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@ -89,14 +89,37 @@ namespace SDLUtil
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SDL_SetWindowSize(mWindow, width, height);
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SDL_SetWindowBordered(mWindow, windowBorder ? SDL_TRUE : SDL_FALSE);
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// Some display managers will automatically maximize windows whose resolution matches its current display.
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// This breaks the SDL window if we don't move the window to the corner of that display.
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auto index = SDL_GetWindowDisplayIndex(mWindow);
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centerWindow();
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}
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}
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void VideoWrapper::centerWindow()
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{
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SDL_Rect rect{};
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int x = 0;
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int y = 0;
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int w = 0;
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int h = 0;
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auto index = SDL_GetWindowDisplayIndex(mWindow);
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bool reposition = false;
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SDL_GetDisplayBounds(index, &rect);
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if (width == rect.w && height == rect.h)
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SDL_SetWindowPosition(mWindow, rect.x, rect.y);
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SDL_GetWindowSize(mWindow, &w, &h);
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x = rect.x;
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y = rect.y;
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// Center dimensions that do not fill the screen
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if (w < rect.w)
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{
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x = rect.x + rect.w / 2 - w / 2;
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}
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if (h < rect.h)
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{
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y = rect.y + rect.h / 2 - h / 2;
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}
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SDL_SetWindowPosition(mWindow, x, y);
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}
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}
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