mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-21 11:23:51 +00:00
Changing sounds to Action.
Adding onActor to Action to choose between playSound and playSound3D.
This commit is contained in:
parent
97c45455fd
commit
82e7c04c0a
15 changed files with 121 additions and 75 deletions
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@ -5,7 +5,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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@ -63,10 +62,12 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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boost::shared_ptr<MWWorld::Action> action(
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Apparatus::getScript (const MWWorld::Ptr& ptr) const
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@ -7,7 +7,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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@ -66,10 +65,11 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const
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@ -271,9 +271,11 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getSoundManager()->playSound (getUpSoundId(ptr), 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr
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@ -5,7 +5,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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@ -64,10 +63,11 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Clothing::getScript (const MWWorld::Ptr& ptr) const
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@ -222,9 +222,11 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getSoundManager()->playSound (getUpSoundId(ptr), 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr
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@ -5,7 +5,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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@ -93,8 +92,9 @@ namespace MWClass
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{
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// TODO check for key
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std::cout << "Locked container" << std::endl;
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, lockedSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(lockedSound);
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return action;
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}
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else
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{
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@ -109,9 +109,10 @@ namespace MWClass
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{
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// Trap activation goes here
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, trapActivationSound, 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(trapActivationSound);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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return action;
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}
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}
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}
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@ -5,8 +5,9 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/ptr.hpp"
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@ -80,17 +81,25 @@ namespace MWClass
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// TODO check for key
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// TODO report failure to player (message, sound?). Look up behaviour of original MW.
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std::cout << "Locked!" << std::endl;
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, lockedSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(lockedSound);
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return action;
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}
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if(!ptr.getCellRef().trap.empty())
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{
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// Trap activation
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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MWBase::Environment::get().getSoundManager()->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(trapActivationSound);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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return action;
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}
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if (ref->ref.teleport)
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@ -101,9 +110,13 @@ namespace MWClass
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{
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// the player is using the door
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// The reason this is not 3D is that it would get interrupted when you teleport
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MWBase::Environment::get().getSoundManager()->playSound(openSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTeleport (ref->ref.destCell, ref->ref.doorDest));
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//MWBase::Environment::get().getSoundManager()->playSound3D(ptr,openSound, 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->ref.destCell, ref->ref.doorDest));
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action->setSound(openSound, true);
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return action;
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}
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else
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{
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@ -117,8 +130,11 @@ namespace MWClass
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// TODO return action for rotating the door
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// This is a little pointless, but helps with testing
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, openSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(openSound);
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return action;
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}
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}
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@ -5,7 +5,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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@ -62,10 +61,11 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Ingredient::getScript (const MWWorld::Ptr& ptr) const
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@ -94,10 +94,11 @@ namespace MWClass
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if (!(ref->base->data.flags & ESM::Light::Carry))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Light::getScript (const MWWorld::Ptr& ptr) const
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boost::shared_ptr<MWWorld::Action> Light::use (const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getSoundManager()->playSound (getUpSoundId(ptr), 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Lockpick::getScript (const MWWorld::Ptr& ptr) const
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boost::shared_ptr<MWWorld::Action> Lockpick::use (const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getSoundManager()->playSound (getUpSoundId(ptr), 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Miscellaneous::getScript (const MWWorld::Ptr& ptr) const
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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return boost::shared_ptr<MWWorld::Action> (
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boost::shared_ptr<MWWorld::Action> action(
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new MWWorld::ActionTake (ptr));
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action->setSound (getUpSoundId(ptr));
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return action;
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}
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std::string Potion::getScript (const MWWorld::Ptr& ptr) const
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Probe::getScript (const MWWorld::Ptr& ptr) const
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boost::shared_ptr<MWWorld::Action> Probe::use (const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getSoundManager()->playSound (getUpSoundId(ptr), 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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std::string Repair::getScript (const MWWorld::Ptr& ptr) const
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWBase::Environment::get().getSoundManager()->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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bool Weapon::hasItemHealth (const MWWorld::Ptr& ptr) const
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boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getSoundManager()->playSound (getUpSoundId(ptr), 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionEquip(ptr));
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||||
action->setSound(getUpSoundId(ptr));
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
MWWorld::Ptr
|
||||
|
|
|
@ -11,13 +11,26 @@ MWWorld::Action::~Action() {}
|
|||
void MWWorld::Action::execute (const Ptr& actor)
|
||||
{
|
||||
if (!mSoundId.empty())
|
||||
{
|
||||
if (onActor)
|
||||
{
|
||||
std::cout << "Douglas - Som Normal" << std::endl;
|
||||
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
|
||||
MWBase::SoundManager::Play_NoTrack);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Douglas - Som 3D" << std::endl;
|
||||
MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0,
|
||||
MWBase::SoundManager::Play_NoTrack);
|
||||
}
|
||||
}
|
||||
|
||||
executeImp (actor);
|
||||
}
|
||||
|
||||
void MWWorld::Action::setSound (const std::string& id)
|
||||
void MWWorld::Action::setSound (const std::string& id, const bool onActorValue)
|
||||
{
|
||||
mSoundId = id;
|
||||
onActor = onActorValue;
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace MWWorld
|
|||
class Action
|
||||
{
|
||||
std::string mSoundId;
|
||||
bool onActor;
|
||||
|
||||
// not implemented
|
||||
Action (const Action& action);
|
||||
|
@ -26,7 +27,7 @@ namespace MWWorld
|
|||
|
||||
void execute (const Ptr& actor);
|
||||
|
||||
void setSound (const std::string& id);
|
||||
void setSound (const std::string& id, const bool onActor = false);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue