From 7f2ec4dbf8a968b9fabebd452789467ea6e87fcd Mon Sep 17 00:00:00 2001 From: madsbuvi Date: Sun, 20 Jun 2021 17:45:53 +0200 Subject: [PATCH] Minor doc addition --- docs/source/manuals/openmw-vr/foreword.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/source/manuals/openmw-vr/foreword.rst b/docs/source/manuals/openmw-vr/foreword.rst index 606c4f03d..cc06ebd29 100644 --- a/docs/source/manuals/openmw-vr/foreword.rst +++ b/docs/source/manuals/openmw-vr/foreword.rst @@ -30,6 +30,7 @@ OpenXR vs What you're used to Before moving on to the manual contents, I would like to note that OpenMW-VR uses the **OpenXR** API to access VR. Most VR games you've ever played use vendor-specific APIs, such as OpenVR (SteamVR), Oculus VR, WMR, etc. and not OpenXR. +OpenXR is very new, with most vendors only releasing stable implementations this year (2021). This means that while playing OpenMW-VR you may see bugs originating from your VR runtime, that you don't see in other games. This will diminish in time as OpenXR runtimes mature.