diff --git a/apps/openmw/mwmechanics/aitravel.cpp b/apps/openmw/mwmechanics/aitravel.cpp index b22185667..fbae5c1d2 100644 --- a/apps/openmw/mwmechanics/aitravel.cpp +++ b/apps/openmw/mwmechanics/aitravel.cpp @@ -1,110 +1,100 @@ #include "aitravel.hpp" -#include -#include "character.hpp" +#include "movement.hpp" #include "../mwworld/class.hpp" #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" -#include "movement.hpp" #include "../mwworld/player.hpp" -#include -#include -#include "boost/tuple/tuple.hpp" - namespace { float sgn(float a) { - if(a>0) return 1.; + if(a > 0) return 1.; else return -1.; } } -namespace MWMechanics +MWMechanics::AiTravel::AiTravel(float x, float y, float z) +: mX(x),mY(y),mZ(z),mPathFinder() { +} - AiTravel::AiTravel(float x, float y, float z) - : mX(x),mY(y),mZ(z),mPathFinder() - { - } +MWMechanics::AiTravel *MWMechanics::AiTravel::clone() const +{ + return new AiTravel(*this); +} - AiTravel * AiTravel::clone() const - { - return new AiTravel(*this); - } +bool MWMechanics::AiTravel::execute (const MWWorld::Ptr& actor) +{ + const ESM::Pathgrid *pathgrid = + MWBase::Environment::get().getWorld()->getStore().get().search(*actor.getCell()->mCell); - bool AiTravel::execute (const MWWorld::Ptr& actor) - { - const ESM::Pathgrid *pathgrid = - MWBase::Environment::get().getWorld()->getStore().get().search(*actor.getCell()->mCell); - - ESM::Position pos = actor.getRefData().getPosition(); + ESM::Position pos = actor.getRefData().getPosition(); bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY; - MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); - if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX) - { - int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX); - //check if actor is near the border of an inactive cell. If so, disable aitravel. - if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX*(ESM::Land::REAL_SIZE/2. - 200)) - { - MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0; - return true; - } - } - if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY) - { - int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY); - //check if actor is near the border of an inactive cell. If so, disable aitravel. - if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY*(ESM::Land::REAL_SIZE/2. - 200)) - { - MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0; - return true; - } - } - - if(!mPathFinder.isPathConstructed() ||cellChange) - { - cellX = actor.getCell()->mCell->mData.mX; - cellY = actor.getCell()->mCell->mData.mY; - float xCell = 0; - float yCell = 0; - if (actor.getCell()->mCell->isExterior()) - { - xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE; - yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE; - } - - ESM::Pathgrid::Point dest; - dest.mX = mX; - dest.mY = mY; - dest.mZ = mZ; - - ESM::Pathgrid::Point start; - start.mX = pos.pos[0]; - start.mY = pos.pos[1]; - start.mZ = pos.pos[2]; - - mPathFinder.buildPath(start,dest,pathgrid,xCell,yCell); - } - if(mPathFinder.checkIfNextPointReached(pos.pos[0],pos.pos[1],pos.pos[2])) + MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); + if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX) + { + int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX); + //check if actor is near the border of an inactive cell. If so, disable aitravel. + if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX*(ESM::Land::REAL_SIZE/2. - 200)) { MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0; return true; } - - float zAngle = mPathFinder.getZAngleToNext(pos.pos[0],pos.pos[1],pos.pos[2]); - MWBase::Environment::get().getWorld()->rotateObject(actor,0,0,zAngle,false); - MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1; - - return false; } - - int AiTravel::getTypeId() const + if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY) { - return 1; + int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY); + //check if actor is near the border of an inactive cell. If so, disable aitravel. + if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY*(ESM::Land::REAL_SIZE/2. - 200)) + { + MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0; + return true; + } } + if(!mPathFinder.isPathConstructed() ||cellChange) + { + cellX = actor.getCell()->mCell->mData.mX; + cellY = actor.getCell()->mCell->mData.mY; + float xCell = 0; + float yCell = 0; + if (actor.getCell()->mCell->isExterior()) + { + xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE; + yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE; + } + + ESM::Pathgrid::Point dest; + dest.mX = mX; + dest.mY = mY; + dest.mZ = mZ; + + ESM::Pathgrid::Point start; + start.mX = pos.pos[0]; + start.mY = pos.pos[1]; + start.mZ = pos.pos[2]; + + mPathFinder.buildPath(start,dest,pathgrid,xCell,yCell); + } + + if(mPathFinder.checkIfNextPointReached(pos.pos[0],pos.pos[1],pos.pos[2])) + { + MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0; + return true; + } + + float zAngle = mPathFinder.getZAngleToNext(pos.pos[0],pos.pos[1],pos.pos[2]); + MWBase::Environment::get().getWorld()->rotateObject(actor,0,0,zAngle,false); + MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1; + + return false; +} + +int MWMechanics::AiTravel::getTypeId() const +{ + return 1; } diff --git a/apps/openmw/mwmechanics/aitravel.hpp b/apps/openmw/mwmechanics/aitravel.hpp index 52b41850f..6eb9af8ce 100644 --- a/apps/openmw/mwmechanics/aitravel.hpp +++ b/apps/openmw/mwmechanics/aitravel.hpp @@ -2,6 +2,7 @@ #define GAME_MWMECHANICS_AITRAVEL_H #include "aipackage.hpp" + #include "pathfinding.hpp" namespace MWMechanics @@ -25,10 +26,7 @@ namespace MWMechanics int cellX; int cellY; - //bool isPathConstructed; - //std::list mPath; PathFinder mPathFinder; - }; }