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This commit is contained in:
Allofich 2016-09-08 02:24:47 +09:00
parent 502a758eff
commit 85349da26c
2 changed files with 3 additions and 1 deletions

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@ -543,6 +543,7 @@ namespace MWMechanics
std::string texture = ""; std::string texture = "";
// Use particle textures for non-harmful effects
if (!magicEffect->mParticle.empty() && !(magicEffect->mData.mFlags & ESM::MagicEffect::Harmful)) if (!magicEffect->mParticle.empty() && !(magicEffect->mData.mFlags & ESM::MagicEffect::Harmful))
texture = magicEffect->mParticle; texture = magicEffect->mParticle;

View file

@ -74,6 +74,7 @@ namespace
if (count != 0) if (count != 0)
speed /= count; speed /= count;
// in the original engine, the particle texture is only used if there is only one projectile
if (projectileEffects.mList.size() == 1) if (projectileEffects.mList.size() == 1)
{ {
const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find ( const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (