[Client] Initialize Creatures as LocalActors

pull/176/merge
David Cernat 8 years ago
parent 661da98941
commit 841e6a63f8

@ -254,6 +254,16 @@ void Cell::initializeLocalActors()
initializeLocalActor(ptr);
}
MWWorld::CellRefList<ESM::Creature> *creatureList = store->getCreatures();
for (typename MWWorld::CellRefList<ESM::Creature>::List::iterator listIter(creatureList->mList.begin());
listIter != creatureList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, store);
initializeLocalActor(ptr);
}
}
void Cell::initializeDedicatedActor(const MWWorld::Ptr& ptr)

@ -4,9 +4,9 @@
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/mechanicsmanagerimp.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwrender/animation.hpp"
@ -95,17 +95,17 @@ void DedicatedActor::setAnimFlags()
using namespace MWMechanics;
if (drawState == 0)
ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Nothing);
ptr.getClass().getCreatureStats(ptr).setDrawState(DrawState_Nothing);
else if (drawState == 1)
ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Weapon);
ptr.getClass().getCreatureStats(ptr).setDrawState(DrawState_Weapon);
else if (drawState == 2)
ptr.getClass().getNpcStats(ptr).setDrawState(DrawState_Spell);
ptr.getClass().getCreatureStats(ptr).setDrawState(DrawState_Spell);
MWMechanics::NpcStats *ptrNpcStats = &ptr.getClass().getNpcStats(ptr);
ptrNpcStats->setMovementFlag(CreatureStats::Flag_Run, (movementFlags & CreatureStats::Flag_Run) != 0);
ptrNpcStats->setMovementFlag(CreatureStats::Flag_Sneak, (movementFlags & CreatureStats::Flag_Sneak) != 0);
ptrNpcStats->setMovementFlag(CreatureStats::Flag_ForceJump, (movementFlags & CreatureStats::Flag_ForceJump) != 0);
ptrNpcStats->setMovementFlag(CreatureStats::Flag_ForceMoveJump, (movementFlags & CreatureStats::Flag_ForceMoveJump) != 0);
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_Run, (movementFlags & CreatureStats::Flag_Run) != 0);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_Sneak, (movementFlags & CreatureStats::Flag_Sneak) != 0);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_ForceJump, (movementFlags & CreatureStats::Flag_ForceJump) != 0);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_ForceMoveJump, (movementFlags & CreatureStats::Flag_ForceMoveJump) != 0);
}
void DedicatedActor::playAnimation()
@ -138,13 +138,13 @@ void DedicatedActor::setStatsDynamic()
// Only set dynamic stats if they have valid values
if (creatureStats->mDynamic[0].mBase == -1) return;
MWMechanics::NpcStats *ptrNpcStats = &ptr.getClass().getNpcStats(ptr);
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
MWMechanics::DynamicStat<float> value;
for (int i = 0; i < 3; ++i)
{
value.readState(creatureStats->mDynamic[i]);
ptrNpcStats->setDynamic(i, value);
ptrCreatureStats->setDynamic(i, value);
}
}

@ -82,18 +82,18 @@ void LocalActor::updatePosition(bool forceUpdate)
void LocalActor::updateAnimFlags(bool forceUpdate)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWMechanics::NpcStats ptrNpcStats = ptr.getClass().getNpcStats(ptr);
MWMechanics::CreatureStats ptrCreatureStats = ptr.getClass().getCreatureStats(ptr);
using namespace MWMechanics;
bool isRunning = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run);
bool isSneaking = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak);
bool isForceJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump);
bool isForceMoveJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump);
bool isRunning = ptrCreatureStats.getMovementFlag(CreatureStats::Flag_Run);
bool isSneaking = ptrCreatureStats.getMovementFlag(CreatureStats::Flag_Sneak);
bool isForceJumping = ptrCreatureStats.getMovementFlag(CreatureStats::Flag_ForceJump);
bool isForceMoveJumping = ptrCreatureStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump);
isFlying = world->isFlying(ptr);
MWMechanics::DrawState_ currentDrawState = ptr.getClass().getNpcStats(ptr).getDrawState();
MWMechanics::DrawState_ currentDrawState = ptr.getClass().getCreatureStats(ptr).getDrawState();
if (wasRunning != isRunning ||
wasSneaking != isSneaking || wasForceJumping != isForceJumping ||
@ -183,7 +183,7 @@ void LocalActor::updateAttack()
{
if (attack.type == Attack::MAGIC)
{
MWMechanics::CreatureStats &attackerStats = ptr.getClass().getNpcStats(ptr);
MWMechanics::CreatureStats &attackerStats = ptr.getClass().getCreatureStats(ptr);
attack.spellId = attackerStats.getSpells().getSelectedSpell();
attack.success = mwmp::Main::get().getMechanicsHelper()->getSpellSuccess(attack.spellId, ptr);
}
@ -206,7 +206,7 @@ void LocalActor::setPtr(const MWWorld::Ptr& newPtr)
refNumIndex = ptr.getCellRef().getRefNum().mIndex;
mpNum = ptr.getCellRef().getMpNum();
lastDrawState = ptr.getClass().getNpcStats(ptr).getDrawState();
lastDrawState = ptr.getClass().getCreatureStats(ptr).getDrawState();
oldHealth = ptr.getClass().getCreatureStats(ptr).getHealth();
oldMagicka = ptr.getClass().getCreatureStats(ptr).getMagicka();
oldFatigue = ptr.getClass().getCreatureStats(ptr).getFatigue();

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