@ -436,6 +436,9 @@ class NIFObjectLoader
particledata->particleRadius*2.0f);
partsys->setCullIndividually(false);
partsys->setParticleQuota(particledata->numParticles);
// TODO: There is probably a field or flag to specify this, as some
// particle effects have it and some don't.
partsys->setKeepParticlesInLocalSpace(true);
Nif::ControllerPtr ctrl = partnode->controller;
while(!ctrl.empty())