mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 09:49:40 +00:00
Merge upstream (shadermanager log system revamp)
This commit is contained in:
commit
80082308f0
144 changed files with 3177 additions and 975 deletions
|
@ -24,8 +24,6 @@ addons:
|
|||
packages: [
|
||||
# Dev
|
||||
cmake, clang-3.6, libunshield-dev, libtinyxml-dev,
|
||||
# Tests
|
||||
libgtest-dev, google-mock,
|
||||
# Boost
|
||||
libboost-filesystem-dev, libboost-program-options-dev, libboost-system-dev,
|
||||
# FFmpeg
|
||||
|
|
|
@ -171,6 +171,7 @@ Programmers
|
|||
viadanna
|
||||
Vincent Heuken
|
||||
vocollapse
|
||||
Yohaulticetl
|
||||
zelurker
|
||||
|
||||
Documentation
|
||||
|
|
18
CHANGELOG.md
18
CHANGELOG.md
|
@ -14,14 +14,19 @@
|
|||
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
|
||||
Bug #2872: Tab completion in console doesn't work with explicit reference
|
||||
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
|
||||
Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
|
||||
Bug #3072: Fatal error on AddItem <item> that has a script containing Equip <item>
|
||||
Bug #3249: Fixed revert function not updating views properly
|
||||
Bug #3374: Touch spells not hitting kwama foragers
|
||||
Bug #3486: [Mod] NPC Commands does not work
|
||||
Bug #3533: GetSpellEffects should detect effects with zero duration
|
||||
Bug #3591: Angled hit distance too low
|
||||
Bug #3629: DB assassin attack never triggers creature spawning
|
||||
Bug #3788: GetPCInJail and GetPCTraveling do not work as in vanilla
|
||||
Bug #3876: Landscape texture painting is misaligned
|
||||
Bug #3897: Have Goodbye give all choices the effects of Goodbye
|
||||
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
|
||||
Bug #3948: AiCombat moving target aiming uses incorrect speed for magic projectiles
|
||||
Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
|
||||
Bug #3993: Terrain texture blending map is not upscaled
|
||||
Bug #3997: Almalexia doesn't pace
|
||||
|
@ -32,12 +37,15 @@
|
|||
Bug #4215: OpenMW shows book text after last EOL tag
|
||||
Bug #4221: Characters get stuck in V-shaped terrain
|
||||
Bug #4230: AiTravel package issues break some Tribunal quests
|
||||
Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality
|
||||
Bug #4251: Stationary NPCs do not return to their position after combat
|
||||
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
|
||||
Bug #4286: Scripted animations can be interrupted
|
||||
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
|
||||
Bug #4293: Faction members are not aware of faction ownerships in barter
|
||||
Bug #4304: "Follow" not working as a second AI package
|
||||
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
|
||||
Bug #4311: OpenMW does not handle RootCollisionNode correctly
|
||||
Bug #4327: Missing animations during spell/weapon stance switching
|
||||
Bug #4358: Running animation is interrupted when magic mode is toggled
|
||||
Bug #4368: Settings window ok button doesn't have key focus by default
|
||||
|
@ -61,11 +69,11 @@
|
|||
Bug #4461: "Open" spell from non-player caster isn't a crime
|
||||
Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
|
||||
Bug #4469: Abot Silt Striders – Model turn 90 degrees on horizontal
|
||||
Bug #4470: Non-bipedal creatures with Weapon & Shield flag have inconsistent behaviour
|
||||
Bug #4474: No fallback when getVampireHead fails
|
||||
Bug #4475: Scripted animations should not cause movement
|
||||
Bug #4479: "Game" category on Advanced page is getting too long
|
||||
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
|
||||
Bug #4483: Shapes without NiTexturingProperty are rendered
|
||||
Bug #4489: Goodbye doesn't block dialogue hyperlinks
|
||||
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
|
||||
Bug #4494: Training cap based off Base Skill instead of Modified Skill
|
||||
|
@ -81,6 +89,12 @@
|
|||
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
|
||||
Bug #4557: Topics with reserved names are handled differently from vanilla
|
||||
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
|
||||
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
|
||||
Bug #4565: Underwater view distance should be limited
|
||||
Bug #4573: Player uses headtracking in the 1st-person mode
|
||||
Bug #4574: Player turning animations are twitchy
|
||||
Bug #4575: Weird result of attack animation blending with movement animations
|
||||
Bug #4576: Reset of idle animations when attack can not be started
|
||||
Feature #2606: Editor: Implemented (optional) case sensitive global search
|
||||
Feature #3083: Play animation when NPC is casting spell via script
|
||||
Feature #3103: Provide option for disposition to get increased by successful trade
|
||||
|
@ -101,6 +115,8 @@
|
|||
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
|
||||
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
|
||||
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
|
||||
Feature #4579: Add option for applying Strength into hand to hand damage
|
||||
Feature #4581: Use proper logging system
|
||||
Task #2490: Don't open command prompt window on Release-mode builds automatically
|
||||
Task #4545: Enable is_pod string test
|
||||
|
||||
|
|
|
@ -1,11 +1,3 @@
|
|||
#!/bin/sh
|
||||
sudo ln -s /usr/bin/clang-3.6 /usr/local/bin/clang
|
||||
sudo ln -s /usr/bin/clang++-3.6 /usr/local/bin/clang++
|
||||
|
||||
# build libgtest & libgtest_main
|
||||
sudo mkdir /usr/src/gtest/build
|
||||
cd /usr/src/gtest/build
|
||||
sudo cmake .. -DBUILD_SHARED_LIBS=1
|
||||
sudo make -j4
|
||||
sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
|
||||
sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
|
||||
|
|
|
@ -1,8 +1,21 @@
|
|||
#!/bin/sh
|
||||
#!/bin/sh -e
|
||||
|
||||
free -m
|
||||
|
||||
env GENERATOR='Unix Makefiles' CONFIGURATION=Release CI/build_googletest.sh
|
||||
GOOGLETEST_DIR="$(pwd)/googletest/build"
|
||||
|
||||
mkdir build
|
||||
cd build
|
||||
export CODE_COVERAGE=1
|
||||
if [ "${CC}" = "clang" ]; then export CODE_COVERAGE=0; fi
|
||||
${ANALYZE}cmake .. -DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="None" -DUSE_SYSTEM_TINYXML=TRUE
|
||||
${ANALYZE}cmake \
|
||||
-DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} \
|
||||
-DBUILD_UNITTESTS=1 \
|
||||
-DCMAKE_INSTALL_PREFIX=/usr \
|
||||
-DBINDIR=/usr/games \
|
||||
-DCMAKE_BUILD_TYPE="None" \
|
||||
-DUSE_SYSTEM_TINYXML=TRUE \
|
||||
-DGTEST_ROOT="${GOOGLETEST_DIR}" \
|
||||
-DGMOCK_ROOT="${GOOGLETEST_DIR}" \
|
||||
..
|
||||
|
|
13
CI/build_googletest.sh
Executable file
13
CI/build_googletest.sh
Executable file
|
@ -0,0 +1,13 @@
|
|||
#!/bin/sh -e
|
||||
|
||||
git clone https://github.com/google/googletest.git
|
||||
cd googletest
|
||||
mkdir build
|
||||
cd build
|
||||
cmake \
|
||||
-D CMAKE_BUILD_TYPE="${CONFIGURATION}" \
|
||||
-D CMAKE_INSTALL_PREFIX=. \
|
||||
-G "${GENERATOR}" \
|
||||
..
|
||||
cmake --build . --config "${CONFIGURATION}"
|
||||
cmake --build . --target install --config "${CONFIGURATION}"
|
|
@ -1,6 +1,7 @@
|
|||
set(LAUNCHER
|
||||
datafilespage.cpp
|
||||
graphicspage.cpp
|
||||
sdlinit.cpp
|
||||
main.cpp
|
||||
maindialog.cpp
|
||||
playpage.cpp
|
||||
|
@ -19,6 +20,7 @@ set(LAUNCHER
|
|||
set(LAUNCHER_HEADER
|
||||
datafilespage.hpp
|
||||
graphicspage.hpp
|
||||
sdlinit.hpp
|
||||
maindialog.hpp
|
||||
playpage.hpp
|
||||
textslotmsgbox.hpp
|
||||
|
|
|
@ -76,6 +76,9 @@ bool Launcher::AdvancedPage::loadSettings()
|
|||
loadSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
|
||||
loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
|
||||
loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
|
||||
int unarmedFactorsStrengthIndex = mEngineSettings.getInt("strength influences hand to hand", "Game");
|
||||
if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
|
||||
unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
|
||||
|
||||
// Input Settings
|
||||
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
|
||||
|
@ -131,6 +134,9 @@ void Launcher::AdvancedPage::saveSettings()
|
|||
saveSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
|
||||
saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
|
||||
saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
|
||||
int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox->currentIndex();
|
||||
if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
|
||||
mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
|
||||
|
||||
// Input Settings
|
||||
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
|
||||
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_video.h>
|
||||
|
||||
#include <components/files/configurationmanager.hpp>
|
||||
|
@ -48,27 +47,15 @@ Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, Settings:
|
|||
|
||||
}
|
||||
|
||||
bool Launcher::GraphicsPage::connectToSdl() {
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
|
||||
SDL_SetMainReady();
|
||||
// Required for determining screen resolution and such on the Graphics tab
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
|
||||
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Launcher::GraphicsPage::setupSDL()
|
||||
{
|
||||
bool sdlConnectSuccessful = connectToSdl();
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
|
||||
bool sdlConnectSuccessful = initSDL();
|
||||
if (!sdlConnectSuccessful)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
int displays = SDL_GetNumVideoDisplays();
|
||||
|
||||
|
@ -89,8 +76,10 @@ bool Launcher::GraphicsPage::setupSDL()
|
|||
screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
|
||||
}
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
|
||||
// Disconnect from SDL processes
|
||||
SDL_Quit();
|
||||
quitSDL();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "sdlinit.hpp"
|
||||
|
||||
namespace Files { struct ConfigurationManager; }
|
||||
|
||||
namespace Launcher
|
||||
|
@ -37,11 +39,6 @@ namespace Launcher
|
|||
QStringList getAvailableResolutions(int screen);
|
||||
QRect getMaximumResolution();
|
||||
|
||||
/**
|
||||
* Connect to the SDL so that we can use it to determine graphics
|
||||
* @return whether or not connecting to SDL is successful
|
||||
*/
|
||||
bool connectToSdl();
|
||||
bool setupSDL();
|
||||
};
|
||||
}
|
||||
|
|
|
@ -12,11 +12,18 @@
|
|||
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
|
||||
|
||||
#include "maindialog.hpp"
|
||||
#include "sdlinit.hpp"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
try
|
||||
{
|
||||
// Note: we should init SDL2 before Qt4 to avoid crashes on Linux,
|
||||
// but we should init SDL2 after Qt5 to avoid input issues on MacOS X.
|
||||
#if QT_VERSION < QT_VERSION_CHECK(5,0,0)
|
||||
initSDL();
|
||||
#endif
|
||||
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Now we make sure the current dir is set to application path
|
||||
|
@ -33,11 +40,18 @@ int main(int argc, char *argv[])
|
|||
if (result == Launcher::FirstRunDialogResultContinue)
|
||||
mainWin.show();
|
||||
|
||||
return app.exec();
|
||||
int exitCode = app.exec();
|
||||
|
||||
#if QT_VERSION < QT_VERSION_CHECK(5,0,0)
|
||||
// Disconnect from SDL processes
|
||||
quitSDL();
|
||||
#endif
|
||||
|
||||
return exitCode;
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "ERROR: " << e.what() << std::endl;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
25
apps/launcher/sdlinit.cpp
Normal file
25
apps/launcher/sdlinit.cpp
Normal file
|
@ -0,0 +1,25 @@
|
|||
#include <signal.h>
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_video.h>
|
||||
|
||||
bool initSDL()
|
||||
{
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
|
||||
SDL_SetMainReady();
|
||||
// Required for determining screen resolution and such on the Graphics tab
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
|
||||
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void quitSDL()
|
||||
{
|
||||
// Disconnect from SDL processes
|
||||
SDL_Quit();
|
||||
}
|
8
apps/launcher/sdlinit.hpp
Normal file
8
apps/launcher/sdlinit.hpp
Normal file
|
@ -0,0 +1,8 @@
|
|||
#ifndef SDLINIT_H
|
||||
#define SDLINIT_H
|
||||
|
||||
bool initSDL();
|
||||
|
||||
void quitSDL();
|
||||
|
||||
#endif
|
|
@ -5,11 +5,8 @@
|
|||
#include <QLocalSocket>
|
||||
#include <QMessageBox>
|
||||
|
||||
|
||||
#include <components/crashcatcher/crashcatcher.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/fallback/validate.hpp>
|
||||
|
||||
#include <components/nifosg/nifloader.hpp>
|
||||
|
||||
#include "model/doc/document.hpp"
|
||||
|
@ -27,10 +24,6 @@ CS::Editor::Editor (int argc, char **argv)
|
|||
mLock(), mMerge (mDocumentManager),
|
||||
mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL)
|
||||
{
|
||||
// install the crash handler as soon as possible. note that the log path
|
||||
// does not depend on config being read.
|
||||
crashCatcherInstall(argc, argv, (mCfgMgr.getLogPath() / "openmw-cs-crash.log").string());
|
||||
|
||||
std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
|
||||
|
||||
setupDataFiles (config.first);
|
||||
|
@ -301,7 +294,7 @@ bool CS::Editor::makeIPCServer()
|
|||
mLock = boost::interprocess::file_lock(mPid.string().c_str());
|
||||
if(!mLock.try_lock())
|
||||
{
|
||||
std::cerr << "OpenCS already running." << std::endl;
|
||||
Log(Debug::Error) << "Error: OpenMW-CS is already running.";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -324,17 +317,17 @@ bool CS::Editor::makeIPCServer()
|
|||
if(boost::filesystem::exists(fullPath.toUtf8().constData()))
|
||||
{
|
||||
// TODO: compare pid of the current process with that in the file
|
||||
std::cout << "Detected unclean shutdown." << std::endl;
|
||||
Log(Debug::Info) << "Detected unclean shutdown.";
|
||||
// delete the stale file
|
||||
if(remove(fullPath.toUtf8().constData()))
|
||||
std::cerr << "ERROR removing stale connection file" << std::endl;
|
||||
Log(Debug::Error) << "Error: can not remove stale connection file.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
catch(const std::exception& e)
|
||||
{
|
||||
std::cerr << "ERROR " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error: " << e.what();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
#include "editor.hpp"
|
||||
|
||||
#include <exception>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QIcon>
|
||||
#include <QMetaType>
|
||||
|
||||
#include <components/misc/debugging.hpp>
|
||||
#include <components/debug/debugging.hpp>
|
||||
|
||||
#include "model/doc/messages.hpp"
|
||||
#include "model/world/universalid.hpp"
|
||||
|
@ -31,7 +30,7 @@ class Application : public QApplication
|
|||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
std::cerr << "An exception has been caught: " << exception.what() << std::endl;
|
||||
Log(Debug::Error) << "An exception has been caught: " << exception.what();
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -80,5 +79,5 @@ int runApplication(int argc, char *argv[])
|
|||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
return wrapApplication(&runApplication, argc, argv, "/openmw-cs.log");
|
||||
return wrapApplication(&runApplication, argc, argv, "OpenMW-CS");
|
||||
}
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
|
||||
#include <cassert>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/filesystem/fstream.hpp>
|
||||
|
@ -13,6 +12,8 @@
|
|||
#include <components/files/configurationmanager.hpp>
|
||||
#endif
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
void CSMDoc::Document::addGmsts()
|
||||
{
|
||||
for (size_t i=0; i < CSMWorld::DefaultGmsts::FloatCount; ++i)
|
||||
|
@ -435,7 +436,7 @@ void CSMDoc::Document::modificationStateChanged (bool clean)
|
|||
void CSMDoc::Document::reportMessage (const CSMDoc::Message& message, int type)
|
||||
{
|
||||
/// \todo find a better way to get these messages to the user.
|
||||
std::cout << message.mMessage << std::endl;
|
||||
Log(Debug::Info) << message.mMessage;
|
||||
}
|
||||
|
||||
void CSMDoc::Document::operationDone2 (int type, bool failed)
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "refcollection.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
|
||||
|
@ -58,10 +58,10 @@ void CSMWorld::RefCollection::load (ESM::ESMReader& reader, int cellIndex, bool
|
|||
// message
|
||||
if (index.first != mref.mTarget[0] || index.second != mref.mTarget[1])
|
||||
{
|
||||
std::cerr << "The Position of moved ref "
|
||||
<< ref.mRefID << " does not match the target cell" << std::endl;
|
||||
std::cerr << "Position: #" << index.first << " " << index.second
|
||||
<<", Target #"<< mref.mTarget[0] << " " << mref.mTarget[1] << std::endl;
|
||||
Log(Debug::Warning) << "Warning: the Position of moved ref "
|
||||
<< ref.mRefID << " does not match the target cell";
|
||||
Log(Debug::Warning) << "Position: #" << index.first << " " << index.second
|
||||
<<", Target #"<< mref.mTarget[0] << " " << mref.mTarget[1];
|
||||
|
||||
stream.clear();
|
||||
stream << "#" << mref.mTarget[0] << " " << mref.mTarget[1];
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "object.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include <osg/Depth>
|
||||
#include <osg/Group>
|
||||
|
@ -24,6 +23,7 @@
|
|||
#include "../../model/world/cellcoordinates.hpp"
|
||||
#include "../../model/prefs/state.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/sceneutil/lightutil.hpp>
|
||||
#include <components/sceneutil/lightmanager.hpp>
|
||||
|
@ -133,7 +133,7 @@ void CSVRender::Object::update()
|
|||
catch (std::exception& e)
|
||||
{
|
||||
// TODO: use error marker mesh
|
||||
std::cerr << e.what() << std::endl;
|
||||
Log(Debug::Error) << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
@ -61,7 +63,7 @@ namespace
|
|||
void checkSDLError(int ret)
|
||||
{
|
||||
if (ret != 0)
|
||||
std::cerr << "SDL error: " << SDL_GetError() << std::endl;
|
||||
Log(Debug::Error) << "SDL error: " << SDL_GetError();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -189,7 +191,7 @@ bool OMW::Engine::frame(float frametime)
|
|||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::cerr << "Error in frame: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error in frame: " << e.what();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -364,7 +366,7 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
|
|||
// Try with a lower AA
|
||||
if (antialiasing > 0)
|
||||
{
|
||||
std::cout << "Note: " << antialiasing << "x antialiasing not supported, trying " << antialiasing/2 << std::endl;
|
||||
Log(Debug::Warning) << "Warning: " << antialiasing << "x antialiasing not supported, trying " << antialiasing/2;
|
||||
antialiasing /= 2;
|
||||
Settings::Manager::setInt("antialiasing", "Video", antialiasing);
|
||||
checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
||||
|
@ -373,7 +375,7 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
|
|||
else
|
||||
{
|
||||
std::stringstream error;
|
||||
error << "Failed to create SDL window: " << SDL_GetError() << std::endl;
|
||||
error << "Failed to create SDL window: " << SDL_GetError();
|
||||
throw std::runtime_error(error.str());
|
||||
}
|
||||
}
|
||||
|
@ -420,16 +422,16 @@ void OMW::Engine::setWindowIcon()
|
|||
std::string windowIcon = (mResDir / "mygui" / "openmw.png").string();
|
||||
windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
|
||||
if (windowIconStream.fail())
|
||||
std::cerr << "Error: Failed to open " << windowIcon << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to open " << windowIcon;
|
||||
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
||||
if (!reader)
|
||||
{
|
||||
std::cerr << "Error: Failed to read window icon, no png readerwriter found" << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to read window icon, no png readerwriter found";
|
||||
return;
|
||||
}
|
||||
osgDB::ReaderWriter::ReadResult result = reader->readImage(windowIconStream);
|
||||
if (!result.success())
|
||||
std::cerr << "Error: Failed to read " << windowIcon << ": " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to read " << windowIcon << ": " << result.message() << " code " << result.status();
|
||||
else
|
||||
{
|
||||
osg::ref_ptr<osg::Image> image = result.getImage();
|
||||
|
@ -564,21 +566,19 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
{
|
||||
std::pair<int, int> result = mEnvironment.getScriptManager()->compileAll();
|
||||
if (result.first)
|
||||
std::cout
|
||||
Log(Debug::Info)
|
||||
<< "compiled " << result.second << " of " << result.first << " scripts ("
|
||||
<< 100*static_cast<double> (result.second)/result.first
|
||||
<< "%)"
|
||||
<< std::endl;
|
||||
<< "%)";
|
||||
}
|
||||
if (mCompileAllDialogue)
|
||||
{
|
||||
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
|
||||
if (result.first)
|
||||
std::cout
|
||||
Log(Debug::Info)
|
||||
<< "compiled " << result.second << " of " << result.first << " dialogue script/actor combinations a("
|
||||
<< 100*static_cast<double> (result.second)/result.first
|
||||
<< "%)"
|
||||
<< std::endl;
|
||||
<< "%)";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -614,14 +614,14 @@ public:
|
|||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension(mScreenshotFormat);
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Error: Can't write screenshot, no '" << mScreenshotFormat << "' readerwriter found" << std::endl;
|
||||
Log(Debug::Error) << "Error: Can't write screenshot, no '" << mScreenshotFormat << "' readerwriter found";
|
||||
return;
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(image, outStream);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error: Can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Can't write screenshot: " << result.message() << " code " << result.status();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -636,7 +636,7 @@ void OMW::Engine::go()
|
|||
{
|
||||
assert (!mContentFiles.empty());
|
||||
|
||||
std::cout << "OSG version: " << osgGetVersion() << std::endl;
|
||||
Log(Debug::Info) << "OSG version: " << osgGetVersion();
|
||||
|
||||
// Load settings
|
||||
Settings::Manager settings;
|
||||
|
@ -738,7 +738,7 @@ void OMW::Engine::go()
|
|||
// Save user settings
|
||||
settings.saveUser(settingspath);
|
||||
|
||||
std::cout << "Quitting peacefully." << std::endl;
|
||||
Log(Debug::Info) << "Quitting peacefully.";
|
||||
}
|
||||
|
||||
void OMW::Engine::setCompileAll (bool all)
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
#include <iostream>
|
||||
|
||||
#include <components/version/version.hpp>
|
||||
#include <components/crashcatcher/crashcatcher.hpp>
|
||||
#include <components/files/configurationmanager.hpp>
|
||||
#include <components/files/escape.hpp>
|
||||
#include <components/fallback/validate.hpp>
|
||||
#include <components/misc/debugging.hpp>
|
||||
#include <components/debug/debugging.hpp>
|
||||
|
||||
#include "engine.hpp"
|
||||
|
||||
|
@ -203,8 +200,8 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
StringsVector content = variables["content"].as<Files::EscapeStringVector>().toStdStringVector();
|
||||
if (content.empty())
|
||||
{
|
||||
std::cout << "No content file given (esm/esp, nor omwgame/omwaddon). Aborting..." << std::endl;
|
||||
return false;
|
||||
Log(Debug::Error) << "No content file given (esm/esp, nor omwgame/omwaddon). Aborting...";
|
||||
return false;
|
||||
}
|
||||
|
||||
StringsVector::const_iterator it(content.begin());
|
||||
|
@ -218,7 +215,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
engine.setCell(variables["start"].as<Files::EscapeHashString>().toStdString());
|
||||
engine.setSkipMenu (variables["skip-menu"].as<bool>(), variables["new-game"].as<bool>());
|
||||
if (!variables["skip-menu"].as<bool>() && variables["new-game"].as<bool>())
|
||||
std::cerr << "Warning: new-game used without skip-menu -> ignoring it" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: new-game used without skip-menu -> ignoring it";
|
||||
|
||||
// scripts
|
||||
engine.setCompileAll(variables["script-all"].as<bool>());
|
||||
|
@ -265,7 +262,7 @@ extern "C" int SDL_main(int argc, char**argv)
|
|||
int main(int argc, char**argv)
|
||||
#endif
|
||||
{
|
||||
return wrapApplication(&runApplication, argc, argv, "/openmw.log");
|
||||
return wrapApplication(&runApplication, argc, argv, "OpenMW");
|
||||
}
|
||||
|
||||
// Platform specific for Windows when there is no console built into the executable.
|
||||
|
|
|
@ -566,6 +566,9 @@ namespace MWBase
|
|||
|
||||
virtual bool isPlayerInJail() const = 0;
|
||||
|
||||
virtual void setPlayerTraveling(bool traveling) = 0;
|
||||
virtual bool isPlayerTraveling() const = 0;
|
||||
|
||||
virtual void rotateWorldObject (const MWWorld::Ptr& ptr, osg::Quat rotate) = 0;
|
||||
|
||||
/// Return terrain height at \a worldPos position.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "creature.hpp"
|
||||
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/loadcrea.hpp>
|
||||
#include <components/esm/creaturestate.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
@ -146,7 +146,7 @@ namespace MWClass
|
|||
if (const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(*iter))
|
||||
data->mCreatureStats.getSpells().add (spell);
|
||||
else /// \todo add option to make this a fatal error message pop-up, but default to warning for vanilla compatibility
|
||||
std::cerr << "Warning: ignoring nonexistent spell '" << *iter << "' on creature '" << ref->mBase->mId << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: ignoring nonexistent spell '" << *iter << "' on creature '" << ref->mBase->mId << "'";
|
||||
}
|
||||
|
||||
// inventory
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/loadmgef.hpp>
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
#include <components/esm/npcstate.hpp>
|
||||
|
@ -365,7 +366,7 @@ namespace MWClass
|
|||
if (const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(*iter))
|
||||
data->mNpcStats.getSpells().add (spell);
|
||||
else
|
||||
std::cerr << "Warning: ignoring nonexistent race power '" << *iter << "' on NPC '" << ref->mBase->mId << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: ignoring nonexistent race power '" << *iter << "' on NPC '" << ref->mBase->mId << "'";
|
||||
}
|
||||
|
||||
if (!ref->mBase->mFaction.empty())
|
||||
|
@ -395,7 +396,7 @@ namespace MWClass
|
|||
else
|
||||
{
|
||||
/// \todo add option to make this a fatal error message pop-up, but default to warning for vanilla compatibility
|
||||
std::cerr << "Warning: ignoring nonexistent spell '" << *iter << "' on NPC '" << ref->mBase->mId << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: ignoring nonexistent spell '" << *iter << "' on NPC '" << ref->mBase->mId << "'";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <list>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/loaddial.hpp>
|
||||
#include <components/esm/loadinfo.hpp>
|
||||
|
@ -203,16 +204,14 @@ namespace MWDialogue
|
|||
}
|
||||
catch (const std::exception& error)
|
||||
{
|
||||
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what() << std::endl;
|
||||
Log(Debug::Error) << std::string ("Dialogue error: An exception has been thrown: ") + error.what();
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (!success)
|
||||
{
|
||||
std::cerr
|
||||
<< "Warning: compiling failed (dialogue script)" << std::endl
|
||||
<< cmd
|
||||
<< std::endl << std::endl;
|
||||
Log(Debug::Warning)
|
||||
<< "Warning: compiling failed (dialogue script)\n" << cmd << "\n\n";
|
||||
}
|
||||
|
||||
return success;
|
||||
|
@ -232,7 +231,7 @@ namespace MWDialogue
|
|||
}
|
||||
catch (const std::exception& error)
|
||||
{
|
||||
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what() << std::endl;
|
||||
Log(Debug::Error) << std::string ("Dialogue error: An exception has been thrown: ") + error.what();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#include "scripttest.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../mwworld/manualref.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -12,6 +10,7 @@
|
|||
|
||||
#include "../mwscript/compilercontext.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/compiler/exception.hpp>
|
||||
#include <components/compiler/streamerrorhandler.hpp>
|
||||
#include <components/compiler/scanner.hpp>
|
||||
|
@ -80,16 +79,14 @@ void test(const MWWorld::Ptr& actor, int &compiled, int &total, const Compiler::
|
|||
}
|
||||
catch (const std::exception& error)
|
||||
{
|
||||
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what() << std::endl;
|
||||
Log(Debug::Error) << std::string ("Dialogue error: An exception has been thrown: ") + error.what();
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (!success)
|
||||
{
|
||||
std::cerr
|
||||
<< "compiling failed (dialogue script)" << std::endl
|
||||
<< info->mResultScript
|
||||
<< std::endl << std::endl;
|
||||
Log(Debug::Warning)
|
||||
<< "compiling failed (dialogue script)\n" << info->mResultScript << "\n\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "charactercreation.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -284,7 +285,7 @@ namespace MWGui
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Error: Failed to create chargen window: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to create chargen window: " << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -602,7 +603,7 @@ namespace MWGui
|
|||
mGenerateClass = "Mage";
|
||||
else
|
||||
{
|
||||
std::cout << "Failed to deduce class from chosen answers in generate class dialog" << std::endl;
|
||||
Log(Debug::Warning) << "Failed to deduce class from chosen answers in generate class dialog.";
|
||||
mGenerateClass = "Thief";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include "tooltips.hpp"
|
||||
|
||||
namespace
|
||||
|
@ -924,7 +926,7 @@ namespace MWGui
|
|||
std::string classImage = std::string("textures\\levelup\\") + classId + ".dds";
|
||||
if (!MWBase::Environment::get().getWindowManager()->textureExists(classImage))
|
||||
{
|
||||
std::cout << "No class image for " << classId << ", falling back to default" << std::endl;
|
||||
Log(Debug::Warning) << "No class image for " << classId << ", falling back to default";
|
||||
classImage = "textures\\levelup\\warrior.dds";
|
||||
}
|
||||
imageBox->setImageTexture(classImage);
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <MyGUI_ScrollBar.h>
|
||||
#include <MyGUI_Button.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/widgets/list.hpp>
|
||||
#include <components/translation/translation.hpp>
|
||||
|
||||
|
@ -411,7 +412,7 @@ namespace MWGui
|
|||
{
|
||||
if (!actor.getClass().isActor())
|
||||
{
|
||||
std::cerr << "Warning: can not talk with non-actor object." << std::endl;
|
||||
Log(Debug::Warning) << "Warning: can not talk with non-actor object.";
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <boost/algorithm/string/replace.hpp>
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/interpreter/defines.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
|
@ -300,7 +301,7 @@ namespace MWGui
|
|||
|
||||
if (!exists)
|
||||
{
|
||||
std::cerr << "Warning: Could not find \"" << src << "\" referenced by an <img> tag." << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Could not find \"" << src << "\" referenced by an <img> tag.";
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -517,7 +517,7 @@ namespace MWGui
|
|||
|
||||
// Give the script a chance to run once before we do anything else
|
||||
// this is important when setting pcskipequip as a reaction to onpcequip being set (bk_treasuryreport does this)
|
||||
if (!script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled())
|
||||
if (!force && !script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled())
|
||||
{
|
||||
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
|
||||
MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
|
||||
|
|
|
@ -10,9 +10,8 @@
|
|||
#include <MyGUI_TextBox.h>
|
||||
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/myguiplatform/myguitexture.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
||||
|
@ -94,7 +93,7 @@ namespace MWGui
|
|||
++found;
|
||||
}
|
||||
if (mSplashScreens.empty())
|
||||
std::cerr << "No splash screens found!" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: no splash screens found!";
|
||||
}
|
||||
|
||||
void LoadingScreen::setLabel(const std::string &label, bool important)
|
||||
|
@ -170,12 +169,18 @@ namespace MWGui
|
|||
// We are already using node masks to avoid the scene from being updated/rendered, but node masks don't work for computeBound()
|
||||
mViewer->getSceneData()->setComputeBoundingSphereCallback(new DontComputeBoundCallback);
|
||||
|
||||
mShowWallpaper = visible && (MWBase::Environment::get().getStateManager()->getState()
|
||||
== MWBase::StateManager::State_NoGame);
|
||||
|
||||
if (!visible)
|
||||
{
|
||||
draw();
|
||||
return;
|
||||
}
|
||||
|
||||
mVisible = visible;
|
||||
mLoadingBox->setVisible(mVisible);
|
||||
|
||||
mShowWallpaper = mVisible && (MWBase::Environment::get().getStateManager()->getState()
|
||||
== MWBase::StateManager::State_NoGame);
|
||||
|
||||
setVisible(true);
|
||||
|
||||
if (mShowWallpaper)
|
||||
|
@ -184,9 +189,6 @@ namespace MWGui
|
|||
}
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(mShowWallpaper ? GM_LoadingWallpaper : GM_Loading);
|
||||
|
||||
if (!mVisible)
|
||||
draw();
|
||||
}
|
||||
|
||||
void LoadingScreen::loadingOff()
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <MyGUI_RenderManager.h>
|
||||
#include <MyGUI_Button.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -125,7 +126,7 @@ namespace MWGui
|
|||
{
|
||||
if (mInterMessageBoxe != NULL)
|
||||
{
|
||||
std::cerr << "Warning: replacing an interactive message box that was not answered yet" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: replacing an interactive message box that was not answered yet";
|
||||
mInterMessageBoxe->setVisible(false);
|
||||
delete mInterMessageBoxe;
|
||||
mInterMessageBoxe = NULL;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <osg/Texture2D>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/myguiplatform/myguitexture.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -340,7 +341,7 @@ namespace MWGui
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Error creating preview: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error creating preview: " << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include <osgDB/ReadFile>
|
||||
#include <osg/Texture2D>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/myguiplatform/myguitexture.hpp>
|
||||
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
@ -438,14 +440,14 @@ namespace MWGui
|
|||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Error: Can't open savegame screenshot, no jpg readerwriter found" << std::endl;
|
||||
Log(Debug::Error) << "Error: Can't open savegame screenshot, no jpg readerwriter found";
|
||||
return;
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(instream);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error: Failed to read savegame screenshot: " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to read savegame screenshot: " << result.message() << " code " << result.status();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include <SDL_video.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/widgets/sharedstatebutton.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -31,7 +32,8 @@ namespace
|
|||
if (val == "linear") return "Trilinear";
|
||||
if (val == "nearest") return "Bilinear";
|
||||
if (val != "none")
|
||||
std::cerr<< "Warning: Invalid texture mipmap option: "<<val <<std::endl;
|
||||
Log(Debug::Warning) << "Warning: Invalid texture mipmap option: "<< val;
|
||||
|
||||
return "Other";
|
||||
}
|
||||
|
||||
|
@ -398,7 +400,7 @@ namespace MWGui
|
|||
else if(pos == 1)
|
||||
Settings::Manager::setString("texture mipmap", "General", "linear");
|
||||
else
|
||||
std::cerr<< "Unexpected option pos "<<pos <<std::endl;
|
||||
Log(Debug::Warning) << "Unexpected option pos " << pos;
|
||||
apply();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
#include "sortfilteritemmodel.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/loadalch.hpp>
|
||||
#include <components/esm/loadappa.hpp>
|
||||
#include <components/esm/loadarmo.hpp>
|
||||
|
@ -245,7 +243,7 @@ namespace MWGui
|
|||
const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchId);
|
||||
if (!ench)
|
||||
{
|
||||
std::cerr << "Warning: Can't find enchantment '" << enchId << "' on item " << base.getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchId << "' on item " << base.getCellRef().getRefId();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "spellmodel.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -94,7 +94,7 @@ namespace MWGui
|
|||
const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().search(enchantId);
|
||||
if (!enchant)
|
||||
{
|
||||
std::cerr << "Warning: Can't find enchantment '" << enchantId << "' on item " << item.getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantId << "' on item " << item.getCellRef().getRefId();
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace MWGui
|
|||
mSelect->getHeight());
|
||||
}
|
||||
|
||||
void TravelWindow::addDestination(const std::string& name,ESM::Position pos,bool interior)
|
||||
void TravelWindow::addDestination(const std::string& name, ESM::Position pos, bool interior)
|
||||
{
|
||||
int price;
|
||||
|
||||
|
@ -56,7 +56,7 @@ namespace MWGui
|
|||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
||||
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
|
||||
|
||||
if(interior)
|
||||
if (!mPtr.getCell()->isExterior())
|
||||
{
|
||||
price = gmst.find("fMagesGuildTravel")->getInt();
|
||||
}
|
||||
|
@ -154,6 +154,10 @@ namespace MWGui
|
|||
if (playerGold<price)
|
||||
return;
|
||||
|
||||
// Set "traveling" flag, so GetPCTraveling can detect teleportation.
|
||||
// We will reset this flag during next world update.
|
||||
MWBase::Environment::get().getWorld()->setPlayerTraveling(true);
|
||||
|
||||
if (!mPtr.getCell()->isExterior())
|
||||
// Interior cell -> mages guild transport
|
||||
MWBase::Environment::get().getWindowManager()->playSound("mysticism cast");
|
||||
|
@ -168,7 +172,7 @@ namespace MWGui
|
|||
ESM::Position pos = *_sender->getUserData<ESM::Position>();
|
||||
std::string cellname = _sender->getUserString("Destination");
|
||||
bool interior = _sender->getUserString("interior") == "y";
|
||||
if (!interior)
|
||||
if (mPtr.getCell()->isExterior())
|
||||
{
|
||||
ESM::Position playerPos = player.getRefData().getPosition();
|
||||
float d = (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <osg/Texture2D>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/vfs/manager.hpp>
|
||||
#include <components/myguiplatform/myguitexture.hpp>
|
||||
|
||||
|
@ -37,7 +38,7 @@ void VideoWidget::playVideo(const std::string &video)
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Failed to open video: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Failed to open video: " << e.what();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include <SDL_keyboard.h>
|
||||
#include <SDL_clipboard.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/sdlutil/sdlcursormanager.hpp>
|
||||
|
||||
#include <components/esm/esmreader.hpp>
|
||||
|
@ -1082,7 +1084,7 @@ namespace MWGui
|
|||
{
|
||||
if (!mStore)
|
||||
{
|
||||
std::cerr << "Error: WindowManager::onRetrieveTag: no Store set up yet, can not replace '" << tag << "'" << std::endl;
|
||||
Log(Debug::Error) << "Error: WindowManager::onRetrieveTag: no Store set up yet, can not replace '" << tag << "'";
|
||||
return;
|
||||
}
|
||||
const ESM::GameSetting *setting = mStore->get<ESM::GameSetting>().find(tag);
|
||||
|
@ -1788,7 +1790,7 @@ namespace MWGui
|
|||
if (found != mCurrentModals.end())
|
||||
mCurrentModals.erase(found);
|
||||
else
|
||||
std::cerr << " warning: can't find modal window " << input << std::endl;
|
||||
Log(Debug::Warning) << "Warning: can't find modal window " << input;
|
||||
}
|
||||
}
|
||||
if (mCurrentModals.empty())
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include <SDL_version.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/sdlutil/sdlinputwrapper.hpp>
|
||||
#include <components/sdlutil/sdlvideowrapper.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
|
@ -120,11 +121,11 @@ namespace MWInput
|
|||
SDL_ControllerDeviceEvent evt;
|
||||
evt.which = i;
|
||||
controllerAdded(mFakeDeviceID, evt);
|
||||
std::cout << "Detected game controller: " << SDL_GameControllerNameForIndex(i) << std::endl;
|
||||
Log(Debug::Info) << "Detected game controller: " << SDL_GameControllerNameForIndex(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Detected unusable controller: " << SDL_JoystickNameForIndex(i) << std::endl;
|
||||
Log(Debug::Info) << "Detected unusable controller: " << SDL_JoystickNameForIndex(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,13 +2,12 @@
|
|||
|
||||
#include <typeinfo>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/esm/esmreader.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
|
||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -404,7 +403,7 @@ namespace MWMechanics
|
|||
std::set<MWWorld::Ptr> playerAllies;
|
||||
getActorsSidingWith(MWMechanics::getPlayer(), playerAllies, cachedAllies);
|
||||
|
||||
bool isPlayerFollowerOrEscorter = std::find(playerAllies.begin(), playerAllies.end(), actor1) != playerAllies.end();
|
||||
bool isPlayerFollowerOrEscorter = playerAllies.find(actor1) != playerAllies.end();
|
||||
|
||||
// If actor2 and at least one actor2 are in combat with actor1, actor1 and its allies start combat with them
|
||||
// Doesn't apply for player followers/escorters
|
||||
|
@ -458,7 +457,7 @@ namespace MWMechanics
|
|||
// Do aggression check if actor2 is the player or a player follower or escorter
|
||||
if (!aggressive)
|
||||
{
|
||||
if (againstPlayer || std::find(playerAllies.begin(), playerAllies.end(), actor2) != playerAllies.end())
|
||||
if (againstPlayer || playerAllies.find(actor2) != playerAllies.end())
|
||||
{
|
||||
// Player followers and escorters with high fight should not initiate combat with the player or with
|
||||
// other player followers or escorters
|
||||
|
@ -546,7 +545,7 @@ namespace MWMechanics
|
|||
float diff = (static_cast<int>(magickaFactor*intelligence)) - magicka.getBase();
|
||||
float currentToBaseRatio = (magicka.getCurrent() / magicka.getBase());
|
||||
magicka.setModified(magicka.getModified() + diff, 0);
|
||||
magicka.setCurrent(magicka.getBase() * currentToBaseRatio);
|
||||
magicka.setCurrent(magicka.getBase() * currentToBaseRatio, false, true);
|
||||
creatureStats.setMagicka(magicka);
|
||||
}
|
||||
|
||||
|
@ -577,8 +576,14 @@ namespace MWMechanics
|
|||
float normalizedEncumbrance = ptr.getClass().getNormalizedEncumbrance(ptr);
|
||||
if (normalizedEncumbrance > 1)
|
||||
normalizedEncumbrance = 1;
|
||||
|
||||
// Current fatigue can be above base value due to a fortify effect.
|
||||
// In that case stop here and don't try to restore.
|
||||
DynamicStat<float> fatigue = stats.getFatigue();
|
||||
if (fatigue.getCurrent() >= fatigue.getBase())
|
||||
return;
|
||||
|
||||
// restore fatigue
|
||||
// Restore fatigue
|
||||
float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
|
||||
float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
|
||||
float fEndFatigueMult = settings.find("fEndFatigueMult")->getFloat ();
|
||||
|
@ -586,7 +591,6 @@ namespace MWMechanics
|
|||
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
|
||||
x *= fEndFatigueMult * endurance;
|
||||
|
||||
DynamicStat<float> fatigue = stats.getFatigue();
|
||||
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x);
|
||||
stats.setFatigue (fatigue);
|
||||
}
|
||||
|
@ -598,16 +602,20 @@ namespace MWMechanics
|
|||
|
||||
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
|
||||
|
||||
int endurance = stats.getAttribute (ESM::Attribute::Endurance).getModified ();
|
||||
// Current fatigue can be above base value due to a fortify effect.
|
||||
// In that case stop here and don't try to restore.
|
||||
DynamicStat<float> fatigue = stats.getFatigue();
|
||||
if (fatigue.getCurrent() >= fatigue.getBase())
|
||||
return;
|
||||
|
||||
// restore fatigue
|
||||
// Restore fatigue
|
||||
int endurance = stats.getAttribute(ESM::Attribute::Endurance).getModified();
|
||||
const MWWorld::Store<ESM::GameSetting>& settings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
static const float fFatigueReturnBase = settings.find("fFatigueReturnBase")->getFloat ();
|
||||
static const float fFatigueReturnMult = settings.find("fFatigueReturnMult")->getFloat ();
|
||||
|
||||
float x = fFatigueReturnBase + fFatigueReturnMult * endurance;
|
||||
|
||||
DynamicStat<float> fatigue = stats.getFatigue();
|
||||
fatigue.setCurrent (fatigue.getCurrent() + duration * x);
|
||||
stats.setFatigue (fatigue);
|
||||
}
|
||||
|
@ -688,6 +696,19 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
// dynamic stats
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
DynamicStat<float> stat = creatureStats.getDynamic(i);
|
||||
stat.setCurrentModifier(effects.get(ESM::MagicEffect::FortifyHealth + i).getMagnitude() -
|
||||
effects.get(ESM::MagicEffect::DrainHealth + i).getMagnitude(),
|
||||
// Magicka can be decreased below zero due to a fortify effect wearing off
|
||||
// Fatigue can be decreased below zero meaning the actor will be knocked out
|
||||
i == 1 || i == 2);
|
||||
|
||||
creatureStats.setDynamic(i, stat);
|
||||
}
|
||||
|
||||
// attributes
|
||||
for(int i = 0;i < ESM::Attribute::Length;++i)
|
||||
{
|
||||
|
@ -719,19 +740,6 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
// dynamic stats
|
||||
for(int i = 0;i < 3;++i)
|
||||
{
|
||||
DynamicStat<float> stat = creatureStats.getDynamic(i);
|
||||
stat.setModifier(effects.get(ESM::MagicEffect::FortifyHealth+i).getMagnitude() -
|
||||
effects.get(ESM::MagicEffect::DrainHealth+i).getMagnitude(),
|
||||
// Magicka can be decreased below zero due to a fortify effect wearing off
|
||||
// Fatigue can be decreased below zero meaning the actor will be knocked out
|
||||
i == 1 || i == 2);
|
||||
|
||||
creatureStats.setDynamic(i, stat);
|
||||
}
|
||||
|
||||
// AI setting modifiers
|
||||
int creature = !ptr.getClass().isNpc();
|
||||
if (creature && ptr.get<ESM::Creature>()->mBase->mData.mType == ESM::Creature::Humanoid)
|
||||
|
@ -1298,6 +1306,8 @@ namespace MWMechanics
|
|||
// AI and magic effects update
|
||||
for(PtrActorMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
||||
{
|
||||
bool isPlayer = iter->first == player;
|
||||
|
||||
float distSqr = (player.getRefData().getPosition().asVec3() - iter->first.getRefData().getPosition().asVec3()).length2();
|
||||
// AI processing is only done within distance of 7168 units to the player. Note the "AI distance" slider doesn't affect this
|
||||
// (it only does some throttling for targets beyond the "AI distance", so doesn't give any guarantees as to whether AI will be enabled or not)
|
||||
|
@ -1305,7 +1315,7 @@ namespace MWMechanics
|
|||
// using higher values will make a quest in Bloodmoon harder or impossible to complete (bug #1876)
|
||||
bool inProcessingRange = distSqr <= sqrAiProcessingDistance;
|
||||
|
||||
if (iter->first == player)
|
||||
if (isPlayer)
|
||||
iter->second->getCharacterController()->setAttackingOrSpell(MWBase::Environment::get().getWorld()->getPlayer().getAttackingOrSpell());
|
||||
|
||||
// If dead or no longer in combat, no longer store any actors who attempted to hit us. Also remove for the player.
|
||||
|
@ -1337,12 +1347,12 @@ namespace MWMechanics
|
|||
{
|
||||
if (timerUpdateAITargets == 0)
|
||||
{
|
||||
if (iter->first != player)
|
||||
if (!isPlayer)
|
||||
adjustCommandedActor(iter->first);
|
||||
|
||||
for(PtrActorMap::iterator it(mActors.begin()); it != mActors.end(); ++it)
|
||||
{
|
||||
if (it->first == iter->first || iter->first == player) // player is not AI-controlled
|
||||
if (it->first == iter->first || isPlayer) // player is not AI-controlled
|
||||
continue;
|
||||
engageCombat(iter->first, it->first, cachedAllies, it->first == player);
|
||||
}
|
||||
|
@ -1353,12 +1363,15 @@ namespace MWMechanics
|
|||
MWWorld::Ptr headTrackTarget;
|
||||
|
||||
MWMechanics::CreatureStats& stats = iter->first.getClass().getCreatureStats(iter->first);
|
||||
bool firstPersonPlayer = isPlayer && MWBase::Environment::get().getWorld()->isFirstPerson();
|
||||
|
||||
// Unconsious actor can not track target
|
||||
// Also actors in combat and pursue mode do not bother to headtrack
|
||||
// 1. Unconsious actor can not track target
|
||||
// 2. Actors in combat and pursue mode do not bother to headtrack
|
||||
// 3. Player character does not use headtracking in the 1st-person view
|
||||
if (!stats.getKnockedDown() &&
|
||||
!stats.getAiSequence().isInCombat() &&
|
||||
!stats.getAiSequence().hasPackage(AiPackage::TypeIdPursue))
|
||||
!stats.getAiSequence().hasPackage(AiPackage::TypeIdPursue) &&
|
||||
!firstPersonPlayer)
|
||||
{
|
||||
for(PtrActorMap::iterator it(mActors.begin()); it != mActors.end(); ++it)
|
||||
{
|
||||
|
@ -1715,7 +1728,7 @@ namespace MWMechanics
|
|||
}
|
||||
else
|
||||
{
|
||||
std::cerr<< "Warning: Actors::playAnimationGroup: Unable to find " << ptr.getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Actors::playAnimationGroup: Unable to find " << ptr.getCellRef().getRefId();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1763,38 +1776,35 @@ namespace MWMechanics
|
|||
std::list<MWWorld::Ptr> Actors::getActorsSidingWith(const MWWorld::Ptr& actor)
|
||||
{
|
||||
std::list<MWWorld::Ptr> list;
|
||||
for(PtrActorMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
|
||||
for(PtrActorMap::iterator iter = mActors.begin(); iter != mActors.end(); ++iter)
|
||||
{
|
||||
const MWWorld::Class &cls = iter->first.getClass();
|
||||
const CreatureStats &stats = cls.getCreatureStats(iter->first);
|
||||
const MWWorld::Ptr &iteratedActor = iter->first;
|
||||
if (iteratedActor == getPlayer())
|
||||
continue;
|
||||
|
||||
const CreatureStats &stats = iteratedActor.getClass().getCreatureStats(iteratedActor);
|
||||
if (stats.isDead())
|
||||
continue;
|
||||
|
||||
// An actor counts as siding with this actor if Follow or Escort is the current AI package, or there are only Combat packages before the Follow/Escort package
|
||||
for (std::list<MWMechanics::AiPackage*>::const_iterator it = stats.getAiSequence().begin(); it != stats.getAiSequence().end(); ++it)
|
||||
{
|
||||
if ((*it)->sideWithTarget() && (*it)->getTarget() == actor)
|
||||
{
|
||||
list.push_back(iter->first);
|
||||
break;
|
||||
}
|
||||
else if ((*it)->getTypeId() != MWMechanics::AiPackage::TypeIdCombat)
|
||||
break;
|
||||
}
|
||||
// An actor counts as siding with this actor if Follow or Escort is the current AI package, or there are only Combat and Wander packages before the Follow/Escort package
|
||||
// Actors that are targeted by this actor's Follow or Escort packages also side with them
|
||||
if (actor != getPlayer())
|
||||
for (auto package = stats.getAiSequence().begin(); package != stats.getAiSequence().end(); ++package)
|
||||
{
|
||||
const CreatureStats &stats2 = actor.getClass().getCreatureStats(actor);
|
||||
for (std::list<MWMechanics::AiPackage*>::const_iterator it2 = stats2.getAiSequence().begin(); it2 != stats2.getAiSequence().end(); ++it2)
|
||||
const MWWorld::Ptr &target = (*package)->getTarget();
|
||||
if ((*package)->sideWithTarget() && !target.isEmpty())
|
||||
{
|
||||
if ((*it2)->sideWithTarget() && !(*it2)->getTarget().isEmpty())
|
||||
if (iteratedActor == actor)
|
||||
{
|
||||
list.push_back((*it2)->getTarget());
|
||||
break;
|
||||
list.push_back(target);
|
||||
}
|
||||
else if ((*it2)->getTypeId() != MWMechanics::AiPackage::TypeIdCombat)
|
||||
break;
|
||||
else if (target == actor)
|
||||
{
|
||||
list.push_back(iteratedActor);
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if ((*package)->getTypeId() != AiPackage::TypeIdCombat && (*package)->getTypeId() != AiPackage::TypeIdWander)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return list;
|
||||
|
@ -1805,17 +1815,21 @@ namespace MWMechanics
|
|||
std::list<MWWorld::Ptr> list;
|
||||
for(PtrActorMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
|
||||
{
|
||||
const MWWorld::Class &cls = iter->first.getClass();
|
||||
CreatureStats &stats = cls.getCreatureStats(iter->first);
|
||||
const MWWorld::Ptr &iteratedActor = iter->first;
|
||||
if (iteratedActor == getPlayer())
|
||||
continue;
|
||||
|
||||
const CreatureStats &stats = iteratedActor.getClass().getCreatureStats(iteratedActor);
|
||||
if (stats.isDead())
|
||||
continue;
|
||||
|
||||
// An actor counts as following if AiFollow is the current AiPackage, or there are only Combat packages before the AiFollow package
|
||||
for (std::list<MWMechanics::AiPackage*>::const_iterator it = stats.getAiSequence().begin(); it != stats.getAiSequence().end(); ++it)
|
||||
// An actor counts as following if AiFollow is the current AiPackage,
|
||||
// or there are only Combat and Wander packages before the AiFollow package
|
||||
for (auto package = stats.getAiSequence().begin(); package != stats.getAiSequence().end(); ++package)
|
||||
{
|
||||
if ((*it)->followTargetThroughDoors() && (*it)->getTarget() == actor)
|
||||
list.push_back(iter->first);
|
||||
else if ((*it)->getTypeId() != MWMechanics::AiPackage::TypeIdCombat)
|
||||
if ((*package)->followTargetThroughDoors() && (*package)->getTarget() == actor)
|
||||
list.push_back(iteratedActor);
|
||||
else if ((*package)->getTypeId() != AiPackage::TypeIdCombat && (*package)->getTypeId() != AiPackage::TypeIdWander)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1864,24 +1878,24 @@ namespace MWMechanics
|
|||
std::list<int> list;
|
||||
for(PtrActorMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
|
||||
{
|
||||
const MWWorld::Class &cls = iter->first.getClass();
|
||||
CreatureStats &stats = cls.getCreatureStats(iter->first);
|
||||
const MWWorld::Ptr &iteratedActor = iter->first;
|
||||
if (iteratedActor == getPlayer())
|
||||
continue;
|
||||
|
||||
const CreatureStats &stats = iteratedActor.getClass().getCreatureStats(iteratedActor);
|
||||
if (stats.isDead())
|
||||
continue;
|
||||
|
||||
// An actor counts as following if AiFollow is the current AiPackage, or there are only Combat packages before the AiFollow package
|
||||
for (std::list<MWMechanics::AiPackage*>::const_iterator it = stats.getAiSequence().begin(); it != stats.getAiSequence().end(); ++it)
|
||||
// An actor counts as following if AiFollow is the current AiPackage,
|
||||
// or there are only Combat and Wander packages before the AiFollow package
|
||||
for (auto package = stats.getAiSequence().begin(); package != stats.getAiSequence().end(); ++package)
|
||||
{
|
||||
if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdFollow)
|
||||
if ((*package)->followTargetThroughDoors() && (*package)->getTarget() == actor)
|
||||
{
|
||||
MWWorld::Ptr followTarget = (*it)->getTarget();
|
||||
if (followTarget.isEmpty())
|
||||
continue;
|
||||
if (followTarget == actor)
|
||||
list.push_back(static_cast<MWMechanics::AiFollow*>(*it)->getFollowIndex());
|
||||
list.push_back(static_cast<AiFollow*>(*package)->getFollowIndex());
|
||||
break;
|
||||
}
|
||||
else if ((*it)->getTypeId() != MWMechanics::AiPackage::TypeIdCombat)
|
||||
else if ((*package)->getTypeId() != AiPackage::TypeIdCombat && (*package)->getTypeId() != AiPackage::TypeIdWander)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1893,14 +1907,14 @@ namespace MWMechanics
|
|||
std::vector<MWWorld::Ptr> neighbors;
|
||||
osg::Vec3f position (actor.getRefData().getPosition().asVec3());
|
||||
getObjectsInRange(position, aiProcessingDistance, neighbors);
|
||||
for(std::vector<MWWorld::Ptr>::const_iterator iter(neighbors.begin());iter != neighbors.end();++iter)
|
||||
for(auto neighbor = neighbors.begin(); neighbor != neighbors.end(); ++neighbor)
|
||||
{
|
||||
const MWWorld::Class &cls = iter->getClass();
|
||||
const CreatureStats &stats = cls.getCreatureStats(*iter);
|
||||
if (stats.isDead() || *iter == actor)
|
||||
const CreatureStats &stats = neighbor->getClass().getCreatureStats(*neighbor);
|
||||
if (stats.isDead() || *neighbor == actor)
|
||||
continue;
|
||||
|
||||
if (stats.getAiSequence().isInCombat(actor))
|
||||
list.push_front(*iter);
|
||||
list.push_front(*neighbor);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
@ -1912,15 +1926,18 @@ namespace MWMechanics
|
|||
osg::Vec3f position (actor.getRefData().getPosition().asVec3());
|
||||
getObjectsInRange(position, aiProcessingDistance, neighbors);
|
||||
|
||||
std::list<MWWorld::Ptr> followers = getActorsFollowing(actor);
|
||||
for(std::vector<MWWorld::Ptr>::const_iterator iter(neighbors.begin());iter != neighbors.end();++iter)
|
||||
std::set<MWWorld::Ptr> followers;
|
||||
getActorsFollowing(actor, followers);
|
||||
for (auto neighbor = neighbors.begin(); neighbor != neighbors.end(); ++neighbor)
|
||||
{
|
||||
const CreatureStats &stats = iter->getClass().getCreatureStats(*iter);
|
||||
if (stats.isDead() || *iter == actor || iter->getClass().isPureWaterCreature(*iter))
|
||||
const CreatureStats &stats = neighbor->getClass().getCreatureStats(*neighbor);
|
||||
if (stats.isDead() || *neighbor == actor || neighbor->getClass().isPureWaterCreature(*neighbor))
|
||||
continue;
|
||||
const bool isFollower = std::find(followers.begin(), followers.end(), *iter) != followers.end();
|
||||
if (stats.getAiSequence().isInCombat(actor) || (MWBase::Environment::get().getMechanicsManager()->isAggressive(*iter, actor) && !isFollower))
|
||||
list.push_back(*iter);
|
||||
|
||||
const bool isFollower = followers.find(*neighbor) != followers.end();
|
||||
|
||||
if (stats.getAiSequence().isInCombat(actor) || (MWBase::Environment::get().getMechanicsManager()->isAggressive(*neighbor, actor) && !isFollower))
|
||||
list.push_back(*neighbor);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
|
|
@ -600,27 +600,26 @@ osg::Vec3f AimDirToMovingTarget(const MWWorld::Ptr& actor, const MWWorld::Ptr& t
|
|||
float duration, int weapType, float strength)
|
||||
{
|
||||
float projSpeed;
|
||||
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
// get projectile speed (depending on weapon type)
|
||||
if (weapType == ESM::Weapon::MarksmanThrown)
|
||||
{
|
||||
static float fThrownWeaponMinSpeed =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fThrownWeaponMinSpeed")->getFloat();
|
||||
static float fThrownWeaponMaxSpeed =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fThrownWeaponMaxSpeed")->getFloat();
|
||||
static float fThrownWeaponMinSpeed = gmst.find("fThrownWeaponMinSpeed")->getFloat();
|
||||
static float fThrownWeaponMaxSpeed = gmst.find("fThrownWeaponMaxSpeed")->getFloat();
|
||||
|
||||
projSpeed =
|
||||
fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) * strength;
|
||||
projSpeed = fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) * strength;
|
||||
}
|
||||
else
|
||||
else if (weapType != 0)
|
||||
{
|
||||
static float fProjectileMinSpeed =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMinSpeed")->getFloat();
|
||||
static float fProjectileMaxSpeed =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->getFloat();
|
||||
static float fProjectileMinSpeed = gmst.find("fProjectileMinSpeed")->getFloat();
|
||||
static float fProjectileMaxSpeed = gmst.find("fProjectileMaxSpeed")->getFloat();
|
||||
|
||||
projSpeed =
|
||||
fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * strength;
|
||||
projSpeed = fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * strength;
|
||||
}
|
||||
else // weapType is 0 ==> it's a target spell projectile
|
||||
{
|
||||
projSpeed = gmst.find("fTargetSpellMaxSpeed")->getFloat();
|
||||
}
|
||||
|
||||
// idea: perpendicular to dir to target speed components of target move vector and projectile vector should be the same
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "aisequence.hpp"
|
||||
|
||||
#include <limits>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/aisequence.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -282,7 +282,7 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Error during AiSequence::execute: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error during AiSequence::execute: " << e.what();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
#include "aiwander.hpp"
|
||||
|
||||
#include <cfloat>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/aisequence.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -24,8 +23,6 @@
|
|||
#include "coordinateconverter.hpp"
|
||||
#include "actorutil.hpp"
|
||||
|
||||
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
static const int COUNT_BEFORE_RESET = 10;
|
||||
|
@ -677,7 +674,7 @@ namespace MWMechanics
|
|||
}
|
||||
else
|
||||
{
|
||||
std::cerr<< "Error: Attempted to play out of range idle animation \""<<idleSelect<<"\" for " << actor.getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Verbose) << "Attempted to play out of range idle animation \"" << idleSelect << "\" for " << actor.getCellRef().getRefId();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -583,7 +583,7 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
|
|||
refreshHitRecoilAnims();
|
||||
|
||||
const WeaponInfo *weap = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(mWeaponType));
|
||||
if (!mPtr.getClass().isBipedal(mPtr))
|
||||
if (!mPtr.getClass().hasInventoryStore(mPtr))
|
||||
weap = sWeaponTypeListEnd;
|
||||
|
||||
refreshJumpAnims(weap, jump, force);
|
||||
|
@ -592,7 +592,7 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
|
|||
// idle handled last as it can depend on the other states
|
||||
// FIXME: if one of the below states is close to their last animation frame (i.e. will be disabled in the coming update),
|
||||
// the idle animation should be displayed
|
||||
if ((mUpperBodyState != UpperCharState_Nothing
|
||||
if (((mUpperBodyState != UpperCharState_Nothing && mUpperBodyState != UpperCharState_WeapEquiped)
|
||||
|| (mMovementState != CharState_None && !isTurning())
|
||||
|| mHitState != CharState_None)
|
||||
&& !mPtr.getClass().isBipedal(mPtr))
|
||||
|
@ -773,6 +773,20 @@ void CharacterController::playRandomDeath(float startpoint)
|
|||
playDeath(startpoint, mDeathState);
|
||||
}
|
||||
|
||||
std::string CharacterController::chooseRandomAttackAnimation() const
|
||||
{
|
||||
std::string result;
|
||||
bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr);
|
||||
|
||||
if (isSwimming)
|
||||
result = chooseRandomGroup("swimattack");
|
||||
|
||||
if (!isSwimming || !mAnimation->hasAnimation(result))
|
||||
result = chooseRandomGroup("attack");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim)
|
||||
: mPtr(ptr)
|
||||
, mWeapon(MWWorld::Ptr())
|
||||
|
@ -1123,16 +1137,10 @@ bool CharacterController::updateCreatureState()
|
|||
else
|
||||
mCurrentWeapon = "";
|
||||
}
|
||||
|
||||
if (weapType != WeapType_Spell || !mAnimation->hasAnimation("spellcast")) // Not all creatures have a dedicated spellcast animation
|
||||
{
|
||||
bool isSwimming = MWBase::Environment::get().getWorld()->isSwimming(mPtr);
|
||||
int roll = Misc::Rng::rollDice(3); // [0, 2]
|
||||
if (roll == 0)
|
||||
mCurrentWeapon = isSwimming && mAnimation->hasAnimation("swimattack1") ? "swimattack1" : "attack1";
|
||||
else if (roll == 1)
|
||||
mCurrentWeapon = isSwimming && mAnimation->hasAnimation("swimattack2") ? "swimattack2" : "attack2";
|
||||
else
|
||||
mCurrentWeapon = isSwimming && mAnimation->hasAnimation("swimattack3") ? "swimattack3" : "attack3";
|
||||
mCurrentWeapon = chooseRandomAttackAnimation();
|
||||
}
|
||||
|
||||
if (!mCurrentWeapon.empty())
|
||||
|
@ -1212,8 +1220,11 @@ bool CharacterController::updateWeaponState()
|
|||
mWeapon = weapon != inv.end() ? *weapon : MWWorld::Ptr();
|
||||
}
|
||||
|
||||
// Use blending only with 3d-person movement animations for bipedal actors
|
||||
bool firstPersonPlayer = (mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson());
|
||||
MWRender::Animation::AnimPriority priorityWeapon(Priority_Weapon);
|
||||
priorityWeapon[MWRender::Animation::BoneGroup_LowerBody] = Priority_WeaponLowerBody;
|
||||
if (!firstPersonPlayer && mPtr.getClass().isBipedal(mPtr))
|
||||
priorityWeapon[MWRender::Animation::BoneGroup_LowerBody] = Priority_WeaponLowerBody;
|
||||
|
||||
bool forcestateupdate = false;
|
||||
|
||||
|
@ -1239,6 +1250,10 @@ bool CharacterController::updateWeaponState()
|
|||
MWRender::Animation::BlendMask_All, false,
|
||||
1.0f, "unequip start", "unequip stop", 0.0f, 0);
|
||||
mUpperBodyState = UpperCharState_UnEquipingWeap;
|
||||
|
||||
// If we do not have the "unequip detach" key, hide weapon manually.
|
||||
if (mAnimation->getTextKeyTime(weapgroup+": unequip detach") < 0)
|
||||
mAnimation->showWeapons(false);
|
||||
}
|
||||
|
||||
if(!downSoundId.empty())
|
||||
|
@ -1250,7 +1265,6 @@ bool CharacterController::updateWeaponState()
|
|||
|
||||
float complete;
|
||||
bool animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete);
|
||||
|
||||
if (!animPlaying || complete >= 1.0f)
|
||||
{
|
||||
// Weapon is changed, no current animation (e.g. unequipping or attack).
|
||||
|
@ -1273,6 +1287,13 @@ bool CharacterController::updateWeaponState()
|
|||
MWRender::Animation::BlendMask_All, true,
|
||||
1.0f, "equip start", "equip stop", 0.0f, 0);
|
||||
mUpperBodyState = UpperCharState_EquipingWeap;
|
||||
|
||||
// If we do not have the "equip attach" key, show weapon manually.
|
||||
if (weaptype != WeapType_Spell)
|
||||
{
|
||||
if (mAnimation->getTextKeyTime(weapgroup+": equip attach") < 0)
|
||||
mAnimation->showWeapons(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1358,18 +1379,20 @@ bool CharacterController::updateWeaponState()
|
|||
{
|
||||
MWWorld::Ptr player = getPlayer();
|
||||
|
||||
// We should reset player's idle animation in the first-person mode.
|
||||
if (mPtr == player && MWBase::Environment::get().getWorld()->isFirstPerson())
|
||||
mIdleState = CharState_None;
|
||||
|
||||
// In other cases we should not break swim and sneak animations
|
||||
if (mIdleState != CharState_IdleSneak && mIdleState != CharState_IdleSwim)
|
||||
mIdleState = CharState_None;
|
||||
|
||||
bool resetIdle = ammunition;
|
||||
if(mUpperBodyState == UpperCharState_WeapEquiped && (mHitState == CharState_None || mHitState == CharState_Block))
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->breakInvisibility(mPtr);
|
||||
mAttackStrength = 0;
|
||||
|
||||
// Randomize attacks for non-bipedal creatures with Weapon flag
|
||||
if (mPtr.getClass().getTypeName() == typeid(ESM::Creature).name() &&
|
||||
!mPtr.getClass().isBipedal(mPtr) &&
|
||||
(!mAnimation->hasAnimation(mCurrentWeapon) || isRandomAttackAnimation(mCurrentWeapon)))
|
||||
{
|
||||
mCurrentWeapon = chooseRandomAttackAnimation();
|
||||
}
|
||||
|
||||
if(mWeaponType == WeapType_Spell)
|
||||
{
|
||||
// Unset casting flag, otherwise pressing the mouse button down would
|
||||
|
@ -1417,19 +1440,39 @@ bool CharacterController::updateWeaponState()
|
|||
|
||||
const ESM::ENAMstruct &firstEffect = spell->mEffects.mList.at(0); // first effect used for casting animation
|
||||
|
||||
switch(firstEffect.mRange)
|
||||
std::string startKey;
|
||||
std::string stopKey;
|
||||
if (isRandomAttackAnimation(mCurrentWeapon))
|
||||
{
|
||||
case 0: mAttackType = "self"; break;
|
||||
case 1: mAttackType = "touch"; break;
|
||||
case 2: mAttackType = "target"; break;
|
||||
startKey = "start";
|
||||
stopKey = "stop";
|
||||
MWBase::Environment::get().getWorld()->castSpell(mPtr, mCastingManualSpell); // No "release" text key to use, so cast immediately
|
||||
mCastingManualSpell = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(firstEffect.mRange)
|
||||
{
|
||||
case 0: mAttackType = "self"; break;
|
||||
case 1: mAttackType = "touch"; break;
|
||||
case 2: mAttackType = "target"; break;
|
||||
}
|
||||
|
||||
startKey = mAttackType+" start";
|
||||
stopKey = mAttackType+" stop";
|
||||
}
|
||||
|
||||
mAnimation->play(mCurrentWeapon, priorityWeapon,
|
||||
MWRender::Animation::BlendMask_All, true,
|
||||
weapSpeed, mAttackType+" start", mAttackType+" stop",
|
||||
1, startKey, stopKey,
|
||||
0.0f, 0);
|
||||
mUpperBodyState = UpperCharState_CastingSpell;
|
||||
}
|
||||
else
|
||||
{
|
||||
resetIdle = false;
|
||||
}
|
||||
|
||||
if (mPtr.getClass().hasInventoryStore(mPtr))
|
||||
{
|
||||
MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
|
||||
|
@ -1469,16 +1512,27 @@ bool CharacterController::updateWeaponState()
|
|||
}
|
||||
else if (ammunition)
|
||||
{
|
||||
if(mWeaponType == WeapType_Crossbow || mWeaponType == WeapType_BowAndArrow ||
|
||||
mWeaponType == WeapType_Thrown)
|
||||
std::string startKey;
|
||||
std::string stopKey;
|
||||
if(mWeaponType == WeapType_Crossbow || mWeaponType == WeapType_BowAndArrow || mWeaponType == WeapType_Thrown)
|
||||
{
|
||||
mAttackType = "shoot";
|
||||
else
|
||||
startKey = mAttackType+" start";
|
||||
stopKey = mAttackType+" min attack";
|
||||
}
|
||||
|
||||
if (isRandomAttackAnimation(mCurrentWeapon))
|
||||
{
|
||||
startKey = "start";
|
||||
stopKey = "stop";
|
||||
}
|
||||
else if (mAttackType != "shoot")
|
||||
{
|
||||
if(mPtr == getPlayer())
|
||||
{
|
||||
if (isWeapon)
|
||||
{
|
||||
if (Settings::Manager::getBool("best attack", "Game"))
|
||||
if (Settings::Manager::getBool("best attack", "Game"))
|
||||
{
|
||||
MWWorld::ConstContainerStoreIterator weapon = mPtr.getClass().getInventoryStore(mPtr).getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
||||
mAttackType = getBestAttack(weapon->get<ESM::Weapon>()->mBase);
|
||||
|
@ -1487,19 +1541,32 @@ bool CharacterController::updateWeaponState()
|
|||
setAttackTypeBasedOnMovement();
|
||||
}
|
||||
else
|
||||
setAttackTypeRandomly(mAttackType);
|
||||
{
|
||||
// There is no "best attack" for Hand-to-Hand
|
||||
setAttackTypeRandomly(mAttackType);
|
||||
}
|
||||
}
|
||||
// else if (mPtr != getPlayer()) use mAttackType set by AiCombat
|
||||
startKey = mAttackType+" start";
|
||||
stopKey = mAttackType+" min attack";
|
||||
}
|
||||
|
||||
mAnimation->play(mCurrentWeapon, priorityWeapon,
|
||||
MWRender::Animation::BlendMask_All, false,
|
||||
weapSpeed, mAttackType+" start", mAttackType+" min attack",
|
||||
weapSpeed, startKey, stopKey,
|
||||
0.0f, 0);
|
||||
mUpperBodyState = UpperCharState_StartToMinAttack;
|
||||
}
|
||||
}
|
||||
|
||||
// We should reset player's idle animation in the first-person mode.
|
||||
if (resetIdle && mPtr == player && MWBase::Environment::get().getWorld()->isFirstPerson())
|
||||
mIdleState = CharState_None;
|
||||
|
||||
// In other cases we should not break swim and sneak animations
|
||||
if (resetIdle && mIdleState != CharState_IdleSneak && mIdleState != CharState_IdleSwim)
|
||||
mIdleState = CharState_None;
|
||||
|
||||
animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete);
|
||||
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && !isKnockedDown())
|
||||
mAttackStrength = complete;
|
||||
|
@ -1611,7 +1678,7 @@ bool CharacterController::updateWeaponState()
|
|||
else if(mUpperBodyState == UpperCharState_UnEquipingWeap)
|
||||
mUpperBodyState = UpperCharState_Nothing;
|
||||
}
|
||||
else if(complete >= 1.0f)
|
||||
else if(complete >= 1.0f && !isRandomAttackAnimation(mCurrentWeapon))
|
||||
{
|
||||
std::string start, stop;
|
||||
switch(mUpperBodyState)
|
||||
|
@ -1663,21 +1730,30 @@ bool CharacterController::updateWeaponState()
|
|||
break;
|
||||
}
|
||||
|
||||
// Note: apply reload animations only for upper body since blending with movement animations can give weird result.
|
||||
// Especially noticable with crossbow reload animation.
|
||||
// Note: apply crossbow reload animation only for upper body
|
||||
// since blending with movement animations can give weird result.
|
||||
if(!start.empty())
|
||||
{
|
||||
int mask = MWRender::Animation::BlendMask_All;
|
||||
if (mWeaponType == WeapType_Crossbow)
|
||||
mask = MWRender::Animation::BlendMask_UpperBody;
|
||||
|
||||
mAnimation->disable(mCurrentWeapon);
|
||||
if (mUpperBodyState == UpperCharState_FollowStartToFollowStop)
|
||||
mAnimation->play(mCurrentWeapon, priorityWeapon,
|
||||
MWRender::Animation::BlendMask_UpperBody, true,
|
||||
mask, true,
|
||||
weapSpeed, start, stop, 0.0f, 0);
|
||||
else
|
||||
mAnimation->play(mCurrentWeapon, priorityWeapon,
|
||||
MWRender::Animation::BlendMask_UpperBody, false,
|
||||
mask, false,
|
||||
weapSpeed, start, stop, 0.0f, 0);
|
||||
}
|
||||
}
|
||||
else if(complete >= 1.0f && isRandomAttackAnimation(mCurrentWeapon))
|
||||
{
|
||||
mAnimation->disable(mCurrentWeapon);
|
||||
mUpperBodyState = UpperCharState_WeapEquiped;
|
||||
}
|
||||
|
||||
if (mPtr.getClass().hasInventoryStore(mPtr))
|
||||
{
|
||||
|
@ -1980,25 +2056,37 @@ void CharacterController::update(float duration)
|
|||
else if(rot.z() != 0.0f && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
|
||||
{
|
||||
if(rot.z() > 0.0f)
|
||||
{
|
||||
movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
|
||||
mAnimation->disable(mCurrentJump);
|
||||
}
|
||||
else if(rot.z() < 0.0f)
|
||||
{
|
||||
movestate = inwater ? CharState_SwimTurnLeft : CharState_TurnLeft;
|
||||
mAnimation->disable(mCurrentJump);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mTurnAnimationThreshold -= duration;
|
||||
if (isTurning())
|
||||
mTurnAnimationThreshold = 0.05f;
|
||||
else if (movestate == CharState_None && isTurning()
|
||||
&& mTurnAnimationThreshold > 0)
|
||||
// Player can not use smooth turning as NPCs, so we play turning animation a bit to avoid jittering
|
||||
if (mPtr == getPlayer())
|
||||
{
|
||||
movestate = mMovementState;
|
||||
float threshold = mCurrentMovement.find("swim") == std::string::npos ? 0.4f : 0.8f;
|
||||
float complete;
|
||||
bool animPlaying = mAnimation->getInfo(mCurrentMovement, &complete);
|
||||
if (movestate == CharState_None && isTurning())
|
||||
{
|
||||
if (animPlaying && complete < threshold)
|
||||
movestate = mMovementState;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mTurnAnimationThreshold -= duration;
|
||||
if (movestate == CharState_TurnRight || movestate == CharState_TurnLeft ||
|
||||
movestate == CharState_SwimTurnRight || movestate == CharState_SwimTurnLeft)
|
||||
{
|
||||
mTurnAnimationThreshold = 0.05f;
|
||||
}
|
||||
else if (movestate == CharState_None && isTurning()
|
||||
&& mTurnAnimationThreshold > 0)
|
||||
{
|
||||
movestate = mMovementState;
|
||||
}
|
||||
}
|
||||
|
||||
if(movestate != CharState_None && !isTurning())
|
||||
|
@ -2028,8 +2116,10 @@ void CharacterController::update(float duration)
|
|||
|
||||
if (isTurning())
|
||||
{
|
||||
// Adjust animation speed from 1.0 to 1.5 multiplier
|
||||
float turnSpeed = std::min(1.5f, std::abs(rot.z()) / duration / static_cast<float>(osg::PI));
|
||||
if (duration > 0)
|
||||
mAnimation->adjustSpeedMult(mCurrentMovement, std::min(1.5f, std::abs(rot.z()) / duration / static_cast<float>(osg::PI)));
|
||||
mAnimation->adjustSpeedMult(mCurrentMovement, std::max(turnSpeed, 1.0f));
|
||||
}
|
||||
else if (mMovementState != CharState_None && mAdjustMovementAnimSpeed)
|
||||
{
|
||||
|
@ -2396,6 +2486,13 @@ void CharacterController::setAttackTypeBasedOnMovement()
|
|||
mAttackType = "chop";
|
||||
}
|
||||
|
||||
bool CharacterController::isRandomAttackAnimation(const std::string& group) const
|
||||
{
|
||||
return (group == "attack1" || group == "swimattack1" ||
|
||||
group == "attack2" || group == "swimattack2" ||
|
||||
group == "attack3" || group == "swimattack3");
|
||||
}
|
||||
|
||||
bool CharacterController::isAttackPrepairing() const
|
||||
{
|
||||
return mUpperBodyState == UpperCharState_StartToMinAttack ||
|
||||
|
@ -2497,7 +2594,7 @@ void CharacterController::setAttackTypeRandomly(std::string& attackType)
|
|||
bool CharacterController::readyToPrepareAttack() const
|
||||
{
|
||||
return (mHitState == CharState_None || mHitState == CharState_Block)
|
||||
&& mUpperBodyState <= UpperCharState_WeapEquiped;
|
||||
&& mUpperBodyState <= UpperCharState_WeapEquiped;
|
||||
}
|
||||
|
||||
bool CharacterController::readyToStartAttack() const
|
||||
|
|
|
@ -31,8 +31,10 @@ enum Priority {
|
|||
Priority_WeaponLowerBody,
|
||||
Priority_SneakIdleLowerBody,
|
||||
Priority_SwimIdle,
|
||||
Priority_Jump,
|
||||
Priority_Movement,
|
||||
// Note: in vanilla movement anims have higher priority than jump ones.
|
||||
// It causes issues with landing animations during movement.
|
||||
Priority_Jump,
|
||||
Priority_Hit,
|
||||
Priority_Weapon,
|
||||
Priority_Block,
|
||||
|
@ -222,6 +224,9 @@ class CharacterController : public MWRender::Animation::TextKeyListener
|
|||
bool updateCreatureState();
|
||||
void updateIdleStormState(bool inwater);
|
||||
|
||||
std::string chooseRandomAttackAnimation() const;
|
||||
bool isRandomAttackAnimation(const std::string& group) const;
|
||||
|
||||
bool isPersistentAnimPlaying();
|
||||
|
||||
void updateAnimQueue();
|
||||
|
|
|
@ -388,9 +388,6 @@ namespace MWMechanics
|
|||
|
||||
void getHandToHandDamage(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim, float &damage, bool &healthdmg, float attackStrength)
|
||||
{
|
||||
// Note: MCP contains an option to include Strength in hand-to-hand damage
|
||||
// calculations. Some mods recommend using it, so we may want to include an
|
||||
// option for it.
|
||||
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
||||
float minstrike = store.get<ESM::GameSetting>().find("fMinHandToHandMult")->getFloat();
|
||||
float maxstrike = store.get<ESM::GameSetting>().find("fMaxHandToHandMult")->getFloat();
|
||||
|
@ -401,6 +398,16 @@ namespace MWMechanics
|
|||
healthdmg = otherstats.isParalyzed()
|
||||
|| otherstats.getKnockedDown();
|
||||
bool isWerewolf = (attacker.getClass().isNpc() && attacker.getClass().getNpcStats(attacker).isWerewolf());
|
||||
|
||||
// Options in the launcher's combo box: unarmedFactorsStrengthComboBox
|
||||
// 0 = Do not factor strength into hand-to-hand combat.
|
||||
// 1 = Factor into werewolf hand-to-hand combat.
|
||||
// 2 = Ignore werewolves.
|
||||
int factorStrength = Settings::Manager::getInt("strength influences hand to hand", "Game");
|
||||
if (factorStrength == 1 || (factorStrength == 2 && !isWerewolf)) {
|
||||
damage *= attacker.getClass().getCreatureStats(attacker).getAttribute(ESM::Attribute::Strength).getModified() / 40.0f;
|
||||
}
|
||||
|
||||
if(isWerewolf)
|
||||
{
|
||||
healthdmg = true;
|
||||
|
|
|
@ -195,6 +195,7 @@ namespace MWMechanics
|
|||
mDead = true;
|
||||
|
||||
mDynamic[index].setModifier(0);
|
||||
mDynamic[index].setCurrentModifier(0);
|
||||
mDynamic[index].setCurrent(0);
|
||||
|
||||
if (MWBase::Environment::get().getWorld()->getGodModeState())
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
#ifndef OPENMW_MECHANICS_LEVELLEDLIST_H
|
||||
#define OPENMW_MECHANICS_LEVELLEDLIST_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
@ -63,7 +62,7 @@ namespace MWMechanics
|
|||
// Vanilla doesn't fail on nonexistent items in levelled lists
|
||||
if (!MWBase::Environment::get().getWorld()->getStore().find(Misc::StringUtils::lowerCase(item)))
|
||||
{
|
||||
std::cerr << "Warning: ignoring nonexistent item '" << item << "' in levelled list '" << levItem->mId << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: ignoring nonexistent item '" << item << "' in levelled list '" << levItem->mId << "'";
|
||||
return std::string();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "mechanicsmanagerimp.hpp"
|
||||
|
||||
#include <limits.h>
|
||||
#include <set>
|
||||
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
|
@ -1445,11 +1446,12 @@ namespace MWMechanics
|
|||
if (target == getPlayer() || !attacker.getClass().isActor())
|
||||
return false;
|
||||
|
||||
std::list<MWWorld::Ptr> followersAttacker = getActorsSidingWith(attacker);
|
||||
std::set<MWWorld::Ptr> followersAttacker;
|
||||
getActorsSidingWith(attacker, followersAttacker);
|
||||
|
||||
MWMechanics::CreatureStats& statsTarget = target.getClass().getCreatureStats(target);
|
||||
|
||||
if (std::find(followersAttacker.begin(), followersAttacker.end(), target) != followersAttacker.end())
|
||||
if (followersAttacker.find(target) != followersAttacker.end())
|
||||
{
|
||||
statsTarget.friendlyHit();
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "objects.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -88,7 +88,7 @@ bool Objects::playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& gro
|
|||
}
|
||||
else
|
||||
{
|
||||
std::cerr<< "Warning: Objects::playAnimationGroup: Unable to find " << ptr.getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Objects::playAnimationGroup: Unable to find " << ptr.getCellRef().getRefId();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -509,9 +509,18 @@ namespace MWMechanics
|
|||
}
|
||||
else // target.getClass().isActor() == true
|
||||
{
|
||||
ActiveSpells::ActiveEffect effect;
|
||||
effect.mEffectId = effectIt->mEffectID;
|
||||
effect.mArg = MWMechanics::EffectKey(*effectIt).mArg;
|
||||
effect.mMagnitude = magnitude;
|
||||
|
||||
bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration);
|
||||
if (hasDuration && effectIt->mDuration == 0)
|
||||
{
|
||||
// We still should add effect to list to allow GetSpellEffects to detect this spell
|
||||
effect.mDuration = 0.f;
|
||||
appliedLastingEffects.push_back(effect);
|
||||
|
||||
// duration 0 means apply full magnitude instantly
|
||||
bool wasDead = target.getClass().getCreatureStats(target).isDead();
|
||||
effectTick(target.getClass().getCreatureStats(target), target, EffectKey(*effectIt), magnitude);
|
||||
|
@ -522,18 +531,15 @@ namespace MWMechanics
|
|||
}
|
||||
else
|
||||
{
|
||||
// add to list of active effects, to apply in next frame
|
||||
ActiveSpells::ActiveEffect effect;
|
||||
effect.mEffectId = effectIt->mEffectID;
|
||||
effect.mArg = MWMechanics::EffectKey(*effectIt).mArg;
|
||||
|
||||
if (!hasDuration)
|
||||
effect.mDuration = 1.0f;
|
||||
else
|
||||
effect.mDuration = static_cast<float>(effectIt->mDuration);
|
||||
effect.mMagnitude = magnitude;
|
||||
|
||||
targetEffects.add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(effect.mMagnitude));
|
||||
|
||||
// add to list of active effects, to apply in next frame
|
||||
appliedLastingEffects.push_back(effect);
|
||||
|
||||
// Unequip all items, if a spell with the ExtraSpell effect was casted
|
||||
|
|
|
@ -5,11 +5,11 @@
|
|||
namespace MWMechanics
|
||||
{
|
||||
template<typename T>
|
||||
Stat<T>::Stat() : mBase (0), mModified (0) {}
|
||||
Stat<T>::Stat() : mBase (0), mModified (0), mCurrentModified (0) {}
|
||||
template<typename T>
|
||||
Stat<T>::Stat(T base) : mBase (base), mModified (base) {}
|
||||
Stat<T>::Stat(T base) : mBase (base), mModified (base), mCurrentModified (base) {}
|
||||
template<typename T>
|
||||
Stat<T>::Stat(T base, T modified) : mBase (base), mModified (modified) {}
|
||||
Stat<T>::Stat(T base, T modified) : mBase (base), mModified (modified), mCurrentModified (modified) {}
|
||||
|
||||
template<typename T>
|
||||
const T& Stat<T>::getBase() const
|
||||
|
@ -22,23 +22,42 @@ namespace MWMechanics
|
|||
{
|
||||
return std::max(static_cast<T>(0), mModified);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Stat<T>::getCurrentModified() const
|
||||
{
|
||||
return mCurrentModified;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Stat<T>::getModifier() const
|
||||
{
|
||||
return mModified-mBase;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Stat<T>::getCurrentModifier() const
|
||||
{
|
||||
return mCurrentModified - mModified;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Stat<T>::set (const T& value)
|
||||
{
|
||||
T diff = value - mBase;
|
||||
mBase = mModified = value;
|
||||
mCurrentModified += diff;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Stat<T>::setBase (const T& value)
|
||||
{
|
||||
T diff = value - mBase;
|
||||
mBase = value;
|
||||
mModified += diff;
|
||||
mCurrentModified += diff;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Stat<T>::setModified (T value, const T& min, const T& max)
|
||||
{
|
||||
|
@ -57,24 +76,39 @@ namespace MWMechanics
|
|||
|
||||
mModified = value;
|
||||
mBase += diff;
|
||||
mCurrentModified += diff;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Stat<T>::setCurrentModified(T value)
|
||||
{
|
||||
mCurrentModified = value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Stat<T>::setModifier (const T& modifier)
|
||||
{
|
||||
mModified = mBase + modifier;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Stat<T>::setCurrentModifier(const T& modifier)
|
||||
{
|
||||
mCurrentModified = mModified + modifier;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Stat<T>::writeState (ESM::StatState<T>& state) const
|
||||
{
|
||||
state.mBase = mBase;
|
||||
state.mMod = mModified;
|
||||
state.mMod = mCurrentModified;
|
||||
}
|
||||
template<typename T>
|
||||
void Stat<T>::readState (const ESM::StatState<T>& state)
|
||||
{
|
||||
mBase = state.mBase;
|
||||
mModified = state.mMod;
|
||||
mModified = state.mBase;
|
||||
mCurrentModified = state.mMod;
|
||||
}
|
||||
|
||||
|
||||
|
@ -98,6 +132,12 @@ namespace MWMechanics
|
|||
{
|
||||
return mStatic.getModified();
|
||||
}
|
||||
template<typename T>
|
||||
T DynamicStat<T>::getCurrentModified() const
|
||||
{
|
||||
return mStatic.getCurrentModified();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const T& DynamicStat<T>::getCurrent() const
|
||||
{
|
||||
|
@ -127,14 +167,21 @@ namespace MWMechanics
|
|||
mCurrent = getModified();
|
||||
}
|
||||
template<typename T>
|
||||
void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero)
|
||||
void DynamicStat<T>::setCurrentModified(T value)
|
||||
{
|
||||
mStatic.setCurrentModified(value);
|
||||
}
|
||||
template<typename T>
|
||||
void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero, bool allowIncreaseAboveModified)
|
||||
{
|
||||
if (value > mCurrent)
|
||||
{
|
||||
// increase
|
||||
mCurrent = value;
|
||||
|
||||
if (mCurrent > getModified())
|
||||
if (value <= getModified() || allowIncreaseAboveModified)
|
||||
mCurrent = value;
|
||||
else if (mCurrent > getModified())
|
||||
return;
|
||||
else
|
||||
mCurrent = getModified();
|
||||
}
|
||||
else if (value > 0 || allowDecreaseBelowZero)
|
||||
|
@ -156,6 +203,16 @@ namespace MWMechanics
|
|||
setCurrent (getCurrent()+diff, allowCurrentDecreaseBelowZero);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void DynamicStat<T>::setCurrentModifier(const T& modifier, bool allowCurrentDecreaseBelowZero)
|
||||
{
|
||||
T diff = modifier - mStatic.getCurrentModifier();
|
||||
mStatic.setCurrentModifier(modifier);
|
||||
|
||||
// The (modifier > 0) check here allows increase over modified only if the modifier is positive (a fortify effect is active).
|
||||
setCurrent (getCurrent() + diff, allowCurrentDecreaseBelowZero, (modifier > 0));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void DynamicStat<T>::writeState (ESM::StatState<T>& state) const
|
||||
{
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace MWMechanics
|
|||
{
|
||||
T mBase;
|
||||
T mModified;
|
||||
T mCurrentModified;
|
||||
|
||||
public:
|
||||
typedef T Type;
|
||||
|
@ -28,7 +29,9 @@ namespace MWMechanics
|
|||
const T& getBase() const;
|
||||
|
||||
T getModified() const;
|
||||
T getCurrentModified() const;
|
||||
T getModifier() const;
|
||||
T getCurrentModifier() const;
|
||||
|
||||
/// Set base and modified to \a value.
|
||||
void set (const T& value);
|
||||
|
@ -36,9 +39,15 @@ namespace MWMechanics
|
|||
/// Set base and adjust modified accordingly.
|
||||
void setBase (const T& value);
|
||||
|
||||
/// Set modified value an adjust base accordingly.
|
||||
/// Set modified value and adjust base accordingly.
|
||||
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
|
||||
|
||||
/// Set "current modified," used for drain and fortify. Unlike the regular modifier
|
||||
/// this just adds and subtracts from the current value without changing the maximum.
|
||||
void setCurrentModified(T value);
|
||||
|
||||
void setModifier (const T& modifier);
|
||||
void setCurrentModifier (const T& modifier);
|
||||
|
||||
void writeState (ESM::StatState<T>& state) const;
|
||||
void readState (const ESM::StatState<T>& state);
|
||||
|
@ -73,6 +82,7 @@ namespace MWMechanics
|
|||
|
||||
const T& getBase() const;
|
||||
T getModified() const;
|
||||
T getCurrentModified() const;
|
||||
const T& getCurrent() const;
|
||||
|
||||
/// Set base, modified and current to \a value.
|
||||
|
@ -81,11 +91,16 @@ namespace MWMechanics
|
|||
/// Set base and adjust modified accordingly.
|
||||
void setBase (const T& value);
|
||||
|
||||
/// Set modified value an adjust base accordingly.
|
||||
/// Set modified value and adjust base accordingly.
|
||||
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
|
||||
|
||||
void setCurrent (const T& value, bool allowDecreaseBelowZero = false);
|
||||
void setModifier (const T& modifier, bool allowCurrentDecreaseBelowZero=false);
|
||||
/// Set "current modified," used for drain and fortify. Unlike the regular modifier
|
||||
/// this just adds and subtracts from the current value without changing the maximum.
|
||||
void setCurrentModified(T value);
|
||||
|
||||
void setCurrent (const T& value, bool allowDecreaseBelowZero = false, bool allowIncreaseAboveModified = false);
|
||||
void setModifier (const T& modifier, bool allowCurrentToDecreaseBelowZero=false);
|
||||
void setCurrentModifier (const T& modifier, bool allowCurrentToDecreaseBelowZero = false);
|
||||
|
||||
void writeState (ESM::StatState<T>& state) const;
|
||||
void readState (const ESM::StatState<T>& state);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "summoning.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -76,7 +76,7 @@ namespace MWMechanics
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Failed to spawn summoned creature: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Failed to spawn summoned creature: " << e.what();
|
||||
// still insert into creatureMap so we don't try to spawn again every frame, that would spam the warning log
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include "physicssystem.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <osg/Group>
|
||||
|
@ -20,7 +19,7 @@
|
|||
#include <components/nifbullet/bulletnifloader.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/bulletshapemanager.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/loadgmst.hpp>
|
||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||
#include <components/sceneutil/unrefqueue.hpp>
|
||||
|
@ -638,7 +637,7 @@ namespace MWPhysics
|
|||
mPtr.getRefData().getBaseNode()->accept(visitor);
|
||||
if (!visitor.mFound)
|
||||
{
|
||||
std::cerr << "Error: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId();
|
||||
|
||||
// Remove nonexistent nodes from animated shapes map and early out
|
||||
mShapeInstance->mAnimatedShapes.erase(recIndex);
|
||||
|
@ -708,7 +707,7 @@ namespace MWPhysics
|
|||
if (physFramerate > 0)
|
||||
{
|
||||
mPhysicsDt = 1.f / physFramerate;
|
||||
std::cerr << "Warning: physics framerate was overridden (a new value is " << physFramerate << ")." << std::endl;
|
||||
Log(Debug::Warning) << "Warning: using custom physics framerate (" << physFramerate << " FPS).";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include <osgParticle/ParticleSystem>
|
||||
#include <osgParticle/ParticleProcessor>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/nifosg/nifloader.hpp>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
|
@ -192,7 +194,7 @@ namespace
|
|||
for (RemoveVec::iterator it = mToRemove.begin(); it != mToRemove.end(); ++it)
|
||||
{
|
||||
if (!it->second->removeChild(it->first))
|
||||
std::cerr << "error removing " << it->first->getName() << std::endl;
|
||||
Log(Debug::Error) << "Error removing " << it->first->getName();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -612,7 +614,7 @@ namespace MWRender
|
|||
NodeMap::const_iterator found = nodeMap.find(bonename);
|
||||
if (found == nodeMap.end())
|
||||
{
|
||||
std::cerr << "Warning: addAnimSource: can't find bone '" + bonename << "' in " << baseModel << " (referenced by " << kfname << ")" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: addAnimSource: can't find bone '" + bonename << "' in " << baseModel << " (referenced by " << kfname << ")";
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -724,7 +726,7 @@ namespace MWRender
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Error handling text key " << evt << ": " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error handling text key " << evt << ": " << e.what();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1767,12 +1769,12 @@ namespace MWRender
|
|||
PartHolder::~PartHolder()
|
||||
{
|
||||
if (mNode.get() && !mNode->getNumParents())
|
||||
std::cerr << "Error: part has no parents " << std::endl;
|
||||
Log(Debug::Verbose) << "Part has no parents" ;
|
||||
|
||||
if (mNode.get() && mNode->getNumParents())
|
||||
{
|
||||
if (mNode->getNumParents() > 1)
|
||||
std::cerr << "Error: part has multiple parents " << mNode->getNumParents() << " " << mNode.get() << std::endl;
|
||||
Log(Debug::Verbose) << "Part has multiple (" << mNode->getNumParents() << ") parents";
|
||||
mNode->getParent(0)->removeChild(mNode);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#include "bulletdebugdraw.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
|
||||
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Group>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include "vismask.hpp"
|
||||
|
||||
namespace
|
||||
|
@ -91,7 +91,7 @@ void DebugDrawer::drawContactPoint(const btVector3 &PointOnB, const btVector3 &n
|
|||
|
||||
void DebugDrawer::reportErrorWarning(const char *warningString)
|
||||
{
|
||||
std::cerr << warningString << std::endl;
|
||||
Log(Debug::Warning) << warningString;
|
||||
}
|
||||
|
||||
void DebugDrawer::setDebugMode(int isOn)
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "characterpreview.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
#include <osg/Material>
|
||||
#include <osg/Fog>
|
||||
|
@ -14,6 +13,7 @@
|
|||
#include <osgUtil/IntersectionVisitor>
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/fallback/fallback.hpp>
|
||||
#include <components/sceneutil/lightmanager.hpp>
|
||||
#include <components/sceneutil/shadow.hpp>
|
||||
|
@ -477,7 +477,7 @@ namespace MWRender
|
|||
mCamera->addUpdateCallback(mUpdateCameraCallback);
|
||||
}
|
||||
else
|
||||
std::cerr << "Error: Bip01 Head node not found" << std::endl;
|
||||
Log(Debug::Error) << "Error: Bip01 Head node not found";
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
#include "creatureanimation.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <osg/MatrixTransform>
|
||||
|
||||
#include <components/esm/loadcrea.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/sceneutil/attach.hpp>
|
||||
|
@ -155,7 +153,7 @@ void CreatureWeaponAnimation::updatePart(PartHolderPtr& scene, int slot)
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Can not add creature part: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Can not add creature part: " << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include <components/settings/settings.hpp>
|
||||
#include <components/files/memorystream.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/sceneutil/workqueue.hpp>
|
||||
|
||||
#include <components/esm/globalmap.hpp>
|
||||
|
@ -411,14 +413,14 @@ namespace MWRender
|
|||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Error: Can't write map overlay: no png readerwriter found" << std::endl;
|
||||
Log(Debug::Error) << "Error: Can't write map overlay: no png readerwriter found";
|
||||
return;
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mOverlayImage, ostream);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error: Can't write map overlay: " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Warning) << "Error: Can't write map overlay: " << result.message() << " code " << result.status();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -463,14 +465,14 @@ namespace MWRender
|
|||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Error: Can't read map overlay: no png readerwriter found" << std::endl;
|
||||
Log(Debug::Error) << "Error: Can't read map overlay: no png readerwriter found";
|
||||
return;
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(istream);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error: Can't read map overlay: " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Can't read map overlay: " << result.message() << " code " << result.status();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -572,7 +574,7 @@ namespace MWRender
|
|||
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
|
||||
if (found == mActiveCameras.end())
|
||||
{
|
||||
std::cerr << "Error: GlobalMap trying to remove an inactive camera" << std::endl;
|
||||
Log(Debug::Error) << "Error: GlobalMap trying to remove an inactive camera";
|
||||
return;
|
||||
}
|
||||
mActiveCameras.erase(found);
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include "localmap.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <osg/Fog>
|
||||
|
@ -12,6 +11,7 @@
|
|||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/fogstate.hpp>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
@ -323,7 +323,7 @@ void LocalMap::markForRemoval(osg::Camera *cam)
|
|||
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), cam);
|
||||
if (found == mActiveCameras.end())
|
||||
{
|
||||
std::cerr << "Error: trying to remove an inactive camera" << std::endl;
|
||||
Log(Debug::Error) << "Error: trying to remove an inactive camera";
|
||||
return;
|
||||
}
|
||||
mActiveCameras.erase(found);
|
||||
|
@ -495,7 +495,7 @@ void LocalMap::requestInteriorMap(const MWWorld::CellStore* cell)
|
|||
// We are using the same bounds and angle as we were using when the textures were originally made. Segments should come out the same.
|
||||
if (i >= int(fog->mFogTextures.size()))
|
||||
{
|
||||
std::cout << "Error: fog texture count mismatch" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: fog texture count mismatch";
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -687,7 +687,7 @@ void LocalMap::MapSegment::loadFogOfWar(const ESM::FogTexture &esm)
|
|||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("tga");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Error: Unable to load fog, can't find a tga ReaderWriter" << std::endl;
|
||||
Log(Debug::Error) << "Error: Unable to load fog, can't find a tga ReaderWriter" ;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -696,7 +696,7 @@ void LocalMap::MapSegment::loadFogOfWar(const ESM::FogTexture &esm)
|
|||
osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(in);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error: Failed to read fog: " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to read fog: " << result.message() << " code " << result.status();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -719,7 +719,7 @@ void LocalMap::MapSegment::saveFogOfWar(ESM::FogTexture &fog) const
|
|||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("tga");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Error: Unable to write fog, can't find a tga ReaderWriter" << std::endl;
|
||||
Log(Debug::Error) << "Error: Unable to write fog, can't find a tga ReaderWriter";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -728,7 +728,7 @@ void LocalMap::MapSegment::saveFogOfWar(ESM::FogTexture &fog) const
|
|||
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mFogOfWarImage, ostream);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error: Unable to write fog: " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Unable to write fog: " << result.message() << " code " << result.status();
|
||||
return;
|
||||
}
|
||||
mFogOfWarImage->flipVertical();
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <osgUtil/RenderBin>
|
||||
#include <osgUtil/CullVisitor>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
@ -440,7 +442,7 @@ void NpcAnimation::updateNpcBase()
|
|||
if (bp)
|
||||
mHeadModel = "meshes\\" + bp->mModel;
|
||||
else
|
||||
std::cerr << "Warning: Failed to load body part '" << mNpc->mHead << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Failed to load body part '" << mNpc->mHead << "'";
|
||||
}
|
||||
|
||||
mHairModel = "";
|
||||
|
@ -450,7 +452,7 @@ void NpcAnimation::updateNpcBase()
|
|||
if (bp)
|
||||
mHairModel = "meshes\\" + bp->mModel;
|
||||
else
|
||||
std::cerr << "Warning: Failed to load body part '" << mNpc->mHair << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Failed to load body part '" << mNpc->mHair << "'";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -763,7 +765,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Error adding NPC part: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error adding NPC part: " << e.what();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -850,7 +852,7 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
|
|||
bodypart = NULL;
|
||||
}
|
||||
else if (!bodypart)
|
||||
std::cerr << "Warning: Failed to find body part '" << part->mFemale << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Failed to find body part '" << part->mFemale << "'";
|
||||
}
|
||||
if(!bodypart && !part->mMale.empty())
|
||||
{
|
||||
|
@ -865,7 +867,7 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
|
|||
bodypart = NULL;
|
||||
}
|
||||
else if (!bodypart)
|
||||
std::cerr << "Warning: Failed to find body part '" << part->mMale << "'" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Failed to find body part '" << part->mMale << "'";
|
||||
}
|
||||
|
||||
if(bodypart)
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/imagemanager.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
|
@ -580,8 +582,8 @@ namespace MWRender
|
|||
mLandFogStart = mViewDistance * (1 - fogDepth);
|
||||
mLandFogEnd = mViewDistance;
|
||||
}
|
||||
mUnderwaterFogStart = mViewDistance * (1 - underwaterFog);
|
||||
mUnderwaterFogEnd = mViewDistance;
|
||||
mUnderwaterFogStart = std::min(mViewDistance, 6666.f) * (1 - underwaterFog);
|
||||
mUnderwaterFogEnd = std::min(mViewDistance, 6666.f);
|
||||
}
|
||||
mFogColor = color;
|
||||
}
|
||||
|
@ -611,8 +613,6 @@ namespace MWRender
|
|||
mCurrentCameraPos = cameraPos;
|
||||
if (mWater->isUnderwater(cameraPos))
|
||||
{
|
||||
float viewDistance = mViewDistance;
|
||||
viewDistance = std::min(viewDistance, 6666.f);
|
||||
setFogColor(mUnderwaterColor * mUnderwaterWeight + mFogColor * (1.f-mUnderwaterWeight));
|
||||
mStateUpdater->setFogStart(mUnderwaterFogStart);
|
||||
mStateUpdater->setFogEnd(mUnderwaterFogEnd);
|
||||
|
@ -737,7 +737,7 @@ namespace MWRender
|
|||
|
||||
if (!found)
|
||||
{
|
||||
std::cerr << "Wrong screenshot type: " << settingArgs[0] << "." << std::endl;
|
||||
Log(Debug::Warning) << "Wrong screenshot type: " << settingArgs[0] << ".";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -756,7 +756,7 @@ namespace MWRender
|
|||
|
||||
if (mCamera->isVanityOrPreviewModeEnabled())
|
||||
{
|
||||
std::cerr << "Spherical screenshots are not allowed in preview mode." << std::endl;
|
||||
Log(Debug::Warning) << "Spherical screenshots are not allowed in preview mode.";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
#include <osgUtil/IncrementalCompileOperation>
|
||||
#include <osgUtil/CullVisitor>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/imagemanager.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
|
@ -29,7 +31,6 @@
|
|||
|
||||
#include <components/shader/shadermanager.hpp>
|
||||
|
||||
|
||||
#include <components/esm/loadcell.hpp>
|
||||
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
@ -193,16 +194,16 @@ osg::ref_ptr<osg::Image> readPngImage (const std::string& file)
|
|||
boost::filesystem::ifstream inStream;
|
||||
inStream.open(file, std::ios_base::in | std::ios_base::binary);
|
||||
if (inStream.fail())
|
||||
std::cerr << "Error: Failed to open " << file << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to open " << file;
|
||||
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
||||
if (!reader)
|
||||
{
|
||||
std::cerr << "Error: Failed to read " << file << ", no png readerwriter found" << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to read " << file << ", no png readerwriter found";
|
||||
return osg::ref_ptr<osg::Image>();
|
||||
}
|
||||
osgDB::ReaderWriter::ReadResult result = reader->readImage(inStream);
|
||||
if (!result.success())
|
||||
std::cerr << "Error: Failed to read " << file << ": " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Failed to read " << file << ": " << result.message() << " code " << result.status();
|
||||
|
||||
return result.getImage();
|
||||
}
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "aiextensions.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/compiler/extensions.hpp>
|
||||
#include <components/compiler/opcodes.hpp>
|
||||
|
@ -50,7 +51,7 @@ namespace MWScript
|
|||
|
||||
MWMechanics::AiActivate activatePackage(objectID);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(activatePackage, ptr);
|
||||
std::cout << "AiActivate" << std::endl;
|
||||
Log(Debug::Info) << "AiActivate";
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -78,7 +79,7 @@ namespace MWScript
|
|||
MWMechanics::AiTravel travelPackage(x, y, z);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(travelPackage, ptr);
|
||||
|
||||
std::cout << "AiTravel: " << x << ", " << y << ", " << z << std::endl;
|
||||
Log(Debug::Info) << "AiTravel: " << x << ", " << y << ", " << z;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -112,8 +113,7 @@ namespace MWScript
|
|||
MWMechanics::AiEscort escortPackage(actorID, static_cast<int>(duration), x, y, z);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
|
||||
|
||||
std::cout << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration
|
||||
<< std::endl;
|
||||
Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -155,8 +155,7 @@ namespace MWScript
|
|||
MWMechanics::AiEscort escortPackage(actorID, cellID, static_cast<int>(duration), x, y, z);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
|
||||
|
||||
std::cout << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration
|
||||
<< std::endl;
|
||||
Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -316,8 +315,7 @@ namespace MWScript
|
|||
MWMechanics::AiFollow followPackage(actorID, duration, x, y ,z);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);
|
||||
|
||||
std::cout << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration
|
||||
<< std::endl;
|
||||
Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -353,8 +351,7 @@ namespace MWScript
|
|||
|
||||
MWMechanics::AiFollow followPackage(actorID, cellID, duration, x, y ,z);
|
||||
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);
|
||||
std::cout << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration
|
||||
<< std::endl;
|
||||
Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
|
||||
#include <MyGUI_LanguageManager.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/compiler/extensions.hpp>
|
||||
#include <components/compiler/opcodes.hpp>
|
||||
|
||||
|
@ -190,8 +192,9 @@ namespace MWScript
|
|||
if (it == invStore.end())
|
||||
{
|
||||
it = ptr.getClass().getContainerStore (ptr).add (item, 1, ptr);
|
||||
std::cerr << "Implicitly adding one " << item << " to container "
|
||||
"to fulfil requirements of Equip instruction" << std::endl;
|
||||
Log(Debug::Warning) << "Implicitly adding one " << item <<
|
||||
" to the inventory store of " << ptr.getCellRef().getRefId() <<
|
||||
" to fulfill the requirements of Equip instruction";
|
||||
}
|
||||
|
||||
if (ptr == MWMechanics::getPlayer())
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
#include <iostream>
|
||||
|
||||
#include "dialogueextensions.hpp"
|
||||
|
||||
#include <components/compiler/extensions.hpp>
|
||||
#include <components/compiler/opcodes.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/interpreter/interpreter.hpp>
|
||||
#include <components/interpreter/runtime.hpp>
|
||||
#include <components/interpreter/opcodes.hpp>
|
||||
|
@ -139,8 +137,8 @@ namespace MWScript
|
|||
if (!ptr.getClass().isActor())
|
||||
{
|
||||
const std::string error = "Warning: \"forcegreeting\" command works only for actors.";
|
||||
runtime.getContext().report (error);
|
||||
std::cerr << error << std::endl;
|
||||
runtime.getContext().report(error);
|
||||
Log(Debug::Warning) << error;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "globalscripts.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
#include <components/esm/globalscript.hpp>
|
||||
|
@ -113,9 +113,9 @@ namespace MWScript
|
|||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
std::cerr
|
||||
Log(Debug::Error)
|
||||
<< "Failed to add start script " << *iter << " because an exception has "
|
||||
<< "been thrown: " << exception.what() << std::endl;
|
||||
<< "been thrown: " << exception.what();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -169,10 +169,9 @@ namespace MWScript
|
|||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
std::cerr
|
||||
Log(Debug::Error)
|
||||
<< "Failed to add start script " << script.mId
|
||||
<< " because an exception has been thrown: " << exception.what()
|
||||
<< std::endl;
|
||||
<< " because an exception has been thrown: " << exception.what();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <components/esm/loadscpt.hpp>
|
||||
#include <components/esm/variant.hpp>
|
||||
#include <components/esm/locals.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/compiler/locals.hpp>
|
||||
#include <components/compiler/exception.hpp>
|
||||
|
||||
|
@ -229,10 +229,10 @@ namespace MWScript
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Failed to read local variable state for script '"
|
||||
<< script << "' (legacy format): " << e.what()
|
||||
<< "\nNum shorts: " << numshorts << " / " << mShorts.size()
|
||||
<< " Num longs: " << numlongs << " / " << mLongs.size() << std::endl;
|
||||
Log(Debug::Error) << "Failed to read local variable state for script '"
|
||||
<< script << "' (legacy format): " << e.what()
|
||||
<< "\nNum shorts: " << numshorts << " / " << mShorts.size()
|
||||
<< " Num longs: " << numlongs << " / " << mLongs.size();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1155,8 +1155,7 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime &runtime)
|
||||
{
|
||||
/// \todo implement traveling check
|
||||
runtime.push (0);
|
||||
runtime.push (MWBase::Environment::get().getWorld()->isPlayerTraveling());
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#include "scriptmanagerimp.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <exception>
|
||||
#include <algorithm>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/loadscpt.hpp>
|
||||
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
@ -65,14 +66,14 @@ namespace MWScript
|
|||
}
|
||||
catch (const std::exception& error)
|
||||
{
|
||||
std::cerr << "Error: An exception has been thrown: " << error.what() << std::endl;
|
||||
Log(Debug::Error) << "Error: An exception has been thrown: " << error.what();
|
||||
Success = false;
|
||||
}
|
||||
|
||||
if (!Success)
|
||||
{
|
||||
std::cerr
|
||||
<< "Warning: compiling failed: " << name << std::endl;
|
||||
Log(Debug::Warning)
|
||||
<< "Warning: compiling failed: " << name;
|
||||
}
|
||||
|
||||
if (Success)
|
||||
|
@ -121,8 +122,8 @@ namespace MWScript
|
|||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::cerr << "Execution of script " << name << " failed:" << std::endl;
|
||||
std::cerr << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Execution of script " << name << " failed:";
|
||||
Log(Debug::Error) << e.what();
|
||||
|
||||
iter->second.first.clear(); // don't execute again.
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include "statsextensions.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
|
@ -9,7 +8,7 @@
|
|||
|
||||
#include <components/compiler/extensions.hpp>
|
||||
#include <components/compiler/opcodes.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/interpreter/interpreter.hpp>
|
||||
#include <components/interpreter/runtime.hpp>
|
||||
#include <components/interpreter/opcodes.hpp>
|
||||
|
@ -246,9 +245,10 @@ namespace MWScript
|
|||
|
||||
if (R()(runtime, false, true).isEmpty())
|
||||
{
|
||||
std::cerr
|
||||
Log(Debug::Warning)
|
||||
<< "Warning: Compensating for broken script in Morrowind.esm by "
|
||||
<< "ignoring remote access to dagoth_ur_1" << std::endl;
|
||||
<< "ignoring remote access to dagoth_ur_1";
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -261,6 +261,7 @@ namespace MWScript
|
|||
.getDynamic (mIndex));
|
||||
|
||||
stat.setModified (diff + stat.getModified(), 0);
|
||||
stat.setCurrentModified (diff + stat.getCurrentModified());
|
||||
|
||||
stat.setCurrent (diff + current);
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include <iostream>
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||
|
||||
|
@ -317,7 +317,7 @@ namespace MWScript
|
|||
{
|
||||
std::string error = "Warning: PositionCell: unknown interior cell (" + cellID + "), moving to exterior instead";
|
||||
runtime.getContext().report (error);
|
||||
std::cerr << error << std::endl;
|
||||
Log(Debug::Warning) << error;
|
||||
}
|
||||
}
|
||||
if(store)
|
||||
|
@ -429,7 +429,7 @@ namespace MWScript
|
|||
if(!cell)
|
||||
{
|
||||
runtime.getContext().report ("unknown cell (" + cellID + ")");
|
||||
std::cerr << "unknown cell (" << cellID << ")\n";
|
||||
Log(Debug::Error) << "Error: unknown cell (" << cellID << ")";
|
||||
}
|
||||
}
|
||||
if(store)
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
#include <memory>
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
||||
namespace MWSound
|
||||
|
@ -28,7 +28,7 @@ int FFmpeg_Decoder::readPacket(void *user_data, uint8_t *buf, int buf_size)
|
|||
|
||||
int FFmpeg_Decoder::writePacket(void *, uint8_t *, int)
|
||||
{
|
||||
std::cerr<< "can't write to read-only stream" <<std::endl;
|
||||
Log(Debug::Error) << "can't write to read-only stream";
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -343,7 +343,7 @@ void FFmpeg_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *
|
|||
char str[1024];
|
||||
av_get_channel_layout_string(str, sizeof(str), (*mStream)->codec->channels,
|
||||
(*mStream)->codec->channel_layout);
|
||||
std::cerr<< "Unsupported channel layout: "<<str <<std::endl;
|
||||
Log(Debug::Error) << "Unsupported channel layout: "<< str;
|
||||
|
||||
if((*mStream)->codec->channels == 1)
|
||||
{
|
||||
|
@ -385,7 +385,7 @@ size_t FFmpeg_Decoder::read(char *buffer, size_t bytes)
|
|||
{
|
||||
if(!mStream)
|
||||
{
|
||||
std::cerr<< "No audio stream" <<std::endl;
|
||||
Log(Debug::Error) << "No audio stream";
|
||||
return 0;
|
||||
}
|
||||
return readAVAudioData(buffer, bytes);
|
||||
|
@ -395,7 +395,7 @@ void FFmpeg_Decoder::readAll(std::vector<char> &output)
|
|||
{
|
||||
if(!mStream)
|
||||
{
|
||||
std::cerr<< "No audio stream" <<std::endl;
|
||||
Log(Debug::Error) << "No audio stream";
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
@ -8,6 +7,7 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
||||
#include <OpenThreads/Thread>
|
||||
|
@ -44,8 +44,7 @@ ALCenum checkALCError(ALCdevice *device, const char *func, int line)
|
|||
{
|
||||
ALCenum err = alcGetError(device);
|
||||
if(err != ALC_NO_ERROR)
|
||||
std::cerr<< ">>>>>>>>> ALC error "<<alcGetString(device, err)<<" ("<<err<<") @ "<<
|
||||
func<<":"<<line <<std::endl;
|
||||
Log(Debug::Error) << "ALC error "<< alcGetString(device, err) << " (" << err << ") @ " << func << ":" << line;
|
||||
return err;
|
||||
}
|
||||
#define getALCError(d) checkALCError((d), __FUNCTION__, __LINE__)
|
||||
|
@ -54,8 +53,7 @@ ALenum checkALError(const char *func, int line)
|
|||
{
|
||||
ALenum err = alGetError();
|
||||
if(err != AL_NO_ERROR)
|
||||
std::cerr<< ">>>>>>>>> AL error "<<alGetString(err)<<" ("<<err<<") @ "<<
|
||||
func<<":"<<line <<std::endl;
|
||||
Log(Debug::Error) << "AL error " << alGetString(err) << " (" << err << ") @ " << func << ":" << line;
|
||||
return err;
|
||||
}
|
||||
#define getALError() checkALError(__FUNCTION__, __LINE__)
|
||||
|
@ -256,8 +254,7 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
|
|||
}
|
||||
}
|
||||
|
||||
std::cerr<< "Unsupported sound format ("<<getChannelConfigName(chans)<<", "<<
|
||||
getSampleTypeName(type)<<")" <<std::endl;
|
||||
Log(Debug::Warning) << "Unsupported sound format (" << getChannelConfigName(chans) << ", " << getSampleTypeName(type) << ")";
|
||||
return AL_NONE;
|
||||
}
|
||||
|
||||
|
@ -415,8 +412,9 @@ bool OpenAL_SoundStream::init(bool getLoudnessData)
|
|||
mDecoder->getInfo(&mSampleRate, &chans, &type);
|
||||
mFormat = getALFormat(chans, type);
|
||||
}
|
||||
catch(std::exception &e) {
|
||||
std::cerr<< "Failed to get stream info: "<<e.what() <<std::endl;
|
||||
catch(std::exception &e)
|
||||
{
|
||||
Log(Debug::Error) << "Failed to get stream info: " << e.what();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -522,7 +520,7 @@ bool OpenAL_SoundStream::process()
|
|||
}
|
||||
}
|
||||
catch(std::exception&) {
|
||||
std::cout<< "Error updating stream \""<<mDecoder->getName()<<"\"" <<std::endl;
|
||||
Log(Debug::Error) << "Error updating stream \"" << mDecoder->getName() << "\"";
|
||||
mIsFinished = true;
|
||||
}
|
||||
return !mIsFinished;
|
||||
|
@ -593,17 +591,18 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
{
|
||||
deinit();
|
||||
|
||||
std::cout<< "Initializing OpenAL..." <<std::endl;
|
||||
Log(Debug::Info) << "Initializing OpenAL...";
|
||||
|
||||
mDevice = alcOpenDevice(devname.c_str());
|
||||
if(!mDevice && !devname.empty())
|
||||
{
|
||||
std::cerr<< "Failed to open \""<<devname<<"\", trying default" <<std::endl;
|
||||
Log(Debug::Warning) << "Failed to open \"" << devname << "\", trying default";
|
||||
mDevice = alcOpenDevice(nullptr);
|
||||
}
|
||||
|
||||
if(!mDevice)
|
||||
{
|
||||
std::cerr<< "Failed to open default audio device" <<std::endl;
|
||||
Log(Debug::Error) << "Failed to open default audio device";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -612,13 +611,13 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
name = alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER);
|
||||
if(alcGetError(mDevice) != AL_NO_ERROR || !name)
|
||||
name = alcGetString(mDevice, ALC_DEVICE_SPECIFIER);
|
||||
std::cout<< "Opened \""<<name<<"\"" <<std::endl;
|
||||
Log(Debug::Info) << "Opened \"" << name << "\"";
|
||||
|
||||
ALCint major=0, minor=0;
|
||||
alcGetIntegerv(mDevice, ALC_MAJOR_VERSION, 1, &major);
|
||||
alcGetIntegerv(mDevice, ALC_MINOR_VERSION, 1, &minor);
|
||||
std::cout<< " ALC Version: "<<major<<"."<<minor<<"\n"<<
|
||||
" ALC Extensions: "<<alcGetString(mDevice, ALC_EXTENSIONS) <<std::endl;
|
||||
Log(Debug::Info) << " ALC Version: " << major << "." << minor <<"\n" <<
|
||||
" ALC Extensions: " << alcGetString(mDevice, ALC_EXTENSIONS);
|
||||
|
||||
ALC.EXT_EFX = alcIsExtensionPresent(mDevice, "ALC_EXT_EFX");
|
||||
ALC.SOFT_HRTF = alcIsExtensionPresent(mDevice, "ALC_SOFT_HRTF");
|
||||
|
@ -650,7 +649,7 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
}
|
||||
|
||||
if(index < 0)
|
||||
std::cerr<< "Failed to find HRTF \""<<hrtfname<<"\", using default" <<std::endl;
|
||||
Log(Debug::Warning) << "Failed to find HRTF \"" << hrtfname << "\", using default";
|
||||
else
|
||||
{
|
||||
attrs.push_back(ALC_HRTF_ID_SOFT);
|
||||
|
@ -663,7 +662,7 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
mContext = alcCreateContext(mDevice, attrs.data());
|
||||
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
|
||||
{
|
||||
std::cerr<< "Failed to setup audio context: "<<alcGetString(mDevice, alcGetError(mDevice)) <<std::endl;
|
||||
Log(Debug::Error) << "Failed to setup audio context: "<<alcGetString(mDevice, alcGetError(mDevice));
|
||||
if(mContext)
|
||||
alcDestroyContext(mContext);
|
||||
mContext = nullptr;
|
||||
|
@ -672,23 +671,23 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
return false;
|
||||
}
|
||||
|
||||
std::cout<< " Vendor: "<<alGetString(AL_VENDOR)<<"\n"<<
|
||||
" Renderer: "<<alGetString(AL_RENDERER)<<"\n"<<
|
||||
" Version: "<<alGetString(AL_VERSION)<<"\n"<<
|
||||
" Extensions: "<<alGetString(AL_EXTENSIONS)<<std::endl;
|
||||
Log(Debug::Info) << " Vendor: "<<alGetString(AL_VENDOR)<<"\n"<<
|
||||
" Renderer: "<<alGetString(AL_RENDERER)<<"\n"<<
|
||||
" Version: "<<alGetString(AL_VERSION)<<"\n"<<
|
||||
" Extensions: "<<alGetString(AL_EXTENSIONS);
|
||||
|
||||
if(!ALC.SOFT_HRTF)
|
||||
std::cout<< "HRTF status unavailable" <<std::endl;
|
||||
Log(Debug::Warning) << "HRTF status unavailable";
|
||||
else
|
||||
{
|
||||
ALCint hrtf_state;
|
||||
alcGetIntegerv(mDevice, ALC_HRTF_SOFT, 1, &hrtf_state);
|
||||
if(!hrtf_state)
|
||||
std::cout<< "HRTF disabled" <<std::endl;
|
||||
Log(Debug::Info) << "HRTF disabled";
|
||||
else
|
||||
{
|
||||
const ALCchar *hrtf = alcGetString(mDevice, ALC_HRTF_SPECIFIER_SOFT);
|
||||
std::cout<< "Enabled HRTF "<<hrtf <<std::endl;
|
||||
Log(Debug::Info) << "Enabled HRTF " << hrtf;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -716,7 +715,7 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
}
|
||||
if(mFreeSources.empty())
|
||||
{
|
||||
std::cerr<< "Could not allocate any sound sources" <<std::endl;
|
||||
Log(Debug::Warning) << "Could not allocate any sound sourcess";
|
||||
alcMakeContextCurrent(nullptr);
|
||||
alcDestroyContext(mContext);
|
||||
mContext = nullptr;
|
||||
|
@ -724,7 +723,7 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
mDevice = nullptr;
|
||||
return false;
|
||||
}
|
||||
std::cout<< "Allocated "<<mFreeSources.size()<<" sound sources" <<std::endl;
|
||||
Log(Debug::Info) << "Allocated " << mFreeSources.size() << " sound sources";
|
||||
|
||||
if(ALC.EXT_EFX)
|
||||
{
|
||||
|
@ -775,7 +774,7 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
alFilteri(mWaterFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
||||
if(alGetError() == AL_NO_ERROR)
|
||||
{
|
||||
std::cout<< "Low-pass filter supported" <<std::endl;
|
||||
Log(Debug::Info) << "Low-pass filter supported";
|
||||
alFilterf(mWaterFilter, AL_LOWPASS_GAIN, 0.9f);
|
||||
alFilterf(mWaterFilter, AL_LOWPASS_GAINHF, 0.125f);
|
||||
}
|
||||
|
@ -795,12 +794,12 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
|
|||
{
|
||||
alEffecti(mDefaultEffect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
|
||||
if(alGetError() == AL_NO_ERROR)
|
||||
std::cout<< "EAX Reverb supported" <<std::endl;
|
||||
Log(Debug::Info) << "EAX Reverb supported";
|
||||
else
|
||||
{
|
||||
alEffecti(mDefaultEffect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
|
||||
if(alGetError() == AL_NO_ERROR)
|
||||
std::cout<< "Standard Reverb supported" <<std::endl;
|
||||
Log(Debug::Info) << "Standard Reverb supported";
|
||||
}
|
||||
EFXEAXREVERBPROPERTIES props = EFX_REVERB_PRESET_GENERIC;
|
||||
props.flGain = 0.0f;
|
||||
|
@ -891,7 +890,7 @@ void OpenAL_Output::setHrtf(const std::string &hrtfname, HrtfMode hrtfmode)
|
|||
{
|
||||
if(!mDevice || !ALC.SOFT_HRTF)
|
||||
{
|
||||
std::cerr<< "HRTF extension not present" <<std::endl;
|
||||
Log(Debug::Info) << "HRTF extension not present";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -924,7 +923,7 @@ void OpenAL_Output::setHrtf(const std::string &hrtfname, HrtfMode hrtfmode)
|
|||
}
|
||||
|
||||
if(index < 0)
|
||||
std::cerr<< "Failed to find HRTF name \""<<hrtfname<<"\", using default" <<std::endl;
|
||||
Log(Debug::Warning) << "Failed to find HRTF name \"" << hrtfname << "\", using default";
|
||||
else
|
||||
{
|
||||
attrs.push_back(ALC_HRTF_ID_SOFT);
|
||||
|
@ -937,11 +936,11 @@ void OpenAL_Output::setHrtf(const std::string &hrtfname, HrtfMode hrtfmode)
|
|||
ALCint hrtf_state;
|
||||
alcGetIntegerv(mDevice, ALC_HRTF_SOFT, 1, &hrtf_state);
|
||||
if(!hrtf_state)
|
||||
std::cout<< "HRTF disabled" <<std::endl;
|
||||
Log(Debug::Info) << "HRTF disabled";
|
||||
else
|
||||
{
|
||||
const ALCchar *hrtf = alcGetString(mDevice, ALC_HRTF_SPECIFIER_SOFT);
|
||||
std::cout<< "Enabled HRTF "<<hrtf <<std::endl;
|
||||
Log(Debug::Info) << "Enabled HRTF " << hrtf;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -977,7 +976,7 @@ std::pair<Sound_Handle,size_t> OpenAL_Output::loadSound(const std::string &fname
|
|||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cerr<< "Failed to load audio from "<<fname<<": "<<e.what() <<std::endl;
|
||||
Log(Debug::Error) << "Failed to load audio from " << fname << ": " << e.what();
|
||||
}
|
||||
|
||||
if(data.empty())
|
||||
|
@ -1139,7 +1138,7 @@ bool OpenAL_Output::playSound(Sound *sound, Sound_Handle data, float offset)
|
|||
|
||||
if(mFreeSources.empty())
|
||||
{
|
||||
std::cerr<< "No free sources!" <<std::endl;
|
||||
Log(Debug::Warning) << "No free sources!";
|
||||
return false;
|
||||
}
|
||||
source = mFreeSources.front();
|
||||
|
@ -1168,7 +1167,7 @@ bool OpenAL_Output::playSound3D(Sound *sound, Sound_Handle data, float offset)
|
|||
|
||||
if(mFreeSources.empty())
|
||||
{
|
||||
std::cerr<< "No free sources!" <<std::endl;
|
||||
Log(Debug::Warning) << "No free sources!";
|
||||
return false;
|
||||
}
|
||||
source = mFreeSources.front();
|
||||
|
@ -1236,13 +1235,14 @@ bool OpenAL_Output::streamSound(DecoderPtr decoder, Stream *sound)
|
|||
{
|
||||
if(mFreeSources.empty())
|
||||
{
|
||||
std::cerr<< "No free sources!" <<std::endl;
|
||||
Log(Debug::Warning) << "No free sources!";
|
||||
return false;
|
||||
}
|
||||
ALuint source = mFreeSources.front();
|
||||
|
||||
if(sound->getIsLooping())
|
||||
std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
|
||||
Log(Debug::Warning) << "Warning: cannot loop stream \"" << decoder->getName() << "\"";
|
||||
|
||||
initCommon2D(source, sound->getPosition(), sound->getRealVolume(), sound->getPitch(),
|
||||
false, sound->getUseEnv());
|
||||
if(getALError() != AL_NO_ERROR)
|
||||
|
@ -1266,13 +1266,14 @@ bool OpenAL_Output::streamSound3D(DecoderPtr decoder, Stream *sound, bool getLou
|
|||
{
|
||||
if(mFreeSources.empty())
|
||||
{
|
||||
std::cerr<< "No free sources!" <<std::endl;
|
||||
Log(Debug::Warning) << "No free sources!";
|
||||
return false;
|
||||
}
|
||||
ALuint source = mFreeSources.front();
|
||||
|
||||
if(sound->getIsLooping())
|
||||
std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
|
||||
Log(Debug::Warning) << "Warning: cannot loop stream \"" << decoder->getName() << "\"";
|
||||
|
||||
initCommon3D(source, sound->getPosition(), sound->getMinDistance(), sound->getMaxDistance(),
|
||||
sound->getRealVolume(), sound->getPitch(), false, sound->getUseEnv());
|
||||
if(getALError() != AL_NO_ERROR)
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include "soundmanagerimp.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <numeric>
|
||||
|
@ -8,7 +7,7 @@
|
|||
#include <osg/Matrixf>
|
||||
|
||||
#include <components/misc/rng.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -81,7 +80,7 @@ namespace MWSound
|
|||
|
||||
if(!useSound)
|
||||
{
|
||||
std::cout<< "Sound disabled." <<std::endl;
|
||||
Log(Debug::Info) << "Sound disabled.";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -93,23 +92,28 @@ namespace MWSound
|
|||
std::string devname = Settings::Manager::getString("device", "Sound");
|
||||
if(!mOutput->init(devname, hrtfname, hrtfmode))
|
||||
{
|
||||
std::cerr<< "Failed to initialize audio output, sound disabled" <<std::endl;
|
||||
Log(Debug::Error) << "Failed to initialize audio output, sound disabled";
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> names = mOutput->enumerate();
|
||||
std::cout <<"Enumerated output devices:\n";
|
||||
std::stringstream stream;
|
||||
|
||||
stream << "Enumerated output devices:\n";
|
||||
for(const std::string &name : names)
|
||||
std::cout <<" "<<name<<"\n";
|
||||
std::cout.flush();
|
||||
stream << " " << name;
|
||||
|
||||
Log(Debug::Info) << stream.str();
|
||||
stream.str("");
|
||||
|
||||
names = mOutput->enumerateHrtf();
|
||||
if(!names.empty())
|
||||
{
|
||||
std::cout<< "Enumerated HRTF names:\n";
|
||||
stream << "Enumerated HRTF names:\n";
|
||||
for(const std::string &name : names)
|
||||
std::cout <<" "<<name<<"\n";
|
||||
std::cout.flush();
|
||||
stream << " " << name;
|
||||
|
||||
Log(Debug::Info) << stream.str();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -221,7 +225,7 @@ namespace MWSound
|
|||
do {
|
||||
if(mUnusedBuffers.empty())
|
||||
{
|
||||
std::cerr<< "No unused sound buffers to free, using "<<mBufferCacheSize<<" bytes!" <<std::endl;
|
||||
Log(Debug::Warning) << "No unused sound buffers to free, using " << mBufferCacheSize << " bytes!";
|
||||
break;
|
||||
}
|
||||
Sound_Buffer *unused = mUnusedBuffers.back();
|
||||
|
@ -360,7 +364,7 @@ namespace MWSound
|
|||
{
|
||||
if(!mOutput->isInitialized())
|
||||
return;
|
||||
std::cout <<"Playing "<<filename<< std::endl;
|
||||
Log(Debug::Info) << "Playing " << filename;
|
||||
mLastPlayedMusic = filename;
|
||||
|
||||
stopMusic();
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "statemanagerimp.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
#include <components/esm/esmreader.hpp>
|
||||
#include <components/esm/cellid.hpp>
|
||||
|
@ -157,7 +159,7 @@ void MWState::StateManager::newGame (bool bypass)
|
|||
std::stringstream error;
|
||||
error << "Failed to start new game: " << e.what();
|
||||
|
||||
std::cerr << error.str() << std::endl;
|
||||
Log(Debug::Error) << error.str();
|
||||
cleanup (true);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
||||
|
@ -283,7 +285,7 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
|
|||
|
||||
// Ensure we have written the number of records that was estimated
|
||||
if (writer.getRecordCount() != recordCount+1) // 1 extra for TES3 record
|
||||
std::cerr << "Warning: number of written savegame records does not match. Estimated: " << recordCount+1 << ", written: " << writer.getRecordCount() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: number of written savegame records does not match. Estimated: " << recordCount+1 << ", written: " << writer.getRecordCount();
|
||||
|
||||
writer.close();
|
||||
|
||||
|
@ -305,7 +307,7 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
|
|||
std::stringstream error;
|
||||
error << "Failed to save game: " << e.what();
|
||||
|
||||
std::cerr << error.str() << std::endl;
|
||||
Log(Debug::Error) << error.str();
|
||||
|
||||
std::vector<std::string> buttons;
|
||||
buttons.push_back("#{sOk}");
|
||||
|
@ -483,7 +485,7 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
|
|||
default:
|
||||
|
||||
// ignore invalid records
|
||||
std::cerr << "Warning: Ignoring unknown record: " << n.toString() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Ignoring unknown record: " << n.toString();
|
||||
reader.skipRecord();
|
||||
}
|
||||
int progressPercent = static_cast<int>(float(reader.getFileOffset())/total*100);
|
||||
|
@ -549,7 +551,7 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
|
|||
std::stringstream error;
|
||||
error << "Failed to load saved game: " << e.what();
|
||||
|
||||
std::cerr << error.str() << std::endl;
|
||||
Log(Debug::Error) << error.str();
|
||||
cleanup (true);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
||||
|
@ -625,7 +627,7 @@ bool MWState::StateManager::verifyProfile(const ESM::SavedGame& profile) const
|
|||
if (std::find(selectedContentFiles.begin(), selectedContentFiles.end(), *it)
|
||||
== selectedContentFiles.end())
|
||||
{
|
||||
std::cerr << "Warning: Savegame dependency " << *it << " is missing." << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Savegame dependency " << *it << " is missing.";
|
||||
notFound = true;
|
||||
}
|
||||
}
|
||||
|
@ -653,7 +655,7 @@ void MWState::StateManager::writeScreenshot(std::vector<char> &imageData) const
|
|||
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg");
|
||||
if (!readerwriter)
|
||||
{
|
||||
std::cerr << "Error: Unable to write screenshot, can't find a jpg ReaderWriter" << std::endl;
|
||||
Log(Debug::Error) << "Error: Unable to write screenshot, can't find a jpg ReaderWriter";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -661,7 +663,7 @@ void MWState::StateManager::writeScreenshot(std::vector<char> &imageData) const
|
|||
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*screenshot, ostream);
|
||||
if (!result.success())
|
||||
{
|
||||
std::cerr << "Error: Unable to write screenshot: " << result.message() << " code " << result.status() << std::endl;
|
||||
Log(Debug::Error) << "Error: Unable to write screenshot: " << result.message() << " code " << result.status();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "cellpreloader.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/bulletshapemanager.hpp>
|
||||
|
@ -229,12 +228,12 @@ namespace MWWorld
|
|||
{
|
||||
if (!mWorkQueue)
|
||||
{
|
||||
std::cerr << "Error: can't preload, no work queue set " << std::endl;
|
||||
Log(Debug::Error) << "Error: can't preload, no work queue set";
|
||||
return;
|
||||
}
|
||||
if (cell->getState() == CellStore::State_Unloaded)
|
||||
{
|
||||
std::cerr << "Error: can't preload objects for unloaded cell" << std::endl;
|
||||
Log(Debug::Error) << "Error: can't preload objects for unloaded cell";
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "cells.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/esmreader.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
#include <components/esm/defs.hpp>
|
||||
|
@ -350,7 +349,7 @@ bool MWWorld::Cells::readRecord (ESM::ESMReader& reader, uint32_t type,
|
|||
catch (...)
|
||||
{
|
||||
// silently drop cells that don't exist anymore
|
||||
std::cerr << "Warning: Dropping state for cell " << state.mId.mWorldspace << " (cell no longer exists)" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Dropping state for cell " << state.mId.mWorldspace << " (cell no longer exists)";
|
||||
reader.skipRecord();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#include "cellstore.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/cellstate.hpp>
|
||||
#include <components/esm/cellid.hpp>
|
||||
#include <components/esm/esmreader.hpp>
|
||||
|
@ -138,7 +139,7 @@ namespace
|
|||
return;
|
||||
}
|
||||
|
||||
std::cerr << "Warning: Dropping reference to " << state.mRef.mRefID << " (invalid content file link)" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Dropping reference to " << state.mRef.mRefID << " (invalid content file link)";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -196,9 +197,9 @@ namespace MWWorld
|
|||
}
|
||||
else
|
||||
{
|
||||
std::cerr
|
||||
Log(Debug::Warning)
|
||||
<< "Warning: could not resolve cell reference '" << ref.mRefID << "'"
|
||||
<< " (dropping reference)" << std::endl;
|
||||
<< " (dropping reference)";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -497,7 +498,7 @@ namespace MWWorld
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "An error occurred listing references for cell " << getCell()->getDescription() << ": " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "An error occurred listing references for cell " << getCell()->getDescription() << ": " << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -553,7 +554,7 @@ namespace MWWorld
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "An error occurred loading references for cell " << getCell()->getDescription() << ": " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "An error occurred loading references for cell " << getCell()->getDescription() << ": " << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -659,11 +660,10 @@ namespace MWWorld
|
|||
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
|
||||
case ESM::REC_BODY: mBodyParts.load(ref, deleted, store); break;
|
||||
|
||||
case 0: std::cerr << "Cell reference '" + ref.mRefID + "' not found!\n"; return;
|
||||
case 0: Log(Debug::Error) << "Cell reference '" + ref.mRefID + "' not found!"; return;
|
||||
|
||||
default:
|
||||
std::cerr
|
||||
<< "Error: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
|
||||
Log(Debug::Error) << "Error: Ignoring reference '" << ref.mRefID << "' of unhandled type";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -756,7 +756,7 @@ namespace MWWorld
|
|||
int type = MWBase::Environment::get().getWorld()->getStore().find(cref.mRefID);
|
||||
if (type == 0)
|
||||
{
|
||||
std::cerr << "Dropping reference to '" << cref.mRefID << "' (object no longer exists)" << std::endl;
|
||||
Log(Debug::Warning) << "Dropping reference to '" << cref.mRefID << "' (object no longer exists)";
|
||||
reader.skipHSubUntil("OBJE");
|
||||
continue;
|
||||
}
|
||||
|
@ -892,7 +892,7 @@ namespace MWWorld
|
|||
|
||||
if (!visitor.mFound)
|
||||
{
|
||||
std::cerr << "Warning: Dropping moved ref tag for " << refnum.mIndex << " (moved object no longer exists)" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Dropping moved ref tag for " << refnum.mIndex << " (moved object no longer exists)";
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -902,8 +902,8 @@ namespace MWWorld
|
|||
|
||||
if (otherCell == NULL)
|
||||
{
|
||||
std::cerr << "Warning: Dropping moved ref tag for " << movedRef->mRef.getRefId()
|
||||
<< " (target cell " << movedTo.mWorldspace << " no longer exists). Reference moved back to its original location." << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Dropping moved ref tag for " << movedRef->mRef.getRefId()
|
||||
<< " (target cell " << movedTo.mWorldspace << " no longer exists). Reference moved back to its original location.";
|
||||
// Note by dropping tag the object will automatically re-appear in its original cell, though potentially at inapproriate coordinates.
|
||||
// Restore original coordinates:
|
||||
movedRef->mData.setPosition(movedRef->mRef.getPosition());
|
||||
|
@ -913,7 +913,7 @@ namespace MWWorld
|
|||
if (otherCell == this)
|
||||
{
|
||||
// Should never happen unless someone's tampering with files.
|
||||
std::cerr << "Found invalid moved ref, ignoring" << std::endl;
|
||||
Log(Debug::Warning) << "Found invalid moved ref, ignoring";
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <typeinfo>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/inventorystate.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -502,7 +503,7 @@ void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::
|
|||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::cerr << "Warning: MWWorld::ContainerStore::addInitialItem: " << e.what() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: MWWorld::ContainerStore::addInitialItem: " << e.what();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -826,10 +827,10 @@ void MWWorld::ContainerStore::readState (const ESM::InventoryState& inventory)
|
|||
case ESM::REC_WEAP: readEquipmentState (getState (weapons, state), thisIndex, inventory); break;
|
||||
case ESM::REC_LIGH: readEquipmentState (getState (lights, state), thisIndex, inventory); break;
|
||||
case 0:
|
||||
std::cerr << "Dropping inventory reference to '" << state.mRef.mRefID << "' (object no longer exists)" << std::endl;
|
||||
Log(Debug::Warning) << "Dropping inventory reference to '" << state.mRef.mRefID << "' (object no longer exists)";
|
||||
break;
|
||||
default:
|
||||
std::cerr << "Warning: Invalid item type in inventory state, refid " << state.mRef.mRefID << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Invalid item type in inventory state, refid " << state.mRef.mRefID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
#define CONTENTLOADER_HPP
|
||||
|
||||
#include <iosfwd>
|
||||
#include <iostream>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <MyGUI_TextIterator.h>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include "components/loadinglistener/loadinglistener.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
|
@ -24,8 +24,8 @@ struct ContentLoader
|
|||
|
||||
virtual void load(const boost::filesystem::path& filepath, int& index)
|
||||
{
|
||||
std::cout << "Loading content file " << filepath.string() << std::endl;
|
||||
mListener.setLabel(MyGUI::TextIterator::toTagsString(filepath.string()));
|
||||
Log(Debug::Info) << "Loading content file " << filepath.string();
|
||||
mListener.setLabel(MyGUI::TextIterator::toTagsString(filepath.string()));
|
||||
}
|
||||
|
||||
protected:
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
#include "esmstore.hpp"
|
||||
|
||||
#include <set>
|
||||
#include <iostream>
|
||||
|
||||
#include <boost/filesystem/operations.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
|
||||
#include <components/esm/esmreader.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
|
||||
|
@ -84,7 +83,7 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
|
|||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "error: info record without dialog" << std::endl;
|
||||
Log(Debug::Error) << "Error: info record without dialog";
|
||||
esm.skipRecord();
|
||||
}
|
||||
} else if (n.intval == ESM::REC_MGEF) {
|
||||
|
@ -170,7 +169,7 @@ void ESMStore::validate()
|
|||
const ESM::Faction *fact = mFactions.search(npcFaction);
|
||||
if (!fact)
|
||||
{
|
||||
std::cerr << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent faction '" << npc.mFaction << "', ignoring it." << std::endl;
|
||||
Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent faction '" << npc.mFaction << "', ignoring it.";
|
||||
npc.mFaction = "";
|
||||
npc.mNpdt.mRank = -1;
|
||||
changed = true;
|
||||
|
@ -183,7 +182,7 @@ void ESMStore::validate()
|
|||
const ESM::Class *cls = mClasses.search(npcClass);
|
||||
if (!cls)
|
||||
{
|
||||
std::cerr << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent class '" << npc.mClass << "', using '" << defaultCls << "' class as replacement." << std::endl;
|
||||
Log(Debug::Verbose) << "NPC '" << npc.mId << "' (" << npc.mName << ") has nonexistent class '" << npc.mClass << "', using '" << defaultCls << "' class as replacement.";
|
||||
npc.mClass = defaultCls;
|
||||
changed = true;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <iterator>
|
||||
#include <algorithm>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/loadench.hpp>
|
||||
#include <components/esm/inventorystate.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
|
@ -895,7 +896,7 @@ void MWWorld::InventoryStore::updateRechargingItems()
|
|||
enchantmentId);
|
||||
if (!enchantment)
|
||||
{
|
||||
std::cerr << "Warning: Can't find enchantment '" << enchantmentId << "' on item " << it->getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantmentId << "' on item " << it->getCellRef().getRefId();
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "livecellref.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm/objectstate.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -38,10 +37,9 @@ void MWWorld::LiveCellRefBase::loadImp (const ESM::ObjectState& state)
|
|||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
std::cerr
|
||||
Log(Debug::Error)
|
||||
<< "Error: failed to load state for local script " << scriptId
|
||||
<< " because an exception has been thrown: " << exception.what()
|
||||
<< std::endl;
|
||||
<< " because an exception has been thrown: " << exception.what();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +49,7 @@ void MWWorld::LiveCellRefBase::loadImp (const ESM::ObjectState& state)
|
|||
|
||||
if (!mRef.getSoul().empty() && !MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(mRef.getSoul()))
|
||||
{
|
||||
std::cerr << "Soul '" << mRef.getSoul() << "' not found, removing the soul from soul gem" << std::endl;
|
||||
Log(Debug::Warning) << "Soul '" << mRef.getSoul() << "' not found, removing the soul from soul gem";
|
||||
mRef.setSoul(std::string());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
#include "localscripts.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include "esmstore.hpp"
|
||||
#include "cellstore.hpp"
|
||||
|
||||
#include "class.hpp"
|
||||
#include "containerstore.hpp"
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
|
@ -93,7 +91,7 @@ void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr)
|
|||
for (std::list<std::pair<std::string, Ptr> >::iterator iter = mScripts.begin(); iter!=mScripts.end(); ++iter)
|
||||
if (iter->second==ptr)
|
||||
{
|
||||
std::cerr << "Error: tried to add local script twice for " << ptr.getCellRef().getRefId() << std::endl;
|
||||
Log(Debug::Warning) << "Error: tried to add local script twice for " << ptr.getCellRef().getRefId();
|
||||
remove(ptr);
|
||||
break;
|
||||
}
|
||||
|
@ -102,15 +100,15 @@ void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr)
|
|||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
std::cerr
|
||||
Log(Debug::Error)
|
||||
<< "failed to add local script " << scriptName
|
||||
<< " because an exception has been thrown: " << exception.what() << std::endl;
|
||||
<< " because an exception has been thrown: " << exception.what();
|
||||
}
|
||||
}
|
||||
else
|
||||
std::cerr
|
||||
Log(Debug::Warning)
|
||||
<< "failed to add local script " << scriptName
|
||||
<< " because the script does not exist." << std::endl;
|
||||
<< " because the script does not exist.";
|
||||
}
|
||||
|
||||
void MWWorld::LocalScripts::addCell (CellStore *cell)
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "player.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/esmreader.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
|
@ -364,7 +365,7 @@ namespace MWWorld
|
|||
|
||||
if (!player.mObject.mEnabled)
|
||||
{
|
||||
std::cerr << "Warning: Savegame attempted to disable the player." << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Savegame attempted to disable the player.";
|
||||
player.mObject.mEnabled = true;
|
||||
}
|
||||
|
||||
|
@ -391,7 +392,7 @@ namespace MWWorld
|
|||
}
|
||||
catch (...)
|
||||
{
|
||||
std::cerr << "Warning: Player cell '" << player.mCellId.mWorldspace << "' no longer exists" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Player cell '" << player.mCellId.mWorldspace << "' no longer exists";
|
||||
// Cell no longer exists. The loader will have to choose a default cell.
|
||||
mCellStore = NULL;
|
||||
}
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#include "projectilemanager.hpp"
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
|
||||
#include <osg/PositionAttitudeTransform>
|
||||
#include <osg/ComputeBoundsVisitor>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
#include <components/esm/projectilestate.hpp>
|
||||
|
||||
|
@ -647,7 +648,7 @@ namespace MWWorld
|
|||
}
|
||||
catch(...)
|
||||
{
|
||||
std::cerr << "Warning: Failed to recreate magic projectile from saved data (id \"" << state.mSpellId << "\" no longer exists?)" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Failed to recreate magic projectile from saved data (id \"" << state.mSpellId << "\" no longer exists?)";
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "scene.hpp"
|
||||
|
||||
#include <limits>
|
||||
#include <iostream>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
@ -56,7 +56,7 @@ namespace
|
|||
{
|
||||
if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
|
||||
{
|
||||
std::cerr << "Warning: Tried to add " << ptr.getCellRef().getRefId() << " to the scene twice" << std::endl;
|
||||
Log(Debug::Warning) << "Warning: Tried to add " << ptr.getCellRef().getRefId() << " to the scene twice";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -160,7 +160,7 @@ namespace
|
|||
catch (const std::exception& e)
|
||||
{
|
||||
std::string error ("failed to render '" + ptr.getCellRef().getRefId() + "': ");
|
||||
std::cerr << error + e.what() << std::endl;
|
||||
Log(Debug::Error) << error + e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -232,7 +232,7 @@ namespace MWWorld
|
|||
|
||||
void Scene::unloadCell (CellStoreCollection::iterator iter)
|
||||
{
|
||||
std::cout << "Unloading cell\n";
|
||||
Log(Debug::Info) << "Unloading cell " << (*iter)->getCell()->getDescription();
|
||||
ListAndResetObjectsVisitor visitor;
|
||||
|
||||
(*iter)->forEach<ListAndResetObjectsVisitor>(visitor);
|
||||
|
@ -270,7 +270,7 @@ namespace MWWorld
|
|||
|
||||
if(result.second)
|
||||
{
|
||||
std::cout << "Loading cell " << cell->getCell()->getDescription() << std::endl;
|
||||
Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
|
||||
|
||||
float verts = ESM::Land::LAND_SIZE;
|
||||
float worldsize = ESM::Land::REAL_SIZE;
|
||||
|
@ -546,7 +546,7 @@ namespace MWWorld
|
|||
return;
|
||||
}
|
||||
|
||||
std::cout << "Changing to interior\n";
|
||||
Log(Debug::Info) << "Changing to interior";
|
||||
|
||||
// unload
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
|
@ -624,7 +624,7 @@ namespace MWWorld
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "failed to render '" << ptr.getCellRef().getRefId() << "': " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "failed to render '" << ptr.getCellRef().getRefId() << "': " << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "store.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/esmreader.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
|
||||
|
@ -8,7 +10,6 @@
|
|||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -692,7 +693,7 @@ namespace MWWorld
|
|||
if (it_lease != wipecell->mLeasedRefs.end())
|
||||
wipecell->mLeasedRefs.erase(it_lease);
|
||||
else
|
||||
std::cerr << "Error: can't find " << it->mRefNum.mIndex << " " << it->mRefNum.mContentFile << " in leasedRefs " << std::endl;
|
||||
Log(Debug::Error) << "Error: can't find " << it->mRefNum.mIndex << " " << it->mRefNum.mContentFile << " in leasedRefs";
|
||||
}
|
||||
*itold = *it;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include <osg/Group>
|
||||
#include <osg/ComputeBoundsVisitor>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <components/esm/esmreader.hpp>
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
#include <components/esm/cellid.hpp>
|
||||
|
@ -153,7 +155,8 @@ namespace MWWorld
|
|||
mGodMode(false), mScriptsEnabled(true), mContentFiles (contentFiles), mUserDataPath(userDataPath),
|
||||
mActivationDistanceOverride (activationDistanceOverride), mStartupScript(startupScript),
|
||||
mStartCell (startCell), mDistanceToFacedObject(-1), mTeleportEnabled(true),
|
||||
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0), mSpellPreloadTimer(0.f)
|
||||
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0),
|
||||
mPlayerTraveling(false), mPlayerInJail(false), mSpellPreloadTimer(0.f)
|
||||
{
|
||||
mPhysics.reset(new MWPhysics::PhysicsSystem(resourceSystem, rootNode));
|
||||
mRendering.reset(new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, &mFallback, resourcePath));
|
||||
|
@ -311,6 +314,8 @@ namespace MWWorld
|
|||
mGoToJail = false;
|
||||
mTeleportEnabled = true;
|
||||
mLevitationEnabled = true;
|
||||
mPlayerTraveling = false;
|
||||
mPlayerInJail = false;
|
||||
|
||||
fillGlobalVariables();
|
||||
}
|
||||
|
@ -1642,6 +1647,15 @@ namespace MWWorld
|
|||
if (mGoToJail && !paused)
|
||||
goToJail();
|
||||
|
||||
// Reset "traveling" flag - there was a frame to detect traveling.
|
||||
mPlayerTraveling = false;
|
||||
|
||||
// The same thing for "in jail" flag: reset it if:
|
||||
// 1. Player was in jail
|
||||
// 2. Jailing window was closed
|
||||
if (mPlayerInJail && !mGoToJail && !MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail))
|
||||
mPlayerInJail = false;
|
||||
|
||||
updateWeather(duration, paused);
|
||||
|
||||
if (!paused)
|
||||
|
@ -1794,7 +1808,7 @@ namespace MWWorld
|
|||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << "Error updating window manager: " << e.what() << std::endl;
|
||||
Log(Debug::Error) << "Error updating window manager: " << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3075,7 +3089,7 @@ namespace MWWorld
|
|||
|
||||
if ( closestMarker.isEmpty() )
|
||||
{
|
||||
std::cerr << "Failed to teleport: no closest marker found" << std::endl;
|
||||
Log(Debug::Warning) << "Failed to teleport: no closest marker found";
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3250,19 +3264,19 @@ namespace MWWorld
|
|||
MWWorld::ConstPtr prisonMarker = getClosestMarker( ptr, "prisonmarker" );
|
||||
if ( prisonMarker.isEmpty() )
|
||||
{
|
||||
std::cerr << "Failed to confiscate items: no closest prison marker found." << std::endl;
|
||||
Log(Debug::Warning) << "Failed to confiscate items: no closest prison marker found.";
|
||||
return;
|
||||
}
|
||||
std::string prisonName = prisonMarker.getCellRef().getDestCell();
|
||||
if ( prisonName.empty() )
|
||||
{
|
||||
std::cerr << "Failed to confiscate items: prison marker not linked to prison interior" << std::endl;
|
||||
Log(Debug::Warning) << "Failed to confiscate items: prison marker not linked to prison interior";
|
||||
return;
|
||||
}
|
||||
MWWorld::CellStore *prison = getInterior( prisonName );
|
||||
if ( !prison )
|
||||
{
|
||||
std::cerr << "Failed to confiscate items: failed to load cell " << prisonName << std::endl;
|
||||
Log(Debug::Warning) << "Failed to confiscate items: failed to load cell " << prisonName;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3272,7 +3286,7 @@ namespace MWWorld
|
|||
MWBase::Environment::get().getMechanicsManager()->confiscateStolenItems(ptr, closestChest);
|
||||
}
|
||||
else
|
||||
std::cerr << "Failed to confiscate items: no stolen_goods container found" << std::endl;
|
||||
Log(Debug::Warning) << "Failed to confiscate items: no stolen_goods container found";
|
||||
}
|
||||
|
||||
void World::goToJail()
|
||||
|
@ -3281,6 +3295,7 @@ namespace MWWorld
|
|||
{
|
||||
// Reset bounty and forget the crime now, but don't change cell yet (the player should be able to read the dialog text first)
|
||||
mGoToJail = true;
|
||||
mPlayerInJail = true;
|
||||
|
||||
MWWorld::Ptr player = getPlayerPtr();
|
||||
|
||||
|
@ -3306,10 +3321,17 @@ namespace MWWorld
|
|||
|
||||
bool World::isPlayerInJail() const
|
||||
{
|
||||
if (mGoToJail)
|
||||
return true;
|
||||
return mPlayerInJail;
|
||||
}
|
||||
|
||||
return MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail);
|
||||
void World::setPlayerTraveling(bool traveling)
|
||||
{
|
||||
mPlayerTraveling = traveling;
|
||||
}
|
||||
|
||||
bool World::isPlayerTraveling() const
|
||||
{
|
||||
return mPlayerTraveling;
|
||||
}
|
||||
|
||||
float World::getTerrainHeightAt(const osg::Vec3f& worldPos) const
|
||||
|
|
|
@ -168,6 +168,8 @@ namespace MWWorld
|
|||
bool mLevitationEnabled;
|
||||
bool mGoToJail;
|
||||
int mDaysInPrison;
|
||||
bool mPlayerTraveling;
|
||||
bool mPlayerInJail;
|
||||
|
||||
float mSpellPreloadTimer;
|
||||
|
||||
|
@ -672,6 +674,9 @@ namespace MWWorld
|
|||
|
||||
bool isPlayerInJail() const override;
|
||||
|
||||
void setPlayerTraveling(bool traveling) override;
|
||||
bool isPlayerTraveling() const override;
|
||||
|
||||
/// Return terrain height at \a worldPos position.
|
||||
float getTerrainHeightAt(const osg::Vec3f& worldPos) const override;
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
find_package(GTest REQUIRED)
|
||||
find_package(GMock REQUIRED)
|
||||
|
||||
if (GTEST_FOUND)
|
||||
if (GTEST_FOUND AND GMOCK_FOUND)
|
||||
include_directories(SYSTEM ${GTEST_INCLUDE_DIRS})
|
||||
include_directories(SYSTEM ${GMOCK_INCLUDE_DIRS})
|
||||
|
||||
file(GLOB UNITTEST_SRC_FILES
|
||||
../openmw/mwworld/store.cpp
|
||||
|
@ -13,17 +15,22 @@ if (GTEST_FOUND)
|
|||
esm/test_fixed_string.cpp
|
||||
|
||||
misc/test_stringops.cpp
|
||||
|
||||
nifloader/testbulletnifloader.cpp
|
||||
)
|
||||
|
||||
source_group(apps\\openmw_test_suite FILES openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
|
||||
|
||||
openmw_add_executable(openmw_test_suite openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
|
||||
|
||||
target_link_libraries(openmw_test_suite ${GTEST_BOTH_LIBRARIES} components)
|
||||
target_link_libraries(openmw_test_suite ${GMOCK_LIBRARIES} components)
|
||||
# Fix for not visible pthreads functions for linker with glibc 2.15
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(openmw_test_suite ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
if (BUILD_WITH_CODE_COVERAGE)
|
||||
add_definitions(--coverage)
|
||||
target_link_libraries(openmw_test_suite gcov)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
|
|
951
apps/openmw_test_suite/nifloader/testbulletnifloader.cpp
Normal file
951
apps/openmw_test_suite/nifloader/testbulletnifloader.cpp
Normal file
|
@ -0,0 +1,951 @@
|
|||
#include <components/nifbullet/bulletnifloader.hpp>
|
||||
#include <components/bullethelpers/processtrianglecallback.hpp>
|
||||
#include <components/nif/node.hpp>
|
||||
|
||||
#include <BulletCollision/CollisionShapes/btBoxShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
template <class T>
|
||||
bool compareObjects(const T* lhs, const T* rhs)
|
||||
{
|
||||
return (!lhs && !rhs) || (lhs && rhs && *lhs == *rhs);
|
||||
}
|
||||
|
||||
std::vector<btVector3> getTriangles(const btBvhTriangleMeshShape& shape)
|
||||
{
|
||||
std::vector<btVector3> result;
|
||||
auto callback = BulletHelpers::makeProcessTriangleCallback([&] (btVector3* triangle, int, int) {
|
||||
for (std::size_t i = 0; i < 3; ++i)
|
||||
result.push_back(triangle[i]);
|
||||
});
|
||||
btVector3 aabbMin;
|
||||
btVector3 aabbMax;
|
||||
shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
|
||||
shape.processAllTriangles(&callback, aabbMin, aabbMax);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btVector3& value)
|
||||
{
|
||||
return stream << "btVector3 {"
|
||||
<< std::setprecision(std::numeric_limits<float>::max_exponent10) << value.getX() << ", "
|
||||
<< std::setprecision(std::numeric_limits<float>::max_exponent10) << value.getY() << ", "
|
||||
<< std::setprecision(std::numeric_limits<float>::max_exponent10) << value.getZ() << "}";
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btMatrix3x3& value)
|
||||
{
|
||||
stream << "btMatrix3x3 {";
|
||||
for (int i = 0; i < 3; ++i)
|
||||
stream << value.getRow(i) << ", ";
|
||||
return stream << "}";
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btTransform& value)
|
||||
{
|
||||
return stream << "btTransform {" << value.getBasis() << ", " << value.getOrigin() << "}";
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btCollisionShape* value);
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btCompoundShape& value)
|
||||
{
|
||||
stream << "btCompoundShape {" << value.getLocalScaling() << ", ";
|
||||
stream << "{";
|
||||
for (int i = 0; i < value.getNumChildShapes(); ++i)
|
||||
stream << value.getChildShape(i) << ", ";
|
||||
stream << "},";
|
||||
stream << "{";
|
||||
for (int i = 0; i < value.getNumChildShapes(); ++i)
|
||||
stream << value.getChildTransform(i) << ", ";
|
||||
stream << "}";
|
||||
return stream << "}";
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btBoxShape& value)
|
||||
{
|
||||
return stream << "btBoxShape {" << value.getLocalScaling() << ", " << value.getHalfExtentsWithoutMargin() << "}";
|
||||
}
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const TriangleMeshShape& value)
|
||||
{
|
||||
stream << "Resource::TriangleMeshShape {" << value.getLocalScaling() << ", "
|
||||
<< value.usesQuantizedAabbCompression() << ", " << value.getOwnsBvh() << ", {";
|
||||
auto callback = BulletHelpers::makeProcessTriangleCallback([&] (btVector3* triangle, int, int) {
|
||||
for (std::size_t i = 0; i < 3; ++i)
|
||||
stream << triangle[i] << ", ";
|
||||
});
|
||||
btVector3 aabbMin;
|
||||
btVector3 aabbMax;
|
||||
value.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
|
||||
value.processAllTriangles(&callback, aabbMin, aabbMax);
|
||||
return stream << "}}";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btCollisionShape& value)
|
||||
{
|
||||
switch (value.getShapeType())
|
||||
{
|
||||
case COMPOUND_SHAPE_PROXYTYPE:
|
||||
return stream << static_cast<const btCompoundShape&>(value);
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
return stream << static_cast<const btBoxShape&>(value);
|
||||
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
||||
if (const auto casted = dynamic_cast<const Resource::TriangleMeshShape*>(&value))
|
||||
return stream << *casted;
|
||||
break;
|
||||
}
|
||||
return stream << "btCollisionShape {" << value.getShapeType() << "}";
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const btCollisionShape* value)
|
||||
{
|
||||
return value ? stream << "&" << *value : stream << "nullptr";
|
||||
}
|
||||
|
||||
namespace osg
|
||||
{
|
||||
static std::ostream& operator <<(std::ostream& stream, const Vec3f& value)
|
||||
{
|
||||
return stream << "osg::Vec3f {"
|
||||
<< value.x() << ", "
|
||||
<< value.y() << ", "
|
||||
<< value.z() << "}";
|
||||
}
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
static std::ostream& operator <<(std::ostream& stream, const map<int, int>& value)
|
||||
{
|
||||
stream << "std::map<int, int> {";
|
||||
for (const auto& v : value)
|
||||
stream << "{" << v.first << ", " << v.second << "},";
|
||||
return stream << "}";
|
||||
}
|
||||
}
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
static bool operator ==(const Resource::BulletShape& lhs, const Resource::BulletShape& rhs)
|
||||
{
|
||||
return compareObjects(lhs.mCollisionShape, rhs.mCollisionShape)
|
||||
&& lhs.mCollisionBoxHalfExtents == rhs.mCollisionBoxHalfExtents
|
||||
&& lhs.mCollisionBoxTranslate == rhs.mCollisionBoxTranslate
|
||||
&& lhs.mAnimatedShapes == rhs.mAnimatedShapes;
|
||||
}
|
||||
|
||||
static std::ostream& operator <<(std::ostream& stream, const Resource::BulletShape& value)
|
||||
{
|
||||
return stream << "Resource::BulletShape {"
|
||||
<< value.mCollisionShape << ", "
|
||||
<< value.mCollisionBoxHalfExtents << ", "
|
||||
<< value.mAnimatedShapes
|
||||
<< "}";
|
||||
}
|
||||
}
|
||||
|
||||
static bool operator ==(const btCollisionShape& lhs, const btCollisionShape& rhs);
|
||||
|
||||
static bool operator ==(const btCompoundShape& lhs, const btCompoundShape& rhs)
|
||||
{
|
||||
if (lhs.getNumChildShapes() != rhs.getNumChildShapes() || lhs.getLocalScaling() != rhs.getLocalScaling())
|
||||
return false;
|
||||
for (int i = 0; i < lhs.getNumChildShapes(); ++i)
|
||||
{
|
||||
if (!compareObjects(lhs.getChildShape(i), rhs.getChildShape(i))
|
||||
|| !(lhs.getChildTransform(i) == rhs.getChildTransform(i)))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool operator ==(const btBoxShape& lhs, const btBoxShape& rhs)
|
||||
{
|
||||
return lhs.getLocalScaling() == rhs.getLocalScaling()
|
||||
&& lhs.getHalfExtentsWithoutMargin() == rhs.getHalfExtentsWithoutMargin();
|
||||
}
|
||||
|
||||
static bool operator ==(const btBvhTriangleMeshShape& lhs, const btBvhTriangleMeshShape& rhs)
|
||||
{
|
||||
return lhs.getLocalScaling() == rhs.getLocalScaling()
|
||||
&& lhs.usesQuantizedAabbCompression() == rhs.usesQuantizedAabbCompression()
|
||||
&& lhs.getOwnsBvh() == rhs.getOwnsBvh()
|
||||
&& getTriangles(lhs) == getTriangles(rhs);
|
||||
}
|
||||
|
||||
static bool operator ==(const btCollisionShape& lhs, const btCollisionShape& rhs)
|
||||
{
|
||||
if (lhs.getShapeType() != rhs.getShapeType())
|
||||
return false;
|
||||
switch (lhs.getShapeType())
|
||||
{
|
||||
case COMPOUND_SHAPE_PROXYTYPE:
|
||||
return static_cast<const btCompoundShape&>(lhs) == static_cast<const btCompoundShape&>(rhs);
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
return static_cast<const btBoxShape&>(lhs) == static_cast<const btBoxShape&>(rhs);
|
||||
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
||||
if (const auto lhsCasted = dynamic_cast<const Resource::TriangleMeshShape*>(&lhs))
|
||||
if (const auto rhsCasted = dynamic_cast<const Resource::TriangleMeshShape*>(&rhs))
|
||||
return *lhsCasted == *rhsCasted;
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
using namespace testing;
|
||||
using NifBullet::BulletNifLoader;
|
||||
|
||||
void init(Nif::Transformation& value)
|
||||
{
|
||||
value = Nif::Transformation::getIdentity();
|
||||
}
|
||||
|
||||
void init(Nif::Extra& value)
|
||||
{
|
||||
value.extra = Nif::ExtraPtr(nullptr);
|
||||
}
|
||||
|
||||
void init(Nif::Controlled& value)
|
||||
{
|
||||
init(static_cast<Nif::Extra&>(value));
|
||||
value.controller = Nif::ControllerPtr(nullptr);
|
||||
}
|
||||
|
||||
void init(Nif::Named& value)
|
||||
{
|
||||
init(static_cast<Nif::Controlled&>(value));
|
||||
}
|
||||
|
||||
void init(Nif::Node& value)
|
||||
{
|
||||
init(static_cast<Nif::Named&>(value));
|
||||
value.flags = 0;
|
||||
init(value.trafo);
|
||||
value.hasBounds = false;
|
||||
value.parent = nullptr;
|
||||
value.isBone = false;
|
||||
}
|
||||
|
||||
void init(Nif::NiTriShape& value)
|
||||
{
|
||||
init(static_cast<Nif::Node&>(value));
|
||||
value.recType = Nif::RC_NiTriShape;
|
||||
value.data = Nif::NiTriShapeDataPtr(nullptr);
|
||||
value.skin = Nif::NiSkinInstancePtr(nullptr);
|
||||
}
|
||||
|
||||
void init(Nif::NiSkinInstance& value)
|
||||
{
|
||||
value.data = Nif::NiSkinDataPtr(nullptr);
|
||||
value.root = Nif::NodePtr(nullptr);
|
||||
}
|
||||
|
||||
void init(Nif::Controller& value)
|
||||
{
|
||||
value.next = Nif::ControllerPtr(nullptr);
|
||||
value.flags = 0;
|
||||
value.frequency = 0;
|
||||
value.phase = 0;
|
||||
value.timeStart = 0;
|
||||
value.timeStop = 0;
|
||||
value.target = Nif::ControlledPtr(nullptr);
|
||||
}
|
||||
|
||||
void copy(const btTransform& src, Nif::Transformation& dst) {
|
||||
dst.pos = osg::Vec3f(src.getOrigin().x(), src.getOrigin().y(), src.getOrigin().z());
|
||||
for (int row = 0; row < 3; ++row)
|
||||
for (int column = 0; column < 3; ++column)
|
||||
dst.rotation.mValues[column][row] = src.getBasis().getRow(row)[column];
|
||||
}
|
||||
|
||||
struct NifFileMock : Nif::File
|
||||
{
|
||||
MOCK_CONST_METHOD1(fail, void (const std::string&));
|
||||
MOCK_CONST_METHOD1(warn, void (const std::string&));
|
||||
MOCK_CONST_METHOD1(getRecord, Nif::Record* (std::size_t));
|
||||
MOCK_CONST_METHOD0(numRecords, std::size_t ());
|
||||
MOCK_CONST_METHOD1(getRoot, Nif::Record* (std::size_t));
|
||||
MOCK_CONST_METHOD0(numRoots, std::size_t ());
|
||||
MOCK_METHOD1(setUseSkinning, void (bool));
|
||||
MOCK_CONST_METHOD0(getUseSkinning, bool ());
|
||||
MOCK_CONST_METHOD0(getFilename, std::string ());
|
||||
};
|
||||
|
||||
struct RecordMock : Nif::Record
|
||||
{
|
||||
MOCK_METHOD1(read, void (Nif::NIFStream *nif));
|
||||
};
|
||||
|
||||
struct TestBulletNifLoader : Test
|
||||
{
|
||||
BulletNifLoader mLoader;
|
||||
const StrictMock<const NifFileMock> mNifFile;
|
||||
Nif::Node mNode;
|
||||
Nif::Node mNode2;
|
||||
Nif::NiNode mNiNode;
|
||||
Nif::NiNode mNiNode2;
|
||||
Nif::NiNode mNiNode3;
|
||||
Nif::NiTriShapeData mNiTriShapeData;
|
||||
Nif::NiTriShape mNiTriShape;
|
||||
Nif::NiTriShapeData mNiTriShapeData2;
|
||||
Nif::NiTriShape mNiTriShape2;
|
||||
Nif::NiSkinInstance mNiSkinInstance;
|
||||
Nif::NiStringExtraData mNiStringExtraData;
|
||||
Nif::NiStringExtraData mNiStringExtraData2;
|
||||
Nif::Controller mController;
|
||||
btTransform mTransform {btMatrix3x3(btQuaternion(btVector3(1, 0, 0), 0.5f)), btVector3(1, 2, 3)};
|
||||
btTransform mResultTransform {
|
||||
btMatrix3x3(
|
||||
1, 0, 0,
|
||||
0, 0.82417738437652587890625, 0.56633174419403076171875,
|
||||
0, -0.56633174419403076171875, 0.82417738437652587890625
|
||||
),
|
||||
btVector3(1, 2, 3)
|
||||
};
|
||||
btTransform mResultTransform2 {
|
||||
btMatrix3x3(
|
||||
1, 0, 0,
|
||||
0, 0.7951543331146240234375, 0.606407105922698974609375,
|
||||
0, -0.606407105922698974609375, 0.7951543331146240234375
|
||||
),
|
||||
btVector3(4, 8, 12)
|
||||
};
|
||||
|
||||
TestBulletNifLoader()
|
||||
{
|
||||
init(mNode);
|
||||
init(mNode2);
|
||||
init(mNiNode);
|
||||
init(mNiNode2);
|
||||
init(mNiNode3);
|
||||
init(mNiTriShape);
|
||||
init(mNiTriShape2);
|
||||
init(mNiSkinInstance);
|
||||
init(mNiStringExtraData);
|
||||
init(mNiStringExtraData2);
|
||||
init(mController);
|
||||
|
||||
mNiTriShapeData.vertices = {osg::Vec3f(0, 0, 0), osg::Vec3f(1, 0, 0), osg::Vec3f(1, 1, 0)};
|
||||
mNiTriShapeData.triangles = {0, 1, 2};
|
||||
mNiTriShape.data = Nif::NiTriShapeDataPtr(&mNiTriShapeData);
|
||||
|
||||
mNiTriShapeData2.vertices = {osg::Vec3f(0, 0, 1), osg::Vec3f(1, 0, 1), osg::Vec3f(1, 1, 1)};
|
||||
mNiTriShapeData2.triangles = {0, 1, 2};
|
||||
mNiTriShape2.data = Nif::NiTriShapeDataPtr(&mNiTriShapeData2);
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_zero_num_roots_should_return_default)
|
||||
{
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(0));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_root_not_nif_node_should_return_default)
|
||||
{
|
||||
StrictMock<RecordMock> record;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&record));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_default_root_nif_node_should_return_default)
|
||||
{
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_default_root_collision_node_nif_node_should_return_default)
|
||||
{
|
||||
mNode.recType = Nif::RC_RootCollisionNode;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_default_root_nif_node_and_filename_starting_with_x_should_return_default)
|
||||
{
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("xtest.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_root_nif_node_with_bounding_box_should_return_shape_with_compound_shape_and_box_inside)
|
||||
{
|
||||
mNode.hasBounds = true;
|
||||
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
|
||||
mNode.boundXYZ = osg::Vec3f(1, 2, 3);
|
||||
mNode.boundPos = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNode));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionBoxHalfExtents = osg::Vec3f(1, 2, 3);
|
||||
expected.mCollisionBoxTranslate = osg::Vec3f(-1, -2, -3);
|
||||
std::unique_ptr<btBoxShape> box(new btBoxShape(btVector3(1, 2, 3)));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(btTransform(btMatrix3x3::getIdentity(), btVector3(-1, -2, -3)), box.release());
|
||||
expected.mCollisionShape = shape.release();
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_child_nif_node_with_bounding_box)
|
||||
{
|
||||
mNode.hasBounds = true;
|
||||
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
|
||||
mNode.boundXYZ = osg::Vec3f(1, 2, 3);
|
||||
mNode.boundPos = osg::Vec3f(-1, -2, -3);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNode)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionBoxHalfExtents = osg::Vec3f(1, 2, 3);
|
||||
expected.mCollisionBoxTranslate = osg::Vec3f(-1, -2, -3);
|
||||
std::unique_ptr<btBoxShape> box(new btBoxShape(btVector3(1, 2, 3)));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(btTransform(btMatrix3x3::getIdentity(), btVector3(-1, -2, -3)), box.release());
|
||||
expected.mCollisionShape = shape.release();
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_root_and_child_nif_node_with_bounding_box_but_root_without_flag_should_use_child_bounds)
|
||||
{
|
||||
mNode.hasBounds = true;
|
||||
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
|
||||
mNode.boundXYZ = osg::Vec3f(1, 2, 3);
|
||||
mNode.boundPos = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
mNiNode.hasBounds = true;
|
||||
mNiNode.boundXYZ = osg::Vec3f(4, 5, 6);
|
||||
mNiNode.boundPos = osg::Vec3f(-4, -5, -6);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNode)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionBoxHalfExtents = osg::Vec3f(1, 2, 3);
|
||||
expected.mCollisionBoxTranslate = osg::Vec3f(-1, -2, -3);
|
||||
std::unique_ptr<btBoxShape> box(new btBoxShape(btVector3(1, 2, 3)));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(btTransform(btMatrix3x3::getIdentity(), btVector3(-1, -2, -3)), box.release());
|
||||
expected.mCollisionShape = shape.release();
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_root_and_two_children_where_both_with_bounds_but_only_first_with_flag_should_use_first_bounds)
|
||||
{
|
||||
mNode.hasBounds = true;
|
||||
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
|
||||
mNode.boundXYZ = osg::Vec3f(1, 2, 3);
|
||||
mNode.boundPos = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
mNode2.hasBounds = true;
|
||||
mNode2.boundXYZ = osg::Vec3f(4, 5, 6);
|
||||
mNode2.boundPos = osg::Vec3f(-4, -5, -6);
|
||||
|
||||
mNiNode.hasBounds = true;
|
||||
mNiNode.boundXYZ = osg::Vec3f(7, 8, 9);
|
||||
mNiNode.boundPos = osg::Vec3f(-7, -8, -9);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNode), Nif::NodePtr(&mNode2)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionBoxHalfExtents = osg::Vec3f(1, 2, 3);
|
||||
expected.mCollisionBoxTranslate = osg::Vec3f(-1, -2, -3);
|
||||
std::unique_ptr<btBoxShape> box(new btBoxShape(btVector3(1, 2, 3)));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(btTransform(btMatrix3x3::getIdentity(), btVector3(-1, -2, -3)), box.release());
|
||||
expected.mCollisionShape = shape.release();
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_root_and_two_children_where_both_with_bounds_but_only_second_with_flag_should_use_second_bounds)
|
||||
{
|
||||
mNode.hasBounds = true;
|
||||
mNode.boundXYZ = osg::Vec3f(1, 2, 3);
|
||||
mNode.boundPos = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
mNode2.hasBounds = true;
|
||||
mNode2.flags |= Nif::NiNode::Flag_BBoxCollision;
|
||||
mNode2.boundXYZ = osg::Vec3f(4, 5, 6);
|
||||
mNode2.boundPos = osg::Vec3f(-4, -5, -6);
|
||||
|
||||
mNiNode.hasBounds = true;
|
||||
mNiNode.boundXYZ = osg::Vec3f(7, 8, 9);
|
||||
mNiNode.boundPos = osg::Vec3f(-7, -8, -9);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNode), Nif::NodePtr(&mNode2)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionBoxHalfExtents = osg::Vec3f(4, 5, 6);
|
||||
expected.mCollisionBoxTranslate = osg::Vec3f(-4, -5, -6);
|
||||
std::unique_ptr<btBoxShape> box(new btBoxShape(btVector3(4, 5, 6)));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(btTransform(btMatrix3x3::getIdentity(), btVector3(-4, -5, -6)), box.release());
|
||||
expected.mCollisionShape = shape.release();
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_root_nif_node_with_bounds_but_without_flag_should_return_shape_with_bounds_but_with_null_collision_shape)
|
||||
{
|
||||
mNode.hasBounds = true;
|
||||
mNode.boundXYZ = osg::Vec3f(1, 2, 3);
|
||||
mNode.boundPos = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionBoxHalfExtents = osg::Vec3f(1, 2, 3);
|
||||
expected.mCollisionBoxTranslate = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_root_node_should_return_shape_with_triangle_mesh_shape)
|
||||
{
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiTriShape));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = new Resource::TriangleMeshShape(triangles.release(), true);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_root_node_with_bounds_should_return_shape_with_bounds_but_with_null_collision_shape)
|
||||
{
|
||||
mNiTriShape.hasBounds = true;
|
||||
mNiTriShape.boundXYZ = osg::Vec3f(1, 2, 3);
|
||||
mNiTriShape.boundPos = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiTriShape));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionBoxHalfExtents = osg::Vec3f(1, 2, 3);
|
||||
expected.mCollisionBoxTranslate = osg::Vec3f(-1, -2, -3);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_should_return_shape_with_triangle_mesh_shape)
|
||||
{
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = new Resource::TriangleMeshShape(triangles.release(), true);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_nested_tri_shape_child_should_return_shape_with_triangle_mesh_shape)
|
||||
{
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiNode2)}));
|
||||
mNiNode2.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = new Resource::TriangleMeshShape(triangles.release(), true);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_two_tri_shape_children_should_return_shape_with_triangle_mesh_shape_with_all_meshes)
|
||||
{
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({
|
||||
Nif::NodePtr(&mNiTriShape),
|
||||
Nif::NodePtr(&mNiTriShape2)
|
||||
}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 1), btVector3(1, 0, 1), btVector3(1, 1, 1));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = new Resource::TriangleMeshShape(triangles.release(), true);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_and_filename_starting_with_x_and_not_empty_skin_should_return_shape_with_triangle_mesh_shape)
|
||||
{
|
||||
mNiTriShape.skin = Nif::NiSkinInstancePtr(&mNiSkinInstance);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("xtest.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = new Resource::TriangleMeshShape(triangles.release(), true);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_root_node_and_filename_starting_with_x_should_return_shape_with_compound_shape)
|
||||
{
|
||||
copy(mTransform, mNiTriShape.trafo);
|
||||
mNiTriShape.trafo.scale = 3;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiTriShape));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("xtest.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
std::unique_ptr<Resource::TriangleMeshShape> mesh(new Resource::TriangleMeshShape(triangles.release(), true));
|
||||
mesh->setLocalScaling(btVector3(3, 3, 3));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(mResultTransform, mesh.release());
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = shape.release();
|
||||
expected.mAnimatedShapes = {{-1, 0}};
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_and_filename_starting_with_x_should_return_shape_with_compound_shape)
|
||||
{
|
||||
copy(mTransform, mNiTriShape.trafo);
|
||||
mNiTriShape.trafo.scale = 3;
|
||||
mNiTriShape.parent = &mNiNode;
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
mNiNode.trafo.scale = 4;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("xtest.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
std::unique_ptr<Resource::TriangleMeshShape> mesh(new Resource::TriangleMeshShape(triangles.release(), true));
|
||||
mesh->setLocalScaling(btVector3(12, 12, 12));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(mResultTransform2, mesh.release());
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = shape.release();
|
||||
expected.mAnimatedShapes = {{-1, 0}};
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_two_tri_shape_children_nodes_and_filename_starting_with_x_should_return_shape_with_compound_shape)
|
||||
{
|
||||
copy(mTransform, mNiTriShape.trafo);
|
||||
mNiTriShape.trafo.scale = 3;
|
||||
|
||||
copy(mTransform, mNiTriShape2.trafo);
|
||||
mNiTriShape2.trafo.scale = 3;
|
||||
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({
|
||||
Nif::NodePtr(&mNiTriShape),
|
||||
Nif::NodePtr(&mNiTriShape2),
|
||||
}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("xtest.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
std::unique_ptr<Resource::TriangleMeshShape> mesh(new Resource::TriangleMeshShape(triangles.release(), true));
|
||||
mesh->setLocalScaling(btVector3(3, 3, 3));
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles2(new btTriangleMesh(false));
|
||||
triangles2->addTriangle(btVector3(0, 0, 1), btVector3(1, 0, 1), btVector3(1, 1, 1));
|
||||
std::unique_ptr<Resource::TriangleMeshShape> mesh2(new Resource::TriangleMeshShape(triangles2.release(), true));
|
||||
mesh2->setLocalScaling(btVector3(3, 3, 3));
|
||||
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(mResultTransform, mesh.release());
|
||||
shape->addChildShape(mResultTransform, mesh2.release());
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = shape.release();
|
||||
expected.mAnimatedShapes = {{-1, 0}};
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_controller_should_return_shape_with_compound_shape)
|
||||
{
|
||||
mController.recType = Nif::RC_NiKeyframeController;
|
||||
mController.flags |= Nif::NiNode::ControllerFlag_Active;
|
||||
copy(mTransform, mNiTriShape.trafo);
|
||||
mNiTriShape.trafo.scale = 3;
|
||||
mNiTriShape.parent = &mNiNode;
|
||||
mNiTriShape.controller = Nif::ControllerPtr(&mController);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
mNiNode.trafo.scale = 4;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
std::unique_ptr<Resource::TriangleMeshShape> mesh(new Resource::TriangleMeshShape(triangles.release(), true));
|
||||
mesh->setLocalScaling(btVector3(12, 12, 12));
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(mResultTransform2, mesh.release());
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = shape.release();
|
||||
expected.mAnimatedShapes = {{-1, 0}};
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_two_tri_shape_children_nodes_where_one_with_controller_should_return_shape_with_compound_shape)
|
||||
{
|
||||
mController.recType = Nif::RC_NiKeyframeController;
|
||||
mController.flags |= Nif::NiNode::ControllerFlag_Active;
|
||||
copy(mTransform, mNiTriShape.trafo);
|
||||
mNiTriShape.trafo.scale = 3;
|
||||
copy(mTransform, mNiTriShape2.trafo);
|
||||
mNiTriShape2.trafo.scale = 3;
|
||||
mNiTriShape2.parent = &mNiNode;
|
||||
mNiTriShape2.controller = Nif::ControllerPtr(&mController);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({
|
||||
Nif::NodePtr(&mNiTriShape),
|
||||
Nif::NodePtr(&mNiTriShape2),
|
||||
}));
|
||||
mNiNode.trafo.scale = 4;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(1, 2, 3), btVector3(4, 2, 3), btVector3(4, 4.632747650146484375, 1.56172335147857666015625));
|
||||
std::unique_ptr<Resource::TriangleMeshShape> mesh(new Resource::TriangleMeshShape(triangles.release(), true));
|
||||
mesh->setLocalScaling(btVector3(1, 1, 1));
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles2(new btTriangleMesh(false));
|
||||
triangles2->addTriangle(btVector3(0, 0, 1), btVector3(1, 0, 1), btVector3(1, 1, 1));
|
||||
std::unique_ptr<Resource::TriangleMeshShape> mesh2(new Resource::TriangleMeshShape(triangles2.release(), true));
|
||||
mesh2->setLocalScaling(btVector3(12, 12, 12));
|
||||
|
||||
std::unique_ptr<btCompoundShape> shape(new btCompoundShape);
|
||||
shape->addChildShape(mResultTransform2, mesh2.release());
|
||||
shape->addChildShape(btTransform::getIdentity(), mesh.release());
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = shape.release();
|
||||
expected.mAnimatedShapes = {{-1, 0}};
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_root_avoid_node_and_tri_shape_child_node_should_return_shape_with_null_collision_shape)
|
||||
{
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
mNiNode.recType = Nif::RC_AvoidNode;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_empty_data_should_return_shape_with_null_collision_shape)
|
||||
{
|
||||
mNiTriShape.data = Nif::NiTriShapeDataPtr(nullptr);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_empty_data_triangles_should_return_shape_with_null_collision_shape)
|
||||
{
|
||||
mNiTriShape.data->triangles.clear();
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_extra_data_string_starting_with_nc_should_return_shape_with_null_collision_shape)
|
||||
{
|
||||
mNiStringExtraData.string = "NC___";
|
||||
mNiStringExtraData.recType = Nif::RC_NiStringExtraData;
|
||||
mNiTriShape.extra = Nif::ExtraPtr(&mNiStringExtraData);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_not_first_extra_data_string_starting_with_nc_should_return_shape_with_null_collision_shape)
|
||||
{
|
||||
mNiStringExtraData.extra = Nif::ExtraPtr(&mNiStringExtraData2);
|
||||
mNiStringExtraData2.string = "NC___";
|
||||
mNiStringExtraData2.recType = Nif::RC_NiStringExtraData;
|
||||
mNiTriShape.extra = Nif::ExtraPtr(&mNiStringExtraData);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_extra_data_string_mrk_should_return_shape_with_null_collision_shape)
|
||||
{
|
||||
mNiStringExtraData.string = "MRK";
|
||||
mNiStringExtraData.recType = Nif::RC_NiStringExtraData;
|
||||
mNiTriShape.extra = Nif::ExtraPtr(&mNiStringExtraData);
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
Resource::BulletShape expected;
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
|
||||
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_extra_data_string_mrk_and_other_collision_node_should_return_shape_with_triangle_mesh_shape_with_all_meshes)
|
||||
{
|
||||
mNiStringExtraData.string = "MRK";
|
||||
mNiStringExtraData.recType = Nif::RC_NiStringExtraData;
|
||||
mNiTriShape.extra = Nif::ExtraPtr(&mNiStringExtraData);
|
||||
mNiNode3.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiTriShape)}));
|
||||
mNiNode3.recType = Nif::RC_RootCollisionNode;
|
||||
mNiNode2.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(nullptr), Nif::NodePtr(&mNiNode3)}));
|
||||
mNiNode2.recType = Nif::RC_NiNode;
|
||||
mNiNode.children = Nif::NodeList(std::vector<Nif::NodePtr>({Nif::NodePtr(&mNiNode2)}));
|
||||
mNiNode.recType = Nif::RC_NiNode;
|
||||
|
||||
EXPECT_CALL(mNifFile, numRoots()).WillOnce(Return(1));
|
||||
EXPECT_CALL(mNifFile, getRoot(0)).WillOnce(Return(&mNiNode));
|
||||
EXPECT_CALL(mNifFile, getFilename()).WillOnce(Return("test.nif"));
|
||||
const auto result = mLoader.load(mNifFile);
|
||||
|
||||
std::unique_ptr<btTriangleMesh> triangles(new btTriangleMesh(false));
|
||||
triangles->addTriangle(btVector3(0, 0, 0), btVector3(1, 0, 0), btVector3(1, 1, 0));
|
||||
Resource::BulletShape expected;
|
||||
expected.mCollisionShape = new Resource::TriangleMeshShape(triangles.release(), true);
|
||||
|
||||
EXPECT_EQ(*result, expected);
|
||||
}
|
||||
}
|
515
cmake/FindGMock.cmake
Normal file
515
cmake/FindGMock.cmake
Normal file
|
@ -0,0 +1,515 @@
|
|||
# Get the Google C++ Mocking Framework.
|
||||
# (This file is almost an copy of the original FindGTest.cmake file,
|
||||
# altered to download and compile GMock and GTest if not found
|
||||
# in GMOCK_ROOT or GTEST_ROOT respectively,
|
||||
# feel free to use it as it is or modify it for your own needs.)
|
||||
#
|
||||
# Defines the following variables:
|
||||
#
|
||||
# GMOCK_FOUND - Found or got the Google Mocking framework
|
||||
# GTEST_FOUND - Found or got the Google Testing framework
|
||||
# GMOCK_INCLUDE_DIRS - GMock include directory
|
||||
# GTEST_INCLUDE_DIRS - GTest include direcotry
|
||||
#
|
||||
# Also defines the library variables below as normal variables
|
||||
#
|
||||
# GMOCK_BOTH_LIBRARIES - Both libgmock & libgmock_main
|
||||
# GMOCK_LIBRARIES - libgmock
|
||||
# GMOCK_MAIN_LIBRARIES - libgmock-main
|
||||
#
|
||||
# GTEST_BOTH_LIBRARIES - Both libgtest & libgtest_main
|
||||
# GTEST_LIBRARIES - libgtest
|
||||
# GTEST_MAIN_LIBRARIES - libgtest_main
|
||||
#
|
||||
# Accepts the following variables as input:
|
||||
#
|
||||
# GMOCK_ROOT - The root directory of the gmock install prefix
|
||||
# GTEST_ROOT - The root directory of the gtest install prefix
|
||||
# GMOCK_SRC_DIR -The directory of the gmock sources
|
||||
# GMOCK_VER - The version of the gmock sources to be downloaded
|
||||
#
|
||||
#-----------------------
|
||||
# Example Usage:
|
||||
#
|
||||
# set(GMOCK_ROOT "~/gmock")
|
||||
# find_package(GMock REQUIRED)
|
||||
# include_directories(${GMOCK_INCLUDE_DIRS})
|
||||
#
|
||||
# add_executable(foo foo.cc)
|
||||
# target_link_libraries(foo ${GMOCK_BOTH_LIBRARIES})
|
||||
#
|
||||
#=============================================================================
|
||||
# Copyright (c) 2016 Michel Estermann
|
||||
# Copyright (c) 2016 Kamil Strzempowicz
|
||||
# Copyright (c) 2011 Matej Svec
|
||||
#
|
||||
# CMake - Cross Platform Makefile Generator
|
||||
# Copyright 2000-2016 Kitware, Inc.
|
||||
# Copyright 2000-2011 Insight Software Consortium
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
#
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
#
|
||||
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
|
||||
# nor the names of their contributors may be used to endorse or promote
|
||||
# products derived from this software without specific prior written
|
||||
# permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
# ------------------------------------------------------------------------------
|
||||
#
|
||||
# The above copyright and license notice applies to distributions of
|
||||
# CMake in source and binary form. Some source files contain additional
|
||||
# notices of original copyright by their contributors; see each source
|
||||
# for details. Third-party software packages supplied with CMake under
|
||||
# compatible licenses provide their own copyright notices documented in
|
||||
# corresponding subdirectories.
|
||||
#
|
||||
# ------------------------------------------------------------------------------
|
||||
#
|
||||
# CMake was initially developed by Kitware with the following sponsorship:
|
||||
#
|
||||
# * National Library of Medicine at the National Institutes of Health
|
||||
# as part of the Insight Segmentation and Registration Toolkit (ITK).
|
||||
#
|
||||
# * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
|
||||
# Visualization Initiative.
|
||||
#
|
||||
# * National Alliance for Medical Image Computing (NAMIC) is funded by the
|
||||
# National Institutes of Health through the NIH Roadmap for Medical Research,
|
||||
# Grant U54 EB005149.
|
||||
#
|
||||
# * Kitware, Inc.
|
||||
#=============================================================================
|
||||
# Thanks to Daniel Blezek <blezek@gmail.com> for the GTEST_ADD_TESTS code
|
||||
|
||||
function(gtest_add_tests executable extra_args)
|
||||
if(NOT ARGN)
|
||||
message(FATAL_ERROR "Missing ARGN: Read the documentation for GTEST_ADD_TESTS")
|
||||
endif()
|
||||
if(ARGN STREQUAL "AUTO")
|
||||
# obtain sources used for building that executable
|
||||
get_property(ARGN TARGET ${executable} PROPERTY SOURCES)
|
||||
endif()
|
||||
set(gtest_case_name_regex ".*\\( *([A-Za-z_0-9]+) *, *([A-Za-z_0-9]+) *\\).*")
|
||||
set(gtest_test_type_regex "(TYPED_TEST|TEST_?[FP]?)")
|
||||
foreach(source ${ARGN})
|
||||
file(READ "${source}" contents)
|
||||
string(REGEX MATCHALL "${gtest_test_type_regex} *\\(([A-Za-z_0-9 ,]+)\\)" found_tests ${contents})
|
||||
foreach(hit ${found_tests})
|
||||
string(REGEX MATCH "${gtest_test_type_regex}" test_type ${hit})
|
||||
|
||||
# Parameterized tests have a different signature for the filter
|
||||
if("x${test_type}" STREQUAL "xTEST_P")
|
||||
string(REGEX REPLACE ${gtest_case_name_regex} "*/\\1.\\2/*" test_name ${hit})
|
||||
elseif("x${test_type}" STREQUAL "xTEST_F" OR "x${test_type}" STREQUAL "xTEST")
|
||||
string(REGEX REPLACE ${gtest_case_name_regex} "\\1.\\2" test_name ${hit})
|
||||
elseif("x${test_type}" STREQUAL "xTYPED_TEST")
|
||||
string(REGEX REPLACE ${gtest_case_name_regex} "\\1/*.\\2" test_name ${hit})
|
||||
else()
|
||||
message(WARNING "Could not parse GTest ${hit} for adding to CTest.")
|
||||
continue()
|
||||
endif()
|
||||
add_test(NAME ${test_name} COMMAND ${executable} --gtest_filter=${test_name} ${extra_args})
|
||||
endforeach()
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
function(_append_debugs _endvar _library)
|
||||
if(${_library} AND ${_library}_DEBUG)
|
||||
set(_output optimized ${${_library}} debug ${${_library}_DEBUG})
|
||||
else()
|
||||
set(_output ${${_library}})
|
||||
endif()
|
||||
set(${_endvar} ${_output} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(_gmock_find_library _name)
|
||||
find_library(${_name}
|
||||
NAMES ${ARGN}
|
||||
HINTS
|
||||
ENV GMOCK_ROOT
|
||||
${GMOCK_ROOT}
|
||||
PATH_SUFFIXES ${_gmock_libpath_suffixes}
|
||||
)
|
||||
mark_as_advanced(${_name})
|
||||
endfunction()
|
||||
|
||||
function(_gtest_find_library _name)
|
||||
find_library(${_name}
|
||||
NAMES ${ARGN}
|
||||
HINTS
|
||||
ENV GTEST_ROOT
|
||||
${GTEST_ROOT}
|
||||
PATH_SUFFIXES ${_gtest_libpath_suffixes}
|
||||
)
|
||||
mark_as_advanced(${_name})
|
||||
endfunction()
|
||||
|
||||
if(NOT DEFINED GMOCK_MSVC_SEARCH)
|
||||
set(GMOCK_MSVC_SEARCH MD)
|
||||
endif()
|
||||
|
||||
set(_gmock_libpath_suffixes lib)
|
||||
set(_gtest_libpath_suffixes lib)
|
||||
if(MSVC)
|
||||
if(GMOCK_MSVC_SEARCH STREQUAL "MD")
|
||||
list(APPEND _gmock_libpath_suffixes
|
||||
msvc/gmock-md/Debug
|
||||
msvc/gmock-md/Release)
|
||||
list(APPEND _gtest_libpath_suffixes
|
||||
msvc/gtest-md/Debug
|
||||
msvc/gtest-md/Release)
|
||||
elseif(GMOCK_MSVC_SEARCH STREQUAL "MT")
|
||||
list(APPEND _gmock_libpath_suffixes
|
||||
msvc/gmock/Debug
|
||||
msvc/gmock/Release)
|
||||
list(APPEND _gtest_libpath_suffixes
|
||||
msvc/gtest/Debug
|
||||
msvc/gtest/Release)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_path(GMOCK_INCLUDE_DIR gmock/gmock.h
|
||||
HINTS
|
||||
$ENV{GMOCK_ROOT}/include
|
||||
${GMOCK_ROOT}/include
|
||||
)
|
||||
mark_as_advanced(GMOCK_INCLUDE_DIR)
|
||||
|
||||
find_path(GTEST_INCLUDE_DIR gtest/gtest.h
|
||||
HINTS
|
||||
$ENV{GTEST_ROOT}/include
|
||||
${GTEST_ROOT}/include
|
||||
)
|
||||
mark_as_advanced(GTEST_INCLUDE_DIR)
|
||||
|
||||
if(MSVC AND GMOCK_MSVC_SEARCH STREQUAL "MD")
|
||||
# The provided /MD project files for Google Mock add -md suffixes to the
|
||||
# library names.
|
||||
_gmock_find_library(GMOCK_LIBRARY gmock-md gmock)
|
||||
_gmock_find_library(GMOCK_LIBRARY_DEBUG gmock-mdd gmockd)
|
||||
_gmock_find_library(GMOCK_MAIN_LIBRARY gmock_main-md gmock_main)
|
||||
_gmock_find_library(GMOCK_MAIN_LIBRARY_DEBUG gmock_main-mdd gmock_maind)
|
||||
|
||||
_gtest_find_library(GTEST_LIBRARY gtest-md gtest)
|
||||
_gtest_find_library(GTEST_LIBRARY_DEBUG gtest-mdd gtestd)
|
||||
_gtest_find_library(GTEST_MAIN_LIBRARY gtest_main-md gtest_main)
|
||||
_gtest_find_library(GTEST_MAIN_LIBRARY_DEBUG gtest_main-mdd gtest_maind)
|
||||
else()
|
||||
_gmock_find_library(GMOCK_LIBRARY gmock)
|
||||
_gmock_find_library(GMOCK_LIBRARY_DEBUG gmockd)
|
||||
_gmock_find_library(GMOCK_MAIN_LIBRARY gmock_main)
|
||||
_gmock_find_library(GMOCK_MAIN_LIBRARY_DEBUG gmock_maind)
|
||||
|
||||
_gtest_find_library(GTEST_LIBRARY gtest)
|
||||
_gtest_find_library(GTEST_LIBRARY_DEBUG gtestd)
|
||||
_gtest_find_library(GTEST_MAIN_LIBRARY gtest_main)
|
||||
_gtest_find_library(GTEST_MAIN_LIBRARY_DEBUG gtest_maind)
|
||||
endif()
|
||||
|
||||
if(NOT TARGET GTest::GTest)
|
||||
add_library(GTest::GTest UNKNOWN IMPORTED)
|
||||
endif()
|
||||
if(NOT TARGET GTest::Main)
|
||||
add_library(GTest::Main UNKNOWN IMPORTED)
|
||||
endif()
|
||||
|
||||
if(NOT TARGET GMock::GMock)
|
||||
add_library(GMock::GMock UNKNOWN IMPORTED)
|
||||
endif()
|
||||
|
||||
if(NOT TARGET GMock::Main)
|
||||
add_library(GMock::Main UNKNOWN IMPORTED)
|
||||
endif()
|
||||
|
||||
set(GMOCK_LIBRARY_EXISTS OFF)
|
||||
set(GTEST_LIBRARY_EXISTS OFF)
|
||||
|
||||
if(EXISTS "${GMOCK_LIBRARY}" OR EXISTS "${GMOCK_LIBRARY_DEBUG}" AND GMOCK_INCLUDE_DIR)
|
||||
set(GMOCK_LIBRARY_EXISTS ON)
|
||||
endif()
|
||||
|
||||
if(EXISTS "${GTEST_LIBRARY}" OR EXISTS "${GTEST_LIBRARY_DEBUG}" AND GTEST_INCLUDE_DIR)
|
||||
set(GTEST_LIBRARY_EXISTS ON)
|
||||
endif()
|
||||
|
||||
if(NOT (${GMOCK_LIBRARY_EXISTS} AND ${GTEST_LIBRARY_EXISTS}))
|
||||
|
||||
include(ExternalProject)
|
||||
|
||||
if(GTEST_USE_STATIC_LIBS)
|
||||
set(GTEST_CMAKE_ARGS -Dgtest_force_shared_crt:BOOL=ON -DBUILD_SHARED_LIBS=OFF)
|
||||
if(BUILD_SHARED_LIBS)
|
||||
list(APPEND GTEST_CMAKE_ARGS
|
||||
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
|
||||
-Dgtest_hide_internal_symbols=ON
|
||||
-DCMAKE_CXX_VISIBILITY_PRESET=hidden
|
||||
-DCMAKE_VISIBILITY_INLINES_HIDDEN=ON
|
||||
-DCMAKE_POLICY_DEFAULT_CMP0063=NEW
|
||||
)
|
||||
endif()
|
||||
set(GTEST_LIBRARY_PREFIX ${CMAKE_STATIC_LIBRARY_PREFIX})
|
||||
else()
|
||||
set(GTEST_CMAKE_ARGS -DBUILD_SHARED_LIBS=ON)
|
||||
set(GTEST_LIBRARY_PREFIX ${CMAKE_SHARED_LIBRARY_PREFIX})
|
||||
endif()
|
||||
if(WIN32)
|
||||
list(APPEND GTEST_CMAKE_ARGS -Dgtest_disable_pthreads=ON)
|
||||
endif()
|
||||
|
||||
if("${GMOCK_SRC_DIR}" STREQUAL "")
|
||||
message(STATUS "Downloading GMock / GTest version ${GMOCK_VER} from git")
|
||||
if("${GMOCK_VER}" STREQUAL "1.6.0" OR "${GMOCK_VER}" STREQUAL "1.7.0")
|
||||
set(GTEST_BIN_DIR "${GMOCK_ROOT}/src/gtest-build")
|
||||
set(GTEST_LIBRARY "${GTEST_BIN_DIR}/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gtest${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GTEST_MAIN_LIBRARY "${GTEST_BIN_DIR}/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gtest_main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
mark_as_advanced(GTEST_LIBRARY)
|
||||
mark_as_advanced(GTEST_MAIN_LIBRARY)
|
||||
|
||||
externalproject_add(
|
||||
gtest
|
||||
GIT_REPOSITORY "https://github.com/google/googletest.git"
|
||||
GIT_TAG "release-${GMOCK_VER}"
|
||||
PREFIX ${GMOCK_ROOT}
|
||||
INSTALL_COMMAND ""
|
||||
LOG_DOWNLOAD ON
|
||||
LOG_CONFIGURE ON
|
||||
LOG_BUILD ON
|
||||
CMAKE_ARGS
|
||||
${GTEST_CMAKE_ARGS}
|
||||
BINARY_DIR ${GTEST_BIN_DIR}
|
||||
BUILD_BYPRODUCTS
|
||||
"${GTEST_LIBRARY}"
|
||||
"${GTEST_MAIN_LIBRARY}"
|
||||
)
|
||||
|
||||
set(GMOCK_BIN_DIR "${GMOCK_ROOT}/src/gmock-build")
|
||||
set(GMOCK_LIBRARY "${GMOCK_BIN_DIR}/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gmock${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GMOCK_MAIN_LIBRARY "${GMOCK_BIN_DIR}/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gmock_main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
mark_as_advanced(GMOCK_LIBRARY)
|
||||
mark_as_advanced(GMOCK_MAIN_LIBRARY)
|
||||
|
||||
externalproject_add(
|
||||
gmock
|
||||
GIT_REPOSITORY "https://github.com/google/googlemock.git"
|
||||
GIT_TAG "release-${GMOCK_VER}"
|
||||
PREFIX ${GMOCK_ROOT}
|
||||
INSTALL_COMMAND ""
|
||||
LOG_DOWNLOAD ON
|
||||
LOG_CONFIGURE ON
|
||||
LOG_BUILD ON
|
||||
CMAKE_ARGS
|
||||
${GTEST_CMAKE_ARGS}
|
||||
BINARY_DIR ${GMOCK_BIN_DIR}
|
||||
BUILD_BYPRODUCTS
|
||||
"${GMOCK_LIBRARY}"
|
||||
"${GMOCK_MAIN_LIBRARY}"
|
||||
)
|
||||
|
||||
add_dependencies(gmock gtest)
|
||||
|
||||
add_dependencies(GTest::GTest gtest)
|
||||
add_dependencies(GTest::Main gtest)
|
||||
add_dependencies(GMock::GMock gmock)
|
||||
add_dependencies(GMock::Main gmock)
|
||||
|
||||
externalproject_get_property(gtest source_dir)
|
||||
set(GTEST_INCLUDE_DIR "${source_dir}/include")
|
||||
mark_as_advanced(GTEST_INCLUDE_DIR)
|
||||
externalproject_get_property(gmock source_dir)
|
||||
set(GMOCK_INCLUDE_DIR "${source_dir}/include")
|
||||
mark_as_advanced(GMOCK_INCLUDE_DIR)
|
||||
else() #1.8.0
|
||||
set(GMOCK_BIN_DIR "${GMOCK_ROOT}/src/gmock-build")
|
||||
set(GTEST_LIBRARY "${GMOCK_BIN_DIR}/googlemock/gtest/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gtest${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GTEST_MAIN_LIBRARY "${GMOCK_BIN_DIR}/googlemock/gtest/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gtest_main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GMOCK_LIBRARY "${GMOCK_BIN_DIR}/googlemock/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gmock${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GMOCK_MAIN_LIBRARY "${GMOCK_BIN_DIR}/googlemock/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gmock_main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
mark_as_advanced(GTEST_LIBRARY)
|
||||
mark_as_advanced(GTEST_MAIN_LIBRARY)
|
||||
mark_as_advanced(GMOCK_LIBRARY)
|
||||
mark_as_advanced(GMOCK_MAIN_LIBRARY)
|
||||
|
||||
externalproject_add(
|
||||
gmock
|
||||
GIT_REPOSITORY "https://github.com/google/googletest.git"
|
||||
GIT_TAG "release-${GMOCK_VER}"
|
||||
PREFIX ${GMOCK_ROOT}
|
||||
INSTALL_COMMAND ""
|
||||
LOG_DOWNLOAD ON
|
||||
LOG_CONFIGURE ON
|
||||
LOG_BUILD ON
|
||||
CMAKE_ARGS
|
||||
${GTEST_CMAKE_ARGS}
|
||||
BINARY_DIR "${GMOCK_BIN_DIR}"
|
||||
BUILD_BYPRODUCTS
|
||||
"${GTEST_LIBRARY}"
|
||||
"${GTEST_MAIN_LIBRARY}"
|
||||
"${GMOCK_LIBRARY}"
|
||||
"${GMOCK_MAIN_LIBRARY}"
|
||||
)
|
||||
|
||||
add_dependencies(GTest::GTest gmock)
|
||||
add_dependencies(GTest::Main gmock)
|
||||
add_dependencies(GMock::GMock gmock)
|
||||
add_dependencies(GMock::Main gmock)
|
||||
|
||||
externalproject_get_property(gmock source_dir)
|
||||
set(GTEST_INCLUDE_DIR "${source_dir}/googletest/include")
|
||||
set(GMOCK_INCLUDE_DIR "${source_dir}/googlemock/include")
|
||||
mark_as_advanced(GMOCK_INCLUDE_DIR)
|
||||
mark_as_advanced(GTEST_INCLUDE_DIR)
|
||||
endif()
|
||||
|
||||
# Prevent CMake from complaining about these directories missing when the libgtest/libgmock targets get used as dependencies
|
||||
file(MAKE_DIRECTORY ${GTEST_INCLUDE_DIR} ${GMOCK_INCLUDE_DIR})
|
||||
else()
|
||||
message(STATUS "Building Gmock / Gtest from dir ${GMOCK_SRC_DIR}")
|
||||
|
||||
set(GMOCK_BIN_DIR "${GMOCK_ROOT}/src/gmock-build")
|
||||
set(GTEST_LIBRARY "${GMOCK_BIN_DIR}/gtest/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gtest${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GTEST_MAIN_LIBRARY "${GMOCK_BIN_DIR}/gtest/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gtest_main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GMOCK_LIBRARY "${GMOCK_BIN_DIR}/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gmock${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GMOCK_MAIN_LIBRARY "${GMOCK_BIN_DIR}/${CMAKE_CFG_INTDIR}/${GTEST_LIBRARY_PREFIX}gmock_main${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
mark_as_advanced(GTEST_LIBRARY)
|
||||
mark_as_advanced(GTEST_MAIN_LIBRARY)
|
||||
mark_as_advanced(GMOCK_LIBRARY)
|
||||
mark_as_advanced(GMOCK_MAIN_LIBRARY)
|
||||
|
||||
if(EXISTS "${GMOCK_SRC_DIR}/gtest/include/gtest/gtest.h")
|
||||
set(GTEST_INCLUDE_DIR "${GMOCK_SRC_DIR}/gtest/include")
|
||||
mark_as_advanced(GTEST_INCLUDE_DIR)
|
||||
endif()
|
||||
if(EXISTS "${GMOCK_SRC_DIR}/include/gmock/gmock.h")
|
||||
set(GMOCK_INCLUDE_DIR "${GMOCK_SRC_DIR}/include")
|
||||
mark_as_advanced(GMOCK_INCLUDE_DIR)
|
||||
elseif(EXISTS "${GMOCK_SRC_DIR}/../../include/gmock/gmock.h")
|
||||
set(GMOCK_INCLUDE_DIR "${GMOCK_SRC_DIR}/../../include")
|
||||
if(IS_ABSOLUTE "${GMOCK_INCLUDE_DIR}")
|
||||
get_filename_component(GMOCK_INCLUDE_DIR "${GMOCK_INCLUDE_DIR}" ABSOLUTE)
|
||||
endif()
|
||||
mark_as_advanced(GMOCK_INCLUDE_DIR)
|
||||
endif()
|
||||
|
||||
externalproject_add(
|
||||
gmock
|
||||
SOURCE_DIR ${GMOCK_SRC_DIR}
|
||||
PREFIX ${GMOCK_ROOT}
|
||||
INSTALL_COMMAND ""
|
||||
LOG_DOWNLOAD ON
|
||||
LOG_CONFIGURE ON
|
||||
LOG_BUILD ON
|
||||
CMAKE_ARGS
|
||||
${GTEST_CMAKE_ARGS}
|
||||
BINARY_DIR "${GMOCK_BIN_DIR}"
|
||||
BUILD_BYPRODUCTS
|
||||
"${GTEST_LIBRARY}"
|
||||
"${GTEST_MAIN_LIBRARY}"
|
||||
"${GMOCK_LIBRARY}"
|
||||
"${GMOCK_MAIN_LIBRARY}"
|
||||
)
|
||||
|
||||
add_dependencies(GTest::GTest gmock)
|
||||
add_dependencies(GTest::Main gmock)
|
||||
add_dependencies(GMock::GMock gmock)
|
||||
add_dependencies(GMock::Main gmock)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(GTest DEFAULT_MSG GTEST_LIBRARY GTEST_INCLUDE_DIR GTEST_MAIN_LIBRARY)
|
||||
find_package_handle_standard_args(GMock DEFAULT_MSG GMOCK_LIBRARY GMOCK_INCLUDE_DIR GMOCK_MAIN_LIBRARY)
|
||||
|
||||
include(CMakeFindDependencyMacro)
|
||||
find_dependency(Threads)
|
||||
|
||||
set_target_properties(GTest::GTest PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "Threads::Threads"
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
|
||||
IMPORTED_LOCATION "${GTEST_LIBRARY}"
|
||||
)
|
||||
|
||||
if(GTEST_INCLUDE_DIR)
|
||||
set_target_properties(GTest::GTest PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${GTEST_INCLUDE_DIR}"
|
||||
INTERFACE_SYSTEM_INCLUDE_DIRECTORIES "${GTEST_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
set_target_properties(GTest::Main PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "GTest::GTest"
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
|
||||
IMPORTED_LOCATION "${GTEST_MAIN_LIBRARY}")
|
||||
|
||||
set_target_properties(GMock::GMock PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "Threads::Threads"
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
|
||||
IMPORTED_LOCATION "${GMOCK_LIBRARY}")
|
||||
|
||||
if(GMOCK_INCLUDE_DIR)
|
||||
set_target_properties(GMock::GMock PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${GMOCK_INCLUDE_DIR}"
|
||||
INTERFACE_SYSTEM_INCLUDE_DIRECTORIES "${GMOCK_INCLUDE_DIR}"
|
||||
)
|
||||
if(GMOCK_VER VERSION_LESS "1.7")
|
||||
# GMock 1.6 still has GTest as an external link-time dependency,
|
||||
# so just specify it on the link interface.
|
||||
set_property(TARGET GMock::GMock APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES GTest::GTest)
|
||||
elseif(GTEST_INCLUDE_DIR)
|
||||
# GMock 1.7 and beyond doesn't have it as a link-time dependency anymore,
|
||||
# so merge it's compile-time interface (include dirs) with ours.
|
||||
set_property(TARGET GMock::GMock APPEND PROPERTY
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${GTEST_INCLUDE_DIR}")
|
||||
set_property(TARGET GMock::GMock APPEND PROPERTY
|
||||
INTERFACE_SYSTEM_INCLUDE_DIRECTORIES "${GTEST_INCLUDE_DIR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties(GMock::Main PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "GMock::GMock"
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
|
||||
IMPORTED_LOCATION "${GMOCK_MAIN_LIBRARY}")
|
||||
|
||||
if(GTEST_FOUND)
|
||||
set(GTEST_INCLUDE_DIRS ${GTEST_INCLUDE_DIR})
|
||||
set(GTEST_LIBRARIES GTest::GTest)
|
||||
set(GTEST_MAIN_LIBRARIES GTest::Main)
|
||||
set(GTEST_BOTH_LIBRARIES ${GTEST_LIBRARIES} ${GTEST_MAIN_LIBRARIES})
|
||||
if(VERBOSE)
|
||||
message(STATUS "GTest includes: ${GTEST_INCLUDE_DIRS}")
|
||||
message(STATUS "GTest libs: ${GTEST_BOTH_LIBRARIES}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(GMOCK_FOUND)
|
||||
set(GMOCK_INCLUDE_DIRS ${GMOCK_INCLUDE_DIR})
|
||||
set(GMOCK_LIBRARIES GMock::GMock)
|
||||
set(GMOCK_MAIN_LIBRARIES GMock::Main)
|
||||
set(GMOCK_BOTH_LIBRARIES ${GMOCK_LIBRARIES} ${GMOCK_MAIN_LIBRARIES})
|
||||
if(VERBOSE)
|
||||
message(STATUS "GMock includes: ${GMOCK_INCLUDE_DIRS}")
|
||||
message(STATUS "GMock libs: ${GMOCK_BOTH_LIBRARIES}")
|
||||
endif()
|
||||
endif()
|
|
@ -85,7 +85,11 @@ add_component_dir (esmterrain
|
|||
)
|
||||
|
||||
add_component_dir (misc
|
||||
utf8stream stringops resourcehelpers rng debugging messageformatparser
|
||||
utf8stream stringops resourcehelpers rng messageformatparser
|
||||
)
|
||||
|
||||
add_component_dir (debug
|
||||
debugging debuglog
|
||||
)
|
||||
|
||||
IF(NOT WIN32 AND NOT APPLE)
|
||||
|
@ -243,6 +247,11 @@ if (UNIX AND NOT APPLE)
|
|||
target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
if (BUILD_WITH_CODE_COVERAGE)
|
||||
add_definitions(--coverage)
|
||||
target_link_libraries(components gcov)
|
||||
endif()
|
||||
|
||||
|
||||
# Make the variable accessible for other subdirectories
|
||||
set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
|
||||
|
|
34
components/bullethelpers/processtrianglecallback.hpp
Normal file
34
components/bullethelpers/processtrianglecallback.hpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
#ifndef OPENMW_COMPONENTS_BULLETHELPERS_PROCESSTRIANGLECALLBACK_H
|
||||
#define OPENMW_COMPONENTS_BULLETHELPERS_PROCESSTRIANGLECALLBACK_H
|
||||
|
||||
#include <BulletCollision/CollisionShapes/btTriangleCallback.h>
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
namespace BulletHelpers
|
||||
{
|
||||
template <class Impl>
|
||||
class ProcessTriangleCallback : public btTriangleCallback
|
||||
{
|
||||
public:
|
||||
ProcessTriangleCallback(Impl impl)
|
||||
: mImpl(std::move(impl))
|
||||
{}
|
||||
|
||||
void processTriangle(btVector3* triangle, int partId, int triangleIndex) override final
|
||||
{
|
||||
return mImpl(triangle, partId, triangleIndex);
|
||||
}
|
||||
|
||||
private:
|
||||
Impl mImpl;
|
||||
};
|
||||
|
||||
template <class Impl>
|
||||
ProcessTriangleCallback<typename std::decay<Impl>::type> makeProcessTriangleCallback(Impl&& impl)
|
||||
{
|
||||
return ProcessTriangleCallback<typename std::decay<Impl>::type>(std::forward<Impl>(impl));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -14,7 +14,7 @@
|
|||
#include <stdbool.h>
|
||||
#include <sys/ptrace.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include <boost/filesystem/fstream.hpp>
|
||||
|
||||
|
@ -185,7 +185,7 @@ static void gdb_info(pid_t pid)
|
|||
if (close(fd) == 0)
|
||||
remove(respfile);
|
||||
else
|
||||
std::cerr << "Warning: can not close and remove file '" << respfile << "': " << std::strerror(errno) << std::endl;
|
||||
Log(Debug::Warning) << "Warning: can not close and remove file '" << respfile << "': " << std::strerror(errno);
|
||||
}
|
||||
printf("!!! Could not create gdb command file\n");
|
||||
}
|
||||
|
@ -517,8 +517,9 @@ void crashCatcherInstall(int argc, char **argv, const std::string &crashLogPath)
|
|||
int s[5] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS, SIGABRT };
|
||||
if (crashCatcherInstallHandlers(argc, argv, 5, s, crashLogPath.c_str(), NULL) == -1)
|
||||
{
|
||||
std::cerr << "Installing crash handler failed" << std::endl;
|
||||
} else
|
||||
std::cout << "Crash handler installed" << std::endl;
|
||||
Log(Debug::Warning) << "Installing crash handler failed";
|
||||
}
|
||||
else
|
||||
Log(Debug::Info) << "Crash handler installed";
|
||||
}
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue