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underwater view
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parent
2aad3a0bd8
commit
84f45b1972
6 changed files with 18 additions and 18 deletions
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@ -310,9 +310,7 @@ void OMW::Engine::go()
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// This has to be added BEFORE MyGUI is initialized, as it needs
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// This has to be added BEFORE MyGUI is initialized, as it needs
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// to find core.xml here.
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// to find core.xml here.
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std::cout << "Before the water\n";
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std::cout << "After the water" << mResDir << "\n";
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//addResourcesDirectory(mResDir);
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//addResourcesDirectory(mResDir);
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "mygui");
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@ -230,9 +230,9 @@ void RenderingManager::toggleLight()
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setAmbientMode();
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setAmbientMode();
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}
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}
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void RenderingManager::checkUnderwater(){
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void RenderingManager::checkUnderwater(float y){
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if(mWater){
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if(mWater){
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mWater->checkUnderwater();
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mWater->checkUnderwater(y);
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}
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}
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}
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}
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@ -71,7 +71,7 @@ class RenderingManager: private RenderingInterface {
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void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
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void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
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void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
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void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
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void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
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void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
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void checkUnderwater();
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void checkUnderwater(float y);
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/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
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/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
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void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
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void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
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@ -1,7 +1,7 @@
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#include "water.hpp"
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#include "water.hpp"
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namespace MWRender {
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namespace MWRender {
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Water::Water (Ogre::Camera *camera, int top) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()) {
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Water::Water (Ogre::Camera *camera, int top) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()), mTop(top) {
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try {
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try {
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Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
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Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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@ -10,11 +10,13 @@ namespace MWRender {
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mIsUnderwater = false;
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mIsUnderwater = false;
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mCamera->addListener(this);
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mCamera->addListener(this);
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mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, top);
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mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, mTop);
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Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, 14000, 14000, 1, 1, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
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Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, 14000, 14000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
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mWater = mSceneManager->createEntity("water");
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mWater = mSceneManager->createEntity("water");
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mWater->setMaterialName("Examples/Water0");
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mWater->setMaterialName("Examples/Water0");
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@ -58,24 +60,22 @@ namespace MWRender {
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}
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}
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}
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}
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void Water::checkUnderwater() {
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void Water::checkUnderwater(float y) {
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Ogre::Vector3 pos = mCamera->getPosition();
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if (mIsUnderwater && pos.y > 0) {
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if (mIsUnderwater && y > mTop) {
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try {
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try {
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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} catch(...) {
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} catch(...) {
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}
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}
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std::cout << "Removing water compositor" << "\n";
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mIsUnderwater = false;
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mIsUnderwater = false;
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}
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}
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if (!mIsUnderwater && pos.y < 0) {
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if (!mIsUnderwater && y < mTop) {
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try {
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try {
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
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} catch(...) {
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} catch(...) {
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}
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}
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mIsUnderwater = true;
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mIsUnderwater = true;
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std::cout << "Adding water compositor" << "\n";
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}
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}
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}
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}
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@ -21,6 +21,7 @@ namespace MWRender {
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Ogre::Vector3 mOldCameraPos;
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Ogre::Vector3 mOldCameraPos;
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bool mIsUnderwater;
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bool mIsUnderwater;
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int mTop;
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@ -36,7 +37,7 @@ namespace MWRender {
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Water (Ogre::Camera *camera, int top);
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Water (Ogre::Camera *camera, int top);
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~Water();
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~Water();
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void checkUnderwater();
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void checkUnderwater(float y);
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};
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};
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@ -522,10 +522,11 @@ namespace MWWorld
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ptr.getRefData().getPosition().pos[0] = x;
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ptr.getRefData().getPosition().pos[0] = x;
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ptr.getRefData().getPosition().pos[1] = y;
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ptr.getRefData().getPosition().pos[1] = y;
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ptr.getRefData().getPosition().pos[2] = z;
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ptr.getRefData().getPosition().pos[2] = z;
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if (ptr==mPlayer->getPlayer())
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if (ptr==mPlayer->getPlayer())
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{
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{
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mRendering.checkUnderwater();
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//std::cout << "Current pos" << ptr.getRefData().getPosition().pos[1];
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mRendering.checkUnderwater( ptr.getRefData().getPosition().pos[2]);
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Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
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Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
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if (currentCell)
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if (currentCell)
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{
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{
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