mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-30 15:36:45 +00:00
Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.
This commit is contained in:
parent
fc268bf302
commit
7fd5f1df83
1 changed files with 1 additions and 1 deletions
|
@ -602,7 +602,7 @@ class NIFObjectLoader
|
|||
partsys->setParticleQuota(particledata->numParticles);
|
||||
// TODO: There is probably a field or flag to specify this, as some
|
||||
// particle effects have it and some don't.
|
||||
partsys->setKeepParticlesInLocalSpace(true);
|
||||
partsys->setKeepParticlesInLocalSpace(false);
|
||||
|
||||
Nif::ControllerPtr ctrl = partnode->controller;
|
||||
while(!ctrl.empty())
|
||||
|
|
Loading…
Reference in a new issue