mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-28 15:09:40 +00:00
Merge pull request #2340 from akortunov/hitfix
Fix arguments order for raytracing in the getHitContact()
This commit is contained in:
commit
85076d6bfd
2 changed files with 2 additions and 1 deletions
|
@ -76,6 +76,7 @@
|
|||
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
|
||||
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
|
||||
Bug #4984: "Friendly hits" feature should be used only for player's followers
|
||||
Bug #4990: Dead bodies prevent you from hitting
|
||||
Feature #1774: Handle AvoidNode
|
||||
Feature #2229: Improve pathfinding AI
|
||||
Feature #3025: Analogue gamepad movement controls
|
||||
|
|
|
@ -676,7 +676,7 @@ namespace MWPhysics
|
|||
{
|
||||
// First of all, try to hit where you aim to
|
||||
int hitmask = CollisionType_World | CollisionType_Door | CollisionType_HeightMap | CollisionType_Actor;
|
||||
RayResult result = castRay(origin, origin + (orient * osg::Vec3f(0.0f, queryDistance, 0.0f)), actor, targets, CollisionType_Actor, hitmask);
|
||||
RayResult result = castRay(origin, origin + (orient * osg::Vec3f(0.0f, queryDistance, 0.0f)), actor, targets, hitmask, CollisionType_Actor);
|
||||
|
||||
if (result.mHit)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue