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Implement UnequipItem() script function
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c1bd4f1ce3
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2 changed files with 8 additions and 2 deletions
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@ -36,8 +36,10 @@ void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const cha
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void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
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{
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LOG_MESSAGE(Log::LOG_WARN, "stub");
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//ItemFunctions::EquipItem(pid, slot, "", 0);
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Player *player;
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GET_PLAYER(pid, player, );
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ItemFunctions::EquipItem(pid, slot, "", 0, -1);
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}
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void ItemFunctions::AddItem(unsigned short pid, const char* itemName, unsigned int count, int health) noexcept
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@ -794,6 +794,10 @@ void LocalPlayer::setEquipment()
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else
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ptrInventory.equip(slot, it, ptrPlayer);
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}
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else
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{
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ptrInventory.unequipSlot(slot, ptrPlayer);
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}
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}
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}
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