mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:23:52 +00:00
Merge remote-tracking branch 'zini/master' into nifogre
This commit is contained in:
commit
82091e3d07
13 changed files with 209 additions and 114 deletions
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@ -16,6 +16,8 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -290,6 +292,76 @@ namespace MWClass
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ref->mBase = record;
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}
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int Armor::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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{
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_Head)
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{
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
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return 0;
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}
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}
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}
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if (*slot == MWWorld::InventoryStore::Slot_Boots)
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{
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
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{
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
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return 0;
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}
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}
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}
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}
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if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
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{
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MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if(weapon == invStore.end())
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return 1;
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if(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
|
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{
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return 3;
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}
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return 1;
|
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}
|
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}
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return 1;
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}
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|
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boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
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{
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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|
|
|
@ -67,6 +67,9 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
|
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|
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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///< Generate action for using via inventory menu
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|
|
|
@ -14,6 +14,7 @@
|
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
|
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/player.hpp"
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|
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#include "../mwgui/tooltips.hpp"
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|
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|
@ -237,6 +238,57 @@ namespace MWClass
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ref->mBase = record;
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}
|
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|
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int Clothing::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
|
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{
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
|
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|
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
|
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|
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for (std::vector<int>::const_iterator slot=slots.first.begin();
|
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slot!=slots.first.end(); ++slot)
|
||||
{
|
||||
|
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
|
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
|
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{
|
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std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
|
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|
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
|
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{
|
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
|
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{
|
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if((*itr).mPart == ESM::PRT_Head)
|
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{
|
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (*slot == MWWorld::InventoryStore::Slot_Boots)
|
||||
{
|
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
|
||||
{
|
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if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
|
||||
{
|
||||
if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
|
||||
{
|
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
|
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{
|
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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|
|
|
@ -61,6 +61,9 @@ namespace MWClass
|
|||
|
||||
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
|
||||
|
||||
virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
|
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|
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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///< Generate action for using via inventory menu
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|
|
|
@ -384,6 +384,32 @@ namespace MWClass
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ref->mBase = record;
|
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}
|
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|
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int Weapon::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
|
||||
{
|
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
|
||||
|
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
|
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slot!=slots.first.end(); ++slot)
|
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{
|
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if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
|
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{
|
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if(ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
|
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
|
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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ptr.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
|
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{
|
||||
return 2;
|
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}
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
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}
|
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|
||||
boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
|
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{
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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|
|
|
@ -67,6 +67,9 @@ namespace MWClass
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|||
|
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
|
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|
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virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
|
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|
||||
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
|
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const;
|
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///< Generate action for using via inventory menu
|
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|
|
|
@ -36,8 +36,7 @@ namespace MWMechanics
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void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
|
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{
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if (!paused && ptr.getRefData().getHandle()!="player")
|
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
|
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MWWorld::Class::get (ptr).getNpcStats (ptr));
|
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (ptr);
|
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}
|
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|
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void Actors::adjustMagicEffects (const MWWorld::Ptr& creature)
|
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|
|
|
@ -53,14 +53,18 @@ namespace MWMechanics
|
|||
|
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bool Enchanting::create()
|
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
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ESM::Enchantment enchantment;
|
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enchantment.mData.mCharge = getGemCharge();
|
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|
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//Exception for Azura Star, it's not destroyed after enchanting
|
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mSoulGemPtr.getRefData().setCount (mSoulGemPtr.getRefData().getCount()-1);
|
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|
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//Exception for Azura Star, new one will be added after enchanting
|
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if(boost::iequals(mSoulGemPtr.get<ESM::Miscellaneous>()->mBase->mId, "Misc_SoulGem_Azura"))
|
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mSoulGemPtr.getCellRef().mSoul="";
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else
|
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mSoulGemPtr.getRefData().setCount (mSoulGemPtr.getRefData().getCount()-1);
|
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{
|
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MWWorld::ManualRef azura (MWBase::Environment::get().getWorld()->getStore(), "Misc_SoulGem_Azura");
|
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MWWorld::Class::get (player).getContainerStore (player).add (azura.getPtr());
|
||||
}
|
||||
|
||||
if(mSelfEnchanting)
|
||||
{
|
||||
|
@ -87,7 +91,6 @@ namespace MWMechanics
|
|||
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), mOldItemId);
|
||||
ref.getPtr().getRefData().setCount (mOldItemCount-1);
|
||||
|
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
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MWWorld::Class::get (player).getContainerStore (player).add (ref.getPtr());
|
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if(!mSelfEnchanting)
|
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payForEnchantment();
|
||||
|
|
|
@ -18,8 +18,21 @@ namespace MWWorld
|
|||
|
||||
void ActionEquip::executeImp (const Ptr& actor)
|
||||
{
|
||||
MWWorld::Ptr object = getTarget();
|
||||
MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
|
||||
|
||||
switch(MWWorld::Class::get (object).canBeEquipped (object, actor))
|
||||
{
|
||||
case 0:
|
||||
return;
|
||||
case 2:
|
||||
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
|
||||
break;
|
||||
case 3:
|
||||
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
|
||||
break;
|
||||
}
|
||||
|
||||
// slots that this item can be equipped in
|
||||
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(getTarget()).getEquipmentSlots(getTarget());
|
||||
|
||||
|
@ -27,7 +40,7 @@ namespace MWWorld
|
|||
MWWorld::ContainerStoreIterator it = invStore.begin();
|
||||
for (; it != invStore.end(); ++it)
|
||||
{
|
||||
if (*it == getTarget())
|
||||
if (*it == object)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -44,108 +57,6 @@ namespace MWWorld
|
|||
slot!=slots.first.end(); ++slot)
|
||||
{
|
||||
|
||||
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
|
||||
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
|
||||
if(race->mData.mFlags & ESM::Race::Beast)
|
||||
{
|
||||
if(*slot == MWWorld::InventoryStore::Slot_Helmet)
|
||||
{
|
||||
std::vector<ESM::PartReference> parts;
|
||||
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
|
||||
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
|
||||
else
|
||||
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
|
||||
|
||||
bool allow = true;
|
||||
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
|
||||
{
|
||||
if((*itr).mPart == ESM::PRT_Head)
|
||||
{
|
||||
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
|
||||
|
||||
allow = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!allow)
|
||||
break;
|
||||
}
|
||||
|
||||
if (*slot == MWWorld::InventoryStore::Slot_Boots)
|
||||
{
|
||||
bool allow = true;
|
||||
std::vector<ESM::PartReference> parts;
|
||||
if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
|
||||
parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
|
||||
else
|
||||
parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
|
||||
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
|
||||
{
|
||||
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
|
||||
{
|
||||
allow = false;
|
||||
// Only notify the player, not npcs
|
||||
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
|
||||
{
|
||||
if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
|
||||
}
|
||||
|
||||
else // It's boots
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!allow)
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Disable twohanded when shield equipped, shield when twohanded equipped
|
||||
if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
|
||||
{
|
||||
if (it.getType() == MWWorld::ContainerStore::Type_Weapon)
|
||||
{
|
||||
if(it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
|
||||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
|
||||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
|
||||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
|
||||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
|
||||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
|
||||
it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
|
||||
{
|
||||
//unequip lefthand item
|
||||
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
|
||||
{
|
||||
ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
||||
|
||||
if (weapon.getType() == MWWorld::ContainerStore::Type_Weapon)
|
||||
{
|
||||
if(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
|
||||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
|
||||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
|
||||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
|
||||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
|
||||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
|
||||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
|
||||
{
|
||||
//unequip twohanded item
|
||||
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if all slots are occupied, replace the last slot
|
||||
if (slot == --slots.first.end())
|
||||
{
|
||||
|
@ -163,10 +74,10 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
std::string script = MWWorld::Class::get(*it).getScript(*it);
|
||||
std::string script = MWWorld::Class::get(object).getScript(object);
|
||||
|
||||
/* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */
|
||||
if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "")
|
||||
(*it).mRefData->getLocals().setVarByInt(script, "onpcequip", 1);
|
||||
(object).mRefData->getLocals().setVarByInt(script, "onpcequip", 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -264,6 +264,11 @@ namespace MWWorld
|
|||
throw std::runtime_error ("class can't be enchanted");
|
||||
}
|
||||
|
||||
int Class::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Class::adjustPosition(const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
}
|
||||
|
|
|
@ -245,6 +245,9 @@ namespace MWWorld
|
|||
|
||||
virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
|
||||
|
||||
virtual int canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const;
|
||||
///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
|
||||
|
||||
virtual Ptr
|
||||
copyToCell(const Ptr &ptr, CellStore &cell) const;
|
||||
|
||||
|
|
|
@ -128,8 +128,11 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
|
|||
return mSlots[slot];
|
||||
}
|
||||
|
||||
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
|
||||
void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
|
||||
{
|
||||
const MWMechanics::NpcStats& stats = MWWorld::Class::get(npc).getNpcStats(npc);
|
||||
MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
|
||||
|
||||
TSlots slots;
|
||||
initSlots (slots);
|
||||
|
||||
|
@ -183,6 +186,18 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
|
|||
}
|
||||
}
|
||||
|
||||
switch(MWWorld::Class::get (test).canBeEquipped (test, npc))
|
||||
{
|
||||
case 0:
|
||||
continue;
|
||||
case 2:
|
||||
invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
|
||||
break;
|
||||
case 3:
|
||||
invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
|
||||
break;
|
||||
}
|
||||
|
||||
if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
|
||||
{
|
||||
// unstack item pointed to by iterator if required
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace MWWorld
|
|||
|
||||
ContainerStoreIterator getSlot (int slot);
|
||||
|
||||
void autoEquip (const MWMechanics::NpcStats& stats);
|
||||
void autoEquip (const MWWorld::Ptr& npc);
|
||||
///< Auto equip items according to stats and item value.
|
||||
|
||||
const MWMechanics::MagicEffects& getMagicEffects();
|
||||
|
|
Loading…
Reference in a new issue