem(MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find(
|
||||
ESM::MagicEffect::effectIdToString (*it))->getString());
|
||||
ESM::MagicEffect::effectIdToString (*it))->mValue.getString());
|
||||
mButtonMapping[i] = *it;
|
||||
++i;
|
||||
}
|
||||
|
@ -557,7 +557,7 @@ namespace MWGui
|
|||
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
|
||||
{
|
||||
std::string name = MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find(
|
||||
ESM::MagicEffect::effectIdToString (*it))->getString();
|
||||
ESM::MagicEffect::effectIdToString (*it))->mValue.getString();
|
||||
MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);
|
||||
|
||||
ToolTips::createMagicEffectToolTip (w, *it);
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace MWGui
|
|||
|
||||
std::string sourcesDescription;
|
||||
|
||||
static const float fadeTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMagicStartIconBlink")->getFloat();
|
||||
static const float fadeTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat();
|
||||
|
||||
for (std::vector<MagicEffectInfo>::const_iterator effectIt = it->second.begin();
|
||||
effectIt != it->second.end(); ++effectIt)
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace MWGui
|
|||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.get<ESM::GameSetting>().find (names[i][1])->getString());
|
||||
setText (names[i][0], store.get<ESM::GameSetting>().find (names[i][1])->mValue.getString());
|
||||
}
|
||||
|
||||
getWidget(mSkillView, "SkillView");
|
||||
|
@ -306,7 +306,7 @@ namespace MWGui
|
|||
MyGUI::Widget* levelWidget;
|
||||
for (int i=0; i<2; ++i)
|
||||
{
|
||||
int max = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iLevelUpTotal")->getInt();
|
||||
int max = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iLevelUpTotal")->mValue.getInteger();
|
||||
getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
|
||||
levelWidget->setUserString("RangePosition_LevelProgress", MyGUI::utility::toString(PCstats.getLevelProgress()));
|
||||
levelWidget->setUserString("Range_LevelProgress", MyGUI::utility::toString(max));
|
||||
|
|
|
@ -313,7 +313,7 @@ namespace MWGui
|
|||
{
|
||||
if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(it->mBase.getCellRef().getRefId(), mPtr))
|
||||
{
|
||||
std::string msg = gmst.find("sNotifyMessage49")->getString();
|
||||
std::string msg = gmst.find("sNotifyMessage49")->mValue.getString();
|
||||
if (msg.find("%s") != std::string::npos)
|
||||
msg.replace(msg.find("%s"), 2, it->mBase.getClass().getName(it->mBase));
|
||||
MWBase::Environment::get().getWindowManager()->messageBox(msg);
|
||||
|
@ -331,8 +331,8 @@ namespace MWGui
|
|||
// apply disposition change if merchant is NPC
|
||||
if ( mPtr.getClass().isNpc() ) {
|
||||
int dispositionDelta = offerAccepted
|
||||
? gmst.find("iBarterSuccessDisposition")->getInt()
|
||||
: gmst.find("iBarterFailDisposition")->getInt();
|
||||
? gmst.find("iBarterSuccessDisposition")->mValue.getInteger()
|
||||
: gmst.find("iBarterFailDisposition")->mValue.getInteger();
|
||||
|
||||
MWBase::Environment::get().getDialogueManager()->applyBarterDispositionChange(dispositionDelta);
|
||||
}
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace MWGui
|
|||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
|
||||
(mPtr,pcStats.getSkill (skills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
|
||||
(mPtr,pcStats.getSkill (skills[i].first).getBase() * gmst.find("iTrainingMod")->mValue.getInteger(),true);
|
||||
|
||||
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip
|
||||
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
|
||||
|
@ -136,7 +136,7 @@ namespace MWGui
|
|||
const MWWorld::ESMStore &store =
|
||||
MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->getInt ();
|
||||
int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->mValue.getInteger();
|
||||
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
|
||||
|
||||
if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
|
||||
|
|
|
@ -58,13 +58,13 @@ namespace MWGui
|
|||
|
||||
if (!mPtr.getCell()->isExterior())
|
||||
{
|
||||
price = gmst.find("fMagesGuildTravel")->getInt();
|
||||
price = gmst.find("fMagesGuildTravel")->mValue.getInteger();
|
||||
}
|
||||
else
|
||||
{
|
||||
ESM::Position PlayerPos = player.getRefData().getPosition();
|
||||
float d = sqrt(pow(pos.pos[0] - PlayerPos.pos[0], 2) + pow(pos.pos[1] - PlayerPos.pos[1], 2) + pow(pos.pos[2] - PlayerPos.pos[2], 2));
|
||||
price = static_cast<int>(d / gmst.find("fTravelMult")->getFloat());
|
||||
price = static_cast<int>(d / gmst.find("fTravelMult")->mValue.getFloat());
|
||||
}
|
||||
|
||||
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
|
||||
|
@ -176,7 +176,7 @@ namespace MWGui
|
|||
{
|
||||
ESM::Position playerPos = player.getRefData().getPosition();
|
||||
float d = (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
|
||||
int hours = static_cast<int>(d /MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTravelTimeMult")->getFloat());
|
||||
int hours = static_cast<int>(d /MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTravelTimeMult")->mValue.getFloat());
|
||||
for(int i = 0;i < hours;i++)
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager ()->rest (true);
|
||||
|
|
|
@ -183,10 +183,10 @@ namespace MWGui
|
|||
{
|
||||
// figure out if player will be woken while sleeping
|
||||
int x = Misc::Rng::rollDice(hoursToWait);
|
||||
float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
|
||||
float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->mValue.getFloat();
|
||||
if (x < fSleepRandMod * hoursToWait)
|
||||
{
|
||||
float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
|
||||
float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->mValue.getFloat();
|
||||
int interruptAtHoursRemaining = int(fSleepRestMod * hoursToWait);
|
||||
if (interruptAtHoursRemaining != 0)
|
||||
{
|
||||
|
@ -252,7 +252,7 @@ namespace MWGui
|
|||
// trigger levelup if possible
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
if (mSleeping && pcstats.getLevelProgress () >= gmst.find("iLevelUpTotal")->getInt())
|
||||
if (mSleeping && pcstats.getLevelProgress () >= gmst.find("iLevelUpTotal")->mValue.getInteger())
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode (GM_Levelup);
|
||||
}
|
||||
|
|
|
@ -358,7 +358,7 @@ namespace MWGui
|
|||
mGuiModeStates[GM_Journal].mCloseSound = "book close";
|
||||
mGuiModeStates[GM_Journal].mOpenSound = "book open";
|
||||
|
||||
mMessageBoxManager = new MessageBoxManager(mStore->get<ESM::GameSetting>().find("fMessageTimePerChar")->getFloat());
|
||||
mMessageBoxManager = new MessageBoxManager(mStore->get<ESM::GameSetting>().find("fMessageTimePerChar")->mValue.getFloat());
|
||||
|
||||
SpellBuyingWindow* spellBuyingWindow = new SpellBuyingWindow();
|
||||
mWindows.push_back(spellBuyingWindow);
|
||||
|
|
|
@ -1192,7 +1192,7 @@ namespace MWInput
|
|||
void InputManager::updateIdleTime(float dt)
|
||||
{
|
||||
static const float vanityDelay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fVanityDelay")->getFloat();
|
||||
.find("fVanityDelay")->mValue.getFloat();
|
||||
if (mTimeIdle >= 0.f)
|
||||
mTimeIdle += dt;
|
||||
if (mTimeIdle > vanityDelay) {
|
||||
|
|
|
@ -54,22 +54,22 @@ int getBoundItemSlot (const std::string& itemId)
|
|||
static std::map<std::string, int> boundItemsMap;
|
||||
if (boundItemsMap.empty())
|
||||
{
|
||||
std::string boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundBootsID")->getString();
|
||||
std::string boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundBootsID")->mValue.getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Boots;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundCuirassID")->getString();
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundCuirassID")->mValue.getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Cuirass;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundLeftGauntletID")->getString();
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundLeftGauntletID")->mValue.getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_LeftGauntlet;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundRightGauntletID")->getString();
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundRightGauntletID")->mValue.getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_RightGauntlet;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundHelmID")->getString();
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundHelmID")->mValue.getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Helmet;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundShieldID")->getString();
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundShieldID")->mValue.getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_CarriedLeft;
|
||||
}
|
||||
|
||||
|
@ -138,7 +138,7 @@ void getRestorationPerHourOfSleep (const MWWorld::Ptr& ptr, float& health, float
|
|||
magicka = 0;
|
||||
if (!stunted)
|
||||
{
|
||||
float fRestMagicMult = settings.find("fRestMagicMult")->getFloat ();
|
||||
float fRestMagicMult = settings.find("fRestMagicMult")->mValue.getFloat ();
|
||||
magicka = fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
|
||||
}
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ namespace MWMechanics
|
|||
if (caster.isEmpty() || !caster.getClass().isActor())
|
||||
return;
|
||||
|
||||
static const float fSoulgemMult = world->getStore().get<ESM::GameSetting>().find("fSoulgemMult")->getFloat();
|
||||
static const float fSoulgemMult = world->getStore().get<ESM::GameSetting>().find("fSoulgemMult")->mValue.getFloat();
|
||||
|
||||
int creatureSoulValue = mCreature.get<ESM::Creature>()->mBase->mData.mSoul;
|
||||
if (creatureSoulValue == 0)
|
||||
|
@ -313,9 +313,9 @@ namespace MWMechanics
|
|||
MWWorld::Ptr& headTrackTarget, float& sqrHeadTrackDistance)
|
||||
{
|
||||
static const float fMaxHeadTrackDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fMaxHeadTrackDistance")->getFloat();
|
||||
.find("fMaxHeadTrackDistance")->mValue.getFloat();
|
||||
static const float fInteriorHeadTrackMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fInteriorHeadTrackMult")->getFloat();
|
||||
.find("fInteriorHeadTrackMult")->mValue.getFloat();
|
||||
float maxDistance = fMaxHeadTrackDistance;
|
||||
const ESM::Cell* currentCell = actor.getCell()->getCell();
|
||||
if (!currentCell->isExterior() && !(currentCell->mData.mFlags & ESM::Cell::QuasiEx))
|
||||
|
@ -470,7 +470,7 @@ namespace MWMechanics
|
|||
if (actor1.getClass().isClass(actor1, "Guard") && !actor2.getClass().isNpc())
|
||||
{
|
||||
// Check if the creature is too far
|
||||
static const float fAlarmRadius = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fAlarmRadius")->getFloat();
|
||||
static const float fAlarmRadius = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fAlarmRadius")->mValue.getFloat();
|
||||
if (sqrDist > fAlarmRadius * fAlarmRadius)
|
||||
return;
|
||||
|
||||
|
@ -534,9 +534,9 @@ namespace MWMechanics
|
|||
|
||||
float base = 1.f;
|
||||
if (ptr == getPlayer())
|
||||
base = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fPCbaseMagickaMult")->getFloat();
|
||||
base = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fPCbaseMagickaMult")->mValue.getFloat();
|
||||
else
|
||||
base = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCbaseMagickaMult")->getFloat();
|
||||
base = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCbaseMagickaMult")->mValue.getFloat();
|
||||
|
||||
double magickaFactor = base +
|
||||
creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::FortifyMaximumMagicka)).getMagnitude() * 0.1;
|
||||
|
@ -584,9 +584,9 @@ namespace MWMechanics
|
|||
return;
|
||||
|
||||
// Restore fatigue
|
||||
float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
|
||||
float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
|
||||
float fEndFatigueMult = settings.find("fEndFatigueMult")->getFloat ();
|
||||
float fFatigueReturnBase = settings.find("fFatigueReturnBase")->mValue.getFloat ();
|
||||
float fFatigueReturnMult = settings.find("fFatigueReturnMult")->mValue.getFloat ();
|
||||
float fEndFatigueMult = settings.find("fEndFatigueMult")->mValue.getFloat ();
|
||||
|
||||
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
|
||||
x *= fEndFatigueMult * endurance;
|
||||
|
@ -611,8 +611,8 @@ namespace MWMechanics
|
|||
// Restore fatigue
|
||||
int endurance = stats.getAttribute(ESM::Attribute::Endurance).getModified();
|
||||
const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
static const float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
|
||||
static const float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
|
||||
static const float fFatigueReturnBase = settings.find("fFatigueReturnBase")->mValue.getFloat ();
|
||||
static const float fFatigueReturnMult = settings.find("fFatigueReturnMult")->mValue.getFloat ();
|
||||
|
||||
float x = fFatigueReturnBase + fFatigueReturnMult * endurance;
|
||||
|
||||
|
@ -853,14 +853,14 @@ namespace MWMechanics
|
|||
|
||||
std::string itemGmst = it->second;
|
||||
std::string item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
itemGmst)->getString();
|
||||
itemGmst)->mValue.getString();
|
||||
|
||||
magnitude > 0 ? addBoundItem(item, ptr) : removeBoundItem(item, ptr);
|
||||
|
||||
if (it->first == ESM::MagicEffect::BoundGloves)
|
||||
{
|
||||
item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"sMagicBoundRightGauntletID")->getString();
|
||||
"sMagicBoundRightGauntletID")->mValue.getString();
|
||||
magnitude > 0 ? addBoundItem(item, ptr) : removeBoundItem(item, ptr);
|
||||
}
|
||||
}
|
||||
|
@ -936,7 +936,7 @@ namespace MWMechanics
|
|||
NpcStats &stats = ptr.getClass().getNpcStats(ptr);
|
||||
|
||||
// When npc stats are just initialized, mTimeToStartDrowning == -1 and we should get value from GMST
|
||||
static const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHoldBreathTime")->getFloat();
|
||||
static const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHoldBreathTime")->mValue.getFloat();
|
||||
if (stats.getTimeToStartDrowning() == -1.f)
|
||||
stats.setTimeToStartDrowning(fHoldBreathTime);
|
||||
|
||||
|
@ -970,7 +970,7 @@ namespace MWMechanics
|
|||
if(timeLeft == 0.0f && !godmode)
|
||||
{
|
||||
// If drowning, apply 3 points of damage per second
|
||||
static const float fSuffocationDamage = world->getStore().get<ESM::GameSetting>().find("fSuffocationDamage")->getFloat();
|
||||
static const float fSuffocationDamage = world->getStore().get<ESM::GameSetting>().find("fSuffocationDamage")->mValue.getFloat();
|
||||
DynamicStat<float> health = stats.getHealth();
|
||||
health.setCurrent(health.getCurrent() - fSuffocationDamage*duration);
|
||||
stats.setHealth(health);
|
||||
|
@ -1096,7 +1096,7 @@ namespace MWMechanics
|
|||
&& creatureStats.getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() == 0)
|
||||
{
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
static const int cutoff = esmStore.get<ESM::GameSetting>().find("iCrimeThreshold")->getInt();
|
||||
static const int cutoff = esmStore.get<ESM::GameSetting>().find("iCrimeThreshold")->mValue.getInteger();
|
||||
// Force dialogue on sight if bounty is greater than the cutoff
|
||||
// In vanilla morrowind, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or attack (>= 5000 bounty)
|
||||
if ( player.getClass().getNpcStats(player).getBounty() >= cutoff
|
||||
|
@ -1104,7 +1104,7 @@ namespace MWMechanics
|
|||
&& MWBase::Environment::get().getWorld()->getLOS(ptr, player)
|
||||
&& MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, ptr))
|
||||
{
|
||||
static const int iCrimeThresholdMultiplier = esmStore.get<ESM::GameSetting>().find("iCrimeThresholdMultiplier")->getInt();
|
||||
static const int iCrimeThresholdMultiplier = esmStore.get<ESM::GameSetting>().find("iCrimeThresholdMultiplier")->mValue.getInteger();
|
||||
if (player.getClass().getNpcStats(player).getBounty() >= cutoff * iCrimeThresholdMultiplier)
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player);
|
||||
|
@ -1487,9 +1487,9 @@ namespace MWMechanics
|
|||
static float sneakSkillTimer = 0.f; // times sneak skill progress from "avoid notice"
|
||||
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
const int radius = esmStore.get<ESM::GameSetting>().find("fSneakUseDist")->getInt();
|
||||
const int radius = esmStore.get<ESM::GameSetting>().find("fSneakUseDist")->mValue.getInteger();
|
||||
|
||||
static float fSneakUseDelay = esmStore.get<ESM::GameSetting>().find("fSneakUseDelay")->getFloat();
|
||||
static float fSneakUseDelay = esmStore.get<ESM::GameSetting>().find("fSneakUseDelay")->mValue.getFloat();
|
||||
|
||||
if (sneakTimer >= fSneakUseDelay)
|
||||
sneakTimer = 0.f;
|
||||
|
|
|
@ -19,7 +19,7 @@ MWMechanics::AiBreathe::AiBreathe()
|
|||
|
||||
bool MWMechanics::AiBreathe::execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
|
||||
{
|
||||
static const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHoldBreathTime")->getFloat();
|
||||
static const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHoldBreathTime")->mValue.getFloat();
|
||||
|
||||
const MWWorld::Class& actorClass = actor.getClass();
|
||||
if (actorClass.isNpc())
|
||||
|
|
|
@ -351,7 +351,7 @@ namespace MWMechanics
|
|||
|
||||
case AiCombatStorage::FleeState_RunToDestination:
|
||||
{
|
||||
static const float fFleeDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fFleeDistance")->getFloat();
|
||||
static const float fFleeDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fFleeDistance")->mValue.getFloat();
|
||||
|
||||
float dist = (actor.getRefData().getPosition().asVec3() - target.getRefData().getPosition().asVec3()).length();
|
||||
if ((dist > fFleeDistance && !storage.mLOS)
|
||||
|
@ -520,13 +520,13 @@ namespace MWMechanics
|
|||
|
||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
float baseDelay = store.get<ESM::GameSetting>().find("fCombatDelayCreature")->getFloat();
|
||||
float baseDelay = store.get<ESM::GameSetting>().find("fCombatDelayCreature")->mValue.getFloat();
|
||||
if (actor.getClass().isNpc())
|
||||
{
|
||||
baseDelay = store.get<ESM::GameSetting>().find("fCombatDelayNPC")->getFloat();
|
||||
baseDelay = store.get<ESM::GameSetting>().find("fCombatDelayNPC")->mValue.getFloat();
|
||||
|
||||
//say a provoking combat phrase
|
||||
int chance = store.get<ESM::GameSetting>().find("iVoiceAttackOdds")->getInt();
|
||||
int chance = store.get<ESM::GameSetting>().find("iVoiceAttackOdds")->mValue.getInteger();
|
||||
if (Misc::Rng::roll0to99() < chance)
|
||||
{
|
||||
MWBase::Environment::get().getDialogueManager()->say(actor, "attack");
|
||||
|
@ -616,21 +616,21 @@ osg::Vec3f AimDirToMovingTarget(const MWWorld::Ptr& actor, const MWWorld::Ptr& t
|
|||
// get projectile speed (depending on weapon type)
|
||||
if (weapType == ESM::Weapon::MarksmanThrown)
|
||||
{
|
||||
static float fThrownWeaponMinSpeed = gmst.find("fThrownWeaponMinSpeed")->getFloat();
|
||||
static float fThrownWeaponMaxSpeed = gmst.find("fThrownWeaponMaxSpeed")->getFloat();
|
||||
static float fThrownWeaponMinSpeed = gmst.find("fThrownWeaponMinSpeed")->mValue.getFloat();
|
||||
static float fThrownWeaponMaxSpeed = gmst.find("fThrownWeaponMaxSpeed")->mValue.getFloat();
|
||||
|
||||
projSpeed = fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) * strength;
|
||||
}
|
||||
else if (weapType != 0)
|
||||
{
|
||||
static float fProjectileMinSpeed = gmst.find("fProjectileMinSpeed")->getFloat();
|
||||
static float fProjectileMaxSpeed = gmst.find("fProjectileMaxSpeed")->getFloat();
|
||||
static float fProjectileMinSpeed = gmst.find("fProjectileMinSpeed")->mValue.getFloat();
|
||||
static float fProjectileMaxSpeed = gmst.find("fProjectileMaxSpeed")->mValue.getFloat();
|
||||
|
||||
projSpeed = fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * strength;
|
||||
}
|
||||
else // weapType is 0 ==> it's a target spell projectile
|
||||
{
|
||||
projSpeed = gmst.find("fTargetSpellMaxSpeed")->getFloat();
|
||||
projSpeed = gmst.find("fTargetSpellMaxSpeed")->mValue.getFloat();
|
||||
}
|
||||
|
||||
// idea: perpendicular to dir to target speed components of target move vector and projectile vector should be the same
|
||||
|
|
|
@ -23,8 +23,8 @@ namespace MWMechanics
|
|||
{
|
||||
float suggestCombatRange(int rangeTypes)
|
||||
{
|
||||
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
||||
static float fHandToHandReach = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHandToHandReach")->getFloat();
|
||||
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->mValue.getFloat();
|
||||
static float fHandToHandReach = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHandToHandReach")->mValue.getFloat();
|
||||
|
||||
// This distance is a possible distance of melee attack
|
||||
static float distance = fCombatDistance * std::max(2.f, fHandToHandReach);
|
||||
|
@ -114,13 +114,13 @@ namespace MWMechanics
|
|||
{
|
||||
isRanged = false;
|
||||
|
||||
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
||||
static const float fProjectileMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->getFloat();
|
||||
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->mValue.getFloat();
|
||||
static const float fProjectileMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->mValue.getFloat();
|
||||
|
||||
if (mWeapon.isEmpty())
|
||||
{
|
||||
static float fHandToHandReach =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHandToHandReach")->getFloat();
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fHandToHandReach")->mValue.getFloat();
|
||||
return fHandToHandReach * fCombatDistance;
|
||||
}
|
||||
|
||||
|
@ -336,7 +336,7 @@ namespace MWMechanics
|
|||
float dist = 1.0f;
|
||||
if (activeWeapon.isEmpty() && !selectedSpellId.empty() && !selectedEnchItem.isEmpty())
|
||||
{
|
||||
static const float fHandToHandReach = gmst.find("fHandToHandReach")->getFloat();
|
||||
static const float fHandToHandReach = gmst.find("fHandToHandReach")->mValue.getFloat();
|
||||
dist = fHandToHandReach;
|
||||
}
|
||||
else if (stats.getDrawState() == MWMechanics::DrawState_Spell)
|
||||
|
@ -375,7 +375,7 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
static const float fTargetSpellMaxSpeed = gmst.find("fTargetSpellMaxSpeed")->getFloat();
|
||||
static const float fTargetSpellMaxSpeed = gmst.find("fTargetSpellMaxSpeed")->mValue.getFloat();
|
||||
dist *= std::max(1000.0f, fTargetSpellMaxSpeed);
|
||||
}
|
||||
else if (!activeWeapon.isEmpty())
|
||||
|
@ -383,7 +383,7 @@ namespace MWMechanics
|
|||
const ESM::Weapon* esmWeap = activeWeapon.get<ESM::Weapon>()->mBase;
|
||||
if (esmWeap->mData.mType >= ESM::Weapon::MarksmanBow)
|
||||
{
|
||||
static const float fTargetSpellMaxSpeed = gmst.find("fProjectileMaxSpeed")->getFloat();
|
||||
static const float fTargetSpellMaxSpeed = gmst.find("fProjectileMaxSpeed")->mValue.getFloat();
|
||||
dist = fTargetSpellMaxSpeed;
|
||||
if (!activeAmmo.isEmpty())
|
||||
{
|
||||
|
@ -399,8 +399,8 @@ namespace MWMechanics
|
|||
|
||||
dist = (dist > 0.f) ? dist : 1.0f;
|
||||
|
||||
static const float fCombatDistance = gmst.find("fCombatDistance")->getFloat();
|
||||
static const float fCombatDistanceWerewolfMod = gmst.find("fCombatDistanceWerewolfMod")->getFloat();
|
||||
static const float fCombatDistance = gmst.find("fCombatDistance")->mValue.getFloat();
|
||||
static const float fCombatDistanceWerewolfMod = gmst.find("fCombatDistanceWerewolfMod")->mValue.getFloat();
|
||||
|
||||
float combatDistance = fCombatDistance;
|
||||
if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
|
||||
|
@ -485,20 +485,20 @@ namespace MWMechanics
|
|||
if (flee >= 100)
|
||||
return flee;
|
||||
|
||||
static const float fAIFleeHealthMult = gmst.find("fAIFleeHealthMult")->getFloat();
|
||||
static const float fAIFleeFleeMult = gmst.find("fAIFleeFleeMult")->getFloat();
|
||||
static const float fAIFleeHealthMult = gmst.find("fAIFleeHealthMult")->mValue.getFloat();
|
||||
static const float fAIFleeFleeMult = gmst.find("fAIFleeFleeMult")->mValue.getFloat();
|
||||
|
||||
float healthPercentage = (stats.getHealth().getModified() == 0.0f)
|
||||
? 1.0f : stats.getHealth().getCurrent() / stats.getHealth().getModified();
|
||||
float rating = (1.0f - healthPercentage) * fAIFleeHealthMult + flee * fAIFleeFleeMult;
|
||||
|
||||
static const int iWereWolfLevelToAttack = gmst.find("iWereWolfLevelToAttack")->getInt();
|
||||
static const int iWereWolfLevelToAttack = gmst.find("iWereWolfLevelToAttack")->mValue.getInteger();
|
||||
|
||||
if (actor.getClass().isNpc() && enemy.getClass().isNpc())
|
||||
{
|
||||
if (enemy.getClass().getNpcStats(enemy).isWerewolf() && stats.getLevel() < iWereWolfLevelToAttack)
|
||||
{
|
||||
static const int iWereWolfFleeMod = gmst.find("iWereWolfFleeMod")->getInt();
|
||||
static const int iWereWolfFleeMod = gmst.find("iWereWolfFleeMod")->mValue.getInteger();
|
||||
rating = iWereWolfFleeMod;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -495,7 +495,7 @@ namespace MWMechanics
|
|||
MWWorld::Ptr player = getPlayer();
|
||||
|
||||
static float fVoiceIdleOdds = MWBase::Environment::get().getWorld()->getStore()
|
||||
.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
|
||||
.get<ESM::GameSetting>().find("fVoiceIdleOdds")->mValue.getFloat();
|
||||
|
||||
float roll = Misc::Rng::rollProbability() * 10000.0f;
|
||||
|
||||
|
@ -522,7 +522,7 @@ namespace MWMechanics
|
|||
int hello = actor.getClass().getCreatureStats(actor).getAiSetting(CreatureStats::AI_Hello).getModified();
|
||||
float helloDistance = static_cast<float>(hello);
|
||||
static int iGreetDistanceMultiplier = MWBase::Environment::get().getWorld()->getStore()
|
||||
.get<ESM::GameSetting>().find("iGreetDistanceMultiplier")->getInt();
|
||||
.get<ESM::GameSetting>().find("iGreetDistanceMultiplier")->mValue.getInteger();
|
||||
|
||||
helloDistance *= iGreetDistanceMultiplier;
|
||||
|
||||
|
@ -700,7 +700,7 @@ namespace MWMechanics
|
|||
for(unsigned int counter = 0; counter < mIdle.size(); counter++)
|
||||
{
|
||||
static float fIdleChanceMultiplier = MWBase::Environment::get().getWorld()->getStore()
|
||||
.get<ESM::GameSetting>().find("fIdleChanceMultiplier")->getFloat();
|
||||
.get<ESM::GameSetting>().find("fIdleChanceMultiplier")->mValue.getFloat();
|
||||
|
||||
unsigned short idleChance = static_cast<unsigned short>(fIdleChanceMultiplier * mIdle[counter]);
|
||||
unsigned short randSelect = (int)(Misc::Rng::rollProbability() * int(100 / fIdleChanceMultiplier));
|
||||
|
|
|
@ -140,11 +140,11 @@ void MWMechanics::Alchemy::updateEffects()
|
|||
float x = getAlchemyFactor();
|
||||
|
||||
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->mBase->mData.mQuality;
|
||||
x *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionStrengthMult")->getFloat();
|
||||
x *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionStrengthMult")->mValue.getFloat();
|
||||
|
||||
// value
|
||||
mValue = static_cast<int> (
|
||||
x * MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iAlchemyMod")->getFloat());
|
||||
x * MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iAlchemyMod")->mValue.getFloat());
|
||||
|
||||
// build quantified effect list
|
||||
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
|
||||
|
@ -160,13 +160,13 @@ void MWMechanics::Alchemy::updateEffects()
|
|||
}
|
||||
|
||||
float fPotionT1MagMul =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1MagMult")->getFloat();
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1MagMult")->mValue.getFloat();
|
||||
|
||||
if (fPotionT1MagMul<=0)
|
||||
throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
|
||||
|
||||
float fPotionT1DurMult =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1DurMult")->getFloat();
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1DurMult")->mValue.getFloat();
|
||||
|
||||
if (fPotionT1DurMult<=0)
|
||||
throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
|
||||
|
@ -449,7 +449,7 @@ bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWW
|
|||
MWMechanics::NpcStats& npcStats = npc.getClass().getNpcStats(npc);
|
||||
int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
|
||||
static const float fWortChanceValue =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->mValue.getFloat();
|
||||
return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
|
||||
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2)
|
||||
|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue*3)
|
||||
|
@ -503,5 +503,5 @@ std::string MWMechanics::Alchemy::suggestPotionName()
|
|||
|
||||
int effectId = effects.begin()->mId;
|
||||
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
ESM::MagicEffect::effectIdToString(effectId))->getString();
|
||||
ESM::MagicEffect::effectIdToString(effectId))->mValue.getString();
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace MWMechanics
|
|||
std::vector<std::string> autoCalcNpcSpells(const int *actorSkills, const int *actorAttributes, const ESM::Race* race)
|
||||
{
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
static const float fNPCbaseMagickaMult = gmst.find("fNPCbaseMagickaMult")->getFloat();
|
||||
static const float fNPCbaseMagickaMult = gmst.find("fNPCbaseMagickaMult")->mValue.getFloat();
|
||||
float baseMagicka = fNPCbaseMagickaMult * actorAttributes[ESM::Attribute::Intelligence];
|
||||
|
||||
static const std::string schools[] = {
|
||||
|
@ -38,7 +38,7 @@ namespace MWMechanics
|
|||
for (int i=0; i<6; ++i)
|
||||
{
|
||||
const std::string& gmstName = "iAutoSpell" + schools[i] + "Max";
|
||||
iAutoSpellSchoolMax[i] = gmst.find(gmstName)->getInt();
|
||||
iAutoSpellSchoolMax[i] = gmst.find(gmstName)->mValue.getInteger();
|
||||
}
|
||||
init = true;
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ namespace MWMechanics
|
|||
continue;
|
||||
if (!(spell->mData.mFlags & ESM::Spell::F_Autocalc))
|
||||
continue;
|
||||
static const int iAutoSpellTimesCanCast = gmst.find("iAutoSpellTimesCanCast")->getInt();
|
||||
static const int iAutoSpellTimesCanCast = gmst.find("iAutoSpellTimesCanCast")->mValue.getInteger();
|
||||
if (baseMagicka < iAutoSpellTimesCanCast * spell->mData.mCost)
|
||||
continue;
|
||||
|
||||
|
@ -89,7 +89,7 @@ namespace MWMechanics
|
|||
if (cap.mReachedLimit && spell->mData.mCost <= cap.mMinCost)
|
||||
continue;
|
||||
|
||||
static const float fAutoSpellChance = gmst.find("fAutoSpellChance")->getFloat();
|
||||
static const float fAutoSpellChance = gmst.find("fAutoSpellChance")->mValue.getFloat();
|
||||
if (calcAutoCastChance(spell, actorSkills, actorAttributes, school) < fAutoSpellChance)
|
||||
continue;
|
||||
|
||||
|
@ -146,7 +146,7 @@ namespace MWMechanics
|
|||
{
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
static const float fPCbaseMagickaMult = esmStore.get<ESM::GameSetting>().find("fPCbaseMagickaMult")->getFloat();
|
||||
static const float fPCbaseMagickaMult = esmStore.get<ESM::GameSetting>().find("fPCbaseMagickaMult")->mValue.getFloat();
|
||||
|
||||
float baseMagicka = fPCbaseMagickaMult * actorAttributes[ESM::Attribute::Intelligence];
|
||||
bool reachedLimit = false;
|
||||
|
@ -173,7 +173,7 @@ namespace MWMechanics
|
|||
if (baseMagicka < spell->mData.mCost)
|
||||
continue;
|
||||
|
||||
static const float fAutoPCSpellChance = esmStore.get<ESM::GameSetting>().find("fAutoPCSpellChance")->getFloat();
|
||||
static const float fAutoPCSpellChance = esmStore.get<ESM::GameSetting>().find("fAutoPCSpellChance")->mValue.getFloat();
|
||||
if (calcAutoCastChance(spell, actorSkills, actorAttributes, -1) < fAutoPCSpellChance)
|
||||
continue;
|
||||
|
||||
|
@ -206,7 +206,7 @@ namespace MWMechanics
|
|||
weakestSpell = spell;
|
||||
minCost = weakestSpell->mData.mCost;
|
||||
}
|
||||
static const unsigned int iAutoPCSpellMax = esmStore.get<ESM::GameSetting>().find("iAutoPCSpellMax")->getInt();
|
||||
static const unsigned int iAutoPCSpellMax = esmStore.get<ESM::GameSetting>().find("iAutoPCSpellMax")->mValue.getInteger();
|
||||
if (selectedSpells.size() == iAutoPCSpellMax)
|
||||
reachedLimit = true;
|
||||
}
|
||||
|
@ -221,7 +221,7 @@ namespace MWMechanics
|
|||
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
|
||||
{
|
||||
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
|
||||
static const int iAutoSpellAttSkillMin = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iAutoSpellAttSkillMin")->getInt();
|
||||
static const int iAutoSpellAttSkillMin = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iAutoSpellAttSkillMin")->mValue.getInteger();
|
||||
|
||||
if ((magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill))
|
||||
{
|
||||
|
@ -278,7 +278,7 @@ namespace MWMechanics
|
|||
duration = effect.mDuration;
|
||||
|
||||
static const float fEffectCostMult = MWBase::Environment::get().getWorld()->getStore()
|
||||
.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
|
||||
.get<ESM::GameSetting>().find("fEffectCostMult")->mValue.getFloat();
|
||||
|
||||
float x = 0.5 * (std::max(1, minMagn) + std::max(1, maxMagn));
|
||||
x *= 0.1 * magicEffect->mData.mBaseCost;
|
||||
|
|
|
@ -123,16 +123,16 @@ float getFallDamage(const MWWorld::Ptr& ptr, float fallHeight)
|
|||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
|
||||
|
||||
const float fallDistanceMin = store.find("fFallDamageDistanceMin")->getFloat();
|
||||
const float fallDistanceMin = store.find("fFallDamageDistanceMin")->mValue.getFloat();
|
||||
|
||||
if (fallHeight >= fallDistanceMin)
|
||||
{
|
||||
const float acrobaticsSkill = static_cast<float>(ptr.getClass().getSkill(ptr, ESM::Skill::Acrobatics));
|
||||
const float jumpSpellBonus = ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Jump).getMagnitude();
|
||||
const float fallAcroBase = store.find("fFallAcroBase")->getFloat();
|
||||
const float fallAcroMult = store.find("fFallAcroMult")->getFloat();
|
||||
const float fallDistanceBase = store.find("fFallDistanceBase")->getFloat();
|
||||
const float fallDistanceMult = store.find("fFallDistanceMult")->getFloat();
|
||||
const float fallAcroBase = store.find("fFallAcroBase")->mValue.getFloat();
|
||||
const float fallAcroMult = store.find("fFallAcroMult")->mValue.getFloat();
|
||||
const float fallDistanceBase = store.find("fFallDistanceBase")->mValue.getFloat();
|
||||
const float fallDistanceMult = store.find("fFallDistanceMult")->mValue.getFloat();
|
||||
|
||||
float x = fallHeight - fallDistanceMin;
|
||||
x -= (1.5f * acrobaticsSkill) + jumpSpellBonus;
|
||||
|
@ -1907,14 +1907,14 @@ void CharacterController::update(float duration)
|
|||
// reduce fatigue
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
|
||||
float fatigueLoss = 0;
|
||||
static const float fFatigueRunBase = gmst.find("fFatigueRunBase")->getFloat();
|
||||
static const float fFatigueRunMult = gmst.find("fFatigueRunMult")->getFloat();
|
||||
static const float fFatigueSwimWalkBase = gmst.find("fFatigueSwimWalkBase")->getFloat();
|
||||
static const float fFatigueSwimRunBase = gmst.find("fFatigueSwimRunBase")->getFloat();
|
||||
static const float fFatigueSwimWalkMult = gmst.find("fFatigueSwimWalkMult")->getFloat();
|
||||
static const float fFatigueSwimRunMult = gmst.find("fFatigueSwimRunMult")->getFloat();
|
||||
static const float fFatigueSneakBase = gmst.find("fFatigueSneakBase")->getFloat();
|
||||
static const float fFatigueSneakMult = gmst.find("fFatigueSneakMult")->getFloat();
|
||||
static const float fFatigueRunBase = gmst.find("fFatigueRunBase")->mValue.getFloat();
|
||||
static const float fFatigueRunMult = gmst.find("fFatigueRunMult")->mValue.getFloat();
|
||||
static const float fFatigueSwimWalkBase = gmst.find("fFatigueSwimWalkBase")->mValue.getFloat();
|
||||
static const float fFatigueSwimRunBase = gmst.find("fFatigueSwimRunBase")->mValue.getFloat();
|
||||
static const float fFatigueSwimWalkMult = gmst.find("fFatigueSwimWalkMult")->mValue.getFloat();
|
||||
static const float fFatigueSwimRunMult = gmst.find("fFatigueSwimRunMult")->mValue.getFloat();
|
||||
static const float fFatigueSneakBase = gmst.find("fFatigueSneakBase")->mValue.getFloat();
|
||||
static const float fFatigueSneakMult = gmst.find("fFatigueSneakMult")->mValue.getFloat();
|
||||
|
||||
if (cls.getEncumbrance(mPtr) <= cls.getCapacity(mPtr))
|
||||
{
|
||||
|
@ -1954,8 +1954,8 @@ void CharacterController::update(float duration)
|
|||
forcestateupdate = (mJumpState != JumpState_InAir);
|
||||
jumpstate = JumpState_InAir;
|
||||
|
||||
static const float fJumpMoveBase = gmst.find("fJumpMoveBase")->getFloat();
|
||||
static const float fJumpMoveMult = gmst.find("fJumpMoveMult")->getFloat();
|
||||
static const float fJumpMoveBase = gmst.find("fJumpMoveBase")->mValue.getFloat();
|
||||
static const float fJumpMoveMult = gmst.find("fJumpMoveMult")->mValue.getFloat();
|
||||
float factor = fJumpMoveBase + fJumpMoveMult * mPtr.getClass().getSkill(mPtr, ESM::Skill::Acrobatics)/100.f;
|
||||
factor = std::min(1.f, factor);
|
||||
vec.x() *= factor;
|
||||
|
@ -1982,8 +1982,8 @@ void CharacterController::update(float duration)
|
|||
cls.skillUsageSucceeded(mPtr, ESM::Skill::Acrobatics, 0);
|
||||
|
||||
// decrease fatigue
|
||||
const float fatigueJumpBase = gmst.find("fFatigueJumpBase")->getFloat();
|
||||
const float fatigueJumpMult = gmst.find("fFatigueJumpMult")->getFloat();
|
||||
const float fatigueJumpBase = gmst.find("fFatigueJumpBase")->mValue.getFloat();
|
||||
const float fatigueJumpMult = gmst.find("fFatigueJumpMult")->mValue.getFloat();
|
||||
float normalizedEncumbrance = mPtr.getClass().getNormalizedEncumbrance(mPtr);
|
||||
if (normalizedEncumbrance > 1)
|
||||
normalizedEncumbrance = 1;
|
||||
|
|
|
@ -82,9 +82,9 @@ namespace MWMechanics
|
|||
osg::Vec3f(0,0,1)));
|
||||
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
if (angleDegrees < gmst.find("fCombatBlockLeftAngle")->getFloat())
|
||||
if (angleDegrees < gmst.find("fCombatBlockLeftAngle")->mValue.getFloat())
|
||||
return false;
|
||||
if (angleDegrees > gmst.find("fCombatBlockRightAngle")->getFloat())
|
||||
if (angleDegrees > gmst.find("fCombatBlockRightAngle")->mValue.getFloat())
|
||||
return false;
|
||||
|
||||
MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);
|
||||
|
@ -92,11 +92,11 @@ namespace MWMechanics
|
|||
float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2f * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()
|
||||
+ 0.1f * blockerStats.getAttribute(ESM::Attribute::Luck).getModified();
|
||||
float enemySwing = attackStrength;
|
||||
float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->getFloat() + gmst.find("fSwingBlockBase")->getFloat();
|
||||
float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->mValue.getFloat() + gmst.find("fSwingBlockBase")->mValue.getFloat();
|
||||
|
||||
float blockerTerm = blockTerm * swingTerm;
|
||||
if (blocker.getClass().getMovementSettings(blocker).mPosition[1] <= 0)
|
||||
blockerTerm *= gmst.find("fBlockStillBonus")->getFloat();
|
||||
blockerTerm *= gmst.find("fBlockStillBonus")->mValue.getFloat();
|
||||
blockerTerm *= blockerStats.getFatigueTerm();
|
||||
|
||||
int attackerSkill = 0;
|
||||
|
@ -109,8 +109,8 @@ namespace MWMechanics
|
|||
attackerTerm *= attackerStats.getFatigueTerm();
|
||||
|
||||
int x = int(blockerTerm - attackerTerm);
|
||||
int iBlockMaxChance = gmst.find("iBlockMaxChance")->getInt();
|
||||
int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
|
||||
int iBlockMaxChance = gmst.find("iBlockMaxChance")->mValue.getInteger();
|
||||
int iBlockMinChance = gmst.find("iBlockMinChance")->mValue.getInteger();
|
||||
x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));
|
||||
|
||||
if (Misc::Rng::roll0to99() < x)
|
||||
|
@ -126,9 +126,9 @@ namespace MWMechanics
|
|||
inv.unequipItem(*shield, blocker);
|
||||
}
|
||||
// Reduce blocker fatigue
|
||||
const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat();
|
||||
const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat();
|
||||
const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat();
|
||||
const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->mValue.getFloat();
|
||||
const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->mValue.getFloat();
|
||||
const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->mValue.getFloat();
|
||||
MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue();
|
||||
float normalizedEncumbrance = blocker.getClass().getNormalizedEncumbrance(blocker);
|
||||
normalizedEncumbrance = std::min(1.f, normalizedEncumbrance);
|
||||
|
@ -166,7 +166,7 @@ namespace MWMechanics
|
|||
|
||||
if ((weapon.get<ESM::Weapon>()->mBase->mData.mFlags & ESM::Weapon::Silver)
|
||||
&& actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
|
||||
damage *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWereWolfSilverWeaponDamageMult")->getFloat();
|
||||
damage *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWereWolfSilverWeaponDamageMult")->mValue.getFloat();
|
||||
|
||||
if (damage == 0 && attacker == getPlayer())
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResistsWeapons}");
|
||||
|
@ -219,14 +219,14 @@ namespace MWMechanics
|
|||
|
||||
if (unaware)
|
||||
{
|
||||
damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
|
||||
damage *= gmst.find("fCombatCriticalStrikeMult")->mValue.getFloat();
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
|
||||
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (victim.getClass().getCreatureStats(victim).getKnockedDown())
|
||||
damage *= gmst.find("fCombatKODamageMult")->getFloat();
|
||||
damage *= gmst.find("fCombatKODamageMult")->mValue.getFloat();
|
||||
}
|
||||
|
||||
reduceWeaponCondition(damage, validVictim, weapon, attacker);
|
||||
|
@ -241,7 +241,7 @@ namespace MWMechanics
|
|||
// Non-enchanted arrows shot at enemies have a chance to turn up in their inventory
|
||||
if (victim != getPlayer() && !appliedEnchantment)
|
||||
{
|
||||
float fProjectileThrownStoreChance = gmst.find("fProjectileThrownStoreChance")->getFloat();
|
||||
float fProjectileThrownStoreChance = gmst.find("fProjectileThrownStoreChance")->mValue.getFloat();
|
||||
if (Misc::Rng::rollProbability() < fProjectileThrownStoreChance / 100.f)
|
||||
victim.getClass().getContainerStore(victim).add(projectile, 1, victim);
|
||||
}
|
||||
|
@ -273,10 +273,10 @@ namespace MWMechanics
|
|||
defenseTerm = victimStats.getEvasion();
|
||||
}
|
||||
defenseTerm += std::min(100.f,
|
||||
gmst.find("fCombatInvisoMult")->getFloat() *
|
||||
gmst.find("fCombatInvisoMult")->mValue.getFloat() *
|
||||
victimStats.getMagicEffects().get(ESM::MagicEffect::Chameleon).getMagnitude());
|
||||
defenseTerm += std::min(100.f,
|
||||
gmst.find("fCombatInvisoMult")->getFloat() *
|
||||
gmst.find("fCombatInvisoMult")->mValue.getFloat() *
|
||||
victimStats.getMagicEffects().get(ESM::MagicEffect::Invisibility).getMagnitude());
|
||||
}
|
||||
float attackTerm = skillValue +
|
||||
|
@ -322,7 +322,7 @@ namespace MWMechanics
|
|||
|
||||
x = std::min(100.f, x + elementResistance);
|
||||
|
||||
static const float fElementalShieldMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fElementalShieldMult")->getFloat();
|
||||
static const float fElementalShieldMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fElementalShieldMult")->mValue.getFloat();
|
||||
x = fElementalShieldMult * magnitude * (1.f - 0.01f * x);
|
||||
|
||||
// Note swapped victim and attacker, since the attacker takes the damage here.
|
||||
|
@ -352,7 +352,7 @@ namespace MWMechanics
|
|||
// weapon condition does not degrade when godmode is on
|
||||
if (!godmode)
|
||||
{
|
||||
const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->getFloat();
|
||||
const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->mValue.getFloat();
|
||||
float x = std::max(1.f, fWeaponDamageMult * damage);
|
||||
|
||||
weaphealth -= std::min(int(x), weaphealth);
|
||||
|
@ -379,9 +379,9 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
static const float fDamageStrengthBase = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fDamageStrengthBase")->getFloat();
|
||||
.find("fDamageStrengthBase")->mValue.getFloat();
|
||||
static const float fDamageStrengthMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fDamageStrengthMult")->getFloat();
|
||||
.find("fDamageStrengthMult")->mValue.getFloat();
|
||||
damage *= fDamageStrengthBase +
|
||||
(attacker.getClass().getCreatureStats(attacker).getAttribute(ESM::Attribute::Strength).getModified() * fDamageStrengthMult * 0.1f);
|
||||
}
|
||||
|
@ -389,8 +389,8 @@ namespace MWMechanics
|
|||
void getHandToHandDamage(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim, float &damage, bool &healthdmg, float attackStrength)
|
||||
{
|
||||
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
||||
float minstrike = store.get<ESM::GameSetting>().find("fMinHandToHandMult")->getFloat();
|
||||
float maxstrike = store.get<ESM::GameSetting>().find("fMaxHandToHandMult")->getFloat();
|
||||
float minstrike = store.get<ESM::GameSetting>().find("fMinHandToHandMult")->mValue.getFloat();
|
||||
float maxstrike = store.get<ESM::GameSetting>().find("fMaxHandToHandMult")->mValue.getFloat();
|
||||
damage = static_cast<float>(attacker.getClass().getSkill(attacker, ESM::Skill::HandToHand));
|
||||
damage *= minstrike + ((maxstrike-minstrike)*attackStrength);
|
||||
|
||||
|
@ -415,7 +415,7 @@ namespace MWMechanics
|
|||
damage *= MWBase::Environment::get().getWorld()->getGlobalFloat("werewolfclawmult");
|
||||
}
|
||||
if(healthdmg)
|
||||
damage *= store.get<ESM::GameSetting>().find("fHandtoHandHealthPer")->getFloat();
|
||||
damage *= store.get<ESM::GameSetting>().find("fHandtoHandHealthPer")->mValue.getFloat();
|
||||
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
if(isWerewolf)
|
||||
|
@ -432,9 +432,9 @@ namespace MWMechanics
|
|||
{
|
||||
// somewhat of a guess, but using the weapon weight makes sense
|
||||
const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
const float fFatigueAttackBase = store.find("fFatigueAttackBase")->getFloat();
|
||||
const float fFatigueAttackMult = store.find("fFatigueAttackMult")->getFloat();
|
||||
const float fWeaponFatigueMult = store.find("fWeaponFatigueMult")->getFloat();
|
||||
const float fFatigueAttackBase = store.find("fFatigueAttackBase")->mValue.getFloat();
|
||||
const float fFatigueAttackMult = store.find("fFatigueAttackMult")->mValue.getFloat();
|
||||
const float fWeaponFatigueMult = store.find("fWeaponFatigueMult")->mValue.getFloat();
|
||||
CreatureStats& stats = attacker.getClass().getCreatureStats(attacker);
|
||||
MWMechanics::DynamicStat<float> fatigue = stats.getFatigue();
|
||||
const float normalizedEncumbrance = attacker.getClass().getNormalizedEncumbrance(attacker);
|
||||
|
@ -459,9 +459,9 @@ namespace MWMechanics
|
|||
float d = (pos1 - pos2).length();
|
||||
|
||||
static const int iFightDistanceBase = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"iFightDistanceBase")->getInt();
|
||||
"iFightDistanceBase")->mValue.getInteger();
|
||||
static const float fFightDistanceMultiplier = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"fFightDistanceMultiplier")->getFloat();
|
||||
"fFightDistanceMultiplier")->mValue.getFloat();
|
||||
|
||||
return (iFightDistanceBase - fFightDistanceMultiplier * d);
|
||||
}
|
||||
|
|
|
@ -48,8 +48,8 @@ namespace MWMechanics
|
|||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
static const float fFatigueBase = gmst.find("fFatigueBase")->getFloat();
|
||||
static const float fFatigueMult = gmst.find("fFatigueMult")->getFloat();
|
||||
static const float fFatigueBase = gmst.find("fFatigueBase")->mValue.getFloat();
|
||||
static const float fFatigueMult = gmst.find("fFatigueMult")->mValue.getFloat();
|
||||
|
||||
return fFatigueBase - fFatigueMult * (1-normalised);
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr
|
|||
difficultySetting = std::min(difficultySetting, 500);
|
||||
difficultySetting = std::max(difficultySetting, -500);
|
||||
|
||||
static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
|
||||
static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->mValue.getFloat();
|
||||
|
||||
float difficultyTerm = 0.01f * difficultySetting;
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace MWMechanics
|
|||
|
||||
float fDiseaseXferChance =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"fDiseaseXferChance")->getFloat();
|
||||
"fDiseaseXferChance")->mValue.getFloat();
|
||||
|
||||
MagicEffects& actorEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace MWMechanics
|
|||
actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
|
||||
|
||||
std::string msg = "sMagicContractDisease";
|
||||
msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString();
|
||||
msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->mValue.getString();
|
||||
if (msg.find("%s") != std::string::npos)
|
||||
msg.replace(msg.find("%s"), 2, spell->mName);
|
||||
MWBase::Environment::get().getWindowManager()->messageBox(msg);
|
||||
|
|
|
@ -107,7 +107,7 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
const bool powerfulSoul = getGemCharge() >= \
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->getInt();
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->mValue.getInteger();
|
||||
if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name()))
|
||||
{ // Armor or Clothing
|
||||
switch(mCastStyle)
|
||||
|
@ -184,7 +184,7 @@ namespace MWMechanics
|
|||
float magnitudeCost = (magMin + magMax) * baseCost * 0.05f;
|
||||
if (mCastStyle == ESM::Enchantment::ConstantEffect)
|
||||
{
|
||||
magnitudeCost *= store.get<ESM::GameSetting>().find("fEnchantmentConstantDurationMult")->getFloat();
|
||||
magnitudeCost *= store.get<ESM::GameSetting>().find("fEnchantmentConstantDurationMult")->mValue.getFloat();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -193,7 +193,7 @@ namespace MWMechanics
|
|||
|
||||
float areaCost = area * 0.05f * baseCost;
|
||||
|
||||
const float fEffectCostMult = store.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
|
||||
const float fEffectCostMult = store.get<ESM::GameSetting>().find("fEffectCostMult")->mValue.getFloat();
|
||||
|
||||
cost += (magnitudeCost + areaCost) * fEffectCostMult;
|
||||
|
||||
|
@ -230,7 +230,7 @@ namespace MWMechanics
|
|||
if(mEnchanter.isEmpty())
|
||||
return 0;
|
||||
|
||||
float priceMultipler = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fEnchantmentValueMult")->getFloat();
|
||||
float priceMultipler = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fEnchantmentValueMult")->mValue.getFloat();
|
||||
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mEnchanter, static_cast<int>(getEnchantPoints() * priceMultipler), true);
|
||||
return price;
|
||||
}
|
||||
|
@ -256,7 +256,7 @@ namespace MWMechanics
|
|||
|
||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
return static_cast<int>(mOldItemPtr.getClass().getEnchantmentPoints(mOldItemPtr) * store.get<ESM::GameSetting>().find("fEnchantmentMult")->getFloat());
|
||||
return static_cast<int>(mOldItemPtr.getClass().getEnchantmentPoints(mOldItemPtr) * store.get<ESM::GameSetting>().find("fEnchantmentMult")->mValue.getFloat());
|
||||
}
|
||||
bool Enchanting::soulEmpty() const
|
||||
{
|
||||
|
@ -288,8 +288,8 @@ namespace MWMechanics
|
|||
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
float chance2 = 7.5f / (gmst.find("fEnchantmentChanceMult")->getFloat() * ((mCastStyle == ESM::Enchantment::ConstantEffect) ?
|
||||
gmst.find("fEnchantmentConstantChanceMult")->getFloat() : 1.0f ))
|
||||
float chance2 = 7.5f / (gmst.find("fEnchantmentChanceMult")->mValue.getFloat() * ((mCastStyle == ESM::Enchantment::ConstantEffect) ?
|
||||
gmst.find("fEnchantmentConstantChanceMult")->mValue.getFloat() : 1.0f ))
|
||||
* getEnchantPoints();
|
||||
|
||||
return (chance1-chance2);
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace
|
|||
float getFightDispositionBias(float disposition)
|
||||
{
|
||||
static const float fFightDispMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"fFightDispMult")->getFloat();
|
||||
"fFightDispMult")->mValue.getFloat();
|
||||
return ((50.f - disposition) * fFightDispMult);
|
||||
}
|
||||
|
||||
|
@ -45,11 +45,11 @@ namespace
|
|||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
float persTerm = stats.getAttribute(ESM::Attribute::Personality).getModified() / gmst.find("fPersonalityMod")->getFloat();
|
||||
float luckTerm = stats.getAttribute(ESM::Attribute::Luck).getModified() / gmst.find("fLuckMod")->getFloat();
|
||||
float repTerm = stats.getReputation() * gmst.find("fReputationMod")->getFloat();
|
||||
float persTerm = stats.getAttribute(ESM::Attribute::Personality).getModified() / gmst.find("fPersonalityMod")->mValue.getFloat();
|
||||
float luckTerm = stats.getAttribute(ESM::Attribute::Luck).getModified() / gmst.find("fLuckMod")->mValue.getFloat();
|
||||
float repTerm = stats.getReputation() * gmst.find("fReputationMod")->mValue.getFloat();
|
||||
float fatigueTerm = stats.getFatigueTerm();
|
||||
float levelTerm = stats.getLevel() * gmst.find("fLevelMod")->getFloat();
|
||||
float levelTerm = stats.getLevel() * gmst.find("fLevelMod")->mValue.getFloat();
|
||||
|
||||
rating1 = (repTerm + luckTerm + persTerm + stats.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
|
||||
|
||||
|
@ -342,7 +342,7 @@ namespace MWMechanics
|
|||
if(timeToDrown != mWatchedTimeToStartDrowning)
|
||||
{
|
||||
static const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fHoldBreathTime")->getFloat();
|
||||
.find("fHoldBreathTime")->mValue.getFloat();
|
||||
|
||||
mWatchedTimeToStartDrowning = timeToDrown;
|
||||
|
||||
|
@ -543,12 +543,12 @@ namespace MWMechanics
|
|||
const MWMechanics::NpcStats &playerStats = playerPtr.getClass().getNpcStats(playerPtr);
|
||||
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
static const float fDispRaceMod = gmst.find("fDispRaceMod")->getFloat();
|
||||
static const float fDispRaceMod = gmst.find("fDispRaceMod")->mValue.getFloat();
|
||||
if (Misc::StringUtils::ciEqual(npc->mBase->mRace, player->mBase->mRace))
|
||||
x += fDispRaceMod;
|
||||
|
||||
static const float fDispPersonalityMult = gmst.find("fDispPersonalityMult")->getFloat();
|
||||
static const float fDispPersonalityBase = gmst.find("fDispPersonalityBase")->getFloat();
|
||||
static const float fDispPersonalityMult = gmst.find("fDispPersonalityMult")->mValue.getFloat();
|
||||
static const float fDispPersonalityBase = gmst.find("fDispPersonalityBase")->mValue.getFloat();
|
||||
x += fDispPersonalityMult * (playerStats.getAttribute(ESM::Attribute::Personality).getModified() - fDispPersonalityBase);
|
||||
|
||||
float reaction = 0;
|
||||
|
@ -592,20 +592,20 @@ namespace MWMechanics
|
|||
rank = 0;
|
||||
}
|
||||
|
||||
static const float fDispFactionRankMult = gmst.find("fDispFactionRankMult")->getFloat();
|
||||
static const float fDispFactionRankBase = gmst.find("fDispFactionRankBase")->getFloat();
|
||||
static const float fDispFactionMod = gmst.find("fDispFactionMod")->getFloat();
|
||||
static const float fDispFactionRankMult = gmst.find("fDispFactionRankMult")->mValue.getFloat();
|
||||
static const float fDispFactionRankBase = gmst.find("fDispFactionRankBase")->mValue.getFloat();
|
||||
static const float fDispFactionMod = gmst.find("fDispFactionMod")->mValue.getFloat();
|
||||
x += (fDispFactionRankMult * rank
|
||||
+ fDispFactionRankBase)
|
||||
* fDispFactionMod * reaction;
|
||||
|
||||
static const float fDispCrimeMod = gmst.find("fDispCrimeMod")->getFloat();
|
||||
static const float fDispDiseaseMod = gmst.find("fDispDiseaseMod")->getFloat();
|
||||
static const float fDispCrimeMod = gmst.find("fDispCrimeMod")->mValue.getFloat();
|
||||
static const float fDispDiseaseMod = gmst.find("fDispDiseaseMod")->mValue.getFloat();
|
||||
x -= fDispCrimeMod * playerStats.getBounty();
|
||||
if (playerStats.hasCommonDisease() || playerStats.hasBlightDisease())
|
||||
x += fDispDiseaseMod;
|
||||
|
||||
static const float fDispWeaponDrawn = gmst.find("fDispWeaponDrawn")->getFloat();
|
||||
static const float fDispWeaponDrawn = gmst.find("fDispWeaponDrawn")->mValue.getFloat();
|
||||
if (playerStats.getDrawState() == MWMechanics::DrawState_Weapon)
|
||||
x += fDispWeaponDrawn;
|
||||
|
||||
|
@ -673,16 +673,16 @@ namespace MWMechanics
|
|||
float target2 = d * (playerRating2 - npcRating2 + 50);
|
||||
|
||||
float bribeMod;
|
||||
if (type == PT_Bribe10) bribeMod = gmst.find("fBribe10Mod")->getFloat();
|
||||
else if (type == PT_Bribe100) bribeMod = gmst.find("fBribe100Mod")->getFloat();
|
||||
else bribeMod = gmst.find("fBribe1000Mod")->getFloat();
|
||||
if (type == PT_Bribe10) bribeMod = gmst.find("fBribe10Mod")->mValue.getFloat();
|
||||
else if (type == PT_Bribe100) bribeMod = gmst.find("fBribe100Mod")->mValue.getFloat();
|
||||
else bribeMod = gmst.find("fBribe1000Mod")->mValue.getFloat();
|
||||
|
||||
float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod;
|
||||
|
||||
float iPerMinChance = floor(gmst.find("iPerMinChance")->getFloat());
|
||||
float iPerMinChange = floor(gmst.find("iPerMinChange")->getFloat());
|
||||
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
|
||||
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
|
||||
float iPerMinChance = floor(gmst.find("iPerMinChance")->mValue.getFloat());
|
||||
float iPerMinChange = floor(gmst.find("iPerMinChange")->mValue.getFloat());
|
||||
float fPerDieRollMult = gmst.find("fPerDieRollMult")->mValue.getFloat();
|
||||
float fPerTempMult = gmst.find("fPerTempMult")->mValue.getFloat();
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
|
@ -867,7 +867,7 @@ namespace MWMechanics
|
|||
continue;
|
||||
|
||||
// All sMagicBound* GMST's should be of type string
|
||||
std::string currentGMSTValue = currentSetting.getString();
|
||||
std::string currentGMSTValue = currentSetting.mValue.getString();
|
||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
|
||||
|
||||
boundItemIDCache.insert(currentGMSTValue);
|
||||
|
@ -1163,7 +1163,7 @@ namespace MWMechanics
|
|||
|
||||
osg::Vec3f from (player.getRefData().getPosition().asVec3());
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
float radius = esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getFloat();
|
||||
float radius = esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->mValue.getFloat();
|
||||
|
||||
mActors.getObjectsInRange(from, radius, neighbors);
|
||||
|
||||
|
@ -1261,29 +1261,29 @@ namespace MWMechanics
|
|||
float disp = 0.f, dispVictim = 0.f;
|
||||
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
|
||||
{
|
||||
arg = store.find("iCrimeTresspass")->getInt();
|
||||
disp = dispVictim = store.find("iDispTresspass")->getFloat();
|
||||
arg = store.find("iCrimeTresspass")->mValue.getInteger();
|
||||
disp = dispVictim = store.find("iDispTresspass")->mValue.getFloat();
|
||||
}
|
||||
else if (type == OT_Pickpocket)
|
||||
{
|
||||
arg = store.find("iCrimePickPocket")->getInt();
|
||||
disp = dispVictim = store.find("fDispPickPocketMod")->getFloat();
|
||||
arg = store.find("iCrimePickPocket")->mValue.getInteger();
|
||||
disp = dispVictim = store.find("fDispPickPocketMod")->mValue.getFloat();
|
||||
}
|
||||
else if (type == OT_Assault)
|
||||
{
|
||||
arg = store.find("iCrimeAttack")->getInt();
|
||||
disp = store.find("iDispAttackMod")->getFloat();
|
||||
dispVictim = store.find("fDispAttacking")->getFloat();
|
||||
arg = store.find("iCrimeAttack")->mValue.getInteger();
|
||||
disp = store.find("iDispAttackMod")->mValue.getFloat();
|
||||
dispVictim = store.find("fDispAttacking")->mValue.getFloat();
|
||||
}
|
||||
else if (type == OT_Murder)
|
||||
{
|
||||
arg = store.find("iCrimeKilling")->getInt();
|
||||
disp = dispVictim = store.find("iDispKilling")->getFloat();
|
||||
arg = store.find("iCrimeKilling")->mValue.getInteger();
|
||||
disp = dispVictim = store.find("iDispKilling")->mValue.getFloat();
|
||||
}
|
||||
else if (type == OT_Theft)
|
||||
{
|
||||
disp = dispVictim = store.find("fDispStealing")->getFloat() * arg;
|
||||
arg = static_cast<int>(arg * store.find("fCrimeStealing")->getFloat());
|
||||
disp = dispVictim = store.find("fDispStealing")->mValue.getFloat() * arg;
|
||||
arg = static_cast<int>(arg * store.find("fCrimeStealing")->mValue.getFloat());
|
||||
arg = std::max(1, arg); // Minimum bounty of 1, in case items with zero value are stolen
|
||||
}
|
||||
|
||||
|
@ -1293,7 +1293,7 @@ namespace MWMechanics
|
|||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
osg::Vec3f from (player.getRefData().getPosition().asVec3());
|
||||
float radius = esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getFloat();
|
||||
float radius = esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->mValue.getFloat();
|
||||
|
||||
mActors.getObjectsInRange(from, radius, neighbors);
|
||||
|
||||
|
@ -1307,21 +1307,21 @@ namespace MWMechanics
|
|||
// Controls whether witnesses will engage combat with the criminal.
|
||||
int fight = 0, fightVictim = 0;
|
||||
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
|
||||
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("iFightTrespass")->getInt();
|
||||
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("iFightTrespass")->mValue.getInteger();
|
||||
else if (type == OT_Pickpocket)
|
||||
{
|
||||
fight = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->getInt();
|
||||
fightVictim = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->getInt() * 4; // *4 according to research wiki
|
||||
fight = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->mValue.getInteger();
|
||||
fightVictim = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->mValue.getInteger() * 4; // *4 according to research wiki
|
||||
}
|
||||
else if (type == OT_Assault)
|
||||
{
|
||||
fight = esmStore.get<ESM::GameSetting>().find("iFightAttacking")->getInt();
|
||||
fightVictim = esmStore.get<ESM::GameSetting>().find("iFightAttack")->getInt();
|
||||
fight = esmStore.get<ESM::GameSetting>().find("iFightAttacking")->mValue.getInteger();
|
||||
fightVictim = esmStore.get<ESM::GameSetting>().find("iFightAttack")->mValue.getInteger();
|
||||
}
|
||||
else if (type == OT_Murder)
|
||||
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("iFightKilling")->getInt();
|
||||
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("iFightKilling")->mValue.getInteger();
|
||||
else if (type == OT_Theft)
|
||||
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("fFightStealing")->getInt();
|
||||
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("fFightStealing")->mValue.getInteger();
|
||||
|
||||
bool reported = false;
|
||||
|
||||
|
@ -1552,8 +1552,8 @@ namespace MWMechanics
|
|||
&& !MWBase::Environment::get().getWorld()->isSwimming(ptr)
|
||||
&& MWBase::Environment::get().getWorld()->isOnGround(ptr))
|
||||
{
|
||||
static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
|
||||
static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
|
||||
static float fSneakSkillMult = store.find("fSneakSkillMult")->mValue.getFloat();
|
||||
static float fSneakBootMult = store.find("fSneakBootMult")->mValue.getFloat();
|
||||
float sneak = static_cast<float>(ptr.getClass().getSkill(ptr, ESM::Skill::Sneak));
|
||||
int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
|
||||
int luck = stats.getAttribute(ESM::Attribute::Luck).getModified();
|
||||
|
@ -1568,8 +1568,8 @@ namespace MWMechanics
|
|||
sneakTerm = fSneakSkillMult * sneak + 0.2f * agility + 0.1f * luck + bootWeight * fSneakBootMult;
|
||||
}
|
||||
|
||||
static float fSneakDistBase = store.find("fSneakDistanceBase")->getFloat();
|
||||
static float fSneakDistMult = store.find("fSneakDistanceMultiplier")->getFloat();
|
||||
static float fSneakDistBase = store.find("fSneakDistanceBase")->mValue.getFloat();
|
||||
static float fSneakDistMult = store.find("fSneakDistanceMultiplier")->mValue.getFloat();
|
||||
|
||||
osg::Vec3f pos1 (ptr.getRefData().getPosition().asVec3());
|
||||
osg::Vec3f pos2 (observer.getRefData().getPosition().asVec3());
|
||||
|
@ -1587,8 +1587,8 @@ namespace MWMechanics
|
|||
float obsTerm = obsSneak + 0.2f * obsAgility + 0.1f * obsLuck - obsBlind;
|
||||
|
||||
// is ptr behind the observer?
|
||||
static float fSneakNoViewMult = store.find("fSneakNoViewMult")->getFloat();
|
||||
static float fSneakViewMult = store.find("fSneakViewMult")->getFloat();
|
||||
static float fSneakNoViewMult = store.find("fSneakNoViewMult")->mValue.getFloat();
|
||||
static float fSneakViewMult = store.find("fSneakViewMult")->mValue.getFloat();
|
||||
float y = 0;
|
||||
osg::Vec3f vec = pos1 - pos2;
|
||||
if (observer.getRefData().getBaseNode())
|
||||
|
@ -1748,7 +1748,7 @@ namespace MWMechanics
|
|||
MWBase::Environment::get().getWorld()->getGlobalInt("pcknownwerewolf")))
|
||||
{
|
||||
const ESM::GameSetting * iWerewolfFightMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iWerewolfFightMod");
|
||||
fight += iWerewolfFightMod->getInt();
|
||||
fight += iWerewolfFightMod->mValue.getInteger();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1841,7 +1841,7 @@ namespace MWMechanics
|
|||
// Witnesses of the player's transformation will make them a globally known werewolf
|
||||
std::vector<MWWorld::Ptr> closeActors;
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
getActorsInRange(actor.getRefData().getPosition().asVec3(), gmst.find("fAlarmRadius")->getFloat(), closeActors);
|
||||
getActorsInRange(actor.getRefData().getPosition().asVec3(), gmst.find("fAlarmRadius")->mValue.getFloat(), closeActors);
|
||||
|
||||
bool detected = false, reported = false;
|
||||
for (std::vector<MWWorld::Ptr>::const_iterator it = closeActors.begin(); it != closeActors.end(); ++it)
|
||||
|
@ -1866,7 +1866,7 @@ namespace MWMechanics
|
|||
if (reported)
|
||||
{
|
||||
npcStats.setBounty(npcStats.getBounty()+
|
||||
gmst.find("iWereWolfBounty")->getInt());
|
||||
gmst.find("iWereWolfBounty")->mValue.getInteger());
|
||||
windowManager->messageBox("#{sCrimeMessage}");
|
||||
}
|
||||
}
|
||||
|
@ -1878,7 +1878,7 @@ namespace MWMechanics
|
|||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
MWMechanics::NpcStats &stats = actor.getClass().getNpcStats(actor);
|
||||
|
||||
stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->getInt());
|
||||
stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->mValue.getInteger());
|
||||
}
|
||||
|
||||
void MechanicsManager::cleanupSummonedCreature(const MWWorld::Ptr &caster, int creatureActorId)
|
||||
|
|
|
@ -149,12 +149,12 @@ float MWMechanics::NpcStats::getSkillProgressRequirement (int skillIndex, const
|
|||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
float typeFactor = gmst.find ("fMiscSkillBonus")->getFloat();
|
||||
float typeFactor = gmst.find ("fMiscSkillBonus")->mValue.getFloat();
|
||||
|
||||
for (int i=0; i<5; ++i)
|
||||
if (class_.mData.mSkills[i][0]==skillIndex)
|
||||
{
|
||||
typeFactor = gmst.find ("fMinorSkillBonus")->getFloat();
|
||||
typeFactor = gmst.find ("fMinorSkillBonus")->mValue.getFloat();
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -162,7 +162,7 @@ float MWMechanics::NpcStats::getSkillProgressRequirement (int skillIndex, const
|
|||
for (int i=0; i<5; ++i)
|
||||
if (class_.mData.mSkills[i][1]==skillIndex)
|
||||
{
|
||||
typeFactor = gmst.find ("fMajorSkillBonus")->getFloat();
|
||||
typeFactor = gmst.find ("fMajorSkillBonus")->mValue.getFloat();
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -178,7 +178,7 @@ float MWMechanics::NpcStats::getSkillProgressRequirement (int skillIndex, const
|
|||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find (skillIndex);
|
||||
if (skill->mData.mSpecialization==class_.mData.mSpecialization)
|
||||
{
|
||||
specialisationFactor = gmst.find ("fSpecialSkillBonus")->getFloat();
|
||||
specialisationFactor = gmst.find ("fSpecialSkillBonus")->mValue.getFloat();
|
||||
|
||||
if (specialisationFactor<=0)
|
||||
throw std::runtime_error ("invalid skill specialisation factor");
|
||||
|
@ -227,21 +227,21 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
|
|||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
// is this a minor or major skill?
|
||||
int increase = gmst.find("iLevelupMiscMultAttriubte")->getInt(); // Note: GMST has a typo
|
||||
int increase = gmst.find("iLevelupMiscMultAttriubte")->mValue.getInteger(); // Note: GMST has a typo
|
||||
for (int k=0; k<5; ++k)
|
||||
{
|
||||
if (class_.mData.mSkills[k][0] == skillIndex)
|
||||
{
|
||||
mLevelProgress += gmst.find("iLevelUpMinorMult")->getInt();
|
||||
increase = gmst.find("iLevelUpMajorMultAttribute")->getInt();
|
||||
mLevelProgress += gmst.find("iLevelUpMinorMult")->mValue.getInteger();
|
||||
increase = gmst.find("iLevelUpMajorMultAttribute")->mValue.getInteger();
|
||||
}
|
||||
}
|
||||
for (int k=0; k<5; ++k)
|
||||
{
|
||||
if (class_.mData.mSkills[k][1] == skillIndex)
|
||||
{
|
||||
mLevelProgress += gmst.find("iLevelUpMajorMult")->getInt();
|
||||
increase = gmst.find("iLevelUpMinorMultAttribute")->getInt();
|
||||
mLevelProgress += gmst.find("iLevelUpMajorMult")->mValue.getInteger();
|
||||
increase = gmst.find("iLevelUpMinorMultAttribute")->mValue.getInteger();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -249,7 +249,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
|
|||
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::Skill>().find(skillIndex);
|
||||
mSkillIncreases[skill->mData.mAttribute] += increase;
|
||||
|
||||
mSpecIncreases[skill->mData.mSpecialization] += gmst.find("iLevelupSpecialization")->getInt();
|
||||
mSpecIncreases[skill->mData.mSpecialization] += gmst.find("iLevelupSpecialization")->mValue.getInteger();
|
||||
|
||||
// Play sound & skill progress notification
|
||||
/// \todo check if character is the player, if levelling is ever implemented for NPCs
|
||||
|
@ -266,7 +266,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
|
|||
|
||||
MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never);
|
||||
|
||||
if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt())
|
||||
if (mLevelProgress >= gmst.find("iLevelUpTotal")->mValue.getInteger())
|
||||
{
|
||||
// levelup is possible now
|
||||
MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}", MWGui::ShowInDialogueMode_Never);
|
||||
|
@ -287,7 +287,7 @@ void MWMechanics::NpcStats::levelUp()
|
|||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
mLevelProgress -= gmst.find("iLevelUpTotal")->getInt();
|
||||
mLevelProgress -= gmst.find("iLevelUpTotal")->mValue.getInteger();
|
||||
mLevelProgress = std::max(0, mLevelProgress); // might be necessary when levelup was invoked via console
|
||||
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
|
@ -298,7 +298,7 @@ void MWMechanics::NpcStats::levelUp()
|
|||
// "When you gain a level, in addition to increasing three primary attributes, your Health
|
||||
// will automatically increase by 10% of your Endurance attribute. If you increased Endurance this level,
|
||||
// the Health increase is calculated from the increased Endurance"
|
||||
setHealth(getHealth().getBase() + endurance * gmst.find("fLevelUpHealthEndMult")->getFloat());
|
||||
setHealth(getHealth().getBase() + endurance * gmst.find("fLevelUpHealthEndMult")->mValue.getFloat());
|
||||
|
||||
setLevel(getLevel()+1);
|
||||
}
|
||||
|
@ -324,7 +324,7 @@ int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
|
|||
std::stringstream gmst;
|
||||
gmst << "iLevelUp" << std::setfill('0') << std::setw(2) << num << "Mult";
|
||||
|
||||
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(gmst.str())->getInt();
|
||||
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(gmst.str())->mValue.getInteger();
|
||||
}
|
||||
|
||||
int MWMechanics::NpcStats::getSkillIncreasesForSpecialization(int spec) const
|
||||
|
|
|
@ -37,9 +37,9 @@ namespace MWMechanics
|
|||
|
||||
float pcSneak = static_cast<float>(mThief.getClass().getSkill(mThief, ESM::Skill::Sneak));
|
||||
int iPickMinChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("iPickMinChance")->getInt();
|
||||
.find("iPickMinChance")->mValue.getInteger();
|
||||
int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("iPickMaxChance")->getInt();
|
||||
.find("iPickMaxChance")->mValue.getInteger();
|
||||
|
||||
int roll = Misc::Rng::roll0to99();
|
||||
if (t < pcSneak / iPickMinChance)
|
||||
|
@ -57,7 +57,7 @@ namespace MWMechanics
|
|||
{
|
||||
float stackValue = static_cast<float>(item.getClass().getValue(item) * count);
|
||||
float fPickPocketMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fPickPocketMod")->getFloat();
|
||||
.find("fPickPocketMod")->mValue.getFloat();
|
||||
float valueTerm = 10 * fPickPocketMod * stackValue;
|
||||
|
||||
return getDetected(valueTerm);
|
||||
|
|
|
@ -42,7 +42,7 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
|
|||
int armorerSkill = npcStats.getSkill(ESM::Skill::Armorer).getModified();
|
||||
|
||||
float fRepairAmountMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fRepairAmountMult")->getFloat();
|
||||
.find("fRepairAmountMult")->mValue.getFloat();
|
||||
|
||||
float toolQuality = ref->mBase->mData.mQuality;
|
||||
|
||||
|
@ -87,7 +87,7 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
|
|||
store.remove(mTool, 1, player);
|
||||
|
||||
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("sNotifyMessage51")->getString();
|
||||
.find("sNotifyMessage51")->mValue.getString();
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->messageBox((boost::format(message) % mTool.getClass().getName(mTool)).str());
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace MWMechanics
|
|||
|
||||
float pickQuality = lockpick.get<ESM::Lockpick>()->mBase->mData.mQuality;
|
||||
|
||||
float fPickLockMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fPickLockMult")->getFloat();
|
||||
float fPickLockMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fPickLockMult")->mValue.getFloat();
|
||||
|
||||
float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
|
||||
x *= pickQuality * mFatigueTerm;
|
||||
|
@ -81,7 +81,7 @@ namespace MWMechanics
|
|||
const ESM::Spell* trapSpell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(trap.getCellRef().getTrap());
|
||||
int trapSpellPoints = trapSpell->mData.mCost;
|
||||
|
||||
float fTrapCostMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTrapCostMult")->getFloat();
|
||||
float fTrapCostMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTrapCostMult")->mValue.getFloat();
|
||||
|
||||
float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
|
||||
x += fTrapCostMult * trapSpellPoints;
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace MWMechanics
|
|||
duration = effect.mDuration;
|
||||
|
||||
static const float fEffectCostMult = MWBase::Environment::get().getWorld()->getStore()
|
||||
.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
|
||||
.get<ESM::GameSetting>().find("fEffectCostMult")->mValue.getFloat();
|
||||
|
||||
float x = 0.5 * (std::max(1, minMagn) + std::max(1, maxMagn));
|
||||
x *= 0.1 * magicEffect->mData.mBaseCost;
|
||||
|
@ -93,7 +93,7 @@ namespace MWMechanics
|
|||
if (it->mRange == ESM::RT_Target)
|
||||
x *= 1.5f;
|
||||
static const float fEffectCostMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"fEffectCostMult")->getFloat();
|
||||
"fEffectCostMult")->mValue.getFloat();
|
||||
x *= fEffectCostMult;
|
||||
|
||||
float s = 2.0f * actor.getClass().getSkill(actor, spellSchoolToSkill(magicEffect->mData.mSchool));
|
||||
|
@ -883,8 +883,8 @@ namespace MWMechanics
|
|||
if (!godmode)
|
||||
{
|
||||
// Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
|
||||
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat();
|
||||
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat();
|
||||
static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->mValue.getFloat();
|
||||
static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->mValue.getFloat();
|
||||
DynamicStat<float> fatigue = stats.getFatigue();
|
||||
const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
|
||||
|
||||
|
@ -968,7 +968,7 @@ namespace MWMechanics
|
|||
if (roll > x)
|
||||
{
|
||||
// "X has no effect on you"
|
||||
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage50")->getString();
|
||||
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage50")->mValue.getString();
|
||||
message = boost::str(boost::format(message) % ingredient->mName);
|
||||
MWBase::Environment::get().getWindowManager()->messageBox(message);
|
||||
return false;
|
||||
|
@ -1251,7 +1251,7 @@ namespace MWMechanics
|
|||
float damageScale = 1.f - timeDiff / 7.f;
|
||||
// When cloudy, the sun damage effect is halved
|
||||
static float fMagicSunBlockedMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"fMagicSunBlockedMult")->getFloat();
|
||||
"fMagicSunBlockedMult")->mValue.getFloat();
|
||||
|
||||
int weather = MWBase::Environment::get().getWorld()->getCurrentWeather();
|
||||
if (weather > 1)
|
||||
|
@ -1348,7 +1348,7 @@ namespace MWMechanics
|
|||
if (it == summonMap.end())
|
||||
return std::string();
|
||||
else
|
||||
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(it->second)->getString();
|
||||
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(it->second)->mValue.getString();
|
||||
}
|
||||
|
||||
void ApplyLoopingParticlesVisitor::visit (MWMechanics::EffectKey key,
|
||||
|
|
|
@ -593,8 +593,8 @@ namespace MWMechanics
|
|||
{
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
static const float fAIMagicSpellMult = gmst.find("fAIMagicSpellMult")->getFloat();
|
||||
static const float fAIRangeMagicSpellMult = gmst.find("fAIRangeMagicSpellMult")->getFloat();
|
||||
static const float fAIMagicSpellMult = gmst.find("fAIMagicSpellMult")->mValue.getFloat();
|
||||
static const float fAIRangeMagicSpellMult = gmst.find("fAIRangeMagicSpellMult")->mValue.getFloat();
|
||||
|
||||
float mult = fAIMagicSpellMult;
|
||||
|
||||
|
|
|
@ -50,11 +50,11 @@ namespace MWMechanics
|
|||
float e1 = 0.1f * merchantStats.getAttribute(ESM::Attribute::Luck).getModified();
|
||||
float f1 = 0.2f * merchantStats.getAttribute(ESM::Attribute::Personality).getModified();
|
||||
|
||||
float dispositionTerm = gmst.find("fDispositionMod")->getFloat() * (clampedDisposition - 50);
|
||||
float dispositionTerm = gmst.find("fDispositionMod")->mValue.getFloat() * (clampedDisposition - 50);
|
||||
float pcTerm = (dispositionTerm + a1 + b1 + c1) * playerStats.getFatigueTerm();
|
||||
float npcTerm = (d1 + e1 + f1) * merchantStats.getFatigueTerm();
|
||||
float x = gmst.find("fBargainOfferMulti")->getFloat() * d
|
||||
+ gmst.find("fBargainOfferBase")->getFloat()
|
||||
float x = gmst.find("fBargainOfferMulti")->mValue.getFloat() * d
|
||||
+ gmst.find("fBargainOfferBase")->mValue.getFloat()
|
||||
+ int(pcTerm - npcTerm);
|
||||
|
||||
int roll = Misc::Rng::rollDice(100) + 1;
|
||||
|
|
|
@ -157,9 +157,9 @@ namespace MWMechanics
|
|||
{
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
static const float fAIMeleeWeaponMult = gmst.find("fAIMeleeWeaponMult")->getFloat();
|
||||
static const float fAIMeleeArmorMult = gmst.find("fAIMeleeArmorMult")->getFloat();
|
||||
static const float fAIRangeMeleeWeaponMult = gmst.find("fAIRangeMeleeWeaponMult")->getFloat();
|
||||
static const float fAIMeleeWeaponMult = gmst.find("fAIMeleeWeaponMult")->mValue.getFloat();
|
||||
static const float fAIMeleeArmorMult = gmst.find("fAIMeleeArmorMult")->mValue.getFloat();
|
||||
static const float fAIRangeMeleeWeaponMult = gmst.find("fAIRangeMeleeWeaponMult")->mValue.getFloat();
|
||||
|
||||
if (weapon.isEmpty())
|
||||
return 0.f;
|
||||
|
|
|
@ -303,7 +303,7 @@ namespace MWPhysics
|
|||
position.z() += halfExtents.z();
|
||||
|
||||
static const float fSwimHeightScale = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fSwimHeightScale")->getFloat();
|
||||
.find("fSwimHeightScale")->mValue.getFloat();
|
||||
float swimlevel = waterlevel + halfExtents.z() - (physicActor->getRenderingHalfExtents().z() * 2 * fSwimHeightScale);
|
||||
|
||||
ActorTracer tracer;
|
||||
|
@ -339,7 +339,7 @@ namespace MWPhysics
|
|||
osg::Vec3f stormDirection = MWBase::Environment::get().getWorld()->getStormDirection();
|
||||
float angleDegrees = osg::RadiansToDegrees(std::acos(stormDirection * velocity / (stormDirection.length() * velocity.length())));
|
||||
static const float fStromWalkMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fStromWalkMult")->getFloat();
|
||||
.find("fStromWalkMult")->mValue.getFloat();
|
||||
velocity *= 1.f-(fStromWalkMult * (angleDegrees/180.f));
|
||||
}
|
||||
|
||||
|
@ -860,8 +860,8 @@ namespace MWPhysics
|
|||
// Use cone shape as fallback
|
||||
const MWWorld::Store<ESM::GameSetting> &store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
btConeShape shape (osg::DegreesToRadians(store.find("fCombatAngleXY")->getFloat()/2.0f), queryDistance);
|
||||
shape.setLocalScaling(btVector3(1, 1, osg::DegreesToRadians(store.find("fCombatAngleZ")->getFloat()/2.0f) /
|
||||
btConeShape shape (osg::DegreesToRadians(store.find("fCombatAngleXY")->mValue.getFloat()/2.0f), queryDistance);
|
||||
shape.setLocalScaling(btVector3(1, 1, osg::DegreesToRadians(store.find("fCombatAngleZ")->mValue.getFloat()/2.0f) /
|
||||
shape.getRadius()));
|
||||
|
||||
// The shape origin is its center, so we have to move it forward by half the length. The
|
||||
|
|
|
@ -119,8 +119,8 @@ void WeaponAnimation::releaseArrow(MWWorld::Ptr actor, float attackStrength)
|
|||
return;
|
||||
osg::Vec3f launchPos = osg::computeLocalToWorld(nodepaths[0]).getTrans();
|
||||
|
||||
float fThrownWeaponMinSpeed = gmst.find("fThrownWeaponMinSpeed")->getFloat();
|
||||
float fThrownWeaponMaxSpeed = gmst.find("fThrownWeaponMaxSpeed")->getFloat();
|
||||
float fThrownWeaponMinSpeed = gmst.find("fThrownWeaponMinSpeed")->mValue.getFloat();
|
||||
float fThrownWeaponMaxSpeed = gmst.find("fThrownWeaponMaxSpeed")->mValue.getFloat();
|
||||
float speed = fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) * attackStrength;
|
||||
|
||||
MWWorld::Ptr weaponPtr = *weapon;
|
||||
|
@ -146,8 +146,8 @@ void WeaponAnimation::releaseArrow(MWWorld::Ptr actor, float attackStrength)
|
|||
return;
|
||||
osg::Vec3f launchPos = osg::computeLocalToWorld(nodepaths[0]).getTrans();
|
||||
|
||||
float fProjectileMinSpeed = gmst.find("fProjectileMinSpeed")->getFloat();
|
||||
float fProjectileMaxSpeed = gmst.find("fProjectileMaxSpeed")->getFloat();
|
||||
float fProjectileMinSpeed = gmst.find("fProjectileMinSpeed")->mValue.getFloat();
|
||||
float fProjectileMaxSpeed = gmst.find("fProjectileMaxSpeed")->mValue.getFloat();
|
||||
float speed = fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * attackStrength;
|
||||
|
||||
MWWorld::Ptr weaponPtr = *weapon;
|
||||
|
|
|
@ -139,10 +139,10 @@ namespace MWSound
|
|||
Sound_Buffer *SoundManager::insertSound(const std::string &soundId, const ESM::Sound *sound)
|
||||
{
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
static const float fAudioDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMinDistance")->getFloat();
|
||||
static const float fAudioDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMaxDistance")->getFloat();
|
||||
static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
|
||||
static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
|
||||
static const float fAudioDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMinDistance")->mValue.getFloat();
|
||||
static const float fAudioDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMaxDistance")->mValue.getFloat();
|
||||
static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->mValue.getFloat();
|
||||
static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->mValue.getFloat();
|
||||
float volume, min, max;
|
||||
|
||||
volume = static_cast<float>(pow(10.0, (sound->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0));
|
||||
|
@ -296,10 +296,10 @@ namespace MWSound
|
|||
Stream *SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal)
|
||||
{
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
|
||||
static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
|
||||
static const float fAudioVoiceDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->getFloat();
|
||||
static const float fAudioVoiceDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->getFloat();
|
||||
static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->mValue.getFloat();
|
||||
static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->mValue.getFloat();
|
||||
static const float fAudioVoiceDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->mValue.getFloat();
|
||||
static const float fAudioVoiceDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->mValue.getFloat();
|
||||
static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
|
||||
static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
|
||||
|
||||
|
|
|
@ -944,7 +944,7 @@ namespace MWWorld
|
|||
void clearCorpse(const MWWorld::Ptr& ptr)
|
||||
{
|
||||
const MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
|
||||
static const float fCorpseClearDelay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCorpseClearDelay")->getFloat();
|
||||
static const float fCorpseClearDelay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCorpseClearDelay")->mValue.getFloat();
|
||||
if (creatureStats.isDead() &&
|
||||
creatureStats.isDeathAnimationFinished() &&
|
||||
!ptr.getClass().isPersistent(ptr) &&
|
||||
|
@ -958,7 +958,7 @@ namespace MWWorld
|
|||
{
|
||||
if (mState == State_Loaded)
|
||||
{
|
||||
static const int iMonthsToRespawn = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iMonthsToRespawn")->getInt();
|
||||
static const int iMonthsToRespawn = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iMonthsToRespawn")->mValue.getInteger();
|
||||
if (MWBase::Environment::get().getWorld()->getTimeStamp() - mLastRespawn > 24*30*iMonthsToRespawn)
|
||||
{
|
||||
mLastRespawn = MWBase::Environment::get().getWorld()->getTimeStamp();
|
||||
|
|
|
@ -252,8 +252,8 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
|
|||
const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
|
||||
MWMechanics::NpcStats& stats = actor.getClass().getNpcStats(actor);
|
||||
|
||||
static float fUnarmoredBase1 = store.find("fUnarmoredBase1")->getFloat();
|
||||
static float fUnarmoredBase2 = store.find("fUnarmoredBase2")->getFloat();
|
||||
static float fUnarmoredBase1 = store.find("fUnarmoredBase1")->mValue.getFloat();
|
||||
static float fUnarmoredBase2 = store.find("fUnarmoredBase2")->mValue.getFloat();
|
||||
int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
|
||||
|
||||
float unarmoredRating = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
|
||||
|
@ -921,7 +921,7 @@ void MWWorld::InventoryStore::rechargeItems(float duration)
|
|||
continue;
|
||||
|
||||
static float fMagicItemRechargePerSecond = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"fMagicItemRechargePerSecond")->getFloat();
|
||||
"fMagicItemRechargePerSecond")->mValue.getFloat();
|
||||
|
||||
if (it->first->getCellRef().getEnchantmentCharge() <= it->second)
|
||||
{
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace MWWorld
|
|||
MWMechanics::CreatureStats& creatureStats = getPlayer().getClass().getCreatureStats(getPlayer());
|
||||
MWMechanics::NpcStats& npcStats = getPlayer().getClass().getNpcStats(getPlayer());
|
||||
MWMechanics::DynamicStat<float> health = creatureStats.getDynamic(0);
|
||||
creatureStats.setHealth(int(health.getBase() / gmst.find("fWereWolfHealth")->getFloat()));
|
||||
creatureStats.setHealth(int(health.getBase() / gmst.find("fWereWolfHealth")->mValue.getFloat()));
|
||||
for (int i=0; i<ESM::Skill::Length; ++i)
|
||||
npcStats.setSkill(i, mSaveSkills[i]);
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
|
@ -77,7 +77,7 @@ namespace MWWorld
|
|||
MWMechanics::CreatureStats& creatureStats = getPlayer().getClass().getCreatureStats(getPlayer());
|
||||
MWMechanics::NpcStats& npcStats = getPlayer().getClass().getNpcStats(getPlayer());
|
||||
MWMechanics::DynamicStat<float> health = creatureStats.getDynamic(0);
|
||||
creatureStats.setHealth(int(health.getBase() * gmst.find("fWereWolfHealth")->getFloat()));
|
||||
creatureStats.setHealth(int(health.getBase() * gmst.find("fWereWolfHealth")->mValue.getFloat()));
|
||||
for(size_t i = 0;i < ESM::Attribute::Length;++i)
|
||||
{
|
||||
// Oh, Bethesda. It's "Intelligence".
|
||||
|
@ -85,7 +85,7 @@ namespace MWWorld
|
|||
ESM::Attribute::sAttributeNames[i]);
|
||||
|
||||
MWMechanics::AttributeValue value = npcStats.getAttribute(i);
|
||||
value.setBase(int(gmst.find(name)->getFloat()));
|
||||
value.setBase(int(gmst.find(name)->mValue.getFloat()));
|
||||
npcStats.setAttribute(i, value);
|
||||
}
|
||||
|
||||
|
@ -100,7 +100,7 @@ namespace MWWorld
|
|||
ESM::Skill::sSkillNames[i]);
|
||||
|
||||
MWMechanics::SkillValue value = npcStats.getSkill(i);
|
||||
value.setBase(int(gmst.find(name)->getFloat()));
|
||||
value.setBase(int(gmst.find(name)->mValue.getFloat()));
|
||||
npcStats.setSkill(i, value);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -385,7 +385,7 @@ namespace MWWorld
|
|||
{
|
||||
osg::Quat orient = it->mNode->getAttitude();
|
||||
static float fTargetSpellMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("fTargetSpellMaxSpeed")->getFloat();
|
||||
.find("fTargetSpellMaxSpeed")->mValue.getFloat();
|
||||
float speed = fTargetSpellMaxSpeed * it->mSpeed;
|
||||
osg::Vec3f direction = orient * osg::Vec3f(0,1,0);
|
||||
direction.normalize();
|
||||
|
|
|
@ -911,7 +911,7 @@ inline void WeatherManager::addWeather(const std::string& name,
|
|||
float dlFactor, float dlOffset,
|
||||
const std::string& particleEffect)
|
||||
{
|
||||
static const float fStromWindSpeed = mStore.get<ESM::GameSetting>().find("fStromWindSpeed")->getFloat();
|
||||
static const float fStromWindSpeed = mStore.get<ESM::GameSetting>().find("fStromWindSpeed")->mValue.getFloat();
|
||||
|
||||
Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, dlFactor, dlOffset, particleEffect);
|
||||
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace MWWorld
|
|||
mStore.setUp(true);
|
||||
mStore.movePlayerRecord();
|
||||
|
||||
mSwimHeightScale = mStore.get<ESM::GameSetting>().find("fSwimHeightScale")->getFloat();
|
||||
mSwimHeightScale = mStore.get<ESM::GameSetting>().find("fSwimHeightScale")->mValue.getFloat();
|
||||
|
||||
mWeatherManager.reset(new MWWorld::WeatherManager(*mRendering, mFallback, mStore));
|
||||
|
||||
|
@ -1026,7 +1026,7 @@ namespace MWWorld
|
|||
if (mActivationDistanceOverride >= 0)
|
||||
return static_cast<float>(mActivationDistanceOverride);
|
||||
|
||||
static const int iMaxActivateDist = getStore().get<ESM::GameSetting>().find("iMaxActivateDist")->getInt();
|
||||
static const int iMaxActivateDist = getStore().get<ESM::GameSetting>().find("iMaxActivateDist")->mValue.getInteger();
|
||||
return static_cast<float>(iMaxActivateDist);
|
||||
}
|
||||
|
||||
|
@ -1709,7 +1709,7 @@ namespace MWWorld
|
|||
bool swimming = isSwimming(player);
|
||||
bool flying = isFlying(player);
|
||||
|
||||
static const float i1stPersonSneakDelta = getStore().get<ESM::GameSetting>().find("i1stPersonSneakDelta")->getFloat();
|
||||
static const float i1stPersonSneakDelta = getStore().get<ESM::GameSetting>().find("i1stPersonSneakDelta")->mValue.getFloat();
|
||||
if (sneaking && !swimming && !flying)
|
||||
mRendering->getCamera()->setSneakOffset(i1stPersonSneakDelta);
|
||||
else
|
||||
|
@ -2803,7 +2803,7 @@ namespace MWWorld
|
|||
if (!actor.isEmpty() && actor != MWMechanics::getPlayer() && !manualSpell)
|
||||
stats.getAiSequence().getCombatTargets(targetActors);
|
||||
|
||||
const float fCombatDistance = getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
||||
const float fCombatDistance = getStore().get<ESM::GameSetting>().find("fCombatDistance")->mValue.getFloat();
|
||||
|
||||
osg::Vec3f hitPosition = actor.getRefData().getPosition().asVec3();
|
||||
|
||||
|
@ -3267,8 +3267,8 @@ namespace MWWorld
|
|||
int bounty = player.getClass().getNpcStats(player).getBounty();
|
||||
int playerGold = player.getClass().getContainerStore(player).count(ContainerStore::sGoldId);
|
||||
|
||||
float fCrimeGoldDiscountMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldDiscountMult")->getFloat();
|
||||
float fCrimeGoldTurnInMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldTurnInMult")->getFloat();
|
||||
float fCrimeGoldDiscountMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldDiscountMult")->mValue.getFloat();
|
||||
float fCrimeGoldTurnInMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldTurnInMult")->mValue.getFloat();
|
||||
|
||||
int discount = static_cast<int>(bounty * fCrimeGoldDiscountMult);
|
||||
int turnIn = static_cast<int>(bounty * fCrimeGoldTurnInMult);
|
||||
|
@ -3333,7 +3333,7 @@ namespace MWWorld
|
|||
mPlayer->recordCrimeId();
|
||||
confiscateStolenItems(player);
|
||||
|
||||
int iDaysinPrisonMod = getStore().get<ESM::GameSetting>().find("iDaysinPrisonMod")->getInt();
|
||||
int iDaysinPrisonMod = getStore().get<ESM::GameSetting>().find("iDaysinPrisonMod")->mValue.getInteger();
|
||||
mDaysInPrison = std::max(1, bounty / iDaysinPrisonMod);
|
||||
|
||||
return;
|
||||
|
@ -3391,7 +3391,7 @@ namespace MWWorld
|
|||
{
|
||||
const ESM::CreatureLevList* list = getStore().get<ESM::CreatureLevList>().find(creatureList);
|
||||
|
||||
int iNumberCreatures = getStore().get<ESM::GameSetting>().find("iNumberCreatures")->getInt();
|
||||
int iNumberCreatures = getStore().get<ESM::GameSetting>().find("iNumberCreatures")->mValue.getInteger();
|
||||
int numCreatures = 1 + Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures]
|
||||
|
||||
for (int i=0; i<numCreatures; ++i)
|
||||
|
|
|
@ -22,21 +22,6 @@ namespace ESM
|
|||
mValue.write (esm, ESM::Variant::Format_Gmst);
|
||||
}
|
||||
|
||||
int GameSetting::getInt() const
|
||||
{
|
||||
return mValue.getInteger();
|
||||
}
|
||||
|
||||
float GameSetting::getFloat() const
|
||||
{
|
||||
return mValue.getFloat();
|
||||
}
|
||||
|
||||
std::string GameSetting::getString() const
|
||||
{
|
||||
return mValue.getString();
|
||||
}
|
||||
|
||||
void GameSetting::blank()
|
||||
{
|
||||
mValue.setType (ESM::VT_None);
|
||||
|
|
|
@ -28,17 +28,6 @@ struct GameSetting
|
|||
|
||||
void load(ESMReader &esm, bool &isDeleted);
|
||||
|
||||
/// \todo remove the get* functions (redundant, since mValue has equivalent functions now).
|
||||
|
||||
int getInt() const;
|
||||
///< Throws an exception if GMST is not of type int or float.
|
||||
|
||||
float getFloat() const;
|
||||
///< Throws an exception if GMST is not of type int or float.
|
||||
|
||||
std::string getString() const;
|
||||
///< Throwns an exception if GMST is not of type string.
|
||||
|
||||
void save(ESMWriter &esm, bool isDeleted = false) const;
|
||||
|
||||
void blank();
|
||||
|
|
Loading…
Reference in a new issue