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	Implement UnequipItem() script function
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					 2 changed files with 8 additions and 2 deletions
				
			
		|  | @ -36,8 +36,10 @@ void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const cha | |||
| 
 | ||||
| void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept | ||||
| { | ||||
|     LOG_MESSAGE(Log::LOG_WARN, "stub"); | ||||
|     //ItemFunctions::EquipItem(pid, slot, "", 0);
 | ||||
|     Player *player; | ||||
|     GET_PLAYER(pid, player, ); | ||||
| 
 | ||||
|     ItemFunctions::EquipItem(pid, slot, "", 0, -1); | ||||
| } | ||||
| 
 | ||||
| void ItemFunctions::AddItem(unsigned short pid, const char* itemName, unsigned int count, int health) noexcept | ||||
|  |  | |||
|  | @ -794,6 +794,10 @@ void LocalPlayer::setEquipment() | |||
|             else | ||||
|                 ptrInventory.equip(slot, it, ptrPlayer); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             ptrInventory.unequipSlot(slot, ptrPlayer); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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