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Fix both relative and 3D sounds
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parent
97030c5dba
commit
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5 changed files with 15 additions and 3 deletions
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@ -397,6 +397,7 @@ namespace MWSound
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snd->setVolume(volume);
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snd->setRange(min,max);
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snd->setPitch(pitch);
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snd->setRelative(true);
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snd->play();
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if (loop)
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@ -52,9 +52,9 @@ namespace Sound {
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Ogre::Vector3 nPos, nDir, nUp;
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nPos = camera->getPosition();
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nDir = camera->getDirection();
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nUp = camera->getUp();
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nPos = camera->getRealPosition();
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nDir = camera->getRealDirection();
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nUp = camera->getRealUp();
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// Don't bother the sound system needlessly
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if(nDir != dir || nPos != pos || nUp != up)
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@ -28,6 +28,7 @@ namespace Mangle
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void setRange(float a, float b=0, float c=0)
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{ client->setRange(a,b,c); }
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void setStreaming(bool b) { client->setStreaming(b); }
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void setRelative(bool b) { client->setRelative(b); }
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// The clone() function is not implemented here, as you will
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// almost certainly want to override it yourself
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@ -62,6 +62,9 @@ class Sound
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/// Set loop mode
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virtual void setRepeat(bool) = 0;
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/// If set to true the sound will not be affected by player movement
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virtual void setRelative(bool) = 0;
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/// Set streaming mode.
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/** This may be used by implementations to optimize for very large
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files. If streaming mode is off (default), most implementations
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@ -197,6 +197,7 @@ class Mangle::Sound::OpenAL_Sound : public Sound
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void setPos(float x, float y, float z);
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void setPitch(float);
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void setRepeat(bool);
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void setRelative(bool);
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void notifyOwnerDeath()
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{ ownerAlive = false; }
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@ -363,6 +364,12 @@ void OpenAL_Sound::setRepeat(bool rep)
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alSourcei(inst, AL_LOOPING, rep?AL_TRUE:AL_FALSE);
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}
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void OpenAL_Sound::setRelative(bool rel)
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{
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alSourcei(inst, AL_SOURCE_RELATIVE, rel?AL_TRUE:AL_FALSE);
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checkALError("setting relative");
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}
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SoundPtr OpenAL_Sound::clone()
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{
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setupBuffer();
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