@ -147,6 +147,11 @@ namespace MWMechanics
if (value != currentValue)
{
if(!mIsWerewolf)
mAttributes[index] = value;
else
mWerewolfAttributes[index] = value;
if (index == ESM::Attribute::Intelligence)
mRecalcMagicka = true;
else if (index == ESM::Attribute::Strength ||
@ -164,11 +169,6 @@ namespace MWMechanics
setFatigue(fatigue);
}
void CreatureStats::setHealth(const DynamicStat<float> &value)