tweaked the cloud animation speed

actorid
scrawl 13 years ago
parent 91ffacbb6d
commit 83753dc384

@ -13,6 +13,8 @@
using namespace MWRender;
using namespace Ogre;
// the speed at which the clouds are animated
#define CLOUD_SPEED 0.0025
// this distance has to be set accordingly so that the
// celestial bodies are behind the clouds, but in front of the atmosphere
@ -369,7 +371,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
" uniform float4 emissive \n"
") \n"
"{ \n"
" uv += float2(1,1) * time * 0.01; \n" // Scroll in x,y direction
" uv += float2(1,1) * time * "<<CLOUD_SPEED<<"; \n" // Scroll in x,y direction
" float4 tex = tex2D(texture, uv); \n"
" oColor = color * float4(emissive.xyz,1) * tex2D(texture, uv); \n"
"}";

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