diff --git a/apps/openmw/mwrender/actoranimation.cpp b/apps/openmw/mwrender/actoranimation.cpp index abc2e4eb3..d05215b72 100644 --- a/apps/openmw/mwrender/actoranimation.cpp +++ b/apps/openmw/mwrender/actoranimation.cpp @@ -64,7 +64,7 @@ ActorAnimation::~ActorAnimation() mScabbard.reset(); } -PartHolderPtr ActorAnimation::getWeaponPart(const std::string& model, const std::string& bonename, bool enchantedGlow, osg::Vec4f* glowColor) +PartHolderPtr ActorAnimation::attachMesh(const std::string& model, const std::string& bonename, bool enchantedGlow, osg::Vec4f* glowColor) { osg::Group* parent = getBoneByName(bonename); if (!parent) @@ -160,7 +160,7 @@ void ActorAnimation::updateHolsteredWeapon(bool showHolsteredWeapons) if (showHolsteredWeapons) { osg::Vec4f glowColor = weapon->getClass().getEnchantmentColor(*weapon); - mScabbard = getWeaponPart(mesh, boneName, isEnchanted, &glowColor); + mScabbard = attachMesh(mesh, boneName, isEnchanted, &glowColor); if (mScabbard) resetControllers(mScabbard->getNode()); } @@ -168,7 +168,7 @@ void ActorAnimation::updateHolsteredWeapon(bool showHolsteredWeapons) return; } - mScabbard = getWeaponPart(scabbardName, boneName); + mScabbard = attachMesh(scabbardName, boneName); osg::Group* weaponNode = getBoneByName("Bip01 Weapon"); if (!weaponNode) diff --git a/apps/openmw/mwrender/actoranimation.hpp b/apps/openmw/mwrender/actoranimation.hpp index f1f6f6ca8..038dcde6d 100644 --- a/apps/openmw/mwrender/actoranimation.hpp +++ b/apps/openmw/mwrender/actoranimation.hpp @@ -44,11 +44,11 @@ class ActorAnimation : public Animation, public MWWorld::ContainerStoreListener virtual void updateHolsteredWeapon(bool showHolsteredWeapons); virtual void updateQuiver(); virtual std::string getHolsteredWeaponBoneName(const MWWorld::ConstPtr& weapon); - virtual PartHolderPtr getWeaponPart(const std::string& model, const std::string& bonename, bool enchantedGlow, osg::Vec4f* glowColor); - virtual PartHolderPtr getWeaponPart(const std::string& model, const std::string& bonename) + virtual PartHolderPtr attachMesh(const std::string& model, const std::string& bonename, bool enchantedGlow, osg::Vec4f* glowColor); + virtual PartHolderPtr attachMesh(const std::string& model, const std::string& bonename) { osg::Vec4f stubColor = osg::Vec4f(0,0,0,0); - return getWeaponPart(model, bonename, false, &stubColor); + return attachMesh(model, bonename, false, &stubColor); }; PartHolderPtr mScabbard;