Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649)

c++11
scrawl 10 years ago
parent 76bdf7a5b7
commit 800bd511f6

@ -342,6 +342,12 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
if (antialiasing > 0)
{
if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1) != 0)

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