Reorganised class inheritance structure of collections, columns and idtable model.
parent
ece34a1baa
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83bcc8d451
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#include "idtree.hpp"
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#include "nestedtablewrapper.hpp" // FIXME: is this necessary?
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#include "nestedcollection.hpp"
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#include "nestablecolumn.hpp"
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CSMWorld::IdTree::IdTree (NestedCollection *idCollection, unsigned int features)
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: IdTable (idCollection, features), mIdCollection (idCollection)
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{}
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CSMWorld::IdTree::~IdTree()
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{
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// FIXME: workaround only, a proper fix should stop QHideEvent calls after destruction
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mIdCollection = 0;
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}
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int CSMWorld::IdTree::rowCount (const QModelIndex & parent) const
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{
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if (hasChildren(parent))
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return mIdCollection->getNestedRowsCount(parent.row(), parent.column());
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return mIdCollection->getSize();
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}
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int CSMWorld::IdTree::columnCount (const QModelIndex & parent) const
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{
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if (hasChildren(parent))
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return mIdCollection->getNestedColumnsCount(parent.row(), parent.column());
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return mIdCollection->getColumns();
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}
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QVariant CSMWorld::IdTree::data (const QModelIndex & index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if ((role!=Qt::DisplayRole && role!=Qt::EditRole) || index.row() < 0 || index.column() < 0)
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return QVariant();
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if (role==Qt::EditRole && !mIdCollection->getColumn (index.column()).isEditable())
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return QVariant();
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if (index.internalId() != 0)
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{
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std::pair<int, int> parentAdress(unfoldIndexAdress(index.internalId()));
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return mIdCollection->getNestedData(parentAdress.first,
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parentAdress.second, index.row(), index.column());
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}
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else
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return mIdCollection->getData (index.row(), index.column());
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}
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QVariant CSMWorld::IdTree::headerData (int section, Qt::Orientation orientation, int role) const
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{
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if (orientation==Qt::Vertical)
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return QVariant();
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if (orientation != Qt::Horizontal)
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throw std::logic_error("Unknown header orientation specified");
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if (role == Qt::DisplayRole)
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return tr (mIdCollection->getColumn (section).getTitle().c_str());
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if (role == ColumnBase::Role_Flags)
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return mIdCollection->getColumn (section).mFlags;
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if (role == ColumnBase::Role_Display)
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return mIdCollection->getColumn (section).mDisplayType;
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return QVariant();
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}
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QVariant CSMWorld::IdTree::nestedHeaderData(int section, int subSection, Qt::Orientation orientation, int role) const
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{
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// FIXME: workaround only, a proper fix should stop QHideEvent calls after destruction
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if (section < 0 || !mIdCollection || section >= mIdCollection->getColumns())
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return QVariant();
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// FIXME: dynamic cast
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const NestableColumn& parentColumn = dynamic_cast<const NestableColumn&>(mIdCollection->getColumn(section));
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if (orientation==Qt::Vertical)
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return QVariant();
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if (role==Qt::DisplayRole)
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return tr(parentColumn.nestedColumn(subSection).getTitle().c_str());
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if (role==ColumnBase::Role_Flags)
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return mIdCollection->getColumn (section).mFlags;
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if (role==ColumnBase::Role_Display)
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return parentColumn.nestedColumn(subSection).mDisplayType;
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return QVariant();
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}
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bool CSMWorld::IdTree::setData (const QModelIndex &index, const QVariant &value, int role)
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{
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if (index.internalId() != 0)
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{
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if (mIdCollection->getColumn(parent(index).column()).isEditable() && role==Qt::EditRole)
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{
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const std::pair<int, int>& parentAdress(unfoldIndexAdress(index.internalId()));
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mIdCollection->setNestedData(parentAdress.first, parentAdress.second, value, index.row(), index.column());
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emit dataChanged (CSMWorld::IdTree::index (parentAdress.first, 0),
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CSMWorld::IdTree::index (parentAdress.second, mIdCollection->getColumns()-1));
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return true;
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}
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else
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return false;
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}
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if (mIdCollection->getColumn (index.column()).isEditable() && role==Qt::EditRole)
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{
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mIdCollection->setData (index.row(), index.column(), value);
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emit dataChanged (CSMWorld::IdTree::index (index.row(), 0),
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CSMWorld::IdTree::index (index.row(), mIdCollection->getColumns()-1));
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return true;
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}
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return false;
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}
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Qt::ItemFlags CSMWorld::IdTree::flags (const QModelIndex & index) const
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{
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if (!index.isValid())
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return 0;
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Qt::ItemFlags flags = Qt::ItemIsSelectable | Qt::ItemIsEnabled;
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if (mIdCollection->getColumn (index.column()).isUserEditable())
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flags |= Qt::ItemIsEditable;
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return flags;
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}
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bool CSMWorld::IdTree::removeRows (int row, int count, const QModelIndex& parent)
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{
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beginRemoveRows (parent, row, row+count-1);
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if (parent.isValid())
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{
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for (int i = 0; i < count; ++i)
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{
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mIdCollection->removeNestedRows(parent.row(), parent.column(), row+i);
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}
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}
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else
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{
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beginRemoveRows (parent, row, row+count-1);
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mIdCollection->removeRows (row, count);
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}
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endRemoveRows();
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emit dataChanged (CSMWorld::IdTree::index (parent.row(), 0),
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CSMWorld::IdTree::index (parent.row(), mIdCollection->getColumns()-1));
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return true;
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}
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void CSMWorld::IdTree::addNestedRow(const QModelIndex& parent, int position)
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{
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if (!hasChildren(parent))
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throw std::logic_error("Tried to set nested table, but index has no children");
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int row = parent.row();
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beginInsertRows(parent, position, position);
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mIdCollection->addNestedRow(row, parent.column(), position);
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endInsertRows();
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emit dataChanged (CSMWorld::IdTree::index (row, 0),
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CSMWorld::IdTree::index (row, mIdCollection->getColumns()-1));
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}
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QModelIndex CSMWorld::IdTree::index (int row, int column, const QModelIndex& parent) const
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{
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unsigned int encodedId = 0;
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if (parent.isValid())
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{
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encodedId = this->foldIndexAdress(parent);
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}
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if (row<0 || row>=mIdCollection->getSize())
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return QModelIndex();
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if (column<0 || column>=mIdCollection->getColumns())
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return QModelIndex();
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return createIndex(row, column, encodedId); // store internal id
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}
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QModelIndex CSMWorld::IdTree::parent (const QModelIndex& index) const
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{
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if (index.internalId() == 0) // 0 is used for indexs with invalid parent (top level data)
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return QModelIndex();
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unsigned int id = index.internalId();
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const std::pair<int, int>& adress(unfoldIndexAdress(id));
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if (adress.first >= this->rowCount() || adress.second >= this->columnCount())
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throw "Parent index is not present in the model";
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return createIndex(adress.first, adress.second);
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}
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void CSMWorld::IdTree::setRecord (const std::string& id, const RecordBase& record)
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{
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int index = mIdCollection->searchId (id);
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if (index==-1)
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{
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int index = mIdCollection->getAppendIndex (id);
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beginInsertRows (QModelIndex(), index, index);
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mIdCollection->appendRecord (record);
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endInsertRows();
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}
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else
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{
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mIdCollection->replace (index, record);
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emit dataChanged (CSMWorld::IdTree::index (index, 0),
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CSMWorld::IdTree::index (index, mIdCollection->getColumns()-1));
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}
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}
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unsigned int CSMWorld::IdTree::foldIndexAdress (const QModelIndex& index) const
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{
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unsigned int out = index.row() * this->columnCount();
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out += index.column();
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return ++out;
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}
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std::pair< int, int > CSMWorld::IdTree::unfoldIndexAdress (unsigned int id) const
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{
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if (id == 0)
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throw "Attempt to unfold index id of the top level data cell";
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--id;
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int row = id / this->columnCount();
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int column = id - row * this->columnCount();
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return std::make_pair (row, column);
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}
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bool CSMWorld::IdTree::hasChildren(const QModelIndex& index) const
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{
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// FIXME: dynamic cast
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return (index.isValid() &&
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index.internalId() == 0 &&
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dynamic_cast<const CSMWorld::NestableColumn &>(mIdCollection->getColumn(index.column())).hasChildren() &&
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index.data().isValid());
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}
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void CSMWorld::IdTree::setNestedTable(const QModelIndex& index, const CSMWorld::NestedTableWrapperBase& nestedTable)
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{
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if (!hasChildren(index))
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throw std::logic_error("Tried to set nested table, but index has no children");
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bool removeRowsMode = false;
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if (nestedTable.size() != this->nestedTable(index)->size())
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{
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emit resetStart(this->index(index.row(), 0).data().toString());
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removeRowsMode = true;
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}
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mIdCollection->setNestedTable(index.row(), index.column(), nestedTable);
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emit dataChanged (CSMWorld::IdTree::index (index.row(), 0),
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CSMWorld::IdTree::index (index.row(), mIdCollection->getColumns()-1));
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if (removeRowsMode)
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{
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emit resetEnd(this->index(index.row(), 0).data().toString());
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}
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}
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CSMWorld::NestedTableWrapperBase* CSMWorld::IdTree::nestedTable(const QModelIndex& index) const
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{
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if (!hasChildren(index))
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throw std::logic_error("Tried to retrive nested table, but index has no children");
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return mIdCollection->nestedTable(index.row(), index.column());
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}
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@ -0,0 +1,88 @@
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#ifndef CSM_WOLRD_IDTREE_H
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#define CSM_WOLRD_IDTREE_H
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#include "idtable.hpp"
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#include "universalid.hpp"
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#include "columns.hpp"
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/*! \brief
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* Class for holding the model. Uses typical qt table abstraction/interface for granting access
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* to the individiual fields of the records, Some records are holding nested data (for instance
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* inventory list of the npc). In casses like this, table model offers interface to access
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* nested data in the qt way - that is specify parent. Since some of those nested data require
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* multiple columns to represent informations, single int (default way to index model in the
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* qmodelindex) is not sufficiant. Therefore tablemodelindex class can hold two ints for the
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* sake of indexing two dimensions of the table. This model does not support multiple levels of
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* the nested data. Vast majority of methods makes sense only for the top level data.
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*/
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namespace CSMWorld
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{
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class NestedCollection;
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struct RecordBase;
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class NestedTableWrapperBase; // FIXME: is this necessary?
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class IdTree : public IdTable // IdTable is derived from QAbstractItemModel
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{
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Q_OBJECT
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private:
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NestedCollection *mIdCollection;
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// not implemented
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IdTree (const IdTree&);
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IdTree& operator= (const IdTree&);
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unsigned int foldIndexAdress(const QModelIndex& index) const;
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std::pair<int, int> unfoldIndexAdress(unsigned int id) const;
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public:
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IdTree (NestedCollection *idCollection, unsigned int features = 0);
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///< The ownership of \a idCollection is not transferred.
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virtual ~IdTree();
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virtual int rowCount (const QModelIndex & parent = QModelIndex()) const;
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virtual int columnCount (const QModelIndex & parent = QModelIndex()) const;
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virtual QVariant data (const QModelIndex & index, int role = Qt::DisplayRole) const;
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virtual QVariant headerData (int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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virtual bool setData ( const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
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virtual Qt::ItemFlags flags (const QModelIndex & index) const;
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virtual bool removeRows (int row, int count, const QModelIndex& parent = QModelIndex());
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virtual QModelIndex index (int row, int column, const QModelIndex& parent = QModelIndex())
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const;
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virtual QModelIndex parent (const QModelIndex& index) const;
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void setRecord (const std::string& id, const RecordBase& record);
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///< Add record or overwrite existing recrod.
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// TODO: check if below methods are really needed
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QVariant nestedHeaderData(int section, int subSection, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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NestedTableWrapperBase* nestedTable(const QModelIndex &index) const;
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void setNestedTable(const QModelIndex &index, const NestedTableWrapperBase& nestedTable);
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void addNestedRow (const QModelIndex& parent, int position);
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virtual bool hasChildren (const QModelIndex& index) const;
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signals:
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void resetStart(const QString& id);
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void resetEnd(const QString& id);
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};
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}
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#endif
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@ -0,0 +1,44 @@
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#include "nestablecolumn.hpp"
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#include <stdexcept>
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void CSMWorld::NestableColumn::addColumn(CSMWorld::NestableColumn *column)
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{
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mNestedColumns.push_back(column);
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mHasChildren = true;
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}
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const CSMWorld::ColumnBase& CSMWorld::NestableColumn::nestedColumn(int subColumn) const
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{
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if (!mHasChildren)
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throw std::logic_error("Tried to access nested column of the non-nest column");
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return *mNestedColumns.at(subColumn);
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}
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int CSMWorld::NestableColumn::nestedColumnCount() const
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{
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if (!mHasChildren)
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throw std::logic_error("Tried to access number of the subcolumns in the non-nest column");
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return mNestedColumns.size();
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}
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CSMWorld::NestableColumn::NestableColumn(int columnId, CSMWorld::ColumnBase::Display displayType,
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int flag, const CSMWorld::NestableColumn* parent)
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: mParent(parent), mHasChildren(false), CSMWorld::ColumnBase(columnId, displayType, flag)
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{
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}
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CSMWorld::NestableColumn::~NestableColumn()
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{
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for (unsigned int i = 0; i < mNestedColumns.size(); ++i)
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{
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delete mNestedColumns[i];
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}
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}
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bool CSMWorld::NestableColumn::hasChildren() const
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{
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return mHasChildren;
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}
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#ifndef CSM_WOLRD_NESTABLECOLUMN_H
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#define CSM_WOLRD_NESTABLECOLUMN_H
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#include <vector>
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#include "columnbase.hpp"
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namespace CSMWorld
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{
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class NestableColumn : public ColumnBase
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{
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std::vector<NestableColumn *> mNestedColumns;
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const NestableColumn* mParent;
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bool mHasChildren; // cached
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public:
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NestableColumn(int columnId,
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Display displayType, int flag, const NestableColumn* parent = 0);
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~NestableColumn();
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void addColumn(CSMWorld::NestableColumn *column);
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const ColumnBase& nestedColumn(int subColumn) const;
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int nestedColumnCount() const;
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bool hasChildren() const;
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};
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}
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#endif
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