@ -11,11 +11,6 @@ namespace osg
class Texture2D;
}
namespace SceneUtil
{
class PositionAttitudeTransform;
namespace Resource
class SceneManager;
@ -5,7 +5,7 @@
#include <OpenThreads/Mutex>
#include <deque>
#include <set>
namespace osg
@ -1,6 +1,5 @@
#include "material.hpp"
#include <iostream>
#include <stdexcept>
#include <osg/Depth>
@ -1,8 +1,6 @@
#ifndef COMPONENTS_TERRAIN_QUADTREEWORLD_H
#define COMPONENTS_TERRAIN_QUADTREEWORLD_H
#include <map>
#include "world.hpp"