Fix texture coordinates

pull/124/head
scrawl 8 years ago
parent 48a23d61b2
commit 80c008906b

@ -318,10 +318,15 @@ namespace MWRender
if (mAlphaTexture)
{
osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
texcoords->push_back(osg::Vec2f(0.f, 0.f));
texcoords->push_back(osg::Vec2f(0.f, 1.f));
texcoords->push_back(osg::Vec2f(1.f, 1.f));
texcoords->push_back(osg::Vec2f(1.f, 0.f));
float x1 = x / static_cast<float>(mWidth);
float x2 = (x + width) / static_cast<float>(mWidth);
float y1 = y / static_cast<float>(mHeight);
float y2 = (y + height) / static_cast<float>(mHeight);
texcoords->push_back(osg::Vec2f(x1, y1));
texcoords->push_back(osg::Vec2f(x1, y2));
texcoords->push_back(osg::Vec2f(x2, y2));
texcoords->push_back(osg::Vec2f(x2, y1));
geom->setTexCoordArray(1, texcoords, osg::Array::BIND_PER_VERTEX);
stateset->setTextureAttributeAndModes(1, mAlphaTexture, osg::StateAttribute::ON);

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