Cache integrity check uses relative paths, so that changing the build folder works without reset

actorid
scrawl 12 years ago
parent c409f1184e
commit 814969dcae

@ -50,7 +50,7 @@ namespace sh
{
assert(mCurrentLanguage != Language_None);
bool anyShaderDirty = false;
bool removeBinaryCache = false;
if (boost::filesystem::exists (mPlatform->getCacheFolder () + "/lastModified.txt"))
{
@ -182,57 +182,33 @@ namespace sh
}
}
std::string sourceFile = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
std::string sourceRelative = it->second->findChild("source")->getValue();
ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile,
sourceFile,
sourceAbsolute,
mPlatform->getBasePath(),
it->first,
&mGlobalSettings);
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceFile));
mShadersLastModifiedNew[sourceFile] = lastModified;
if (mShadersLastModified.find(sourceFile) != mShadersLastModified.end()
&& mShadersLastModified[sourceFile] != lastModified)
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
mShadersLastModifiedNew[sourceRelative] = lastModified;
if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
{
// delete any outdated shaders based on this shader set.
if ( boost::filesystem::exists(mPlatform->getCacheFolder())
&& boost::filesystem::is_directory(mPlatform->getCacheFolder()))
if (mShadersLastModified[sourceRelative] != lastModified)
{
boost::filesystem::directory_iterator end_iter;
for( boost::filesystem::directory_iterator dir_iter(mPlatform->getCacheFolder()) ; dir_iter != end_iter ; ++dir_iter)
{
if (boost::filesystem::is_regular_file(dir_iter->status()) )
{
boost::filesystem::path file = dir_iter->path();
std::string pathname = file.filename().string();
// get first part of filename, e.g. main_fragment_546457654 -> main_fragment
// there is probably a better method for this...
std::vector<std::string> tokens;
boost::split(tokens, pathname, boost::is_any_of("_"));
tokens.erase(--tokens.end());
std::string shaderName;
for (std::vector<std::string>::const_iterator vector_iter = tokens.begin(); vector_iter != tokens.end();)
{
shaderName += *(vector_iter++);
if (vector_iter != tokens.end())
shaderName += "_";
}
if (shaderName == it->first)
{
boost::filesystem::remove(file);
std::cout << "Removing outdated file: " << file << std::endl;
}
}
}
// delete any outdated shaders based on this shader set
removeCache (it->first);
// remove the whole binary cache (removing only the individual shaders does not seem to be possible at this point with OGRE)
removeBinaryCache = true;
}
anyShaderDirty = true;
}
else
{
// if we get here, this is either the first run or a new shader file was added
// in both cases we can safely delete
removeCache (it->first);
}
mShaderSets.insert(std::make_pair(it->first, newSet));
}
}
@ -326,7 +302,7 @@ namespace sh
}
}
if (mPlatform->supportsShaderSerialization () && mReadMicrocodeCache && !anyShaderDirty)
if (mPlatform->supportsShaderSerialization () && mReadMicrocodeCache && !removeBinaryCache)
{
std::string file = mPlatform->getCacheFolder () + "/shShaderCache.txt";
if (boost::filesystem::exists(file))
@ -613,4 +589,41 @@ namespace sh
assert(m);
m->createForConfiguration (configuration, 0);
}
void Factory::removeCache(const std::string& pattern)
{
if ( boost::filesystem::exists(mPlatform->getCacheFolder())
&& boost::filesystem::is_directory(mPlatform->getCacheFolder()))
{
boost::filesystem::directory_iterator end_iter;
for( boost::filesystem::directory_iterator dir_iter(mPlatform->getCacheFolder()) ; dir_iter != end_iter ; ++dir_iter)
{
if (boost::filesystem::is_regular_file(dir_iter->status()) )
{
boost::filesystem::path file = dir_iter->path();
std::string pathname = file.filename().string();
// get first part of filename, e.g. main_fragment_546457654 -> main_fragment
// there is probably a better method for this...
std::vector<std::string> tokens;
boost::split(tokens, pathname, boost::is_any_of("_"));
tokens.erase(--tokens.end());
std::string shaderName;
for (std::vector<std::string>::const_iterator vector_iter = tokens.begin(); vector_iter != tokens.end();)
{
shaderName += *(vector_iter++);
if (vector_iter != tokens.end())
shaderName += "_";
}
if (shaderName == pattern)
{
boost::filesystem::remove(file);
std::cout << "Removing outdated shader: " << file << std::endl;
}
}
}
}
}
}

@ -202,6 +202,8 @@ namespace sh
MaterialInstance* findInstance (const std::string& name);
MaterialInstance* searchInstance (const std::string& name);
void removeCache (const std::string& pattern);
};
}

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