diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp
index dba85aeb7..e20590ecb 100644
--- a/apps/openmw/mwrender/water.cpp
+++ b/apps/openmw/mwrender/water.cpp
@@ -375,7 +375,9 @@ public:
setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
setReferenceFrame(osg::Camera::RELATIVE_RF);
- setCullMask(Mask_Effect|Mask_Scene|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Player|Mask_Lighting);
+ bool reflectActors = Settings::Manager::getBool("reflect actors", "Water");
+
+ setCullMask(Mask_Effect|Mask_Scene|Mask_Terrain|Mask_ParticleSystem|Mask_Sky|Mask_Player|Mask_Lighting|(reflectActors ? Mask_Actor : 0));
setNodeMask(Mask_RenderToTexture);
unsigned int rttSize = Settings::Manager::getInt("rtt size", "Water");
diff --git a/files/mygui/openmw_settings_window.layout b/files/mygui/openmw_settings_window.layout
index cf7fe1be7..5d6d817d6 100644
--- a/files/mygui/openmw_settings_window.layout
+++ b/files/mygui/openmw_settings_window.layout
@@ -396,6 +396,16 @@
+
+
+
+
+
+
+
+
+
+
diff --git a/files/settings-default.cfg b/files/settings-default.cfg
index c6c97546e..a5e750d4d 100644
--- a/files/settings-default.cfg
+++ b/files/settings-default.cfg
@@ -274,6 +274,9 @@ rtt size = 512
# Enable refraction which affects visibility through water plane.
refraction = false
+# Draw NPCs and creatures on water reflections.
+reflect actors = false
+
[Objects]
# Enable shaders for objects other than water. Unused.