underwater view

actorid
Jason Hooks 13 years ago
parent 2aad3a0bd8
commit 84f45b1972

@ -310,9 +310,7 @@ void OMW::Engine::go()
// This has to be added BEFORE MyGUI is initialized, as it needs
// to find core.xml here.
std::cout << "Before the water\n";
std::cout << "After the water" << mResDir << "\n";
//addResourcesDirectory(mResDir);
addResourcesDirectory(mResDir / "mygui");

@ -230,9 +230,9 @@ void RenderingManager::toggleLight()
setAmbientMode();
}
void RenderingManager::checkUnderwater(){
void RenderingManager::checkUnderwater(float y){
if(mWater){
mWater->checkUnderwater();
mWater->checkUnderwater(y);
}
}

@ -71,7 +71,7 @@ class RenderingManager: private RenderingInterface {
void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
void checkUnderwater();
void checkUnderwater(float y);
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);

@ -1,7 +1,7 @@
#include "water.hpp"
namespace MWRender {
Water::Water (Ogre::Camera *camera, int top) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()) {
Water::Water (Ogre::Camera *camera, int top) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()), mTop(top) {
try {
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
@ -10,11 +10,13 @@ namespace MWRender {
mIsUnderwater = false;
mCamera->addListener(this);
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, top);
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, 14000, 14000, 1, 1, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, mTop);
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, 14000, 14000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
mWater = mSceneManager->createEntity("water");
mWater->setMaterialName("Examples/Water0");
@ -58,24 +60,22 @@ namespace MWRender {
}
}
void Water::checkUnderwater() {
Ogre::Vector3 pos = mCamera->getPosition();
if (mIsUnderwater && pos.y > 0) {
void Water::checkUnderwater(float y) {
if (mIsUnderwater && y > mTop) {
try {
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {
}
std::cout << "Removing water compositor" << "\n";
mIsUnderwater = false;
}
if (!mIsUnderwater && pos.y < 0) {
if (!mIsUnderwater && y < mTop) {
try {
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
} catch(...) {
}
mIsUnderwater = true;
std::cout << "Adding water compositor" << "\n";
}
}

@ -21,6 +21,7 @@ namespace MWRender {
Ogre::Vector3 mOldCameraPos;
bool mIsUnderwater;
int mTop;
@ -36,7 +37,7 @@ namespace MWRender {
Water (Ogre::Camera *camera, int top);
~Water();
void checkUnderwater();
void checkUnderwater(float y);
};

@ -522,10 +522,11 @@ namespace MWWorld
ptr.getRefData().getPosition().pos[0] = x;
ptr.getRefData().getPosition().pos[1] = y;
ptr.getRefData().getPosition().pos[2] = z;
if (ptr==mPlayer->getPlayer())
{
mRendering.checkUnderwater();
//std::cout << "Current pos" << ptr.getRefData().getPosition().pos[1];
mRendering.checkUnderwater( ptr.getRefData().getPosition().pos[2]);
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
if (currentCell)
{

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