Refactor TradeWindow balance buttons to use ControllerRepeatClick

deque
scrawl 10 years ago
parent ebab911e44
commit 7fa3100993

@ -22,6 +22,7 @@
#include "tradeitemmodel.hpp"
#include "countdialog.hpp"
#include "dialogue.hpp"
#include "controllers.hpp"
namespace
{
@ -44,8 +45,6 @@ namespace MWGui
TradeWindow::TradeWindow()
: WindowBase("openmw_trade_window.layout")
, mCurrentBalance(0)
, mBalanceButtonsState(BBS_None)
, mBalanceChangePause(0.0)
, mItemToSell(-1)
, mTradeModel(NULL)
, mSortModel(NULL)
@ -240,21 +239,6 @@ namespace MWGui
}
}
void TradeWindow::onFrame(float frameDuration)
{
if (!mMainWidget->getVisible() || mBalanceButtonsState == BBS_None)
return;
mBalanceChangePause -= frameDuration;
if (mBalanceChangePause < 0.0) {
mBalanceChangePause += sBalanceChangeInterval;
if (mBalanceButtonsState == BBS_Increase)
onIncreaseButtonTriggered();
else if (mBalanceButtonsState == BBS_Decrease)
onDecreaseButtonTriggered();
}
}
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
TradeItemModel* playerItemModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
@ -407,23 +391,38 @@ namespace MWGui
updateLabels();
}
void TradeWindow::addRepeatController(MyGUI::Widget *widget)
{
MyGUI::ControllerItem* item = MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerRepeatClick::getClassTypeName());
Controllers::ControllerRepeatClick* controller = item->castType<Controllers::ControllerRepeatClick>();
controller->eventRepeatClick += MyGUI::newDelegate(this, &TradeWindow::onRepeatClick);
controller->setRepeat(sBalanceChangeInitialPause, sBalanceChangeInterval);
MyGUI::ControllerManager::getInstance().addItem(widget, controller);
}
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Increase;
mBalanceChangePause = sBalanceChangeInitialPause;
addRepeatController(_sender);
onIncreaseButtonTriggered();
}
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Decrease;
mBalanceChangePause = sBalanceChangeInitialPause;
addRepeatController(_sender);
onDecreaseButtonTriggered();
}
void TradeWindow::onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller)
{
if (widget == mIncreaseButton)
onIncreaseButtonTriggered();
else if (widget == mDecreaseButton)
onDecreaseButtonTriggered();
}
void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_None;
MyGUI::ControllerManager::getInstance().removeItem(_sender);
}
void TradeWindow::onBalanceEdited(MyGUI::EditBox *_sender)

@ -28,8 +28,6 @@ namespace MWGui
void startTrade(const MWWorld::Ptr& actor);
void onFrame(float frameDuration);
void borrowItem (int index, size_t count);
void returnItem (int index, size_t count);
@ -71,14 +69,6 @@ namespace MWGui
int mCurrentBalance;
int mCurrentMerchantOffer;
enum BalanceButtonsState {
BBS_None,
BBS_Increase,
BBS_Decrease
} mBalanceButtonsState;
/// pause before next balance change will trigger while user holds +/- button pressed
float mBalanceChangePause;
void sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem); ///< only used for adjusting the gold balance
void buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem); ///< only used for adjusting the gold balance
@ -93,6 +83,9 @@ namespace MWGui
void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onBalanceEdited(MyGUI::EditBox* _sender);
void onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller);
void addRepeatController(MyGUI::Widget* widget);
void onIncreaseButtonTriggered();
void onDecreaseButtonTriggered();

@ -848,7 +848,6 @@ namespace MWGui
mHud->onFrame(frameDuration);
mTrainingWindow->onFrame (frameDuration);
mTradeWindow->onFrame(frameDuration);
mTrainingWindow->checkReferenceAvailable();
mDialogueWindow->checkReferenceAvailable();

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