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add physic and solve a problem with window.h macro min/max

This commit is contained in:
gugus 2011-02-19 19:18:03 +01:00
parent ff941b5963
commit 84dce2eb36
5 changed files with 12 additions and 2 deletions

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@ -9,6 +9,9 @@
#include <iterator> #include <iterator>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#undef min
#undef max
using namespace MWGui; using namespace MWGui;
const int StatsWindow::lineHeight = 18; const int StatsWindow::lineHeight = 18;

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@ -6,6 +6,9 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#undef min
#undef max
using namespace MWGui; using namespace MWGui;
using namespace MWGui::Widgets; using namespace MWGui::Widgets;

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@ -1,6 +1,9 @@
#ifndef GAME_MWMECHANICS_STAT_H #ifndef GAME_MWMECHANICS_STAT_H
#define GAME_MWMECHANICS_STAT_H #define GAME_MWMECHANICS_STAT_H
#undef min
#undef max
#include <limits> #include <limits>
namespace MWMechanics namespace MWMechanics

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@ -19,9 +19,10 @@
using namespace MWRender; using namespace MWRender;
using namespace Ogre; using namespace Ogre;
MWScene::MWScene(OEngine::Render::OgreRenderer &_rend) MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng)
: rend(_rend) : rend(_rend)
{ {
eng = physEng;
rend.createScene("PlayerCam", 55, 5); rend.createScene("PlayerCam", 55, 5);
// Set default mipmap level (NB some APIs ignore this) // Set default mipmap level (NB some APIs ignore this)

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@ -46,7 +46,7 @@ namespace MWRender
public: public:
MWScene (OEngine::Render::OgreRenderer &_rend); MWScene (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng);
~MWScene(); ~MWScene();