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@ -6,41 +6,42 @@
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#include "renderconst.hpp"
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using namespace Ogre;
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using namespace MWRender;
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using namespace NifOgre;
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namespace MWRender
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{
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Actors::~Actors(){
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std::map<MWWorld::Ptr, Animation*>::iterator it = mAllActors.begin();
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for (; it != mAllActors.end(); ++it) {
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PtrAnimationMap::iterator it = mAllActors.begin();
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for(;it != mAllActors.end();++it)
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{
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delete it->second;
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it->second = NULL;
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}
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}
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void Actors::setMwRoot(Ogre::SceneNode* root){
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mMwRoot = root;
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}
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void Actors::insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv){
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void Actors::setMwRoot(Ogre::SceneNode* root)
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{ mMwRoot = root; }
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void Actors::insertNPC(const MWWorld::Ptr &ptr, MWWorld::InventoryStore &inv)
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{
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insertBegin(ptr, true, true);
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NpcAnimation* anim = new MWRender::NpcAnimation(ptr, ptr.getRefData ().getBaseNode (), inv, RV_Actors);
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mAllActors[ptr] = anim;
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}
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void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_)
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{
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Ogre::SceneNode* cellnode;
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if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
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CellSceneNodeMap::const_iterator celliter = mCellSceneNodes.find(ptr.getCell());
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if(celliter != mCellSceneNodes.end())
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cellnode = celliter->second;
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else
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{
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//Create the scenenode and put it in the map
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cellnode = mMwRoot->createChildSceneNode();
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mCellSceneNodes[ptr.getCell()] = cellnode;
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}
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else
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{
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cellnode = mCellSceneNodes[ptr.getCell()];
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}
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Ogre::SceneNode* insert = cellnode->createChildSceneNode();
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const float *f = ptr.getRefData().getPosition().pos;
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@ -51,13 +52,13 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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f = ptr.getCellRef().mPos.rot;
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// Rotate around X axis
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Quaternion xr(Radian(-f[0]), Vector3::UNIT_X);
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Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);
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// Rotate around Y axis
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Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y);
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Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);
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// Rotate around Z axis
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Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
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Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);
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// Rotates first around z, then y, then x
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insert->setOrientation(xr*yr*zr);
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@ -71,30 +72,30 @@ void Actors::insertCreature (const MWWorld::Ptr& ptr){
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insertBegin(ptr, true, true);
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CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr);
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//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
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delete mAllActors[ptr];
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mAllActors[ptr] = anim;
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//mAllActors.push_back(&anim);*/
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}
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bool Actors::deleteObject (const MWWorld::Ptr& ptr)
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{
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delete mAllActors[ptr];
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mAllActors.erase(ptr);
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if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode())
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{
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delete mAllActors[ptr];
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mAllActors.erase(ptr);
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if(Ogre::SceneNode *base=ptr.getRefData().getBaseNode())
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{
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Ogre::SceneNode *parent = base->getParentSceneNode();
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for (std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *>::const_iterator iter (
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mCellSceneNodes.begin()); iter!=mCellSceneNodes.end(); ++iter)
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if (iter->second==parent)
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CellSceneNodeMap::const_iterator iter(mCellSceneNodes.begin());
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for(;iter != mCellSceneNodes.end();++iter)
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{
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if(iter->second == parent)
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{
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base->removeAndDestroyAllChildren();
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mRend.getScene()->destroySceneNode (base);
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ptr.getRefData().setBaseNode (0);
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return true;
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}
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}
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return false;
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}
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@ -102,57 +103,70 @@ bool Actors::deleteObject (const MWWorld::Ptr& ptr)
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return true;
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}
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void Actors::removeCell(MWWorld::Ptr::CellStore* store){
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if(mCellSceneNodes.find(store) != mCellSceneNodes.end())
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{
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Ogre::SceneNode* base = mCellSceneNodes[store];
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base->removeAndDestroyAllChildren();
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mCellSceneNodes.erase(store);
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mRend.getScene()->destroySceneNode(base);
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base = 0;
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}
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for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); )
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void Actors::removeCell(MWWorld::Ptr::CellStore* store)
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{
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for(PtrAnimationMap::iterator iter = mAllActors.begin();iter != mAllActors.end();)
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{
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if(iter->first.getCell() == store){
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if(iter->first.getCell() == store)
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{
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delete iter->second;
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mAllActors.erase(iter++);
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}
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else
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++iter;
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}
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CellSceneNodeMap::iterator celliter = mCellSceneNodes.find(store);
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if(celliter != mCellSceneNodes.end())
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{
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Ogre::SceneNode *base = celliter->second;
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base->removeAndDestroyAllChildren();
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mRend.getScene()->destroySceneNode(base);
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mCellSceneNodes.erase(celliter);
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}
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}
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void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number){
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if(mAllActors.find(ptr) != mAllActors.end())
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mAllActors[ptr]->playGroup(groupName, mode, number);
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void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number)
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{
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PtrAnimationMap::const_iterator iter = mAllActors.find(ptr);
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if(iter != mAllActors.end())
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iter->second->playGroup(groupName, mode, number);
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}
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void Actors::skipAnimation (const MWWorld::Ptr& ptr){
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if(mAllActors.find(ptr) != mAllActors.end())
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mAllActors[ptr]->skipAnim();
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void Actors::skipAnimation (const MWWorld::Ptr& ptr)
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{
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PtrAnimationMap::const_iterator iter = mAllActors.find(ptr);
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if(iter != mAllActors.end())
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iter->second->skipAnim();
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}
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void Actors::update (float duration){
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for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); iter++)
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void Actors::update (float duration)
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{
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for(PtrAnimationMap::const_iterator iter = mAllActors.begin();iter != mAllActors.end();iter++)
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iter->second->runAnimation(duration);
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}
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void
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Actors::updateObjectCell(const MWWorld::Ptr &ptr)
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void Actors::updateObjectCell(const MWWorld::Ptr &ptr)
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{
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Ogre::SceneNode *node;
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MWWorld::CellStore *newCell = ptr.getCell();
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if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) {
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CellSceneNodeMap::const_iterator celliter = mCellSceneNodes.find(newCell);
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if(celliter != mCellSceneNodes.end())
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node = celliter->second;
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else
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{
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node = mMwRoot->createChildSceneNode();
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mCellSceneNodes[newCell] = node;
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} else {
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node = mCellSceneNodes[newCell];
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}
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node->addChild(ptr.getRefData().getBaseNode());
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if (mAllActors.find(ptr) != mAllActors.end()) {
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PtrAnimationMap::iterator iter = mAllActors.find(ptr);
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if(iter != mAllActors.end())
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{
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/// \note Update key (Ptr's are compared only with refdata so mCell
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/// on key is outdated), maybe redundant
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Animation *anim = mAllActors[ptr];
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mAllActors.erase(ptr);
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Animation *anim = iter->second;
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mAllActors.erase(iter);
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mAllActors[ptr] = anim;
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}
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}
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}
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