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Getting started with a new branch
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5 changed files with 53 additions and 139 deletions
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@ -12,7 +12,7 @@ NpcAnimation::~NpcAnimation(){
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv){
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_env,_rend), mStateID(-1), inv(_inv), timeToChange(0), robe(inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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Ogre::Entity* blank = 0;
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@ -121,6 +121,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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insert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
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else
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insert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
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std::cout << "Inv" << inv.getStateId() << "\n";
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updateParts();
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}
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@ -133,134 +134,43 @@ void NpcAnimation::updateParts(){
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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//inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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MWWorld::ContainerStoreIterator robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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// ;
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const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groinpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
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const ESM::BodyPart *neckpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
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const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *feetpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
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const ESM::BodyPart *tailpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
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const ESM::BodyPart *wristlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
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const ESM::BodyPart *forearmlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
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const ESM::BodyPart *handlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
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const ESM::BodyPart *hairpart = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
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const ESM::BodyPart *headpart = mEnvironment.mWorld->getStore().bodyParts.search(headID);
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if(bodyRaceID == "b_n_argonian_f_")
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forearmlpart = mEnvironment.mWorld->getStore().bodyParts.search ("b_n_argonian_m_forearm"); //We need two
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if(!handlpart)
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handlpart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
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//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
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//const ESM::BodyPart* clavicler = claviclel;
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const ESM::BodyPart* handrpart = handlpart;
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const ESM::BodyPart* forearmr = forearmlpart;
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const ESM::BodyPart* wristrpart = wristlpart;
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const ESM::BodyPart* armr = arml;
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if(upperleg){
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lUpperLeg = insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
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rUpperLeg = insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
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}
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if(foot){
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if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
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{
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feetpart = foot;
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}
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else
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{
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rfoot = insertBoundedPart("meshes\\" + foot->model, "Right Foot");
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lfoot = insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
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}
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}
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if(groinpart){
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groin = insertBoundedPart("meshes\\" + groinpart->model, "Groin");
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}
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if(knee)
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{
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lKnee = insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
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rKnee = insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
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}
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if(ankle){
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lAnkle = insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
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rAnkle = insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
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}
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if (armr){
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rupperArm = insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
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}
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if(arml){
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lupperArm = insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
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}
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if (forearmr)
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{
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rForearm = insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
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}
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if(forearmlpart)
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lForearm = insertBoundedPart("meshes\\" + forearmlpart->model + "*|", "Left Forearm");
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if (wristrpart)
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{
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rWrist = insertBoundedPart("meshes\\" + wristrpart->model, "Right Wrist");
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}
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if(wristlpart)
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lWrist = insertBoundedPart("meshes\\" + wristlpart->model + "*|", "Left Wrist");
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/*if(claviclel)
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insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
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if(clavicler)
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insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
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if(neckpart)
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{
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neck = insertBoundedPart("meshes\\" + neckpart->model, "Neck");
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}
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if(headpart)
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head = insertBoundedPart("meshes\\" + headpart->model, "Head");
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if(hairpart)
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hair = insertBoundedPart("meshes\\" + hairpart->model, "Head");
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if (chestPart){
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chest = insertFreePart("meshes\\" + chestPart->model, ":\"");
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}
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if (handrpart){
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rhand = insertFreePart("meshes\\" + handrpart->model , ":?");
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}
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if (handlpart){
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lhand = insertFreePart("meshes\\" + handlpart->model, ":>");
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}
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if(tailpart){
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tail = insertFreePart("meshes\\" + tailpart->model, ":*");
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}
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if(feetpart){
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if(robe != inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){
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//A robe was added or removed
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if(chest.first)
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{
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insert->detachObject(chest.first); chest.first = 0;
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}
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robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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if(robe != inv.end())
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{
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MWWorld::Ptr ptr = *robe;
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lBeastFoot = insertFreePart("meshes\\" + feetpart->model,"::");
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rBeastFoot = insertFreePart("meshes\\" + feetpart->model,":<");
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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for(int i = 0; i < parts.size(); i++)
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{
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ESM::PartReference part = parts[i];
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if(part.part == ESM::PRT_Cuirass)
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{
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const ESM::BodyPart *bodypart = mEnvironment.mWorld->getStore().bodyParts.search (part.male);
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chest = insertFreePart("meshes\\" + bodypart->model, ":\"");
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}
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}
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}
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}
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if(robe == inv.end() ){
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//if(inv.getSlot(MWWorld::InventoryStore::Cuirass) != inv.end())
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if(chest.first == 0){
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const ESM::BodyPart *chestPart = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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chest = insertFreePart("meshes\\" + chestPart->model, ":\"");
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}
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}
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//originalpos = insert->_getWorl
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}
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Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
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@ -295,13 +205,14 @@ std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insert
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void NpcAnimation::runAnimation(float timepassed){
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if(mStateID != inv.getStateId()){
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std::cout << "StateID" <<inv.getStateId()<< "\n";
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mStateID = inv.getStateId();
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if(timeToChange > .2){
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timeToChange = 0;
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updateParts();
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}
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timeToChange += timepassed;
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//1. Add the amount of time passed to time
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@ -15,6 +15,7 @@
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#include "../mwworld/inventorystore.hpp"
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#include "../mwclass/npc.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "components/esm/loadarmo.hpp"
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namespace MWRender{
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@ -30,12 +31,11 @@ private:
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> tail;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> lBeastFoot;
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std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> rBeastFoot;
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/*Ogre::Entity* skirt; std::vector<Nif::NiTriShapeCopy>* skirtShapes;
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Ogre::Entity* rhand; std::vector<Nif::NiTriShapeCopy>* rhandShapes;
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Ogre::Entity* lhand; std::vector<Nif::NiTriShapeCopy>* lhandShapes;
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Ogre::Entity* tail; std::vector<Nif::NiTriShapeCopy>* tailShapes;
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Ogre::Entity* lBeastFoot; std::vector<Nif::NiTriShapeCopy>* lBeastFootShapes;
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Ogre::Entity* rBeastFoot; std::vector<Nif::NiTriShapeCopy>* rBeastFootShapes;*/
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int partslots[27]; //Each part slot is taken by clothing, armor, or is empty
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//Bounded Parts
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Ogre::Entity* lclavicle;
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@ -64,7 +64,8 @@ private:
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std::string hairID;
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std::string npcName;
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std::string bodyRaceID;
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float timeToChange;
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MWWorld::ContainerStoreIterator robe;
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public:
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NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
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@ -72,7 +72,7 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
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/// \todo restack item previously in this slot (if required)
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/// \todo unstack item pointed to by iterator if required)
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mSlots[slot] = iterator;
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flagAsModified();
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@ -11,6 +11,7 @@ void PartReferenceList::load(ESMReader &esm)
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esm.getHT(pr.part); // The INDX byte
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pr.male = esm.getHNOString("BNAM");
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pr.female = esm.getHNOString("CNAM");
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parts.push_back(pr);
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}
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}
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@ -13,6 +13,7 @@ void Clothing::load(ESMReader &esm)
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icon = esm.getHNOString("ITEX");
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parts.load(esm);
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enchant = esm.getHNOString("ENAM");
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}
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