Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.

actorid
scrawl 11 years ago
parent fc268bf302
commit 7fd5f1df83

@ -602,7 +602,7 @@ class NIFObjectLoader
partsys->setParticleQuota(particledata->numParticles);
// TODO: There is probably a field or flag to specify this, as some
// particle effects have it and some don't.
partsys->setKeepParticlesInLocalSpace(true);
partsys->setKeepParticlesInLocalSpace(false);
Nif::ControllerPtr ctrl = partnode->controller;
while(!ctrl.empty())

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