Use GMSTs for levelup

actorid
scrawl 11 years ago
parent cc40cec395
commit 82146e7f8d

@ -234,9 +234,12 @@ namespace MWGui
MyGUI::Widget* levelWidget;
for (int i=0; i<2; ++i)
{
int max = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iLevelUpTotal")->getInt();
getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
levelWidget->setUserString("RangePosition_LevelProgress", boost::lexical_cast<std::string>(PCstats.getLevelProgress()));
levelWidget->setUserString("Caption_LevelProgressText", boost::lexical_cast<std::string>(PCstats.getLevelProgress()) + "/10");
levelWidget->setUserString("Range_LevelProgress", boost::lexical_cast<std::string>(max));
levelWidget->setUserString("Caption_LevelProgressText", boost::lexical_cast<std::string>(PCstats.getLevelProgress()) + "/"
+ boost::lexical_cast<std::string>(max));
}
setFactions(PCstats.getFactionRanks());

@ -271,7 +271,9 @@ namespace MWGui
const MWMechanics::NpcStats &pcstats = MWWorld::Class::get(player).getNpcStats(player);
// trigger levelup if possible
if (mSleeping && pcstats.getLevelProgress () >= 10)
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (mSleeping && pcstats.getLevelProgress () >= gmst.find("iLevelUpTotal")->getInt())
{
MWBase::Environment::get().getWindowManager()->pushGuiMode (GM_Levelup);
}

@ -190,22 +190,31 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
base += 1;
// if this is a major or minor skill of the class, increase level progress
bool levelProgress = false;
for (int i=0; i<2; ++i)
for (int j=0; j<5; ++j)
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// is this a minor or major skill?
int increase = gmst.find("iLevelupMiscMultAttriubte")->getInt(); // Note: GMST has a typo
for (int k=0; k<5; ++k)
{
if (class_.mData.mSkills[k][0] == skillIndex)
{
int skill = class_.mData.mSkills[j][i];
if (skill == skillIndex)
levelProgress = true;
mLevelProgress += gmst.find("iLevelUpMinorMult")->getInt();
increase = gmst.find("iLevelUpMajorMultAttribute")->getInt();
}
}
for (int k=0; k<5; ++k)
{
if (class_.mData.mSkills[k][1] == skillIndex)
{
mLevelProgress += gmst.find("iLevelUpMajorMult")->getInt();
increase = gmst.find("iLevelUpMinorMultAttribute")->getInt();
}
}
mLevelProgress += levelProgress;
// check the attribute this skill belongs to
const ESM::Skill* skill =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::Skill>().find(skillIndex);
++mSkillIncreases[skill->mData.mAttribute];
mSkillIncreases[skill->mData.mAttribute] += increase;
// Play sound & skill progress notification
/// \todo check if character is the player, if levelling is ever implemented for NPCs
@ -217,7 +226,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
% static_cast<int> (base);
MWBase::Environment::get().getWindowManager ()->messageBox(message.str());
if (mLevelProgress >= 10)
if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt())
{
// levelup is possible now
MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}");
@ -263,18 +272,18 @@ void MWMechanics::NpcStats::updateHealth()
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
{
// Source: http://www.uesp.net/wiki/Morrowind:Level#How_to_Level_Up
int num = mSkillIncreases[attribute];
if (num <= 1)
if (num == 0)
return 1;
else if (num <= 4)
return 2;
else if (num <= 7)
return 3;
else if (num <= 9)
return 4;
else
return 5;
num = std::min(10, num);
// iLevelUp01Mult - iLevelUp10Mult
std::stringstream gmst;
gmst << "iLevelUp" << std::setfill('0') << std::setw(2) << num << "Mult";
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(gmst.str())->getInt();
}
void MWMechanics::NpcStats::flagAsUsed (const std::string& id)

@ -184,11 +184,8 @@
</Widget>
<Widget type="ProgressBar" skin="MW_Progress_Red" position="50 30 200 20" align="HCenter Bottom" name="LevelProgress">
<Property key="Range" value="10"/>
<Property key="RangePosition" value="0"/>
<Widget type="TextBox" skin="ProgressText" position="0 0 200 20" align="Stretch" name="LevelProgressText">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="0/10"/>
</Widget>
</Widget>
</Widget>

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